From 12923669214ba73a809f4e221a634244888b0146 Mon Sep 17 00:00:00 2001 From: LaG1924 Date: Thu, 15 Dec 2022 15:53:56 +0500 Subject: Added liquid rendering pass --- cwd/assets/altcraft/shaders/vert/liquid_face.vs | 38 +++++++++++++++++++++++++ 1 file changed, 38 insertions(+) create mode 100644 cwd/assets/altcraft/shaders/vert/liquid_face.vs (limited to 'cwd/assets/altcraft/shaders/vert') diff --git a/cwd/assets/altcraft/shaders/vert/liquid_face.vs b/cwd/assets/altcraft/shaders/vert/liquid_face.vs new file mode 100644 index 0000000..101e4d0 --- /dev/null +++ b/cwd/assets/altcraft/shaders/vert/liquid_face.vs @@ -0,0 +1,38 @@ +#version 330 core + +in vec3 pos[4]; +in vec2 uv[4]; +in vec2 light[4]; +in vec3 normal; +in vec3 color; +in vec3 layerAnimationAo; + +out vec3 faceTextureUv; +out vec3 faceNormal; +out vec3 faceAddColor; +out vec2 faceLight; +out float faceAmbientOcclusion; + +layout (std140) uniform Globals { + mat4 projView; + mat4 proj; + mat4 invProj; + mat4 view; + uvec2 viewportSize; + vec4 ssaoKernels[64]; + float globalTime; + float dayTime; + float gamma; +}; + +void main() { + gl_Position = projView * vec4(pos[gl_VertexID], 1.0f); + + faceTextureUv = vec3(uv[gl_VertexID], layerAnimationAo.r); + faceTextureUv.y -= (uv[2].y - uv[0].y) * trunc(mod(globalTime * 4.0f, layerAnimationAo.g)); + + faceNormal = (view * vec4(normal, 0.0f)).xyz; + faceAddColor = color; + faceLight = light[gl_VertexID]; + faceAmbientOcclusion = layerAnimationAo.b; +} -- cgit v1.2.3