summaryrefslogtreecommitdiffstats
path: root/tools/relatedfiles/relatedfiles.vcproj
diff options
context:
space:
mode:
Diffstat (limited to 'tools/relatedfiles/relatedfiles.vcproj')
-rw-r--r--tools/relatedfiles/relatedfiles.vcproj701
1 files changed, 701 insertions, 0 deletions
diff --git a/tools/relatedfiles/relatedfiles.vcproj b/tools/relatedfiles/relatedfiles.vcproj
new file mode 100644
index 0000000..a66642e
--- /dev/null
+++ b/tools/relatedfiles/relatedfiles.vcproj
@@ -0,0 +1,701 @@
+<?xml version="1.0" encoding = "Windows-1252"?>
+<VisualStudioProject
+ ProjectType="Visual C++"
+ Version="7.00"
+ Name="relatedfiles"
+ SccProjectName="Perforce Project"
+ SccAuxPath=""
+ SccLocalPath="."
+ SccProvider="MSSCCI:Perforce SCM">
+ <Platforms>
+ <Platform
+ Name="Win32"/>
+ </Platforms>
+ <Configurations>
+ <Configuration
+ Name="Release|Win32"
+ OutputDirectory=".\Release"
+ IntermediateDirectory=".\Release"
+ ConfigurationType="1"
+ UseOfMFC="0"
+ ATLMinimizesCRunTimeLibraryUsage="FALSE"
+ CharacterSet="2">
+ <Tool
+ Name="VCCLCompilerTool"
+ InlineFunctionExpansion="1"
+ AdditionalIncludeDirectories="../../game/code/constants;../../game/libs/radmath;../../game/libs/pure3d/toollib/inc;../../game/libs/pure3d/constants;../../game/libs/pure3d/toollib/chunks16/inc"
+ PreprocessorDefinitions="WIN32;NDEBUG;_CONSOLE;RAD_RELEASE;RAD_PC;RAD_WIN32"
+ StringPooling="TRUE"
+ RuntimeLibrary="0"
+ EnableFunctionLevelLinking="TRUE"
+ UsePrecompiledHeader="2"
+ PrecompiledHeaderFile=".\Release/relatedfiles.pch"
+ AssemblerListingLocation=".\Release/"
+ ObjectFile=".\Release/"
+ ProgramDataBaseFileName=".\Release/"
+ WarningLevel="3"
+ SuppressStartupBanner="TRUE"
+ CompileAs="0"/>
+ <Tool
+ Name="VCCustomBuildTool"/>
+ <Tool
+ Name="VCLinkerTool"
+ AdditionalOptions="/MACHINE:I386"
+ AdditionalDependencies="odbc32.lib odbccp32.lib"
+ OutputFile=".\Release/relatedfiles.exe"
+ LinkIncremental="1"
+ SuppressStartupBanner="TRUE"
+ IgnoreDefaultLibraryNames="LIBC.lib;LIBCMT.lib"
+ ProgramDatabaseFile=".\Release/relatedfiles.pdb"
+ SubSystem="1"/>
+ <Tool
+ Name="VCMIDLTool"
+ TypeLibraryName=".\Release/relatedfiles.tlb"/>
+ <Tool
+ Name="VCPostBuildEventTool"/>
+ <Tool
+ Name="VCPreBuildEventTool"/>
+ <Tool
+ Name="VCPreLinkEventTool"/>
+ <Tool
+ Name="VCResourceCompilerTool"
+ PreprocessorDefinitions="NDEBUG"
+ Culture="4105"/>
+ <Tool
+ Name="VCWebServiceProxyGeneratorTool"/>
+ <Tool
+ Name="VCWebDeploymentTool"/>
+ </Configuration>
+ <Configuration
+ Name="Debug|Win32"
+ OutputDirectory=".\Debug"
+ IntermediateDirectory=".\Debug"
+ ConfigurationType="1"
+ UseOfMFC="0"
+ ATLMinimizesCRunTimeLibraryUsage="FALSE"
