local function GetBlockInfo(blockPos) print("Request data for "..blockPos) local bi = BlockInfo.new() bi.collides = true bi.blockstate = "" bi.variant = "" return bi end local function RegisterBlocks() AC.RegisterBlock(BlockId.new(1,0), true, "stone", "normal") AC.RegisterBlock(BlockId.new(2,0), true, "grass", "snowy=false") AC.RegisterBlock(BlockId.new(3,0), true, "dirt", "normal") AC.RegisterBlock(BlockId.new(31,1), false, "tall_grass", "normal") end return { GetBlockInfo = GetBlockInfo, RegisterBlocks = RegisterBlocks, }