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End Custom Build !ENDIF # End Source File # Begin Source File SOURCE=..\code\AETemplates\AEDirectionalLocatorNodeTemplate.mel !IF "$(CFG)" == "worldbuilder - Win32 Tools Debug" # Begin Custom Build - Copy $(InputPath) to Maya (dist and install) Templates InputPath=..\code\AETemplates\AEDirectionalLocatorNodeTemplate.mel InputName=AEDirectionalLocatorNodeTemplate BuildCmds= \ copy $(InputPath) C:\AW\Maya4.0\scripts\AETemplates\$(InputName).mel \ copy $(InputPath) ..\..\MayaTools\Maya4.0\scripts\AETemplates\$(InputName).mel \ "C:\AW\Maya4.0\scripts\AETemplates\$(InputName).mel" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" $(BuildCmds) "..\..\MayaTools\Maya4.0\scripts\AETemplates\$(InputName).mel" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" $(BuildCmds) # End Custom Build !ELSEIF "$(CFG)" == "worldbuilder - Win32 Tools Release" # Begin Custom Build - Copy $(InputPath) to Maya (dist and install) Templates InputPath=..\code\AETemplates\AEDirectionalLocatorNodeTemplate.mel InputName=AEDirectionalLocatorNodeTemplate BuildCmds= \ copy $(InputPath) C:\AW\Maya4.0\scripts\AETemplates\$(InputName).mel \ copy $(InputPath) ..\..\MayaTools\Maya4.0\scripts\AETemplates\$(InputName).mel \ "C:\AW\Maya4.0\scripts\AETemplates\$(InputName).mel" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" $(BuildCmds) "..\..\MayaTools\Maya4.0\scripts\AETemplates\$(InputName).mel" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" $(BuildCmds) # End Custom Build !ENDIF # End Source File # Begin Source File SOURCE=..\code\AETemplates\AEEventLocatorNodeTemplate.mel !IF "$(CFG)" == "worldbuilder - Win32 Tools Debug" # Begin Custom Build - Copy $(InputPath) to Maya (dist and install) Templates InputPath=..\code\AETemplates\AEEventLocatorNodeTemplate.mel InputName=AEEventLocatorNodeTemplate BuildCmds= \ copy $(InputPath) C:\AW\Maya4.0\scripts\AETemplates\$(InputName).mel \ copy $(InputPath) ..\..\MayaTools\Maya4.0\scripts\AETemplates\$(InputName).mel \ "C:\AW\Maya4.0\scripts\AETemplates\$(InputName).mel" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" $(BuildCmds) "..\..\MayaTools\Maya4.0\scripts\AETemplates\$(InputName).mel" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" $(BuildCmds) # End Custom Build !ELSEIF "$(CFG)" == "worldbuilder - Win32 Tools Release" # Begin Custom Build - Copy $(InputPath) to Maya (dist and install) Templates InputPath=..\code\AETemplates\AEEventLocatorNodeTemplate.mel InputName=AEEventLocatorNodeTemplate BuildCmds= \ copy $(InputPath) C:\AW\Maya4.0\scripts\AETemplates\$(InputName).mel \ copy $(InputPath) ..\..\MayaTools\Maya4.0\scripts\AETemplates\$(InputName).mel \ "C:\AW\Maya4.0\scripts\AETemplates\$(InputName).mel" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" $(BuildCmds) "..\..\MayaTools\Maya4.0\scripts\AETemplates\$(InputName).mel" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" $(BuildCmds) # End Custom Build !ENDIF # End Source File # Begin Source File SOURCE=..\code\AETemplates\AEFOVLocatorNodeTemplate.mel !IF "$(CFG)" == "worldbuilder - Win32 Tools Debug" # Begin Custom Build - Copy $(InputPath) to Maya (dist and install) Templates InputPath=..\code\AETemplates\AEFOVLocatorNodeTemplate.mel InputName=AEFOVLocatorNodeTemplate BuildCmds= \ copy $(InputPath) C:\AW\Maya4.0\scripts\AETemplates\$(InputName).mel \ copy $(InputPath) ..\..\MayaTools\Maya4.0\scripts\AETemplates\$(InputName).mel \ "C:\AW\Maya4.0\scripts\AETemplates\$(InputName).mel" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" $(BuildCmds) "..