+ CharacterSet="2">
+ <Tool
+ Name="VCCLCompilerTool"
+ Optimization="0"
+ AdditionalIncludeDirectories="../../game/code/constants;../../game/libs/radmath;../../game/libs/pure3d/toollib/inc;../../game/libs/pure3d/constants;../../game/libs/pure3d/toollib/chunks16/inc"
+ PreprocessorDefinitions="WIN32;_DEBUG;_CONSOLE;RAD_DEBUG;RAD_PC;RAD_WIN32"
+ BasicRuntimeChecks="3"
+ RuntimeLibrary="5"
+ UsePrecompiledHeader="2"
+ PrecompiledHeaderFile=".\Debug/relatedfiles.pch"
+ AssemblerListingLocation=".\Debug/"
+ ObjectFile=".\Debug/"
+ ProgramDataBaseFileName=".\Debug/"
+ WarningLevel="3"
+ SuppressStartupBanner="TRUE"
+ DebugInformationFormat="4"
+ CompileAs="0"/>
+ <Tool
+ Name="VCCustomBuildTool"/>
+ <Tool
+ Name="VCLinkerTool"
+ AdditionalOptions="/MACHINE:I386"
+ AdditionalDependencies="odbc32.lib odbccp32.lib"
+ OutputFile=".\Debug/relatedfiles.exe"
+ LinkIncremental="2"
+ SuppressStartupBanner="TRUE"
+ GenerateDebugInformation="TRUE"
+ ProgramDatabaseFile=".\Debug/relatedfiles.pdb"
+ SubSystem="1"/>
+ <Tool
+ Name="VCMIDLTool"
+ TypeLibraryName=".\Debug/relatedfiles.tlb"/>
+ <Tool
+ Name="VCPostBuildEventTool"/>
+ <Tool
+ Name="VCPreBuildEventTool"/>
+ <Tool
+ Name="VCPreLinkEventTool"/>
+ <Tool
+ Name="VCResourceCompilerTool"
+ PreprocessorDefinitions="_DEBUG"
+ Culture="4105"/>
+ <Tool
+ Name="VCWebServiceProxyGeneratorTool"/>
+ <Tool
+ Name="VCWebDeploymentTool"/>
+ </Configuration>
+ </Configurations>
+ <Files>
+ <Filter
+ Name="Header Files"
+ Filter="h;hpp;hxx;hm;inl">
+ <File
+ RelativePath="..\..\game\libs\pure3d\toollib\inc\ChunkManip.hpp">
+ </File>
+ <File
+ RelativePath="..\..\game\code\constants\srrchunks.h">
+ </File>
+ <File
+ RelativePath="..\..\game\libs\pure3d\toollib\src\tlDataChunk.cpp">
+ </File>
+ <File
+ RelativePath="..\..\game\libs\pure3d\toollib\inc\toollib.hpp">
+ </File>
+ <File
+ RelativePath="..\..\game\libs\pure3d\toollib\toollib_extras.cpp">
+ </File>
+ <Filter
+ Name="chunks16"
+ Filter="">
+ <File
+ RelativePath="..\..\game\libs\pure3d\toollib\Schema16\tlCameraAnimChunk16.sc">
+ </File>
+ <File
+ RelativePath="..\..\game\libs\pure3d\toollib\Schema16\tlCameraChunk16.sc">
+ </File>
+ <File
+ RelativePath="..\..\game\libs\pure3d\toollib\Schema16\tlCompositeDrawableChunk16.sc">
+ </File>
+ <File
+ RelativePath="..\..\game\libs\pure3d\toollib\Schema16\tlEntityChannelChunk16.sc">
+ </File>
+ <File
+ RelativePath="..\..\game\libs\pure3d\toollib\Schema16\tlExportInfoChunk16.sc">
+ </File>
+ <File
+ RelativePath="..\..\game\libs\pure3d\toollib\Schema16\tlExpressionAnimChunk16.sc">
+ </File>
+ <File
+ RelativePath="..\..\game\libs\pure3d\toollib\Schema16\tlFrameControllerChunk16.sc">
