From 45de7d0537d2caec7d0a7ede48e2b72301bc9da9 Mon Sep 17 00:00:00 2001 From: LaG1924 <12997935+LaG1924@users.noreply.github.com> Date: Sat, 12 Aug 2017 20:09:16 +0500 Subject: 2017-08-12 --- src/RendererSection.cpp | 6 ++---- 1 file changed, 2 insertions(+), 4 deletions(-) (limited to 'src/RendererSection.cpp') diff --git a/src/RendererSection.cpp b/src/RendererSection.cpp index fbb9c19..439fab1 100644 --- a/src/RendererSection.cpp +++ b/src/RendererSection.cpp @@ -187,7 +187,7 @@ void RendererSection::PrepareResources() { for (int y = 0; y < 16; y++) { for (int z = 0; z < 16; z++) { for (int x = 0; x < 16; x++) { - Vector blockPos = Vector(x, y, z) + (sectionPosition * 16); + Vector blockPos = Vector(x, y, z) + (sectionPosition * 16u); Block block = world->GetBlock(blockPos); if (block.id == 0) continue; @@ -214,9 +214,7 @@ void RendererSection::PrepareResources() { continue; glm::mat4 transform; - transform = glm::translate(transform, glm::vec3(sectionPosition.GetX() * 16, - sectionPosition.GetY() * 16, - sectionPosition.GetZ() * 16)); + transform = glm::translate(transform, glm::vec3 (sectionPosition * 16u)); transform = glm::translate(transform, glm::vec3(x, y, z)); glm::vec3 biomeColor(0.275, 0.63, 0.1); glm::vec3 color(0.0f, 0.0f, 0.0f); -- cgit v1.2.3