/// @ref core
/// @file glm/mat4x3.hpp
#include "detail/setup.hpp"
#pragma once
#include "detail/type_mat4x3.hpp"
namespace glm
{
/// 4 columns of 3 components matrix of low qualifier floating-point numbers.
/// There is no guarantee on the actual qualifier.
///
/// @see GLSL 4.20.8 specification, section 4.1.6 Matrices
/// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
typedef mat<4, 3, float, lowp> lowp_mat4x3;
/// 4 columns of 3 components matrix of medium qualifier floating-point numbers.
/// There is no guarantee on the actual qualifier.
///
/// @see GLSL 4.20.8 specification, section 4.1.6 Matrices
/// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
typedef mat<4, 3, float, mediump> mediump_mat4x3;
/// 4 columns of 3 components matrix of high qualifier floating-point numbers.
/// There is no guarantee on the actual qualifier.
///
/// @see GLSL 4.20.8 specification, section 4.1.6 Matrices
/// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
typedef mat<4, 3, float, highp> highp_mat4x3;
}//namespace glm