/*
Copyright 2012 bigbiff/Dees_Troy TeamWin
This file is part of TWRP/TeamWin Recovery Project.
TWRP is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
TWRP is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with TWRP. If not, see .
*/
// input.cpp - GUIInput object
#include
#include
#include
#include
#include
#include
#include
#include
#include
#include
#include
#include
#include
#include
#include
#include
#include
extern "C" {
#include "../twcommon.h"
#include "../minuitwrp/minui.h"
}
#include "rapidxml.hpp"
#include "objects.hpp"
#include "../data.hpp"
GUIInput::GUIInput(xml_node<>* node)
: GUIObject(node)
{
xml_attribute<>* attr;
xml_node<>* child;
mInputText = NULL;
mAction = NULL;
mBackground = NULL;
mCursor = NULL;
mFont = NULL;
mRendered = false;
HasMask = false;
DrawCursor = false;
isLocalChange = true;
HasAllowed = false;
HasDisabled = false;
skipChars = scrollingX = mFontHeight = mFontY = lastX = 0;
mBackgroundX = mBackgroundY = mBackgroundW = mBackgroundH = MinLen = MaxLen = 0;
mCursorLocation = -1; // -1 is always the end of the string
CursorWidth = 3;
ConvertStrToColor("black", &mBackgroundColor);
ConvertStrToColor("white", &mCursorColor);
if (!node)
return;
// Load text directly from the node
mInputText = new GUIText(node);
// Load action directly from the node
mAction = new GUIAction(node);
if (mInputText->Render() < 0)
{
delete mInputText;
mInputText = NULL;
}
// Load the background
child = FindNode(node, "background");
if (child)
{
mBackground = LoadAttrImage(child, "resource");
mBackgroundColor = LoadAttrColor(child, "color", mBackgroundColor);
}
if (mBackground && mBackground->GetResource())
{
mBackgroundW = mBackground->GetWidth();
mBackgroundH = mBackground->GetHeight();
}
// Load the cursor color
child = FindNode(node, "cursor");
if (child)
{
mCursor = LoadAttrImage(child, "resource");
mCursorColor = LoadAttrColor(child, "color", mCursorColor);
attr = child->first_attribute("hasfocus");
if (attr)
{
std::string focus = attr->value();
SetInputFocus(atoi(focus.c_str()));
}
CursorWidth = LoadAttrIntScaleX(child, "width", CursorWidth);
}
DrawCursor = HasInputFocus;
// Load the font
child = FindNode(node, "font");
if (child)
{
mFont = LoadAttrFont(child, "resource");
mFontHeight = mFont->GetHeight();
}
child = FindNode(node, "text");
if (child) mText = child->value();
mLastValue = gui_parse_text(mText);
child = FindNode(node, "data");
if (child)
{
attr = child->first_attribute("name");
if (attr)
mVariable = attr->value();
attr = child->first_attribute("default");
if (attr)
DataManager::SetValue(mVariable, attr->value());
mMask = LoadAttrString(child, "mask");
HasMask = !mMask.empty();
attr = child->first_attribute("maskvariable");
if (attr)
mMaskVariable = attr->value();
else
mMaskVariable = mVariable;
}
// Load input restrictions
child = FindNode(node, "restrict");
if (child)
{
MinLen = LoadAttrInt(child, "minlen", MinLen);
MaxLen = LoadAttrInt(child, "maxlen", MaxLen);
AllowedList = LoadAttrString(child, "allow");
HasAllowed = !AllowedList.empty();
DisabledList = LoadAttrString(child, "disable");
HasDisabled = !DisabledList.empty();
}
// Load the placement
LoadPlacement(FindNode(node, "placement"), &mRenderX, &mRenderY, &mRenderW, &mRenderH);
SetActionPos(mRenderX, mRenderY, mRenderW, mRenderH);
if (mInputText && mFontHeight && mFontHeight < (unsigned)mRenderH) {
mFontY = ((mRenderH - mFontHeight) / 2) + mRenderY;
mInputText->SetRenderPos(mRenderX, mFontY);
} else
mFontY = mRenderY;
if (mInputText)
mInputText->SetMaxWidth(mRenderW);
isLocalChange = false;