\..\MayaTools\Maya4.0\scripts\AETemplates\$(InputName).mel" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" $(BuildCmds) # End Custom Build !ELSEIF "$(CFG)" == "worldbuilder - Win32 Tools Release" # Begin Custom Build - Copy $(InputPath) to Maya (dist and install) Templates InputPath=..\code\AETemplates\AEFOVLocatorNodeTemplate.mel InputName=AEFOVLocatorNodeTemplate BuildCmds= \ copy $(InputPath) C:\AW\Maya4.0\scripts\AETemplates\$(InputName).mel \ copy $(InputPath) ..\..\MayaTools\Maya4.0\scripts\AETemplates\$(InputName).mel \ "C:\AW\Maya4.0\scripts\AETemplates\$(InputName).mel" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" $(BuildCmds) "..\..\MayaTools\Maya4.0\scripts\AETemplates\$(InputName).mel" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" $(BuildCmds) # End Custom Build !ENDIF # End Source File # Begin Source File SOURCE=..\code\AETemplates\AEGenericLocatorNodeTemplate.mel !IF "$(CFG)" == "worldbuilder - Win32 Tools Debug" # Begin Custom Build - Copy $(InputPath) to Maya (dist and install) Templates InputPath=..\code\AETemplates\AEGenericLocatorNodeTemplate.mel InputName=AEGenericLocatorNodeTemplate BuildCmds= \ copy $(InputPath) C:\AW\Maya4.0\scripts\AETemplates\$(InputName).mel \ copy $(InputPath) ..\..\MayaTools\Maya4.0\scripts\AETemplates\$(InputName).mel \ "C:\AW\Maya4.0\scripts\AETemplates\$(InputName).mel" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" $(BuildCmds) "..\..\MayaTools\Maya4.0\scripts\AETemplates\$(InputName).mel" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" $(BuildCmds) # End Custom Build !ELSEIF "$(CFG)" == "worldbuilder - Win32 Tools Release" # Begin Custom Build - Copy $(InputPath) to Maya (dist and install) Templates InputPath=..\code\AETemplates\AEGenericLocatorNodeTemplate.mel InputName=AEGenericLocatorNodeTemplate BuildCmds= \ copy $(InputPath) C:\AW\Maya4.0\scripts\AETemplates\$(InputName).mel \ copy $(InputPath) ..\..\MayaTools\Maya4.0\scripts\AETemplates\$(InputName).mel \ "C:\AW\Maya4.0\scripts\AETemplates\$(InputName).mel" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" $(BuildCmds) "..\..\MayaTools\Maya4.0\scripts\AETemplates\$(InputName).mel" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" $(BuildCmds) # End Custom Build !ENDIF # End Source File # Begin Source File SOURCE=..\code\AETemplates\AEInteriorEntranceLocatorNodeTemplate.mel !IF "$(CFG)" == "worldbuilder - Win32 Tools Debug" # Begin Custom Build - Copy $(InputPath) to Maya (dist and install) Templates InputPath=..\code\AETemplates\AEInteriorEntranceLocatorNodeTemplate.mel InputName=AEInteriorEntranceLocatorNodeTemplate BuildCmds= \ copy $(InputPath) C:\AW\Maya4.0\scripts\AETemplates\$(InputName).mel \ copy $(InputPath) ..\..\MayaTools\Maya4.0\scripts\AETemplates\$(InputName).mel \ "C:\AW\Maya4.0\scripts\AETemplates\$(InputName).mel" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" $(BuildCmds) "..\..\MayaTools\Maya4.0\scripts\AETemplates\$(InputName).mel" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" $(BuildCmds) # End Custom Build !ELSEIF "$(CFG)" == "worldbuilder - Win32 Tools Release" # Begin Custom Build - Copy $(InputPath) to Maya (dist and install) Templates InputPath=..\code\AETemplates\AEInteriorEntranceLocatorNodeTemplate.mel InputName=AEInteriorEntranceLocatorNodeTemplate BuildCmds= \ copy $(InputPath) C:\AW\Maya4.0\scripts\AETemplates\$(InputName).mel \ copy $(InputPath) ..\..