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#include "precompiled/PCH.h"
#ifndef LOCATOR_CONTEXT
#define LOCATOR_CONTEXT
//----------------------------------------
// System Includes
//----------------------------------------
#include <..\..\..\game\code\meta\locatortypes.h>
#include <..\..\..\game\code\meta\locatorevents.h>
//----------------------------------------
// Forward References
//----------------------------------------
//-----------------------------------------------------------------------------
//
// L o c a t o r C o n t e x t
//
//-----------------------------------------------------------------------------
class LocatorContext : public MPxContext
{
public:
enum Stimulus // Maskable values.
{
BUTTONDOWN = 0x0001,
BUTTONUP = 0x0002,
MOUSEDRAG = 0x0004,
COMPLETED = 0x0008,
DELETED = 0x0010,
ABORTED = 0x0020
};
LocatorContext();
virtual ~LocatorContext();
static const char* stringId;
virtual void toolOnSetup( MEvent& );
virtual void toolOffCleanup();
virtual MStatus doPress( MEvent& );
virtual MStatus doDrag( MEvent& );
virtual MStatus doRelease( MEvent& event );
virtual MStatus doHold( MEvent& event );
virtual MStatus doEnterRegion( MEvent& event );
virtual void deleteAction();
virtual void completeAction();
virtual void abortAction();
private:
void ProcessState( Stimulus stimulus );
void SetHelpString();
void InitLocator();
MString mHelp;
short mXCurrent, mYCurrent;
short mXDrag, mYDrag;
MObject mLocator;
MObject mLocatorTransform;
static LocatorType::Type mLastLocatorType;
static LocatorEvent::Event mLastEvent;
};
//-----------------------------------------------------------------------------
//
// I n t e r s e c t i o n C o n t e x t C m d
//
//-----------------------------------------------------------------------------
class LocatorContextCmd : public MPxContextCommand
{
public:
LocatorContextCmd();
virtual ~LocatorContextCmd();
static void* creator();
virtual MPxContext* makeObj();
private:
};
#endif
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