From 7bcc3535fd17b0e945694c0c2f5366648155b550 Mon Sep 17 00:00:00 2001 From: sgtbigman Date: Sat, 8 Oct 2016 00:47:15 -0400 Subject: Initialize m_bIsInBed in cPlayer constructor. This fixes an issue where the return value from the IsInBed method of the cPlayer class in the lua API would not return a boolean value. --- src/Entities/Player.cpp | 1 + 1 file changed, 1 insertion(+) diff --git a/src/Entities/Player.cpp b/src/Entities/Player.cpp index 889aef778..5ab5e4567 100644 --- a/src/Entities/Player.cpp +++ b/src/Entities/Player.cpp @@ -84,6 +84,7 @@ cPlayer::cPlayer(cClientHandlePtr a_Client, const AString & a_PlayerName) : m_BowCharge(0), m_FloaterID(cEntity::INVALID_ID), m_Team(nullptr), + m_bIsInBed(false), m_TicksUntilNextSave(PLAYER_INVENTORY_SAVE_INTERVAL), m_bIsTeleporting(false), m_UUID((a_Client != nullptr) ? a_Client->GetUUID() : ""), -- cgit v1.2.3