From acd89cf669a5fb18668f5cb5762a971b0ba42801 Mon Sep 17 00:00:00 2001 From: LaG1924 <12997935+LaG1924@users.noreply.github.com> Date: Fri, 25 Jan 2019 08:46:05 +0500 Subject: Added Framebuffer class --- src/Render.cpp | 46 ++++++++++++++++++++++++++++++++++------------ 1 file changed, 34 insertions(+), 12 deletions(-) (limited to 'src/Render.cpp') diff --git a/src/Render.cpp b/src/Render.cpp index 21e815c..41f2c7e 100644 --- a/src/Render.cpp +++ b/src/Render.cpp @@ -13,6 +13,7 @@ #include "GameState.hpp" #include "RendererWorld.hpp" #include "Settings.hpp" +#include "Framebuffer.hpp" Render::Render(unsigned int windowWidth, unsigned int windowHeight, std::string windowTitle) @@ -40,6 +41,7 @@ Render::Render(unsigned int windowWidth, unsigned int windowHeight, fieldWireframe = Settings::ReadBool("wireframe", false); fieldFlight = Settings::ReadBool("flight", false); fieldBrightness = Settings::ReadDouble("brightness", 0.2f); + fieldResolutionScale = Settings::ReadDouble("resolutionScale", 1.0f); //Apply settings if (fieldSensetivity != sensetivity) @@ -52,6 +54,7 @@ Render::Render(unsigned int windowWidth, unsigned int windowHeight, } else SDL_GL_SetSwapInterval(0); + framebuffer->Resize(renderState.WindowWidth * fieldResolutionScale, renderState.WindowHeight * fieldResolutionScale); LOG(INFO) << "Supported threads: " << std::thread::hardware_concurrency(); } @@ -66,8 +69,10 @@ Render::~Render() { Settings::WriteBool("wireframe", fieldWireframe); Settings::WriteBool("flight", fieldFlight); Settings::WriteDouble("brightness", fieldBrightness); + Settings::WriteDouble("resolutionScale", fieldResolutionScale); Settings::Save(); - + + framebuffer.reset(); ImGui_ImplSdlGL3_Shutdown(); SDL_GL_DeleteContext(glContext); SDL_DestroyWindow(window); @@ -115,7 +120,7 @@ void Render::InitGlew() { int width, height; SDL_GL_GetDrawableSize(window, &width, &height); glViewport(0, 0, width, height); - glClearColor(0.8,0.8,0.8, 1.0f); + glClearColor(0.8,0.8,0.8, 1.0f); glEnable(GL_DEPTH_TEST); glEnable(GL_CULL_FACE); @@ -136,6 +141,12 @@ void Render::PrepareToRendering() { glBindTexture(GL_TEXTURE_2D_ARRAY, AssetManager::GetTextureAtlasId()); ImGui_ImplSdlGL3_Init(window); + + int width, height; + SDL_GL_GetDrawableSize(window, &width, &height); + framebuffer = std::make_unique(width, height, true); + Framebuffer::GetDefault().Activate(); + Framebuffer::GetDefault().Resize(width, height); } void Render::UpdateKeyboard() { @@ -160,20 +171,25 @@ void Render::UpdateKeyboard() { } void Render::RenderFrame() { - glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); + framebuffer->Clear(); + Framebuffer::GetDefault().Clear(); + if (renderWorld) + framebuffer->Activate(); if (isWireframe) glPolygonMode(GL_FRONT_AND_BACK, GL_LINE); if (renderWorld) world->Render(renderState); if (isWireframe) - glPolygonMode(GL_FRONT_AND_BACK, GL_FILL); + glPolygonMode(GL_FRONT_AND_BACK, GL_FILL); + if (renderWorld) + framebuffer->RenderTo(Framebuffer::GetDefault()); - if (world) { - world->Update(timer.RemainTimeMs()); - } + RenderGui(); - RenderGui(); + if (world) { + world->Update(timer.RemainTimeMs()); + } SDL_GL_SwapWindow(window); } @@ -196,9 +212,10 @@ void Render::HandleEvents() { case SDL_WINDOWEVENT_RESIZED: { int width, height; SDL_GL_GetDrawableSize(window, &width, &height); - glViewport(0, 0, width, height); renderState.WindowWidth = width; renderState.WindowHeight = height; + framebuffer->Resize(width * fieldResolutionScale, height * fieldResolutionScale); + Framebuffer::GetDefault().Resize(width, height); break; } @@ -581,6 +598,8 @@ void Render::RenderGui() { ImGui::SliderFloat("Target FPS", &fieldTargetFps, 1.0f, 300.0f); + ImGui::SliderFloat("Resolution scale", &fieldResolutionScale, 0.1f, 2.0f); + ImGui::Checkbox("Wireframe", &fieldWireframe); ImGui::Checkbox("VSync", &fieldVsync); @@ -608,6 +627,9 @@ void Render::RenderGui() { PUSH_EVENT("SetMinLightLevel", fieldBrightness); + int width, height; + SDL_GL_GetDrawableSize(window, &width, &height); + framebuffer->Resize(width * fieldResolutionScale, height * fieldResolutionScale); } ImGui::Separator(); @@ -648,7 +670,7 @@ void Render::InitEvents() { stateString = "Playing"; renderWorld = true; GlobalState::SetState(State::Playing); - glClearColor(0, 0, 0, 1.0f); + glClearColor(0, 0, 0, 1.0f); world->GameStatePtr()->player->isFlying = this->fieldFlight; PUSH_EVENT("SetMinLightLevel", fieldBrightness); }); @@ -658,7 +680,7 @@ void Render::InitEvents() { renderWorld = false; world.reset(); GlobalState::SetState(State::MainMenu); - glClearColor(0.8, 0.8, 0.8, 1.0f); + glClearColor(0.8, 0.8, 0.8, 1.0f); }); listener.RegisterHandler("Disconnected", [this](const Event& eventData) { @@ -666,7 +688,7 @@ void Render::InitEvents() { renderWorld = false; world.reset(); GlobalState::SetState(State::MainMenu); - glClearColor(0.8, 0.8, 0.8, 1.0f); + glClearColor(0.8, 0.8, 0.8, 1.0f); }); listener.RegisterHandler("Connecting", [this](const Event&) { -- cgit v1.2.3