\MayaTools\Maya4.0\scripts\AETemplates\$(InputName).mel \ "C:\AW\Maya4.0\scripts\AETemplates\$(InputName).mel" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" $(BuildCmds) "..\..\MayaTools\Maya4.0\scripts\AETemplates\$(InputName).mel" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" $(BuildCmds) # End Custom Build !ENDIF # End Source File # Begin Source File SOURCE=..\code\AETemplates\AEOcclusionLocatorNodeTemplate.mel !IF "$(CFG)" == "worldbuilder - Win32 Tools Debug" # Begin Custom Build - Copy $(InputPath) to Maya (dist and install) Templates InputPath=..\code\AETemplates\AEOcclusionLocatorNodeTemplate.mel InputName=AEOcclusionLocatorNodeTemplate BuildCmds= \ copy $(InputPath) C:\AW\Maya4.0\scripts\AETemplates\$(InputName).mel \ copy $(InputPath) ..\..\MayaTools\Maya4.0\scripts\AETemplates\$(InputName).mel \ "C:\AW\Maya4.0\scripts\AETemplates\$(InputName).mel" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" $(BuildCmds) "..\..\MayaTools\Maya4.0\scripts\AETemplates\$(InputName).mel" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" $(BuildCmds) # End Custom Build !ELSEIF "$(CFG)" == "worldbuilder - Win32 Tools Release" # Begin Custom Build - Copy $(InputPath) to Maya (dist and install) Templates InputPath=..\code\AETemplates\AEOcclusionLocatorNodeTemplate.mel InputName=AEOcclusionLocatorNodeTemplate BuildCmds= \ copy $(InputPath) C:\AW\Maya4.0\scripts\AETemplates\$(InputName).mel \ copy $(InputPath) ..\..\MayaTools\Maya4.0\scripts\AETemplates\$(InputName).mel \ "C:\AW\Maya4.0\scripts\AETemplates\$(InputName).mel" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" $(BuildCmds) "..\..\MayaTools\Maya4.0\scripts\AETemplates\$(InputName).mel" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" $(BuildCmds) # End Custom Build !ENDIF # End Source File # Begin Source File SOURCE=..\code\AETemplates\AEPedGroupLocatorNodeTemplate.mel !IF "$(CFG)" == "worldbuilder - Win32 Tools Debug" # Begin Custom Build - Copy $(InputPath) to Maya (dist and install) Templates InputPath=..\code\AETemplates\AEPedGroupLocatorNodeTemplate.mel InputName=AEPedGroupLocatorNodeTemplate BuildCmds= \ copy $(InputPath) C:\AW\Maya4.0\scripts\AETemplates\$(InputName).mel \ copy $(InputPath) ..\..\MayaTools\Maya4.0\scripts\AETemplates\$(InputName).mel \ "C:\AW\Maya4.0\scripts\AETemplates\$(InputName).mel" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" $(BuildCmds) "..\..\MayaTools\Maya4.0\scripts\AETemplates\$(InputName).mel" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" $(BuildCmds) # End Custom Build !ELSEIF "$(CFG)" == "worldbuilder - Win32 Tools Release" # Begin Custom Build - Copy $(InputPath) to Maya (dist and install) Templates InputPath=..\code\AETemplates\AEPedGroupLocatorNodeTemplate.mel InputName=AEPedGroupLocatorNodeTemplate BuildCmds= \ copy $(InputPath) C:\AW\Maya4.0\scripts\AETemplates\$(InputName).mel \ copy $(InputPath) ..\..\MayaTools\Maya4.0\scripts\AETemplates\$(InputName).mel \ "C:\AW\Maya4.0\scripts\AETemplates\$(InputName).mel" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" $(BuildCmds) "..\..\MayaTools\Maya4.0\scripts\AETemplates\$(InputName).mel" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" $(BuildCmds) # End Custom Build !ENDIF # End Source File # Begin Source File SOURCE=..\code\AETemplates\AERailCamLocatorNodeTemplate.mel !IF "$(CFG)" == "worldbuilder - Win32 Tools Debug" # Begin Custom Build - Copy $(InputPath) to Maya (dist and install) Templates InputPath=..