+ </File>
+ <File
+ RelativePath="..\..\game\libs\pure3d\toollib\Schema16\tlHistoryChunk16.sc">
+ </File>
+ <File
+ RelativePath="..\..\game\libs\pure3d\toollib\Schema16\tlLightAnimChunk16.sc">
+ </File>
+ <File
+ RelativePath="..\..\game\libs\pure3d\toollib\Schema16\tlLightGroupChunk16.sc">
+ </File>
+ <File
+ RelativePath="..\..\game\libs\pure3d\toollib\Schema16\tlMultiControllerChunk16.sc">
+ </File>
+ <File
+ RelativePath="..\..\game\libs\pure3d\toollib\Schema16\tlPoseAnimChunk16.sc">
+ </File>
+ <File
+ RelativePath="..\..\game\libs\pure3d\toollib\Schema16\tlScenegraphTransformAnimChunk16.sc">
+ </File>
+ <File
+ RelativePath="..\..\game\libs\pure3d\toollib\Schema16\tlSkeletonChunk16.sc">
+ </File>
+ <File
+ RelativePath="..\..\game\libs\pure3d\toollib\Schema16\tlTextureAnimChunk16.sc">
+ </File>
+ <File
+ RelativePath="..\..\game\libs\pure3d\toollib\Schema16\tlVertexAnimChunk16.sc">
+ </File>
+ <File
+ RelativePath="..\..\game\libs\pure3d\toollib\Schema16\tlVertexOffsetExpressionChunk16.sc">
+ </File>
+ <File
+ RelativePath="..\..\game\libs\pure3d\toollib\Schema16\tlVisibilityAnimChunk16.sc">
+ </File>
+ <Filter
+ Name="chunks"
+ Filter="">
+ <File
+ RelativePath="..\..\game\libs\pure3d\toollib\Schema16\tlAnimatedObjectChunk.sc">
+ </File>
+ <File
+ RelativePath="..\..\game\libs\pure3d\toollib\Schema16\tlAnimationChunk.sc">
+ </File>
+ <File
+ RelativePath="..\..\game\libs\pure3d\toollib\Schema16\tlBBoxChunk.sc">
+ </File>
+ <File
+ RelativePath="..\..\game\libs\pure3d\toollib\Schema16\tlBSphereChunk.sc">
+ </File>
+ <File
+ RelativePath="..\..\game\libs\pure3d\toollib\Schema16\tlBillboardObjectChunk.sc">
+ </File>
+ <File
+ RelativePath="..\..\game\libs\pure3d\toollib\Schema16\tlChannelChunk.sc">
+ </File>
+ <File
+ RelativePath="..\..\game\libs\pure3d\toollib\Schema16\tlCollisionObjectChunk.sc">
+ </File>
+ <File
+ RelativePath="..\..\game\libs\pure3d\toollib\Schema16\tlExpressionChunk.sc">
+ </File>
+ <File
+ RelativePath="..\..\game\libs\pure3d\toollib\Schema16\tlFencelineChunk.sc">
+ </File>
+ <File
+ RelativePath="..\..\game\libs\pure3d\toollib\Schema16\tlFlexibleJointChunk.sc">
+ </File>
+ <File
+ RelativePath="..\..\game\libs\pure3d\toollib\Schema16\tlFlexibleObjectChunk.sc">
+ </File>
+ <File
+ RelativePath="..\..\game\libs\pure3d\toollib\Schema16\tlFontChunk.sc">
+ </File>
+ <File
+ RelativePath="..\..\game\libs\pure3d\toollib\Schema16\tlFrameControllerChunk.sc">
+ </File>
+ <File
+ RelativePath="..\..\game\libs\pure3d\toollib\Schema16\tlGameAttrChunk.sc">
+ </File>
+ <File
+ RelativePath="..\..\game\libs\pure3d\toollib\Schema16\tlImageChunk.sc">
+ </File>
+ <File
