From 6f67371bb1b46579ae837d0e0c61ac1b291be743 Mon Sep 17 00:00:00 2001 From: LaG1924 <12997935+LaG1924@users.noreply.github.com> Date: Sat, 13 Jan 2018 07:51:33 +0500 Subject: Directory renamed --- depedencies/include/glm/detail/type_mat.hpp | 767 ---------------------------- 1 file changed, 767 deletions(-) delete mode 100644 depedencies/include/glm/detail/type_mat.hpp (limited to 'depedencies/include/glm/detail/type_mat.hpp') diff --git a/depedencies/include/glm/detail/type_mat.hpp b/depedencies/include/glm/detail/type_mat.hpp deleted file mode 100644 index aad74e5..0000000 --- a/depedencies/include/glm/detail/type_mat.hpp +++ /dev/null @@ -1,767 +0,0 @@ -/// @ref core -/// @file glm/detail/type_mat.hpp - -#pragma once - -#include "precision.hpp" - -namespace glm{ -namespace detail -{ - template class colType, template class rowType> - struct outerProduct_trait{}; -}//namespace detail - - template struct tvec2; - template struct tvec3; - template struct tvec4; - template struct tmat2x2; - template struct tmat2x3; - template struct tmat2x4; - template struct tmat3x2; - template struct tmat3x3; - template struct tmat3x4; - template struct tmat4x2; - template struct tmat4x3; - template struct tmat4x4; - - template class matType> - GLM_FUNC_DECL matType inverse(matType const & m); - - /// @addtogroup core_precision - /// @{ - - /// 2 columns of 2 components matrix of low precision floating-point numbers. - /// There is no guarantee on the actual precision. - /// - /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices - /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier - typedef tmat2x2 lowp_mat2; - - /// 2 columns of 2 components matrix of medium precision floating-point numbers. - /// There is no guarantee on the actual precision. - /// - /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices - /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier - typedef tmat2x2 mediump_mat2; - - /// 2 columns of 2 components matrix of high precision floating-point numbers. - /// There is no guarantee on the actual precision. - /// - /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices - /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier - typedef tmat2x2 highp_mat2; - - /// 2 columns of 2 components matrix of low precision floating-point numbers. - /// There is no guarantee on the actual precision. - /// - /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices - /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier - typedef tmat2x2 lowp_mat2x2; - - /// 2 columns of 2 components matrix of medium precision floating-point numbers. - /// There is no guarantee on the actual precision. - /// - /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices - /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier - typedef tmat2x2 mediump_mat2x2; - - /// 2 columns of 2 components matrix of high precision floating-point numbers. - /// There is no guarantee on the actual precision. - /// - /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices - /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier - typedef tmat2x2 highp_mat2x2; - - /// @} - - /// @addtogroup core_precision - /// @{ - - /// 2 columns of 3 components matrix of low precision floating-point numbers. - /// There is no guarantee on the actual precision. - /// - /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices - /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier - typedef tmat2x3 lowp_mat2x3; - - /// 2 columns of 3 components matrix of medium precision floating-point numbers. - /// There is no guarantee on the actual precision. - /// - /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices - /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier - typedef tmat2x3 mediump_mat2x3; - - /// 2 columns of 3 components matrix of high precision floating-point numbers. - /// There is no guarantee on the actual precision. - /// - /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices - /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier - typedef tmat2x3 highp_mat2x3; - - /// @} - - /// @addtogroup core_precision - /// @{ - - /// 2 columns of 4 components matrix of low precision floating-point numbers. - /// There is no guarantee on the actual precision. - /// - /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices - /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier - typedef tmat2x4 lowp_mat2x4; - - /// 2 columns of 4 components matrix of medium precision floating-point numbers. - /// There is no guarantee on the actual precision. - /// - /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices - /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier - typedef tmat2x4 mediump_mat2x4; - - /// 2 columns of 4 components matrix of high precision floating-point numbers. - /// There is no guarantee on the actual precision. - /// - /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices - /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier - typedef tmat2x4 highp_mat2x4; - - /// @} - - /// @addtogroup core_precision - /// @{ - - /// 3 columns of 2 components matrix of low precision floating-point numbers. - /// There is no guarantee on the actual precision. - /// - /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices - /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier - typedef tmat3x2 lowp_mat3x2; - - /// 3 columns of 2 components matrix of medium precision floating-point numbers. - /// There is no