From 27d0fe2f7d4c3d7b2a650f869a9a7d566c46b2d7 Mon Sep 17 00:00:00 2001 From: LaG1924 <12997935+LaG1924@users.noreply.github.com> Date: Sat, 30 Jun 2018 11:09:00 +0500 Subject: Tree-based asset management --- src/AssetManager.hpp | 35 +++++++++++++++++++++++++++++++++++ 1 file changed, 35 insertions(+) (limited to 'src/AssetManager.hpp') diff --git a/src/AssetManager.hpp b/src/AssetManager.hpp index c386f7c..5273a2a 100644 --- a/src/AssetManager.hpp +++ b/src/AssetManager.hpp @@ -142,6 +142,17 @@ inline bool operator==(const BlockModel::ElementData::FaceData::Uv &lhs, return lhs.x1 == rhs.x1 && lhs.y1 == rhs.y1 && lhs.x2 == rhs.x2 && lhs.y2 == rhs.y2; } +struct Asset { + virtual ~Asset(); +}; + +struct AssetTreeNode { + std::vector> childs; + std::string name; + AssetTreeNode *parent; + std::unique_ptr asset; +}; + class AssetManager { Texture *textureAtlas; std::map assetIds; @@ -149,6 +160,7 @@ class AssetManager { std::map textureAtlasIndexes; std::map models; std::map blockIdToBlockName; + std::unique_ptr assetTree; public: AssetManager(); @@ -177,4 +189,27 @@ public: std::string GetAssetNameByBlockId(BlockId block); void ParseBlockModels(); + + void LoadAssets(); + + template + T *GetAsset(const std::string &assetName) { + AssetTreeNode *node = assetTree.get(); + unsigned int pos = 1; + unsigned int prevPos = 1; + size_t x = assetName.size(); + while (pos < assetName.size()) { + for (; assetName[pos] != '/' && pos < assetName.size(); pos++); + std::string dirName = assetName.substr(prevPos, pos - prevPos); + for (const auto &asset : node->childs) { + if (asset->name == dirName) { + node = asset.get(); + break; + } + } + pos++; + prevPos = pos; + } + return dynamic_cast(node->asset.get()); + } }; -- cgit v1.2.3