From 2877f4eda3d1b0c7431039e3142ecf1a282a34b1 Mon Sep 17 00:00:00 2001
From: LaG1924 <12997935+LaG1924@users.noreply.github.com>
Date: Tue, 21 Aug 2018 20:40:38 +0500
Subject: Update glm to 0.9.9.0
---
external/include/glm/detail/func_exponential.hpp | 103 -----------------------
1 file changed, 103 deletions(-)
delete mode 100644 external/include/glm/detail/func_exponential.hpp
(limited to 'external/include/glm/detail/func_exponential.hpp')
diff --git a/external/include/glm/detail/func_exponential.hpp b/external/include/glm/detail/func_exponential.hpp
deleted file mode 100644
index a83de0b..0000000
--- a/external/include/glm/detail/func_exponential.hpp
+++ /dev/null
@@ -1,103 +0,0 @@
-/// @ref core
-/// @file glm/detail/func_exponential.hpp
-///
-/// @see GLSL 4.20.8 specification, section 8.2 Exponential Functions
-///
-/// @defgroup core_func_exponential Exponential functions
-/// @ingroup core
-///
-/// These all operate component-wise. The description is per component.
-
-#pragma once
-
-#include "type_vec1.hpp"
-#include "type_vec2.hpp"
-#include "type_vec3.hpp"
-#include "type_vec4.hpp"
-#include
-
-namespace glm
-{
- /// @addtogroup core_func_exponential
- /// @{
-
- /// Returns 'base' raised to the power 'exponent'.
- ///
- /// @param base Floating point value. pow function is defined for input values of 'base' defined in the range (inf-, inf+) in the limit of the type precision.
- /// @param exponent Floating point value representing the 'exponent'.
- /// @tparam genType Floating-point scalar or vector types.
- ///
- /// @see GLSL pow man page
- /// @see GLSL 4.20.8 specification, section 8.2 Exponential Functions
- template class vecType>
- GLM_FUNC_DECL vecType pow(vecType const & base, vecType const & exponent);
-
- /// Returns the natural exponentiation of x, i.e., e^x.
- ///
- /// @param v exp function is defined for input values of v defined in the range (inf-, inf+) in the limit of the type precision.
- /// @tparam genType Floating-point scalar or vector types.
- ///
- /// @see GLSL exp man page
- /// @see GLSL 4.20.8 specification, section 8.2 Exponential Functions
- template class vecType>
- GLM_FUNC_DECL vecType exp(vecType const & v);
-
- /// Returns the natural logarithm of v, i.e.,
- /// returns the value y which satisfies the equation x = e^y.
- /// Results are undefined if v <= 0.
- ///
- /// @param v log function is defined for input values of v defined in the range (0, inf+) in the limit of the type precision.
- /// @tparam genType Floating-point scalar or vector types.
- ///
- /// @see GLSL log man page
- /// @see GLSL 4.20.8 specification, section 8.2 Exponential Functions
- template class vecType>
- GLM_FUNC_DECL vecType log(vecType const & v);
-
- /// Returns 2 raised to the v power.
- ///
- /// @param v exp2 function is defined for input values of v defined in the range (inf-, inf+) in the limit of the type precision.
- /// @tparam genType Floating-point scalar or vector types.
- ///
- /// @see GLSL exp2 man page
- /// @see GLSL 4.20.8 specification, section 8.2 Exponential Functions
- template class vecType>
- GLM_FUNC_DECL vecType exp2(vecType const & v);
-
- /// Returns the base 2 log of x, i.e., returns the value y,
- /// which satisfies the equation x = 2 ^ y.
- ///
- /// @param v log2 function is defined for input values of v defined in the range (0, inf+) in the limit of the type precision.
- /// @tparam genType Floating-point scalar or vector types.
- ///
- /// @see GLSL log2 man page
- /// @see GLSL 4.20.8 specification, section 8.2 Exponential Functions
- template class vecType>
- GLM_FUNC_DECL vecType log2(vecType const & v);
-
- /// Returns the positive square root of v.
- ///
- /// @param v sqrt function is defined for input values of v defined in the range [0, inf+) in the limit of the type precision.
- /// @tparam genType Floating-point scalar or vector types.
- ///
- /// @see GLSL sqrt man page
- /// @see GLSL 4.20.8 specification, section 8.2 Exponential Functions
- //template
- //GLM_FUNC_DECL genType sqrt(genType const & x);
- template class vecType>
- GLM_FUNC_DECL vecType sqrt(vecType const & v);
-
- /// Returns the reciprocal of the positive square root of v.
- ///
- /// @param v inversesqrt function is defined for input values of v defined in the range [0, inf+) in the limit of the type precision.
- /// @tparam genType Floating-point scalar or vector types.
- ///
- /// @see GLSL inversesqrt man page
- /// @see GLSL 4.20.8 specification, section 8.2 Exponential Functions
- template class vecType>
- GLM_FUNC_DECL vecType inversesqrt(vecType const & v);
-
- /// @}
-}//namespace glm
-
-#include "func_exponential.inl"
--
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