From eac881c952fc6be0beeb5f719e3a70e651f3610e Mon Sep 17 00:00:00 2001 From: Doug Zongker Date: Fri, 7 Mar 2014 09:21:25 -0800 Subject: change how recovery animation is implemented Instead of one 'base' installing image and a number of overlay images that are drawn on top of it, we represent the installing animation with one PNG that contains all the animation frames, interlaced by row. The PNG is expected to have a text chunk with the keyword 'Frames' and a value that's the number of frames (as an ascii string). This representation provides better compression, removes the need to subclass ScreenRecoveryUI just to change the position of the overlay or number of frames, and doesn't require gr_blit() to support an alpha channel. We also remove the 'indeterminate' progress bar used when wiping data and/or cache. The main animation serves the same purpose (showing that the device is still alive); the spinning progress bar has been redundant for a while. This changes the default recovery animation to include the antenna-wiggling and gear-turning that's used in the Nexus 5 recovery animation. Change-Id: I51930a76035ac09969a25472f4e572b289418729 --- screen_ui.h | 9 ++++----- 1 file changed, 4 insertions(+), 5 deletions(-) (limited to 'screen_ui.h') diff --git a/screen_ui.h b/screen_ui.h index 5c4366d28..0221ff253 100644 --- a/screen_ui.h +++ b/screen_ui.h @@ -68,8 +68,7 @@ class ScreenRecoveryUI : public RecoveryUI { pthread_mutex_t updateMutex; gr_surface backgroundIcon[5]; gr_surface backgroundText[5]; - gr_surface *installationOverlay; - gr_surface *progressBarIndeterminate; + gr_surface *installation; gr_surface progressBarEmpty; gr_surface progressBarFill; gr_surface stageMarkerEmpty; @@ -101,12 +100,11 @@ class ScreenRecoveryUI : public RecoveryUI { pthread_t progress_t; int animation_fps; - int indeterminate_frames; int installing_frames; protected: - int install_overlay_offset_x, install_overlay_offset_y; private: - int overlay_offset_x, overlay_offset_y; + + int iconX, iconY; int stage, max_stage; @@ -120,6 +118,7 @@ class ScreenRecoveryUI : public RecoveryUI { void progress_loop(); void LoadBitmap(const char* filename, gr_surface* surface); + void LoadBitmapArray(const char* filename, int* frames, gr_surface** surface); void LoadLocalizedBitmap(const char* filename, gr_surface* surface); }; -- cgit v1.2.3