From 2877f4eda3d1b0c7431039e3142ecf1a282a34b1 Mon Sep 17 00:00:00 2001 From: LaG1924 <12997935+LaG1924@users.noreply.github.com> Date: Tue, 21 Aug 2018 20:40:38 +0500 Subject: Update glm to 0.9.9.0 --- external/include/glm/detail/func_exponential.hpp | 103 ----------------------- 1 file changed, 103 deletions(-) delete mode 100644 external/include/glm/detail/func_exponential.hpp (limited to 'external/include/glm/detail/func_exponential.hpp') diff --git a/external/include/glm/detail/func_exponential.hpp b/external/include/glm/detail/func_exponential.hpp deleted file mode 100644 index a83de0b..0000000 --- a/external/include/glm/detail/func_exponential.hpp +++ /dev/null @@ -1,103 +0,0 @@ -/// @ref core -/// @file glm/detail/func_exponential.hpp -/// -/// @see GLSL 4.20.8 specification, section 8.2 Exponential Functions -/// -/// @defgroup core_func_exponential Exponential functions -/// @ingroup core -/// -/// These all operate component-wise. The description is per component. - -#pragma once - -#include "type_vec1.hpp" -#include "type_vec2.hpp" -#include "type_vec3.hpp" -#include "type_vec4.hpp" -#include - -namespace glm -{ - /// @addtogroup core_func_exponential - /// @{ - - /// Returns 'base' raised to the power 'exponent'. - /// - /// @param base Floating point value. pow function is defined for input values of 'base' defined in the range (inf-, inf+) in the limit of the type precision. - /// @param exponent Floating point value representing the 'exponent'. - /// @tparam genType Floating-point scalar or vector types. - /// - /// @see GLSL pow man page - /// @see GLSL 4.20.8 specification, section 8.2 Exponential Functions - template class vecType> - GLM_FUNC_DECL vecType pow(vecType const & base, vecType const & exponent); - - /// Returns the natural exponentiation of x, i.e., e^x. - /// - /// @param v exp function is defined for input values of v defined in the range (inf-, inf+) in the limit of the type precision. - /// @tparam genType Floating-point scalar or vector types. - /// - /// @see GLSL exp man page - /// @see GLSL 4.20.8 specification, section 8.2 Exponential Functions - template class vecType> - GLM_FUNC_DECL vecType exp(vecType const & v); - - /// Returns the natural logarithm of v, i.e., - /// returns the value y which satisfies the equation x = e^y. - /// Results are undefined if v <= 0. - /// - /// @param v log function is defined for input values of v defined in the range (0, inf+) in the limit of the type precision. - /// @tparam genType Floating-point scalar or vector types. - /// - /// @see GLSL log man page - /// @see GLSL 4.20.8 specification, section 8.2 Exponential Functions - template class vecType> - GLM_FUNC_DECL vecType log(vecType const & v); - - /// Returns 2 raised to the v power. - /// - /// @param v exp2 function is defined for input values of v defined in the range (inf-, inf+) in the limit of the type precision. - /// @tparam genType Floating-point scalar or vector types. - /// - /// @see GLSL exp2 man page - /// @see GLSL 4.20.8 specification, section 8.2 Exponential Functions - template class vecType> - GLM_FUNC_DECL vecType exp2(vecType const & v); - - /// Returns the base 2 log of x, i.e., returns the value y, - /// which satisfies the equation x = 2 ^ y. - /// - /// @param v log2 function is defined for input values of v defined in the range (0, inf+) in the limit of the type precision. - /// @tparam genType Floating-point scalar or vector types. - /// - /// @see GLSL log2 man page - /// @see GLSL 4.20.8 specification, section 8.2 Exponential Functions - template class vecType> - GLM_FUNC_DECL vecType log2(vecType const & v); - - /// Returns the positive square root of v. - /// - /// @param v sqrt function is defined for input values of v defined in the range [0, inf+) in the limit of the type precision. - /// @tparam genType Floating-point scalar or vector types. - /// - /// @see GLSL sqrt man page - /// @see GLSL 4.20.8 specification, section 8.2 Exponential Functions - //template - //GLM_FUNC_DECL genType sqrt(genType const & x); - template class vecType> - GLM_FUNC_DECL vecType sqrt(vecType const & v); - - /// Returns the reciprocal of the positive square root of v. - /// - /// @param v inversesqrt function is defined for input values of v defined in the range [0, inf+) in the limit of the type precision. - /// @tparam genType Floating-point scalar or vector types. - /// - /// @see GLSL inversesqrt man page - /// @see GLSL 4.20.8 specification, section 8.2 Exponential Functions - template class vecType> - GLM_FUNC_DECL vecType inversesqrt(vecType const & v); - - /// @} -}//namespace glm - -#include "func_exponential.inl" -- cgit v1.2.3