\code\AETemplates\AERailCamLocatorNodeTemplate.mel InputName=AERailCamLocatorNodeTemplate BuildCmds= \ copy $(InputPath) C:\AW\Maya4.0\scripts\AETemplates\$(InputName).mel \ copy $(InputPath) ..\..\MayaTools\Maya4.0\scripts\AETemplates\$(InputName).mel \ "C:\AW\Maya4.0\scripts\AETemplates\$(InputName).mel" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" $(BuildCmds) "..\..\MayaTools\Maya4.0\scripts\AETemplates\$(InputName).mel" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" $(BuildCmds) # End Custom Build !ELSEIF "$(CFG)" == "worldbuilder - Win32 Tools Release" # Begin Custom Build - Copy $(InputPath) to Maya (dist and install) Templates InputPath=..\code\AETemplates\AERailCamLocatorNodeTemplate.mel InputName=AERailCamLocatorNodeTemplate BuildCmds= \ copy $(InputPath) C:\AW\Maya4.0\scripts\AETemplates\$(InputName).mel \ copy $(InputPath) ..\..\MayaTools\Maya4.0\scripts\AETemplates\$(InputName).mel \ "C:\AW\Maya4.0\scripts\AETemplates\$(InputName).mel" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" $(BuildCmds) "..\..\MayaTools\Maya4.0\scripts\AETemplates\$(InputName).mel" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" $(BuildCmds) # End Custom Build !ENDIF # End Source File # Begin Source File SOURCE=..\code\AETemplates\AEScriptLocatorNodeTemplate.mel !IF "$(CFG)" == "worldbuilder - Win32 Tools Debug" # Begin Custom Build - Copy $(InputPath) to Maya (dist and install) Templates InputPath=..\code\AETemplates\AEScriptLocatorNodeTemplate.mel InputName=AEScriptLocatorNodeTemplate BuildCmds= \ copy $(InputPath) C:\AW\Maya4.0\scripts\AETemplates\$(InputName).mel \ copy $(InputPath) ..\..\MayaTools\Maya4.0\scripts\AETemplates\$(InputName).mel \ "C:\AW\Maya4.0\scripts\AETemplates\$(InputName).mel" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" $(BuildCmds) "..\..\MayaTools\Maya4.0\scripts\AETemplates\$(InputName).mel" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" $(BuildCmds) # End Custom Build !ELSEIF "$(CFG)" == "worldbuilder - Win32 Tools Release" # Begin Custom Build - Copy $(InputPath) to Maya (dist and install) Templates InputPath=..\code\AETemplates\AEScriptLocatorNodeTemplate.mel InputName=AEScriptLocatorNodeTemplate BuildCmds= \ copy $(InputPath) C:\AW\Maya4.0\scripts\AETemplates\$(InputName).mel \ copy $(InputPath) ..\..\MayaTools\Maya4.0\scripts\AETemplates\$(InputName).mel \ "C:\AW\Maya4.0\scripts\AETemplates\$(InputName).mel" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" $(BuildCmds) "..\..\MayaTools\Maya4.0\scripts\AETemplates\$(InputName).mel" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" $(BuildCmds) # End Custom Build !ENDIF # End Source File # Begin Source File SOURCE=..\code\AETemplates\AESplineLocatorNodeTemplate.mel !IF "$(CFG)" == "worldbuilder - Win32 Tools Debug" # Begin Custom Build - Copy $(InputPath) to Maya (dist and install) Templates InputPath=..\code\AETemplates\AESplineLocatorNodeTemplate.mel InputName=AESplineLocatorNodeTemplate BuildCmds= \ copy $(InputPath) C:\AW\Maya4.0\scripts\AETemplates\$(InputName).mel \ copy $(InputPath) ..\..\MayaTools\Maya4.0\scripts\AETemplates\$(InputName).mel \ "C:\AW\Maya4.0\scripts\AETemplates\$(InputName).mel" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" $(BuildCmds) "..\..\MayaTools\Maya4.0\scripts\AETemplates\$(InputName).mel" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" $(BuildCmds) # End Custom Build !ELSEIF "$(CFG)" == "worldbuilder - Win32 Tools Release" # Begin Custom Build - Copy $(InputPath) to Maya (dist and install) Templates InputPath=..