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authorworktycho <work.tycho@gmail.com>2015-11-15 15:34:50 +0100
committerworktycho <work.tycho@gmail.com>2015-11-15 15:34:50 +0100
commit09fe9ab6a96dfffebc0a76f6e7c2c2201b2a2a9f (patch)
tree2de7416a53cba29375d448f9cdc4eaf1114de59f /src/World.h
parentFixed typo in getting-started. (diff)
parentImproved spawn location calculations. (diff)
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Diffstat (limited to 'src/World.h')
-rw-r--r--src/World.h6
1 files changed, 5 insertions, 1 deletions
diff --git a/src/World.h b/src/World.h
index 30ac52763..512654ab8 100644
--- a/src/World.h
+++ b/src/World.h
@@ -1042,7 +1042,11 @@ private:
void UpdateSkyDarkness(void);
/** Generates a random spawnpoint on solid land by walking chunks and finding their biomes */
- void GenerateRandomSpawn(void);
+ void GenerateRandomSpawn(int a_MaxSpawnRadius);
+
+ /** Can the specified coordinates be used as a spawn point?
+ Returns true if spawn position is valid and sets a_Y to the valid spawn height */
+ bool CanSpawnAt(double a_X, double & a_Y, double a_Z);
/** Check if player starting point is acceptable */
bool CheckPlayerSpawnPoint(int a_PosX, int a_PosY, int a_PosZ);