+ RelativePath="..\..\game\libs\pure3d\toollib\Schema16\tlIntersectionChunk.sc">
+ </File>
+ <File
+ RelativePath="..\..\game\libs\pure3d\toollib\Schema16\tlLightChunk.sc">
+ </File>
+ <File
+ RelativePath="..\..\game\libs\pure3d\toollib\Schema16\tlLocatorChunk.sc">
+ </File>
+ <File
+ RelativePath="..\..\game\libs\pure3d\toollib\Schema16\tlMeshChunk.sc">
+ </File>
+ <File
+ RelativePath="..\..\game\libs\pure3d\toollib\Schema16\tlOpticEffectChunk.sc">
+ </File>
+ <File
+ RelativePath="..\..\game\libs\pure3d\toollib\Schema16\tlParticleSystemChunk.sc">
+ </File>
+ <File
+ RelativePath="..\..\game\libs\pure3d\toollib\Schema16\tlPhotonMapChunk.sc">
+ </File>
+ <File
+ RelativePath="..\..\game\libs\pure3d\toollib\Schema16\tlPhysicsObjectChunk.sc">
+ </File>
+ <File
+ RelativePath="..\..\game\libs\pure3d\toollib\Schema16\tlPrimGroupChunk.sc">
+ </File>
+ <File
+ RelativePath="..\..\game\libs\pure3d\toollib\Schema16\tlRoadChunk.sc">
+ </File>
+ <File
+ RelativePath="..\..\game\libs\pure3d\toollib\Schema16\tlRoadSegmentChunk.sc">
+ </File>
+ <File
+ RelativePath="..\..\game\libs\pure3d\toollib\Schema16\tlScenegraphChunk.sc">
+ </File>
+ <File
+ RelativePath="..\..\game\libs\pure3d\toollib\Schema16\tlScroobyProjectChunk.sc">
+ </File>
+ <File
+ RelativePath="..\..\game\libs\pure3d\toollib\Schema16\tlShaderChunk.sc">
+ </File>
+ <File
+ RelativePath="..\..\game\libs\pure3d\toollib\Schema16\tlShadowSkinChunk.sc">
+ </File>
+ <File
+ RelativePath="..\..\game\libs\pure3d\toollib\Schema16\tlSkinChunk.sc">
+ </File>
+ <File
+ RelativePath="..\..\game\libs\pure3d\toollib\Schema16\tlSmartPropChunk.sc">
+ </File>
+ <File
+ RelativePath="..\..\game\libs\pure3d\toollib\Schema16\tlSpriteChunk.sc">
+ </File>
+ <File
+ RelativePath="..\..\game\libs\pure3d\toollib\Schema16\tlTextureChunk.sc">
+ </File>
+ <File
+ RelativePath="..\..\game\libs\pure3d\toollib\Schema16\tlWallChunk.sc">
+ </File>
+ </Filter>
+ </Filter>
+ <Filter
+ Name="inc"
+ Filter="">
+ <File
+ RelativePath="..\..\game\libs\pure3d\toollib\inc\DataManip.hpp">
+ </File>
+ <File
+ RelativePath="..\..\game\libs\pure3d\toollib\inc\dospath.hpp">
+ </File>
+ <File
+ RelativePath="..\..\game\libs\pure3d\toollib\inc\getopt.h">
+ </File>
+ <File
+ RelativePath="..\..\game\libs\pure3d\toollib\inc\glob.hpp">
+ </File>
+ <File
+ RelativePath="..\..\game\libs\pure3d\toollib\inc\greyscale.hpp">
+ </File>
+ <File
+ RelativePath="..\..\game\libs\pure3d\toollib\inc\hash.hpp">
+ </File>
+ <File
+ RelativePath="..\..\game\libs\pure3d\toollib\inc\lzr.hpp">
+ </File>
+ <File
+ RelativePath="..\..\game\libs\pure3d\toollib\inc\lzrf.hpp">
+ </File>
+ <File