HandleTextLocation(-3);
}
GUIInput::~GUIInput()
{
delete mInputText;
delete mAction;
}
int GUIInput::HandleTextLocation(int x)
{
int textWidth;
string displayValue, originalValue, insertChar;
void* fontResource = NULL;
if (mFont)
fontResource = mFont->GetResource();
DataManager::GetValue(mVariable, originalValue);
displayValue = originalValue;
if (HasMask) {
int index, string_size = displayValue.size();
string maskedValue;
for (index=0; indexSkipCharCount(skipChars);
mRendered = false;
return 0;
}
if (skipChars && skipChars < displayValue.size())
displayValue.erase(0, skipChars);
textWidth = gr_measureEx(displayValue.c_str(), fontResource);
mRendered = false;
int deltaX, deltaText, newWidth;
if (x < -1000) {
// No change in scrolling
if (x == -1003)
mCursorLocation = -1;
if (mCursorLocation == -1) {
displayValue = originalValue;
skipChars = 0;
textWidth = gr_measureEx(displayValue.c_str(), fontResource);
while (textWidth > mRenderW) {
displayValue.erase(0, 1);
skipChars++;
textWidth = gr_measureEx(displayValue.c_str(), fontResource);
}
scrollingX = mRenderW - textWidth;
mInputText->SkipCharCount(skipChars);
} else if (x == -1001) {
// Added a new character
int adjust_scrollingX = 0;
string cursorLocate;
cursorLocate = displayValue;
cursorLocate.resize(mCursorLocation);
textWidth = gr_measureEx(cursorLocate.c_str(), fontResource);
while (textWidth > mRenderW) {
skipChars++;
mCursorLocation--;
cursorLocate.erase(0, 1);
textWidth = gr_measureEx(cursorLocate.c_str(), fontResource);
adjust_scrollingX = -1;
}
if (adjust_scrollingX) {
scrollingX = mRenderW - textWidth;
if (scrollingX < 0)
scrollingX = 0;
}
mInputText->SkipCharCount(skipChars);
} else if (x == -1002) {
// Deleted a character
while (-1) {
if (skipChars == 0) {
scrollingX = 0;
mInputText->SkipCharCount(skipChars);
return 0;
}
insertChar = originalValue.substr(skipChars - 1, 1);
displayValue.insert(0, insertChar);
newWidth = gr_measureEx(displayValue.c_str(), fontResource);
deltaText = newWidth - textWidth;
if (newWidth > mRenderW) {
scrollingX = mRenderW - textWidth;
if (scrollingX < 0)
scrollingX = 0;
mInputText->SkipCharCount(skipChars);
return 0;
} else {
textWidth = newWidth;
skipChars--;
mCursorLocation++;
}
}
} else
LOGINFO("GUIInput::HandleTextLocation -> We really shouldn't ever get here...\n");
} else if (x > lastX) {
// Dragging to right, scrolling left
while (-1) {
deltaX = x - lastX + scrollingX;
if (skipChars == 0 || deltaX == 0) {
scrollingX = 0;
lastX = x;
mInputText->SkipCharCount(skipChars);
return 0;
}
insertChar = originalValue.substr(skipChars - 1, 1);
displayValue.insert(0, insertChar);
newWidth = gr_measureEx(displayValue.c_str(), fontResource);
deltaText = newWidth - textWidth;
if (deltaText < deltaX) {
lastX += deltaText;
textWidth = newWidth;
skipChars--;
} else {
scrollingX = deltaX;
lastX = x;
mInputText->SkipCharCount(skipChars);
return 0;
}
}
} else if (x < lastX) {
// Dragging to left, scrolling right
if (textWidth <= mRenderW) {
lastX = x;
scrollingX = mRenderW - textWidth;
return 0;
}
if (scrollingX) {
deltaX = lastX - x;
if (scrollingX > deltaX) {
scrollingX -= deltaX;
lastX = x;
return 0;
} else {
lastX -= deltaX;
scrollingX = 0;
}
}
while (-1) {
deltaX = lastX - x;
displayValue.erase(0, 1);
skipChars++;
newWidth = gr_measureEx(displayValue.c_str(), fontResource);
deltaText = textWidth - newWidth;
if (newWidth <= mRenderW) {
scrollingX = mRenderW - newWidth;
lastX = x;
mInputText->SkipCharCount(skipChars);
return 0;
}
if (deltaText < deltaX) {
lastX -= deltaText;
textWidth = newWidth;
} else {