\code\AETemplates\AESplineLocatorNodeTemplate.mel InputName=AESplineLocatorNodeTemplate BuildCmds= \ copy $(InputPath) C:\AW\Maya4.0\scripts\AETemplates\$(InputName).mel \ copy $(InputPath) ..\..\MayaTools\Maya4.0\scripts\AETemplates\$(InputName).mel \ "C:\AW\Maya4.0\scripts\AETemplates\$(InputName).mel" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" $(BuildCmds) "..\..\MayaTools\Maya4.0\scripts\AETemplates\$(InputName).mel" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" $(BuildCmds) # End Custom Build !ENDIF # End Source File # Begin Source File SOURCE=..\code\AETemplates\AEStaticCameraLocatorNodeTemplate.mel !IF "$(CFG)" == "worldbuilder - Win32 Tools Debug" # Begin Custom Build - Copy $(InputPath) to Maya (dist and install) Templates InputPath=..\code\AETemplates\AEStaticCameraLocatorNodeTemplate.mel InputName=AEStaticCameraLocatorNodeTemplate BuildCmds= \ copy $(InputPath) C:\AW\Maya4.0\scripts\AETemplates\$(InputName).mel \ copy $(InputPath) ..\..\MayaTools\Maya4.0\scripts\AETemplates\$(InputName).mel \ "C:\AW\Maya4.0\scripts\AETemplates\$(InputName).mel" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" $(BuildCmds) "..\..\MayaTools\Maya4.0\scripts\AETemplates\$(InputName).mel" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" $(BuildCmds) # End Custom Build !ELSEIF "$(CFG)" == "worldbuilder - Win32 Tools Release" # Begin Custom Build - Copy $(InputPath) to Maya (dist and install) Templates InputPath=..\code\AETemplates\AEStaticCameraLocatorNodeTemplate.mel InputName=AEStaticCameraLocatorNodeTemplate BuildCmds= \ copy $(InputPath) C:\AW\Maya4.0\scripts\AETemplates\$(InputName).mel \ copy $(InputPath) ..\..\MayaTools\Maya4.0\scripts\AETemplates\$(InputName).mel \ "C:\AW\Maya4.0\scripts\AETemplates\$(InputName).mel" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" $(BuildCmds) "..\..\MayaTools\Maya4.0\scripts\AETemplates\$(InputName).mel" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" $(BuildCmds) # End Custom Build !ENDIF # End Source File # Begin Source File SOURCE=..\code\AETemplates\AETriggerVolumeNodeTemplate.mel !IF "$(CFG)" == "worldbuilder - Win32 Tools Debug" # Begin Custom Build - Copy $(InputPath) to Maya (dist and install) Templates InputPath=..\code\AETemplates\AETriggerVolumeNodeTemplate.mel InputName=AETriggerVolumeNodeTemplate BuildCmds= \ copy $(InputPath) C:\AW\Maya4.0\scripts\AETemplates\$(InputName).mel \ copy $(InputPath) ..\..\MayaTools\Maya4.0\scripts\AETemplates\$(InputName).mel \ "C:\AW\Maya4.0\scripts\AETemplates\$(InputName).mel" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" $(BuildCmds) "..\..\MayaTools\Maya4.0\scripts\AETemplates\$(InputName).mel" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" $(BuildCmds) # End Custom Build !ELSEIF "$(CFG)" == "worldbuilder - Win32 Tools Release" # Begin Custom Build - Copy $(InputPath) to Maya (dist and install) Templates InputPath=..\code\AETemplates\AETriggerVolumeNodeTemplate.mel InputName=AETriggerVolumeNodeTemplate BuildCmds= \ copy $(InputPath) C:\AW\Maya4.0\scripts\AETemplates\$(InputName).mel \ copy $(InputPath) ..\..\MayaTools\Maya4.0\scripts\AETemplates\$(InputName).mel \ "C:\AW\Maya4.0\scripts\AETemplates\$(InputName).mel" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" $(BuildCmds) "..\..\MayaTools\Maya4.0\scripts\AETemplates\$(InputName).mel" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" $(BuildCmds) # 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