From 6d089a955f53ddeacdfa1396ad99f0c00d406175 Mon Sep 17 00:00:00 2001 From: Elliott Hughes Date: Fri, 8 Jul 2016 17:23:41 -0700 Subject: Support landscape layouts. Add support for landscape layouts to the existing portrait support. Bug: http://b/29418855 Test: tested manually with "Run graphics test" on flounder/fugu/ryu. Change-Id: Ib4a62bf5f2b8a1cef6028a01f05145104660560a --- screen_ui.cpp | 42 +++++++++++++++++++++++++++++------------- screen_ui.h | 4 ++-- 2 files changed, 31 insertions(+), 15 deletions(-) diff --git a/screen_ui.cpp b/screen_ui.cpp index 85f789f3f..2a0769e49 100644 --- a/screen_ui.cpp +++ b/screen_ui.cpp @@ -105,29 +105,41 @@ int ScreenRecoveryUI::PixelsFromDp(int dp) { // Here's the intended layout: -// | regular large -// ---------+-------------------- -// | 220dp 366dp -// icon | (200dp) (200dp) -// | 68dp 68dp -// text | (14sp) (14sp) -// | 32dp 32dp -// progress | (2dp) (2dp) -// | 194dp 340dp +// | portrait large landscape large +// ---------+------------------------------------------------- +// gap | 220dp 366dp 142dp 284dp +// icon | (200dp) +// gap | 68dp 68dp 56dp 112dp +// text | (14sp) +// gap | 32dp 32dp 26dp 52dp +// progress | (2dp) +// gap | 194dp 340dp 131dp 262dp // Note that "baseline" is actually the *top* of each icon (because that's how our drawing // routines work), so that's the more useful measurement for calling code. +enum Layout { PORTRAIT = 0, PORTRAIT_LARGE = 1, LANDSCAPE = 2, LANDSCAPE_LARGE = 3, LAYOUT_MAX }; +enum Dimension { PROGRESS = 0, TEXT = 1, ICON = 2, DIMENSION_MAX }; +static constexpr int kLayouts[LAYOUT_MAX][DIMENSION_MAX] = { + { 194, 32, 68, }, // PORTRAIT + { 340, 32, 68, }, // PORTRAIT_LARGE + { 131, 26, 56, }, // LANDSCAPE + { 262, 52, 112, }, // LANDSCAPE_LARGE +}; + int ScreenRecoveryUI::GetAnimationBaseline() { - return GetTextBaseline() - PixelsFromDp(68) - gr_get_height(loopFrames[0]); + return GetTextBaseline() - PixelsFromDp(kLayouts[layout_][ICON]) - + gr_get_height(loopFrames[0]); } int ScreenRecoveryUI::GetTextBaseline() { - return GetProgressBaseline() - PixelsFromDp(32) - gr_get_height(installing_text); + return GetProgressBaseline() - PixelsFromDp(kLayouts[layout_][TEXT]) - + gr_get_height(installing_text); } int ScreenRecoveryUI::GetProgressBaseline() { - return gr_fb_height() - PixelsFromDp(is_large_ ? 340 : 194) - gr_get_height(progressBarFill); + return gr_fb_height() - PixelsFromDp(kLayouts[layout_][PROGRESS]) - + gr_get_height(progressBarFill); } // Clear the screen and draw the currently selected background icon (if any). @@ -439,7 +451,11 @@ void ScreenRecoveryUI::Init() { gr_init(); density_ = static_cast(property_get_int32("ro.sf.lcd_density", 160)) / 160.f; - is_large_ = gr_fb_height() > PixelsFromDp(800); + + // Are we portrait or landscape? + layout_ = (gr_fb_width() > gr_fb_height()) ? LANDSCAPE : PORTRAIT; + // Are we the large variant of our base layout? + if (gr_fb_height() > PixelsFromDp(800)) ++layout_; gr_font_size(&char_width_, &char_height_); text_rows_ = gr_fb_height() / char_height_; diff --git a/screen_ui.h b/screen_ui.h index 4319b76ce..898775778 100644 --- a/screen_ui.h +++ b/screen_ui.h @@ -77,8 +77,8 @@ class ScreenRecoveryUI : public RecoveryUI { // The scale factor from dp to pixels. 1.0 for mdpi, 4.0 for xxxhdpi. float density_; - // True if we should use the large layout. - bool is_large_; + // The layout to use. + int layout_; GRSurface* error_icon; -- cgit v1.2.3