+ RelativePath="..\..\game\libs\pure3d\pddi\ps2\packet.hpp">
+ </File>
+ <File
+ RelativePath="..\..\game\libs\pure3d\toollib\inc\porc.hpp">
+ </File>
+ <File
+ RelativePath="..\..\game\libs\pure3d\pddi\ps2\ps2prim.hpp">
+ </File>
+ <File
+ RelativePath="..\..\game\libs\pure3d\toollib\inc\simdata.hpp">
+ </File>
+ <File
+ RelativePath="..\..\game\libs\pure3d\toollib\inc\tlAdjEdgeList.hpp">
+ </File>
+ <File
+ RelativePath="..\..\game\libs\pure3d\toollib\inc\tlAdjFaceList.hpp">
+ </File>
+ <File
+ RelativePath="..\..\game\libs\pure3d\toollib\inc\tlAnimatedObject.hpp">
+ </File>
+ <File
+ RelativePath="..\..\game\libs\pure3d\toollib\inc\tlAnimation.hpp">
+ </File>
+ <File
+ RelativePath="..\..\game\libs\pure3d\toollib\inc\tlBSPTree.hpp">
+ </File>
+ <File
+ RelativePath="..\..\game\libs\pure3d\toollib\inc\tlBillboardObject.hpp">
+ </File>
+ <File
+ RelativePath="..\..\game\libs\pure3d\toollib\inc\tlBillboardObjectAnim.hpp">
+ </File>
+ <File
+ RelativePath="..\..\game\libs\pure3d\toollib\inc\tlBox.hpp">
+ </File>
+ <File
+ RelativePath="..\..\game\libs\pure3d\toollib\inc\tlBuffer.hpp">
+ </File>
+ <File
+ RelativePath="..\..\game\libs\pure3d\toollib\inc\tlByteStream.hpp">
+ </File>
+ <File
+ RelativePath="..\..\game\libs\pure3d\toollib\inc\tlCameraAnim.hpp">
+ </File>
+ <File
+ RelativePath="..\..\game\libs\pure3d\toollib\inc\tlChannel.hpp">
+ </File>
+ <File
+ RelativePath="..\..\game\libs\pure3d\toollib\inc\tlChunk16.hpp">
+ </File>
+ <File
+ RelativePath="..\..\game\libs\pure3d\toollib\inc\tlCollisionObject.hpp">
+ </File>
+ <File
+ RelativePath="..\..\game\libs\pure3d\toollib\inc\tlColour.hpp">
+ </File>
+ <File
+ RelativePath="..\..\game\libs\pure3d\toollib\inc\tlCompositeDrawable.hpp">
+ </File>
+ <File
+ RelativePath="..\..\game\libs\pure3d\toollib\inc\tlCompressedByteStream.hpp">
+ </File>
+ <File
+ RelativePath="..\..\game\libs\pure3d\toollib\inc\tlDataChunk.hpp">
+ </File>
+ <File
+ RelativePath="..\..\game\libs\pure3d\toollib\inc\tlEdge.hpp">
+ </File>
+ <File
+ RelativePath="..\..\game\libs\pure3d\toollib\inc\tlEntity.hpp">
+ </File>
+ <File
+ RelativePath="..\..\game\libs\pure3d\toollib\inc\tlEventAnimation.hpp">
+ </File>
+ <File
+ RelativePath="..\..\game\libs\pure3d\toollib\inc\tlExportInfo.hpp">
+ </File>
+ <File
+ RelativePath="..\..\game\libs\pure3d\toollib\inc\tlExpression.hpp">
+ </File>
+ <File
+ RelativePath="..\..\game\libs\pure3d\toollib\inc\tlExpressionAnim.hpp">
+ </File>
+ <File
+ RelativePath="..\..\game\libs\pure3d\toollib\inc\tlExpressionOffsets.hpp">
+ </File>
+ <File
+ RelativePath="..\..\game\libs\pure3d\toollib\inc\tlFile.hpp">
+ </File>
+ <File