scrollingX = deltaText - deltaX;
lastX = x;
mInputText->SkipCharCount(skipChars);
return 0;
}
}
}
return 0;
}
int GUIInput::Render(void)
{
if (!isConditionTrue())
{
mRendered = false;
return 0;
}
void* fontResource = NULL;
if (mFont) fontResource = mFont->GetResource();
// First step, fill background
gr_color(mBackgroundColor.red, mBackgroundColor.green, mBackgroundColor.blue, 255);
gr_fill(mRenderX, mRenderY, mRenderW, mRenderH);
// Next, render the background resource (if it exists)
if (mBackground && mBackground->GetResource())
{
mBackgroundX = mRenderX + ((mRenderW - mBackgroundW) / 2);
mBackgroundY = mRenderY + ((mRenderH - mBackgroundH) / 2);
gr_blit(mBackground->GetResource(), 0, 0, mBackgroundW, mBackgroundH, mBackgroundX, mBackgroundY);
}
int ret = 0;
// Render the text
mInputText->SetRenderPos(mRenderX + scrollingX, mFontY);
mInputText->SetMaxWidth(mRenderW - scrollingX);
if (mInputText) ret = mInputText->Render();
if (ret < 0) return ret;
if (HasInputFocus && DrawCursor) {
// Render the cursor
string displayValue;
int cursorX;
DataManager::GetValue(mVariable, displayValue);
if (HasMask) {
int index, string_size = displayValue.size();
string maskedValue;
for (index=0; index 0) {
// Cursor is in the middle
if (displayValue.size() > (unsigned)mCursorLocation) {
string cursorDisplay;
cursorDisplay = displayValue;
cursorDisplay.resize(mCursorLocation);
cursorX = gr_measureEx(cursorDisplay.c_str(), fontResource) + mRenderX;
} else {
// Cursor location is after the end of the text - reset to -1
mCursorLocation = -1;
cursorX = gr_measureEx(displayValue.c_str(), fontResource) + mRenderX;
}
} else {
// Cursor is at the end (-1)
cursorX = gr_measureEx(displayValue.c_str(), fontResource) + mRenderX;
}
}
cursorX += scrollingX;
// Make sure that the cursor doesn't go past the boundaries of the box
if (cursorX + (int)CursorWidth > mRenderX + mRenderW)
cursorX = mRenderX + mRenderW - CursorWidth;
// Set the color for the cursor
gr_color(mCursorColor.red, mCursorColor.green, mCursorColor.blue, 255);
gr_fill(cursorX, mFontY, CursorWidth, mFontHeight);
}
mRendered = true;
return ret;
}
int GUIInput::Update(void)
{
if (!isConditionTrue()) return (mRendered ? 2 : 0);
if (!mRendered) return 2;
int ret = 0;
if (mInputText) ret = mInputText->Update();
if (ret < 0) return ret;
return ret;
}
int GUIInput::GetSelection(int x, int y)
{
if (x < mRenderX || x - mRenderX > mRenderW || y < mRenderY || y - mRenderY > mRenderH) return -1;
return (x - mRenderX);
}
int GUIInput::NotifyTouch(TOUCH_STATE state, int x, int y)
{
static int startSelection = -1;
int textWidth;
string displayValue, originalValue;
void* fontResource = NULL;
if (mFont) fontResource = mFont->GetResource();
if (!isConditionTrue())
return -1;
if (!HasInputFocus) {
if (state != TOUCH_RELEASE)
return 0; // Only change focus if touch releases within the input box
if (GetSelection(x, y) >= 0) {
// When changing focus, we don't scroll or change the cursor location
PageManager::SetKeyBoardFocus(0);
PageManager::NotifyCharInput(0);
SetInputFocus(1);
DrawCursor = true;
mRendered = false;
}
} else {
switch (state) {
case TOUCH_HOLD:
case TOUCH_REPEAT:
break;
case TOUCH_START:
startSelection = GetSelection(x,y);
lastX = x;
DrawCursor = false;
mRendered = false;
break;
case TOUCH_DRAG:
// Check if we dragged out of the selection window
if (GetSelection(x, y) == -1) {
lastX = 0;
break;
}
DrawCursor = false;
// Provide some debounce on initial touches
if (startSelection != -1 && abs(x - lastX) < 6) {
break;
}
startSelection = -1;
if (lastX != x)
HandleTextLocation(x);
