From a81bcb1942ddad5989115061338e72211443e633 Mon Sep 17 00:00:00 2001 From: LaG1924 <12997935+LaG1924@users.noreply.github.com> Date: Mon, 9 Oct 2017 21:39:48 +0500 Subject: 2017-10-09 --- src/GameState.hpp | 35 +++++++---------------------------- 1 file changed, 7 insertions(+), 28 deletions(-) (limited to 'src/GameState.hpp') diff --git a/src/GameState.hpp b/src/GameState.hpp index 31ec928..0551f1c 100644 --- a/src/GameState.hpp +++ b/src/GameState.hpp @@ -11,13 +11,17 @@ #include "Window.hpp" class GameState { - std::shared_ptr nc; + std::mutex packetsMutex; + std::queue> packets; public: - GameState(std::shared_ptr networkClient); + + GameState() = default; + + ~GameState() = default; void Update(float deltaTime); - void UpdatePacket(); + void UpdatePacket(NetworkClient *nc); enum Direction { FORWARD, BACKWARD, LEFT, RIGHT, JUMP @@ -26,19 +30,6 @@ public: void HandleRotation(double yaw, double pitch); glm::mat4 GetViewMatrix(); Entity* player; - /*void updateCameraVectors(); - - float Yaw(); - float Pitch(); - void SetYaw(float yaw); - void SetPitch(float pitch); - - glm::vec3 Position(); - void SetPosition(glm::vec3 Position); - glm::vec3 Front; - glm::vec3 Up; - glm::vec3 Right; - glm::vec3 WorldUp;*/ World world; @@ -59,23 +50,11 @@ public: bool g_PlayerCreativeMode = false; float g_PlayerFlyingSpeed = 0; float g_PlayerFovModifier = 0; - /*float g_PlayerPitch = 0; - float g_PlayerYaw = 0; - double g_PlayerX = 0; - double g_PlayerY = 0; - double g_PlayerZ = 0;*/ float g_PlayerHealth = 0; - /*bool g_OnGround = true; - double g_PlayerVelocityX = 0; - double g_PlayerVelocityY = 0; - double g_PlayerVelocityZ = 0;*/ - long long WorldAge = 0; long long TimeOfDay = 0; - std::shared_ptr gs; - Window playerInventory; std::vector openedWindows; }; -- cgit v1.2.3