+ RelativePath="..\..\game\libs\pure3d\toollib\inc\tlFileByteStream.hpp">
+ </File>
+ <File
+ RelativePath="..\..\game\libs\pure3d\toollib\inc\tlFlexibleJoint.hpp">
+ </File>
+ <File
+ RelativePath="..\..\game\libs\pure3d\toollib\inc\tlFlexibleObject.hpp">
+ </File>
+ <File
+ RelativePath="..\..\game\libs\pure3d\toollib\inc\tlFont.hpp">
+ </File>
+ <File
+ RelativePath="..\..\game\libs\pure3d\toollib\inc\tlFourCC.hpp">
+ </File>
+ <File
+ RelativePath="..\..\game\libs\pure3d\toollib\inc\tlFrameController.hpp">
+ </File>
+ <File
+ RelativePath="..\..\game\libs\pure3d\toollib\inc\tlGCComponentQuantizer.hpp">
+ </File>
+ <File
+ RelativePath="..\..\game\libs\pure3d\toollib\inc\tlGCPrimBuffer.hpp">
+ </File>
+ <File
+ RelativePath="..\..\game\libs\pure3d\toollib\inc\tlGameAttr.hpp">
+ </File>
+ <File
+ RelativePath="..\..\game\libs\pure3d\toollib\inc\tlHashList.hpp">
+ </File>
+ <File
+ RelativePath="..\..\game\libs\pure3d\toollib\inc\tlHashTable.hpp">
+ </File>
+ <File
+ RelativePath="..\..\game\libs\pure3d\toollib\inc\tlHeightField.hpp">
+ </File>
+ <File
+ RelativePath="..\..\game\libs\pure3d\toollib\inc\tlHistory.hpp">
+ </File>
+ <File
+ RelativePath="..\..\game\libs\pure3d\toollib\inc\tlImage.hpp">
+ </File>
+ <File
+ RelativePath="..\..\game\libs\pure3d\toollib\inc\tlImageQuantizer.hpp">
+ </File>
+ <File
+ RelativePath="..\..\game\libs\pure3d\toollib\inc\tlIndexedSkinVertex.hpp">
+ </File>
+ <File
+ RelativePath="..\..\game\libs\pure3d\toollib\inc\tlIndexedVertex.hpp">
+ </File>
+ <File
+ RelativePath="..\..\game\libs\pure3d\toollib\inc\tlIterator.hpp">
+ </File>
+ <File
+ RelativePath="..\..\game\libs\pure3d\toollib\inc\tlKeyDefs.hpp">
+ </File>
+ <File
+ RelativePath="..\..\game\libs\pure3d\toollib\inc\tlLight.hpp">
+ </File>
+ <File
+ RelativePath="..\..\game\libs\pure3d\toollib\inc\tlLightAnim.hpp">
+ </File>
+ <File
+ RelativePath="..\..\game\libs\pure3d\toollib\inc\tlLightGroup.hpp">
+ </File>
+ <File
+ RelativePath="..\..\game\libs\pure3d\toollib\inc\tlLoadManager.hpp">
+ </File>
+ <File
+ RelativePath="..\..\game\libs\pure3d\toollib\inc\tlLocator.hpp">
+ </File>
+ <File
+ RelativePath="..\..\game\libs\pure3d\toollib\inc\tlMatrix.hpp">
+ </File>
+ <File
+ RelativePath="..\..\game\libs\pure3d\toollib\inc\tlMemByteStream.hpp">
+ </File>
+ <File
+ RelativePath="..\..\game\libs\pure3d\toollib\inc\tlMultiController.hpp">
+ </File>
+ <File
+ RelativePath="..\..\game\libs\pure3d\toollib\inc\tlOffsetList.hpp">
+ </File>
+ <File
+ RelativePath="..\..\game\libs\pure3d\toollib\inc\tlOffsetSkinVertex.hpp">
+ </File>
+ <File
+ RelativePath="..\..\game\libs\pure3d\toollib\inc\tlOpticEffect.hpp">
+ </File>
+ <File
