From 2db3f2a415f20f1224e277cef93e6d9bb2a1244b Mon Sep 17 00:00:00 2001 From: LaG1924 Date: Tue, 29 Jun 2021 07:53:04 +0500 Subject: Tint calculation moved to vertex shader --- cwd/assets/altcraft/shaders/vert/face.vs | 8 +++++--- 1 file changed, 5 insertions(+), 3 deletions(-) (limited to 'cwd/assets/altcraft/shaders/vert/face.vs') diff --git a/cwd/assets/altcraft/shaders/vert/face.vs b/cwd/assets/altcraft/shaders/vert/face.vs index bea9228..469ea94 100644 --- a/cwd/assets/altcraft/shaders/vert/face.vs +++ b/cwd/assets/altcraft/shaders/vert/face.vs @@ -10,16 +10,18 @@ layout (location = 11) in vec2 light; out VS_OUT { vec3 Texture; vec3 Color; - vec2 Light; } vs_out; uniform float GlobalTime; uniform mat4 projView; +uniform float DayTime; +uniform float MinLightLevel; void main() { gl_Position = projView * vec4(position[gl_VertexID], 1.0f); - vs_out.Color = color; - vs_out.Light = light; vs_out.Texture = vec3(uv[gl_VertexID], uvLayer); vs_out.Texture.y -= (uv[2].y - uv[0].y) * trunc(mod(GlobalTime * 4.0f, animation)); + + float faceLight = clamp(light.x / 15.0 + (light.y / 15.0) * DayTime, MinLightLevel, 1.0); + vs_out.Color = mix(color.rgb * faceLight, vec3(1,1,1) * faceLight, (color == vec3(0,0,0))); } -- cgit v1.2.3