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-rw-r--r--tools/statepropbuilder/apps/spbuilder/code/sp/interface/workspace.hpp89
1 files changed, 89 insertions, 0 deletions
diff --git a/tools/statepropbuilder/apps/spbuilder/code/sp/interface/workspace.hpp b/tools/statepropbuilder/apps/spbuilder/code/sp/interface/workspace.hpp
new file mode 100644
index 0000000..210ac8a
--- /dev/null
+++ b/tools/statepropbuilder/apps/spbuilder/code/sp/interface/workspace.hpp
@@ -0,0 +1,89 @@
+/*
+ * fv/interface/platform.hpp
+ */
+
+#ifndef SP_INTERFACE_WORKSPACE_HPP
+#define SP_INTERFACE_WORKSPACE_HPP
+
+#include <sp/interface/base.hpp>
+#include <sp/engine/statepropdatatypes.hpp>
+
+extern "C"
+{
+ //Load Background =============================================================
+ SP_IMPORT int SP_CALLCONV SPLoadBackground( const char* filename );
+
+ //Load ========================================================================
+ SP_IMPORT int SP_CALLCONV SPLoad( const char* filename );
+
+ //Export ======================================================================
+ SP_IMPORT int SP_CALLCONV SPExportStatePropData( const char* filename );
+
+ //Draw collision ==============================================================
+ SP_IMPORT int SP_CALLCONV SPShowCollision( int show );
+
+ //Prop name ===================================================================
+ SP_IMPORT const char* SP_CALLCONV SPGetPropName();
+
+ //Advance =====================================================================
+ SP_IMPORT int SP_CALLCONV SPPause( bool b );
+ SP_IMPORT int SP_CALLCONV SPAdvanceOneFrame();
+ SP_IMPORT int SP_CALLCONV SPBackOneFrame();
+
+ // State Data =================================================================
+ SP_IMPORT unsigned int SP_CALLCONV SPGetNumberOfStates();
+ SP_IMPORT int SP_CALLCONV SPInsertState( unsigned int state );
+ SP_IMPORT int SP_CALLCONV SPDeleteState( unsigned int state );
+
+ SP_IMPORT int SP_CALLCONV SPGetCurrentState();
+ SP_IMPORT int SP_CALLCONV SPNextState();
+ SP_IMPORT int SP_CALLCONV SPPrevState();
+ SP_IMPORT int SP_CALLCONV SPSetState( unsigned int state );
+
+ //Transition Data =============================================================
+ SP_IMPORT bool SP_CALLCONV SPGetTransitionData( int state , TransitionData* transitionData );
+ SP_IMPORT int SP_CALLCONV SPSetAutoTransition( int state, bool b );
+ SP_IMPORT int SP_CALLCONV SPSetAutoTransitionOnFrame( int state, float onFrame );
+ SP_IMPORT int SP_CALLCONV SPSetAutoTransitionToState( int state, int toState );
+
+ //Visibility Data =============================================================
+ SP_IMPORT bool SP_CALLCONV SPGetVisibilityData( int state , int index , VisibilityData* visibilityData );
+ SP_IMPORT int SP_CALLCONV SPSetVisible( int state , int index , bool b );
+ SP_IMPORT int SP_CALLCONV SPSetAllVisibilities( int state , bool b );
+ SP_IMPORT int SP_CALLCONV SPShowAll(int state);
+ SP_IMPORT int SP_CALLCONV SPHideAll(int state);
+
+ SP_IMPORT int SP_CALLCONV SPGetNumDrawables();
+ SP_IMPORT const char* SP_CALLCONV SPGetDrawableName( int index );
+
+ //Frame Controller Data =======================================================
+ SP_IMPORT bool SPGetFrameControllerData( int state, int fc , FrameControllerData* fcData );
+ SP_IMPORT int SP_CALLCONV SPSetCyclic( int state ,int fc, bool isCyclic );
+ SP_IMPORT int SP_CALLCONV SPSetRelativeSpeed( int state ,int fc, float speed );
+ SP_IMPORT int SP_CALLCONV SPSetFrameRange( int state ,int fc, float min, float max );
+ SP_IMPORT int SP_CALLCONV SPSetHoldFrame( int state , int fc , bool holdFrame );
+ SP_IMPORT int SP_CALLCONV SPSetNumberOfCycles( int state , int fc , unsigned int numberOfCycles );
+
+ SP_IMPORT int SP_CALLCONV SPGetNumFrameControllers();
+ SP_IMPORT float SP_CALLCONV SPGetBaseFrameControllerFrame();
+ SP_IMPORT float SP_CALLCONV SPGetFrameControllerFrame( int index );
+ SP_IMPORT const char* SP_CALLCONV SPGetFrameControllerName( int index );
+
+ //Event Data ==================================================================
+ SP_IMPORT unsigned int SP_CALLCONV SPGetNumberOfEvents( int state );
+ SP_IMPORT bool SP_CALLCONV SPGetEventData( int state , int eventindex , EventData *eventData);
+ SP_IMPORT int SP_CALLCONV SPAddEvent( const char* event , int eventEnum , int toState , int fromState );
+ SP_IMPORT int SP_CALLCONV SPEditEvent( int state, int EventIndex, char* eventName, int eventEnum , int toState );
+ SP_IMPORT int SP_CALLCONV SPDeleteEvent( int fromState , int index );
+
+ //Callback Data ===============================================================
+ SP_IMPORT unsigned int SP_CALLCONV SPGetNumberOfCallbacks( int state );
+ SP_IMPORT bool SP_CALLCONV SPGetCallbackData( int state , int index , CallbackData* callbackData );
+ SP_IMPORT int SP_CALLCONV SPAddCallback( int state , const char* event , int eventEnum , float frame );
+ SP_IMPORT int SP_CALLCONV SPEditCallback( int state, int CBIndex, char* eventname, int eventEnum , float frame );
+ SP_IMPORT int SP_CALLCONV SPDeleteCallback( int state , int index );
+}
+
+
+#endif // SP_INTERFACE_WORKSPACE_HPP
+