From 0ca11f9bee1cd918acf6ce8247a495442009fec9 Mon Sep 17 00:00:00 2001 From: LaG1924 Date: Sun, 21 Nov 2021 17:49:23 +0500 Subject: Moved face lighting to lighting pass --- cwd/assets/altcraft/shaders/frag/face.fs | 19 +++++++++++-------- 1 file changed, 11 insertions(+), 8 deletions(-) (limited to 'cwd/assets/altcraft/shaders/frag/face.fs') diff --git a/cwd/assets/altcraft/shaders/frag/face.fs b/cwd/assets/altcraft/shaders/frag/face.fs index 2120697..57ea0ec 100644 --- a/cwd/assets/altcraft/shaders/frag/face.fs +++ b/cwd/assets/altcraft/shaders/frag/face.fs @@ -1,21 +1,24 @@ #version 330 core -in VS_OUT { - vec3 Texture; - vec3 Color; - vec3 faceNormal; -} fs_in; +in vec3 faceTexture; +in vec3 faceAddColor; +in vec3 faceNormal; +in vec2 faceLight; layout (location = 0) out vec4 color; layout (location = 1) out vec4 normal; +layout (location = 2) out vec4 addColor; +layout (location = 3) out vec4 light; uniform sampler2DArray textureAtlas; void main() { - vec4 col = texture(textureAtlas, fs_in.Texture); + vec4 col = texture(textureAtlas, faceTexture); if (col.a < 0.3) discard; - color = vec4(col.rgb * fs_in.Color, 1.0f); - normal = vec4(fs_in.faceNormal, 1.0f); + color = vec4(col.rgb, 1.0f); + normal = vec4(faceNormal, 1.0f); + addColor = vec4(faceAddColor, 1.0f); + light = vec4(faceLight / 15.0f, 0.0f, 1.0f); } -- cgit v1.2.3