From 18690a2633cc6ef3a57be9300cbc4418914d1325 Mon Sep 17 00:00:00 2001 From: Mattes D Date: Tue, 21 Apr 2015 23:12:47 +0200 Subject: Hotfixed some chunk presence issues when generating. --- src/ChunkMap.cpp | 2 ++ 1 file changed, 2 insertions(+) diff --git a/src/ChunkMap.cpp b/src/ChunkMap.cpp index 87da86131..394dc703b 100644 --- a/src/ChunkMap.cpp +++ b/src/ChunkMap.cpp @@ -2413,6 +2413,7 @@ bool cChunkMap::GenerateChunk(int a_ChunkX, int a_ChunkZ, cChunkCoordCallback * // Try loading the chunk: if ((Chunk == nullptr) || (!Chunk->IsValid())) { + Chunk->SetPresence(cChunk::cpQueued); class cPrepareLoadCallback: public cChunkCoordCallback { public: @@ -2427,6 +2428,7 @@ bool cChunkMap::GenerateChunk(int a_ChunkX, int a_ChunkZ, cChunkCoordCallback * virtual void Call(int a_CBChunkX, int a_CBChunkZ) override { // The chunk has been loaded or an error occurred, check if it's valid now: + cCSLock Lock(m_ChunkMap.m_CSLayers); cChunkPtr CBChunk = m_ChunkMap.GetChunkNoLoad(a_CBChunkX, a_CBChunkZ); if (CBChunk == nullptr) -- cgit v1.2.3