guarantee on the actual precision. - /// - /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices - /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier - typedef tmat3x2 mediump_mat3x2; - - /// 3 columns of 2 components matrix of high precision floating-point numbers. - /// There is no guarantee on the actual precision. - /// - /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices - /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier - typedef tmat3x2 highp_mat3x2; - - /// @} - - /// @addtogroup core_precision - /// @{ - - /// 3 columns of 3 components matrix of low precision floating-point numbers. - /// There is no guarantee on the actual precision. - /// - /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices - /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier - typedef tmat3x3 lowp_mat3; - - /// 3 columns of 3 components matrix of medium precision floating-point numbers. - /// There is no guarantee on the actual precision. - /// - /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices - /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier - typedef tmat3x3 mediump_mat3; - - /// 3 columns of 3 components matrix of high precision floating-point numbers. - /// There is no guarantee on the actual precision. - /// - /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices - /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier - typedef tmat3x3 highp_mat3; - - /// 3 columns of 3 components matrix of low precision floating-point numbers. - /// There is no guarantee on the actual precision. - /// - /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices - /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier - typedef tmat3x3 lowp_mat3x3; - - /// 3 columns of 3 components matrix of medium precision floating-point numbers. - /// There is no guarantee on the actual precision. - /// - /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices - /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier - typedef tmat3x3 mediump_mat3x3; - - /// 3 columns of 3 components matrix of high precision floating-point numbers. - /// There is no guarantee on the actual precision. - /// - /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices - /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier - typedef tmat3x3 highp_mat3x3; - - /// @} - - /// @addtogroup core_precision - /// @{ - - /// 3 columns of 4 components matrix of low precision floating-point numbers. - /// There is no guarantee on the actual precision. - /// - /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices - /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier - typedef tmat3x4 lowp_mat3x4; - - /// 3 columns of 4 components matrix of medium precision floating-point numbers. - /// There is no guarantee on the actual precision. - /// - /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices - /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier - typedef tmat3x4 mediump_mat3x4; - - /// 3 columns of 4 components matrix of high precision floating-point numbers. - /// There is no guarantee on the actual precision. - /// - /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices - /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier - typedef tmat3x4 highp_mat3x4; - - /// @} - - /// @addtogroup core_precision - /// @{ - - /// 4 columns of 2 components matrix of low precision floating-point numbers. - /// There is no guarantee on the actual precision. - /// - /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices - /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier - typedef tmat4x2 lowp_mat4x2; - - /// 4 columns of 2 components matrix of medium precision floating-point numbers. - /// There is no guarantee on the actual precision. - /// - /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices - /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier - typedef tmat4x2 mediump_mat4x2; - - /// 4 columns of 2 components matrix of high precision floating-point numbers. - /// There is no guarantee on the actual precision. - /// - /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices - /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier - typedef tmat4x2 highp_mat4x2; - - /// @} - - /// @addtogroup core_precision - /// @{ - - /// 4 columns of 3 components matrix of low precision floating-point numbers. - /// There is no guarantee on the actual precision. - /// - /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices - /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier - typedef tmat4x3 lowp_mat4x3; - - /// 4 columns of 3 components matrix of medium precision floating-point numbers. - /// There is no guarantee on the actual precision. - /// - /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices - /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier - typedef tmat4x3 mediump_mat4x3; - - /// 4 columns of 3 components matrix of high precision floating-point numbers. - /// There is no guarantee on the actual precision. - /// - /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices - /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier - typedef tmat4x3 highp_mat4x3; - - /// @} - - - /// @addtogroup core_precision - /// @{ - - /// 4 columns of 4 components matrix of low precision floating-point numbers. - /// There is no guarantee on the actual precision. - /// - /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices - /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier - typedef tmat4x4 lowp_mat4; - - /// 4 columns of 4 components matrix of medium precision floating-point numbers. - /// There is no guarantee on the actual precision. - /// - /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices - /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier - typedef tmat4x4 mediump_mat4; - - /// 4 columns of 4 components matrix of high precision floating-point numbers. - /// There is no guarantee on the actual precision. - /// - /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices - /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier - typedef tmat4x4 highp_mat4; - - /// 4 columns of 4 components matrix of low precision floating-point numbers. - /// There is no guarantee on the actual precision. - /// - /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices - /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier - typedef tmat4x4 lowp_mat4x4; - - /// 4 columns of 4 components matrix of medium precision floating-point numbers. - /// There is no guarantee on the actual precision. - /// - /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices - /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier - typedef tmat4x4 mediump_mat4x4; - - /// 4 columns of 4 components matrix of high precision floating-point numbers. - /// There is no guarantee on the actual precision. - /// - /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices - /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier - typedef tmat4x4 highp_mat4x4; - - /// @} - - /// @addtogroup core_types - /// @{ - - ////////////////////////// - // Float definition - -#if(defined(GLM_PRECISION_LOWP_FLOAT)) - typedef lowp_mat2x2 mat2x2; - typedef lowp_mat2x3 mat2x3; - typedef lowp_mat2x4 mat2x4; - typedef lowp_mat3x2 mat3x2; - typedef lowp_mat3x3 mat3x3; - typedef lowp_mat3x4 mat3x4; - typedef lowp_mat4x2 mat4x2; - typedef lowp_mat4x3 mat4x3; - typedef lowp_mat4x4 mat4x4; -#elif(defined(GLM_PRECISION_MEDIUMP_FLOAT)) - typedef mediump_mat2x2 mat2x2; - typedef mediump_mat2x3 mat2x3; - typedef mediump_mat2x4 mat2x4; - typedef mediump_mat3x2 mat3x2; - typedef mediump_mat3x3 mat3x3; - typedef mediump_mat3x4 mat3x4; - typedef mediump_mat4x2 mat4x2; - typedef mediump_mat4x3 mat4x3; - typedef mediump_mat4x4 mat4x4; -#else - //! 2 columns of 2 components matrix of floating-point numbers. - /// - /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices - typedef highp_mat2x2 mat2x2; - - //! 2 columns of 3 components matrix of floating-point numbers. - /// - /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices - typedef highp_mat2x3 mat2x3; - - //! 2 columns of 4 components matrix of floating-point numbers. - /// - /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices - typedef highp_mat2x4 mat2x4; - - //! 3 columns of 2 components matrix of floating-point numbers. - /// - /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices - typedef highp_mat3x2 mat3x2; - - //! 3 columns of 3 components matrix of floating-point numbers. - /// - /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices - typedef highp_mat3x3 mat3x3; - - //! 3 columns of 4 components matrix of floating-point numbers. - /// - /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices - typedef highp_mat3x4 mat3x4; - - //! 4 columns of 2 components matrix of floating-point numbers. - /// - /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices - typedef highp_mat4x2 mat4x2; - - //! 4 columns of 3 components matrix of floating-point numbers. - /// - /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices - typedef highp_mat4x3 mat4x3; - - //! 4 columns of 4 components matrix of floating-point numbers. - /// - /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices - typedef highp_mat4x4 mat4x4; - -#endif//GLM_PRECISION - - //! 2 columns of 2 components matrix of floating-point numbers. - /// - /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices - typedef mat2x2 mat2; - - //! 3 columns of 3 components matrix of floating-point numbers. - /// - /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices - typedef mat3x3 mat3; - - //! 4 columns of 4 components matrix of floating-point numbers. - /// - /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices - typedef mat4x4 mat4; - - ////////////////////////// - // Double definition - - /// @addtogroup core_precision - /// @{ - - /// 2 columns of 2 components matrix of low precision floating-point numbers. - /// - /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices - /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier - typedef tmat2x2 lowp_dmat2; - - /// 2 columns of 2 components matrix of medium precision floating-point numbers. - /// - /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices - /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier - typedef tmat2x2 mediump_dmat2; - - /// 2 columns of 2 components matrix of high precision floating-point numbers. - /// - /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices - /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier - typedef tmat2x2 highp_dmat2; - - /// 2 columns of 2 components matrix of low precision floating-point numbers. - /// - /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices - /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier - typedef tmat2x2 lowp_dmat2x2; - - /// 2 columns of 2 components matrix of medium precision floating-point numbers. - /// - /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices - /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier - typedef tmat2x2 mediump_dmat2x2; - - /// 2 columns of 2 components matrix of high precision floating-point numbers. - /// - /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices - /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier - typedef tmat2x2 highp_dmat2x2; - - /// @} - - /// @addtogroup core_precision - /// @{ - - /// 2 columns of 3 components matrix of low precision floating-point numbers. - /// - /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices - /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier - typedef tmat2x3 lowp_dmat2x3; - - /// 2 columns of 3 components matrix of medium precision floating-point numbers. - /// - /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices - /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier - typedef tmat2x3 mediump_dmat2x3; - - /// 2 columns of 3 components matrix of high precision floating-point numbers. - /// - /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices - /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier - typedef tmat2x3 highp_dmat2x3; - - /// @} - - /// @addtogroup core_precision - /// @{ - - /// 2 columns of 4 components matrix of low precision floating-point numbers. - /// - /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices - /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier - typedef tmat2x4 lowp_dmat2x4; - - /// 2 columns of 4 components matrix of medium precision floating-point numbers. - /// - /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices - /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier - typedef tmat2x4 mediump_dmat2x4; - - /// 2 columns of 4 components matrix of high precision floating-point numbers. - /// - /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices - /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier - typedef tmat2x4 highp_dmat2x4; - - /// @} - - /// @addtogroup core_precision - /// @{ - - /// 3 columns of 2 components matrix of low precision floating-point numbers. - /// - /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices - /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier - typedef tmat3x2 lowp_dmat3x2; - - /// 3 columns of 2 components matrix of medium precision floating-point numbers. - /// - /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices - /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier - typedef tmat3x2 mediump_dmat3x2; - - /// 3 columns of 2 components matrix of high precision floating-point numbers. - /// - /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices - /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier - typedef tmat3x2 highp_dmat3x2; - - /// @} - - /// @addtogroup core_precision - /// @{ - - /// 3 columns of 3 components matrix of low precision floating-point numbers. - /// - /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices - /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier - typedef tmat3x3 lowp_dmat3; - - /// 3 columns of 3 components matrix of medium precision floating-point numbers. - /// - /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices - /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier - typedef tmat3x3 mediump_dmat3; - - /// 3 columns of 3 components matrix of high precision floating-point numbers. - /// - /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices - /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier - typedef tmat3x3 highp_dmat3; - - /// 3 columns of 3 components matrix of low precision floating-point numbers. - /// - /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices - /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier - typedef tmat3x3 lowp_dmat3x3; - - /// 3 columns of 3 components matrix of medium precision floating-point numbers. - /// - /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices - /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier - typedef tmat3x3 mediump_dmat3x3; - - /// 3 columns of 3 components matrix of high precision floating-point numbers. - /// - /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices - /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier - typedef tmat3x3 highp_dmat3x3; - - /// @} - - /// @addtogroup core_precision - /// @{ - - /// 3 columns of 4 components matrix of low precision floating-point numbers. - /// - /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices - /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier - typedef tmat3x4 lowp_dmat3x4; - - /// 3 columns of 4 components matrix of medium precision floating-point numbers. - /// - /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices - /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier - typedef tmat3x4 mediump_dmat3x4; - - /// 3 columns of 4 components matrix of high precision floating-point numbers. - /// - /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices - /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier - typedef tmat3x4 highp_dmat3x4; - - /// @} - - /// @addtogroup core_precision - /// @{ - - /// 4 columns of 2 components matrix of low precision floating-point numbers. - /// - /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices - /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier - typedef tmat4x2 lowp_dmat4x2; - - /// 4 columns of 2 components matrix of medium precision floating-point numbers. - /// - /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices - /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier - typedef tmat4x2 mediump_dmat4x2; - - /// 4 columns of 2 components matrix of high precision floating-point numbers. - /// - /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices - /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier - typedef tmat4x2 highp_dmat4x2; - - /// @} - - /// @addtogroup core_precision - /// @{ - - /// 4 columns of 3 components matrix of low precision floating-point numbers. - /// - /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices - /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier - typedef tmat4x3 lowp_dmat4x3; - - /// 4 columns of 3 components matrix of medium precision floating-point numbers. - /// - /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices - /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier - typedef tmat4x3 mediump_dmat4x3; - - /// 4 columns of 3 components matrix of high precision floating-point numbers. - /// - /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices - /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier - typedef tmat4x3 highp_dmat4x3; - - /// @} - - /// @addtogroup core_precision - /// @{ - - /// 4 columns of 4 components matrix of low precision floating-point numbers. - /// - /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices - /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier - typedef tmat4x4 lowp_dmat4; - - /// 4 columns of 4 components matrix of medium precision floating-point numbers. - /// - /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices - /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier - typedef tmat4x4 mediump_dmat4; - - /// 4 columns of 4 components matrix of high precision floating-point numbers. - /// - /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices - /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier - typedef tmat4x4 highp_dmat4; - - /// 4 columns of 4 components matrix of low precision floating-point numbers. - /// - /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices - /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier - typedef tmat4x4 lowp_dmat4x4; - - /// 4 columns of 4 components matrix of medium precision floating-point numbers. - /// - /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices - /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier - typedef tmat4x4 mediump_dmat4x4; - - /// 4 columns of 4 components matrix of high precision floating-point numbers. - /// - /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices - /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier - typedef tmat4x4 highp_dmat4x4; - - /// @} - -#if(defined(GLM_PRECISION_LOWP_DOUBLE)) - typedef lowp_dmat2x2 dmat2x2; - typedef lowp_dmat2x3 dmat2x3; - typedef lowp_dmat2x4 dmat2x4; - typedef lowp_dmat3x2 dmat3x2; - typedef lowp_dmat3x3 dmat3x3; - typedef lowp_dmat3x4 dmat3x4; - typedef lowp_dmat4x2 dmat4x2; - typedef lowp_dmat4x3 dmat4x3; - typedef lowp_dmat4x4 dmat4x4; -#elif(defined(GLM_PRECISION_MEDIUMP_DOUBLE)) - typedef mediump_dmat2x2 dmat2x2; - typedef mediump_dmat2x3 dmat2x3; - typedef mediump_dmat2x4 dmat2x4; - typedef mediump_dmat3x2 dmat3x2; - typedef mediump_dmat3x3 dmat3x3; - typedef mediump_dmat3x4 dmat3x4; - typedef mediump_dmat4x2 dmat4x2; - typedef mediump_dmat4x3 dmat4x3; - typedef mediump_dmat4x4 dmat4x4; -#else //defined(GLM_PRECISION_HIGHP_DOUBLE) - - //! 2 * 2 matrix of double-precision floating-point numbers. - /// - /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices - typedef highp_dmat2x2 dmat2; - - //! 3 * 3 matrix of double-precision floating-point numbers. - /// - /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices - typedef highp_dmat3x3 dmat3; - - //! 4 * 4 matrix of double-precision floating-point numbers. - /// - /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices - typedef highp_dmat4x4 dmat4; - - //! 2 * 2 matrix of double-precision floating-point numbers. - /// - /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices - typedef highp_dmat2x2 dmat2x2; - - //! 2 * 3 matrix of double-precision floating-point numbers. - /// - /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices - typedef highp_dmat2x3 dmat2x3; - - //! 2 * 4 matrix of double-precision floating-point numbers. - /// - /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices - typedef highp_dmat2x4 dmat2x4; - - //! 3 * 2 matrix of double-precision floating-point numbers. - /// - /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices - typedef highp_dmat3x2 dmat3x2; - - /// 3 * 3 matrix of double-precision floating-point numbers. - /// - /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices - typedef highp_dmat3x3 dmat3x3; - - /// 3 * 4 matrix of double-precision floating-point numbers. - /// - /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices - typedef highp_dmat3x4 dmat3x4; - - /// 4 * 2 matrix of double-precision floating-point numbers. - /// - /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices - typedef highp_dmat4x2 dmat4x2; - - /// 4 * 3 matrix of double-precision floating-point numbers. - /// - /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices - typedef highp_dmat4x3 dmat4x3; - - /// 4 * 4 matrix of double-precision floating-point numbers. - /// - /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices - typedef highp_dmat4x4 dmat4x4; - -#endif//GLM_PRECISION - - /// @} -}//namespace glm -- cgit v1.2.3