From 7f71bfb58f290e72d6c9050621bca3555fc94632 Mon Sep 17 00:00:00 2001 From: "madmaxoft@gmail.com" Date: Thu, 14 Mar 2013 20:02:52 +0000 Subject: Fix for the Vaporize fluid simulator when loading chunks. git-svn-id: http://mc-server.googlecode.com/svn/trunk@1271 0a769ca7-a7f5-676a-18bf-c427514a06d6 --- source/Chunk.cpp | 3 +++ source/ChunkMap.cpp | 1 - 2 files changed, 3 insertions(+), 1 deletion(-) diff --git a/source/Chunk.cpp b/source/Chunk.cpp index e87de292e..26212bed1 100644 --- a/source/Chunk.cpp +++ b/source/Chunk.cpp @@ -315,6 +315,9 @@ void cChunk::SetAllData( // Create block entities that the loader didn't load; fill them with defaults CreateBlockEntities(); + // Set the chunk data as valid. This may be needed for some simulators that perform actions upon block adding (Vaporize) + SetValid(); + // Wake up all simulators for their respective blocks: WakeUpSimulators(); diff --git a/source/ChunkMap.cpp b/source/ChunkMap.cpp index 00f40f093..aad956aff 100644 --- a/source/ChunkMap.cpp +++ b/source/ChunkMap.cpp @@ -738,7 +738,6 @@ void cChunkMap::SetChunkData( return; } Chunk->SetAllData(a_BlockTypes, a_BlockMeta, a_BlockLight, a_BlockSkyLight, a_HeightMap, a_BiomeMap, a_Entities, a_BlockEntities); - Chunk->SetValid(); if (a_MarkDirty) { -- cgit v1.2.3