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author | LaG1924 <lag1924@gmail.com> | 2021-11-21 10:57:57 +0100 |
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committer | LaG1924 <lag1924@gmail.com> | 2021-11-21 10:57:57 +0100 |
commit | f16c897522b6418c399b5699f8378a25c2e5de4f (patch) | |
tree | 9fd1490645de30330b6ae84eebd1fe961c3f1e52 /cwd/assets/altcraft/shaders/vert | |
parent | Added Gbuffer (diff) | |
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Diffstat (limited to '')
-rw-r--r-- | cwd/assets/altcraft/shaders/vert/face.vs | 15 |
1 files changed, 9 insertions, 6 deletions
diff --git a/cwd/assets/altcraft/shaders/vert/face.vs b/cwd/assets/altcraft/shaders/vert/face.vs index 93e623d..21f7110 100644 --- a/cwd/assets/altcraft/shaders/vert/face.vs +++ b/cwd/assets/altcraft/shaders/vert/face.vs @@ -1,15 +1,17 @@ #version 330 core -layout (location = 0) in vec3 position[4]; -layout (location = 4) in vec2 uv[4]; -layout (location = 8) in float uvLayer; -layout (location = 9) in float animation; -layout (location = 10) in vec3 color; -layout (location = 11) in vec2 light; +in vec3 position[4]; +in vec3 normal; +in vec2 uv[4]; +in float uvLayer; +in float animation; +in vec3 color; +in vec2 light; out VS_OUT { vec3 Texture; vec3 Color; + vec3 faceNormal; } vs_out; uniform float GlobalTime; @@ -24,4 +26,5 @@ void main() { float faceLight = clamp(light.x / 15.0 + (light.y / 15.0) * DayTime, MinLightLevel, 1.0); vs_out.Color = mix(color.rgb * faceLight, vec3(1,1,1) * faceLight, float(color == vec3(0,0,0))); + vs_out.faceNormal = normal; } |