+ RelativePath="..\..\game\libs\pure3d\toollib\inc\tlPDDI.hpp">
+ </File>
+ <File
+ RelativePath="..\..\game\libs\pure3d\toollib\inc\tlPS2PrimBuffer.hpp">
+ </File>
+ <File
+ RelativePath="..\..\game\libs\pure3d\toollib\inc\tlPS2SkinPrimBuffer.hpp">
+ </File>
+ <File
+ RelativePath="..\..\game\libs\pure3d\toollib\inc\tlParticleSystem.hpp">
+ </File>
+ <File
+ RelativePath="..\..\game\libs\pure3d\toollib\inc\tlPhotonMap.hpp">
+ </File>
+ <File
+ RelativePath="..\..\game\libs\pure3d\toollib\inc\tlPhysicsObject.hpp">
+ </File>
+ <File
+ RelativePath="..\..\game\libs\pure3d\toollib\inc\tlPlane.hpp">
+ </File>
+ <File
+ RelativePath="..\..\game\libs\pure3d\toollib\inc\tlPoint.hpp">
+ </File>
+ <File
+ RelativePath="..\..\game\libs\pure3d\toollib\inc\tlPose.hpp">
+ </File>
+ <File
+ RelativePath="..\..\game\libs\pure3d\toollib\inc\tlPoseAnim.hpp">
+ </File>
+ <File
+ RelativePath="..\..\game\libs\pure3d\toollib\inc\tlPrimBuffer.hpp">
+ </File>
+ <File
+ RelativePath="..\..\game\libs\pure3d\toollib\inc\tlPrimGroup.hpp">
+ </File>
+ <File
+ RelativePath="..\..\game\libs\pure3d\toollib\inc\tlPrimGroupMesh.hpp">
+ </File>
+ <File
+ RelativePath="..\..\game\libs\pure3d\toollib\inc\tlQuat.hpp">
+ </File>
+ <File
+ RelativePath="..\..\game\libs\pure3d\toollib\inc\tlRC.hpp">
+ </File>
+ <File
+ RelativePath="..\..\game\libs\pure3d\toollib\inc\tlRay.hpp">
+ </File>
+ <File
+ RelativePath="..\..\game\libs\pure3d\toollib\inc\tlSafeEntityCaster.hpp">
+ </File>
+ <File
+ RelativePath="..\..\game\libs\pure3d\toollib\inc\tlScenegraph.hpp">
+ </File>
+ <File
+ RelativePath="..\..\game\libs\pure3d\toollib\inc\tlScenegraphTransformAnim.hpp">
+ </File>
+ <File
+ RelativePath="..\..\game\libs\pure3d\toollib\inc\tlSegment.hpp">
+ </File>
+ <File
+ RelativePath="..\..\game\libs\pure3d\toollib\inc\tlShader.hpp">
+ </File>
+ <File
+ RelativePath="..\..\game\libs\pure3d\toollib\inc\tlSimpleShader.hpp">
+ </File>
+ <File
+ RelativePath="..\..\game\libs\pure3d\toollib\inc\tlSkeleton.hpp">
+ </File>
+ <File
+ RelativePath="..\..\game\libs\pure3d\toollib\inc\tlSkin.hpp">
+ </File>
+ <File
+ RelativePath="..\..\game\libs\pure3d\toollib\inc\tlSkinVertex.hpp">
+ </File>
+ <File
+ RelativePath="..\..\game\libs\pure3d\toollib\inc\tlSphere.hpp">
+ </File>
+ <File
+ RelativePath="..\..\game\libs\pure3d\toollib\inc\tlSprite.hpp">
+ </File>
+ <File
+ RelativePath="..\..\game\libs\pure3d\toollib\inc\tlString.hpp">
+ </File>
+ <File
+ RelativePath="..\..\game\libs\pure3d\toollib\inc\tlStringTable.hpp">
+ </File>
+ <File
+ RelativePath="..\..\game\libs\pure3d\toollib\inc\tlTable.hpp">
+ </File>
+ <File
+ RelativePath="..\..\game\libs\pure3d\toollib\inc\tlTarga.hpp">
