#version 330 core in vec4 entityWorldPos; layout (location = 0) out vec4 color; layout (location = 1) out vec4 normal; layout (location = 2) out vec4 worldPos; layout (location = 3) out vec4 addColor; layout (location = 4) out vec4 light; uniform vec3 entityColor; void main() { color = vec4(entityColor, 1.0f); normal = vec4(0.0f, 0.0f, 0.0f, 1.0f); worldPos = entityWorldPos; addColor = vec4(1.0f); light = vec4(1.0f, 1.0f, 0.0f, 1.0f); }