From 3f122e57f118db1229a4bad2c54be624f2f8f19c Mon Sep 17 00:00:00 2001 From: LaG1924 Date: Sun, 5 Dec 2021 00:51:39 +0500 Subject: Added SSAO --- src/RenderConfigs.cpp | 62 ++++++++++++++++++++++++++++++++++++++++++--------- 1 file changed, 52 insertions(+), 10 deletions(-) (limited to 'src/RenderConfigs.cpp') diff --git a/src/RenderConfigs.cpp b/src/RenderConfigs.cpp index aad2c59..d185c79 100644 --- a/src/RenderConfigs.cpp +++ b/src/RenderConfigs.cpp @@ -1,5 +1,8 @@ #include "RenderConfigs.hpp" +#include +#include + #include "AssetManager.hpp" std::string LoadShaderCode(std::string_view assetPath) { @@ -85,7 +88,7 @@ Gbuffer::Gbuffer(size_t geomW, size_t geomH, size_t lightW, size_t lightH) { colorConf->SetMaxFilter(Gal::Filtering::Bilinear); color = gal->BuildTexture(colorConf); - auto normalConf = gal->CreateTexture2DConfig(geomW, geomH, Gal::Format::R8G8B8); + auto normalConf = gal->CreateTexture2DConfig(geomW, geomH, Gal::Format::R32G32B32A32F); normalConf->SetMinFilter(Gal::Filtering::Bilinear); normalConf->SetMaxFilter(Gal::Filtering::Bilinear); normal = gal->BuildTexture(normalConf); @@ -105,30 +108,69 @@ Gbuffer::Gbuffer(size_t geomW, size_t geomH, size_t lightW, size_t lightH) { dsConf->SetMaxFilter(Gal::Filtering::Bilinear); depthStencil = gal->BuildTexture(dsConf); + auto worldPosConf = gal->CreateTexture2DConfig(geomW, geomH, Gal::Format::R32G32B32A32F); + worldPosConf->SetMinFilter(Gal::Filtering::Bilinear); + worldPosConf->SetMaxFilter(Gal::Filtering::Bilinear); + worldPos = gal->BuildTexture(worldPosConf); + auto geomFbConf = gal->CreateFramebufferConfig(); + geomFbConf->SetDepthStencil(depthStencil); geomFbConf->SetTexture(0, color); geomFbConf->SetTexture(1, normal); - geomFbConf->SetTexture(2, addColor); - geomFbConf->SetTexture(3, light); - geomFbConf->SetDepthStencil(depthStencil); + geomFbConf->SetTexture(2, worldPos); + geomFbConf->SetTexture(3, addColor); + geomFbConf->SetTexture(4, light); geomFramebuffer = gal->BuildFramebuffer(geomFbConf); geomFramebuffer->SetViewport(0, 0, geomW, geomH); - std::vector>> lightingTexture = { - {"color", color}, - {"addColor", addColor}, + auto noiseConf = gal->CreateTexture2DConfig(4, 4, Gal::Format::R32G32B32A32F); + noiseConf->SetWrapping(Gal::Wrapping::Repeat); + noiseConf->SetMinFilter(Gal::Filtering::Bilinear); + noiseConf->SetMaxFilter(Gal::Filtering::Bilinear); + ssaoNoise = gal->BuildTexture(noiseConf); + + std::mt19937 rng(std::chrono::steady_clock::now().time_since_epoch().count()); + std::uniform_real_distribution<> dis(-1.0f, 1.0f); + std::vector noiseTexData(16); + for (auto& vec : noiseTexData) { + vec.x = dis(rng); + vec.y = dis(rng); + vec.z = 0.0f; + vec.w = 0.0f; + } + ssaoNoise->SetData({ reinterpret_cast(noiseTexData.data()), reinterpret_cast(noiseTexData.data() + noiseTexData.size()) }); + + std::vector>> ssaoTextures = { {"normal", normal}, - {"light", light}, - {"depthStencil", depthStencil}, + {"worldPos", worldPos}, + {"ssaoNoise", ssaoNoise}, }; + ssaoPass = std::make_unique(LoadPixelShader("/altcraft/shaders/frag/ssao"), + ssaoTextures, + std::vector>{}, + lightW, + lightH, + Gal::Format::R8G8B8A8, + Gal::Filtering::Bilinear); + std::vector> lightingParameters = { {"renderBuff", Gal::Type::Int32}, }; + std::vector>> lightingTextures = { + {"depthStencil", depthStencil}, + {"color", color}, + {"normal", normal}, + {"worldPos", worldPos}, + {"addColor", addColor}, + {"light", light}, + {"ssao", ssaoPass->GetResultTexture()}, + }; + lightingPass = std::make_unique(LoadPixelShader("/altcraft/shaders/frag/light"), - lightingTexture, + lightingTextures, lightingParameters, lightW, lightH, -- cgit v1.2.3