+ </File>
+ <File
+ RelativePath="..\..\game\libs\pure3d\toollib\inc\tlTextDataParser.hpp">
+ </File>
+ <File
+ RelativePath="..\..\game\libs\pure3d\toollib\inc\tlTexture.hpp">
+ </File>
+ <File
+ RelativePath="..\..\game\libs\pure3d\toollib\inc\tlTextureAnim.hpp">
+ </File>
+ <File
+ RelativePath="..\..\game\libs\pure3d\toollib\inc\tlTranAnimKeys.hpp">
+ </File>
+ <File
+ RelativePath="..\..\game\libs\pure3d\toollib\inc\tlTriMesh.hpp">
+ </File>
+ <File
+ RelativePath="..\..\game\libs\pure3d\toollib\inc\tlTriMeshIntersect.hpp">
+ </File>
+ <File
+ RelativePath="..\..\game\libs\pure3d\toollib\inc\tlTriangle.hpp">
+ </File>
+ <File
+ RelativePath="..\..\game\libs\pure3d\toollib\inc\tlTriangleFactory.hpp">
+ </File>
+ <File
+ RelativePath="..\..\game\libs\pure3d\toollib\inc\tlTriangleIntersect.hpp">
+ </File>
+ <File
+ RelativePath="..\..\game\libs\pure3d\toollib\inc\tlTriangleIntersectFactory.hpp">
+ </File>
+ <File
+ RelativePath="..\..\game\libs\pure3d\toollib\inc\tlTsEdge.hpp">
+ </File>
+ <File
+ RelativePath="..\..\game\libs\pure3d\toollib\inc\tlTsTriangle.hpp">
+ </File>
+ <File
+ RelativePath="..\..\game\libs\pure3d\toollib\inc\tlTsTriangleToTriStripConverter.hpp">
+ </File>
+ <File
+ RelativePath="..\..\game\libs\pure3d\toollib\inc\tlTsVertexCache.h">
+ </File>
+ <File
+ RelativePath="..\..\game\libs\pure3d\toollib\inc\tlTsVertexConnectivity.hpp">
+ </File>
+ <File
+ RelativePath="..\..\game\libs\pure3d\toollib\inc\tlTypes.hpp">
+ </File>
+ <File
+ RelativePath="..\..\game\libs\pure3d\toollib\inc\tlUV.hpp">
+ </File>
+ <File
+ RelativePath="..\..\game\libs\pure3d\toollib\inc\tlVertex.hpp">
+ </File>
+ <File
+ RelativePath="..\..\game\libs\pure3d\toollib\inc\tlVertexAnim.hpp">
+ </File>
+ <File
+ RelativePath="..\..\game\libs\pure3d\toollib\inc\tlVertexAnimKey.hpp">
+ </File>
+ <File
+ RelativePath="..\..\game\libs\pure3d\toollib\inc\tlVisAnim.hpp">
+ </File>
+ <File
+ RelativePath="..\..\game\libs\pure3d\toollib\inc\tlXBOXPrimBuffer.hpp">
+ </File>
+ <File
+ RelativePath="..\..\game\libs\pure3d\toollib\inc\tlcamera.hpp">
+ </File>
+ <File
+ RelativePath="..\..\game\libs\pure3d\toollib\inc\tlentitytable.hpp">
+ </File>
+ <File
+ RelativePath="..\..\game\libs\pure3d\toollib\inc\tlinventory.hpp">
+ </File>
+ <File
+ RelativePath="..\..\game\libs\pure3d\toollib\inc\tlversion.hpp">
+ </File>
+ </Filter>
+ </Filter>
+ <Filter
+ Name="Source Files"
+ Filter="cpp;c;cxx;rc;def;r;odl;idl;hpj;bat">
+ </Filter>
+ <Filter
+ Name="Resource Files"
+ Filter="ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe">
+ </Filter>
+ </Files>
+ <Globals>
+ </Globals>
+</VisualStudioProject>