From 3c9e113985f3e218426d6396e20eab09811c888c Mon Sep 17 00:00:00 2001 From: bibo38 Date: Wed, 15 Jul 2015 22:14:05 +0200 Subject: Now Water sources will also be created on top of existing water sources. See also on http://minecraft.gamepedia.com/Water#Source_blocks Fixes #2097 --- src/Simulator/FloodyFluidSimulator.cpp | 9 ++++++--- 1 file changed, 6 insertions(+), 3 deletions(-) diff --git a/src/Simulator/FloodyFluidSimulator.cpp b/src/Simulator/FloodyFluidSimulator.cpp index 69c46f090..1e56f9528 100644 --- a/src/Simulator/FloodyFluidSimulator.cpp +++ b/src/Simulator/FloodyFluidSimulator.cpp @@ -111,9 +111,12 @@ void cFloodyFluidSimulator::SimulateBlock(cChunk * a_Chunk, int a_RelX, int a_Re // If source creation is on, check for it here: if ( - (m_NumNeighborsForSource > 0) && // Source creation is on - (MyMeta == m_Falloff) && // Only exactly one block away from a source (fast bail-out) - !IsPassableForFluid(Below) && // Only exactly 1 block deep + (m_NumNeighborsForSource > 0) && // Source creation is on + (MyMeta == m_Falloff) && // Only exactly one block away from a source (fast bail-out) + ( + !IsPassableForFluid(Below) || // Only exactly 1 block deep + (Below == m_StationaryFluidBlock) // Or a source block underneath + ) && CheckNeighborsForSource(a_Chunk, a_RelX, a_RelY, a_RelZ) // Did we create a source? ) { -- cgit v1.2.3