From 25e3869485106966aebbf0041f416d61c41114db Mon Sep 17 00:00:00 2001 From: STRWarrior Date: Mon, 1 Dec 2014 18:47:39 +0100 Subject: Mineshaft spawners now spawn cave spiders --- src/Generating/MineShafts.cpp | 5 ++++- 1 file changed, 4 insertions(+), 1 deletion(-) diff --git a/src/Generating/MineShafts.cpp b/src/Generating/MineShafts.cpp index 55b3b64dd..33835160c 100644 --- a/src/Generating/MineShafts.cpp +++ b/src/Generating/MineShafts.cpp @@ -20,6 +20,7 @@ in a depth-first processing. Each of the descendants will branch randomly, if no #include "MineShafts.h" #include "../Cuboid.h" #include "../BlockEntities/ChestEntity.h" +#include "../BlockEntities/MobSpawnerEntity.h" @@ -875,7 +876,9 @@ void cMineShaftCorridor::PlaceSpawner(cChunkDesc & a_ChunkDesc) ) { a_ChunkDesc.SetBlockTypeMeta(SpawnerRelX, m_BoundingBox.p1.y + 1, SpawnerRelZ, E_BLOCK_MOB_SPAWNER, 0); - // TODO: The spawner needs its accompanying cMobSpawnerEntity, when implemented + cMobSpawnerEntity * MobSpawner = (cMobSpawnerEntity *)a_ChunkDesc.GetBlockEntity(SpawnerRelX, m_BoundingBox.p1.y + 1, SpawnerRelZ); + ASSERT((MobSpawner != nullptr) && (MobSpawner->GetBlockType() == E_BLOCK_MOB_SPAWNER)); + MobSpawner->SetEntity(mtCaveSpider); } } -- cgit v1.2.3