From 276f7dae5c6c83bd0abe18c9b73efd6918b00dde Mon Sep 17 00:00:00 2001 From: tonibm19 Date: Tue, 24 Dec 2013 19:08:22 +0100 Subject: Using BLOCKTYPE instead of int --- src/Blocks/BlockPumpkin.h | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/src/Blocks/BlockPumpkin.h b/src/Blocks/BlockPumpkin.h index 7a1f7da4d..1ddc1ed1f 100644 --- a/src/Blocks/BlockPumpkin.h +++ b/src/Blocks/BlockPumpkin.h @@ -18,8 +18,8 @@ public: { if (a_BlockY > 1) // Make sure server won't check for inexistent blocks (below y=0). { - int BlockY1 = a_World->GetBlock(a_BlockX, a_BlockY - 1, a_BlockZ); - int BlockY2 = a_World->GetBlock(a_BlockX, a_BlockY - 2, a_BlockZ); // We don't need to check this 2 blocks more than 1 time. + BLOCKTYPE BlockY1 = a_World->GetBlock(a_BlockX, a_BlockY - 1, a_BlockZ); + BLOCKTYPE BlockY2 = a_World->GetBlock(a_BlockX, a_BlockY - 2, a_BlockZ); // We don't need to check this 2 blocks more than 1 time. if ( (BlockY1 == E_BLOCK_SNOW_BLOCK) && // If the first two blocks below the pumpkin are snow blocks, spawn a snow golem. -- cgit v1.2.3