break;
case TOUCH_RELEASE:
// We've moved the cursor location
int relativeX = x - mRenderX;
mRendered = false;
DrawCursor = true;
DataManager::GetValue(mVariable, displayValue);
if (HasMask) {
int index, string_size = displayValue.size();
string maskedValue;
for (index=0; index x) {
if (index > 0)
mCursorLocation = index - 1;
else
mCursorLocation = index;
return 0;
}
}
mCursorLocation = -1;
break;
}
}
return 0;
}
int GUIInput::NotifyVarChange(const std::string& varName, const std::string& value)
{
GUIObject::NotifyVarChange(varName, value);
if (varName == mVariable && !isLocalChange) {
HandleTextLocation(-1003);
return 0;
}
return 0;
}
int GUIInput::NotifyKey(int key, bool down)
{
if (!HasInputFocus || !down)
return 1;
string variableValue;
switch (key)
{
case KEY_LEFT:
if (mCursorLocation == 0 && skipChars == 0)
return 0; // we're already at the beginning
if (mCursorLocation == -1) {
DataManager::GetValue(mVariable, variableValue);
if (variableValue.size() == 0)
return 0;
mCursorLocation = variableValue.size() - skipChars - 1;
} else if (mCursorLocation == 0) {
skipChars--;
HandleTextLocation(-1002);
} else {
mCursorLocation--;
HandleTextLocation(-1002);
}
mRendered = false;
return 0;
case KEY_RIGHT:
if (mCursorLocation == -1)
return 0; // we're already at the end
mCursorLocation++;
DataManager::GetValue(mVariable, variableValue);
if (variableValue.size() <= mCursorLocation + skipChars)
mCursorLocation = -1;
HandleTextLocation(-1001);
mRendered = false;
return 0;
case KEY_HOME:
case KEY_UP:
DataManager::GetValue(mVariable, variableValue);
if (variableValue.size() == 0)
return 0;
mCursorLocation = 0;
skipChars = 0;
mRendered = false;
HandleTextLocation(-1002);
return 0;
case KEY_END:
case KEY_DOWN:
mCursorLocation = -1;
mRendered = false;
HandleTextLocation(-1003);
return 0;
}
return 1;
}
int GUIInput::NotifyCharInput(int key)
{
string variableValue;
if (HasInputFocus) {
if (key == KEYBOARD_BACKSPACE) {
//Backspace
DataManager::GetValue(mVariable, variableValue);
if (variableValue.size() > 0 && (mCursorLocation + skipChars != 0 || mCursorLocation == -1)) {
if (mCursorLocation == -1) {
variableValue.resize(variableValue.size() - 1);
} else {
variableValue.erase(mCursorLocation + skipChars - 1, 1);
if (mCursorLocation > 0)
mCursorLocation--;
else if (skipChars > 0)
skipChars--;
}
isLocalChange = true;
DataManager::SetValue(mVariable, variableValue);
isLocalChange = false;
if (HasMask) {
int index, string_size = variableValue.size();
string maskedValue;
for (index=0; indexSkipCharCount(skipChars);
isLocalChange = false;
mRendered = false;
return 0;
} else if (key >= 32) {
// Regular key
if (HasAllowed && AllowedList.find((char)key) == string::npos) {
return 0;
}
if (HasDisabled && DisabledList.find((char)key) != string::npos) {
return 0;
}
DataManager::GetValue(mVariable, variableValue);
if (MaxLen != 0 && variableValue.size() >= MaxLen) {
return 0;
}
if (mCursorLocation == -1) {
variableValue += key;
} else {
variableValue.insert(mCursorLocation + skipChars, 1, key);
mCursorLocation++;
}
isLocalChange = true;
DataManager::SetValue(mVariable, variableValue);
HandleTextLocation(-1001);
isLocalChange = false;
if (HasMask) {
int index, string_size = variableValue.size();
string maskedValue;
for (index=0; index MaxLen)
return 0;
else
return (mAction ? mAction->NotifyTouch(TOUCH_RELEASE, mRenderX, mRenderY) : 1);
}
}
return 0;
} else {
if (key == 0) {
// Somewhat ugly hack-ish way to tell the box to redraw after losing focus to remove the cursor
mRendered = false;
return 1;
}
}
return 1;
}