From aedf9d05cb798e2ed3f9666028d12753929504fc Mon Sep 17 00:00:00 2001 From: Alexander Harkness Date: Mon, 18 May 2015 13:32:47 +0100 Subject: Improved leaves a bit more. Should fix #2058. --- src/Blocks/BlockLeaves.h | 28 ++++++++++++++++++++-------- 1 file changed, 20 insertions(+), 8 deletions(-) diff --git a/src/Blocks/BlockLeaves.h b/src/Blocks/BlockLeaves.h index 8e44c94ac..4d4610fd8 100644 --- a/src/Blocks/BlockLeaves.h +++ b/src/Blocks/BlockLeaves.h @@ -40,29 +40,41 @@ public: { cFastRandom rand; - // Old leaves - 3 bits contain display; new leaves - 1st bit, shifted left two for saplings to understand - if (rand.NextInt(20) == 0) + // There is a chance to drop a sapling that varies depending on the type of leaf broken. + // TODO: Take into account fortune for sapling drops. + int chance; + if ((m_BlockType == E_BLOCK_LEAVES) && ((a_BlockMeta & 0x03) == E_META_LEAVES_JUNGLE)) + { + // Jungle leaves have a 2.5% chance of dropping a sapling. + chance = rand.NextInt(40); + } + else + { + // Other leaves have a 5% chance of dropping a sapling. + chance = rand.NextInt(20); + } + if (chance == 0) { a_Pickups.push_back( cItem( E_BLOCK_SAPLING, 1, - (m_BlockType == E_BLOCK_LEAVES) ? (a_BlockMeta & 0x03) : (2 << (a_BlockMeta & 0x01)) + (m_BlockType == E_BLOCK_LEAVES) ? (a_BlockMeta & 0x03) : (4 + (a_BlockMeta & 0x01)) ) ); } - - // 1 % chance of dropping an apple, if the leaves' type is Apple Leaves + + // 0.5 % chance of dropping an apple, if the leaves' type is Apple Leaves if ((m_BlockType == E_BLOCK_LEAVES) && ((a_BlockMeta & 0x03) == E_META_LEAVES_APPLE)) { - if (rand.NextInt(101) == 0) + if (rand.NextInt(200) == 0) { a_Pickups.push_back(cItem(E_ITEM_RED_APPLE, 1, 0)); } } } - - + + virtual void OnNeighborChanged(cChunkInterface & a_ChunkInterface, int a_BlockX, int a_BlockY, int a_BlockZ) override { NIBBLETYPE Meta = a_ChunkInterface.GetBlockMeta(a_BlockX, a_BlockY, a_BlockZ); -- cgit v1.2.3