From 93d29555e58df172bafba530afbc593c16ec66a3 Mon Sep 17 00:00:00 2001 From: madmaxoft Date: Mon, 21 Jul 2014 15:19:48 +0200 Subject: Style: Normalized to no spaces before closing parenthesis. --- src/Bindings/DeprecatedBindings.h | 2 +- src/Bindings/LuaFunctions.h | 2 +- src/Bindings/ManualBindings.cpp | 60 +++++++++--------- src/Bindings/ManualBindings.h | 2 +- src/Bindings/Plugin.h | 4 +- src/Bindings/PluginLua.cpp | 2 +- src/Bindings/PluginLua.h | 2 +- src/Bindings/PluginManager.cpp | 6 +- src/Bindings/PluginManager.h | 2 +- src/Bindings/WebPlugin.cpp | 14 ++--- src/Bindings/WebPlugin.h | 6 +- src/BlockEntities/BeaconEntity.cpp | 2 +- src/BlockEntities/BeaconEntity.h | 2 +- src/BlockEntities/BlockEntity.h | 2 +- src/BlockEntities/CommandBlockEntity.h | 4 +- src/BlockEntities/FlowerPotEntity.h | 4 +- src/BlockEntities/FurnaceEntity.cpp | 2 +- src/BlockEntities/MobHeadEntity.h | 4 +- src/BlockEntities/SignEntity.h | 4 +- src/Blocks/BlockBed.cpp | 4 +- src/Blocks/BlockHandler.cpp | 4 +- src/Blocks/BlockTorch.h | 4 +- src/Blocks/BlockVine.h | 2 +- src/Blocks/BroadcastInterface.h | 2 +- src/Blocks/ChunkInterface.h | 4 +- src/ChatColor.h | 4 +- src/Chunk.cpp | 86 +++++++++++++------------- src/Chunk.h | 12 ++-- src/ChunkDef.h | 8 +-- src/ChunkMap.cpp | 72 +++++++++++----------- src/ChunkMap.h | 8 +-- src/ChunkSender.h | 2 +- src/ClientHandle.cpp | 6 +- src/ClientHandle.h | 6 +- src/CraftingRecipes.cpp | 2 +- src/Cuboid.h | 4 +- src/Defines.h | 18 +++--- src/Enchantments.h | 2 +- src/Endianness.h | 10 +-- src/Entities/Entity.cpp | 4 +- src/Entities/ExpOrb.cpp | 6 +- src/Entities/Player.cpp | 108 ++++++++++++++++----------------- src/Entities/Player.h | 14 ++--- src/FurnaceRecipe.cpp | 2 +- src/Generating/Caves.cpp | 6 +- src/Generating/ChunkGenerator.cpp | 2 +- src/Generating/FinishGen.cpp | 8 +-- src/Generating/HeiGen.cpp | 2 +- src/Globals.h | 8 +-- src/Group.cpp | 10 +-- src/Group.h | 10 +-- src/GroupManager.cpp | 16 ++--- src/HTTPServer/HTTPConnection.cpp | 2 +- src/Inventory.cpp | 16 ++--- src/Inventory.h | 2 +- src/Item.cpp | 6 +- src/Items/ItemFood.h | 2 +- src/Items/ItemHandler.cpp | 2 +- src/Items/ItemPickaxe.h | 4 +- src/Log.cpp | 28 ++++----- src/MCLogger.cpp | 8 +-- src/MobSpawner.cpp | 2 +- src/Mobs/SnowGolem.cpp | 2 +- src/MonsterConfig.cpp | 2 +- src/Noise.cpp | 58 +++++++++--------- src/OSSupport/Errors.cpp | 12 ++-- src/OSSupport/Event.cpp | 4 +- src/OSSupport/Semaphore.cpp | 26 ++++---- src/OSSupport/Semaphore.h | 2 +- src/OSSupport/Sleep.cpp | 2 +- src/OSSupport/Sleep.h | 2 +- src/OSSupport/Thread.cpp | 32 +++++----- src/OSSupport/Thread.h | 8 +-- src/Protocol/Protocol.h | 2 +- src/Protocol/Protocol125.cpp | 8 +-- src/Protocol/Protocol125.h | 4 +- src/Protocol/Protocol132.cpp | 2 +- src/Protocol/Protocol17x.h | 2 +- src/Protocol/ProtocolRecognizer.cpp | 2 +- src/Protocol/ProtocolRecognizer.h | 2 +- src/Root.cpp | 24 ++++---- src/Server.cpp | 4 +- src/Simulator/NoopRedstoneSimulator.h | 2 +- src/Simulator/SimulatorManager.cpp | 6 +- src/Tracer.cpp | 64 +++++++++---------- src/Tracer.h | 6 +- src/UI/Window.cpp | 4 +- src/UI/Window.h | 4 +- src/WebAdmin.cpp | 6 +- src/World.cpp | 2 +- src/World.h | 8 +-- src/WorldStorage/WSSCompact.cpp | 108 +++++++++++++++++---------------- src/WorldStorage/WorldStorage.cpp | 2 +- src/main.cpp | 10 +-- 94 files changed, 541 insertions(+), 535 deletions(-) diff --git a/src/Bindings/DeprecatedBindings.h b/src/Bindings/DeprecatedBindings.h index 5fc3cfa80..037d50489 100644 --- a/src/Bindings/DeprecatedBindings.h +++ b/src/Bindings/DeprecatedBindings.h @@ -4,5 +4,5 @@ struct lua_State; class DeprecatedBindings { public: - static void Bind( lua_State* tolua_S ); + static void Bind( lua_State* tolua_S); }; diff --git a/src/Bindings/LuaFunctions.h b/src/Bindings/LuaFunctions.h index 629e2d77d..2ea37d7a4 100644 --- a/src/Bindings/LuaFunctions.h +++ b/src/Bindings/LuaFunctions.h @@ -9,7 +9,7 @@ inline unsigned int GetTime() return (unsigned int)time(0); } -inline std::string GetChar( std::string & a_Str, unsigned int a_Idx ) +inline std::string GetChar( std::string & a_Str, unsigned int a_Idx) { return std::string(1, a_Str[ a_Idx ]); } diff --git a/src/Bindings/ManualBindings.cpp b/src/Bindings/ManualBindings.cpp index 5e9e7349d..df9687fc0 100644 --- a/src/Bindings/ManualBindings.cpp +++ b/src/Bindings/ManualBindings.cpp @@ -319,9 +319,9 @@ static int tolua_DoWith(lua_State* tolua_S) { public: cLuaCallback(lua_State* a_LuaState, int a_FuncRef, int a_TableRef) - : LuaState( a_LuaState ) - , FuncRef( a_FuncRef ) - , TableRef( a_TableRef ) + : LuaState( a_LuaState) + , FuncRef( a_FuncRef) + , TableRef( a_TableRef) {} private: @@ -358,7 +358,7 @@ static int tolua_DoWith(lua_State* tolua_S) luaL_unref(tolua_S, LUA_REGISTRYINDEX, FuncRef); /* Push return value on stack */ - tolua_pushboolean(tolua_S, bRetVal ); + tolua_pushboolean(tolua_S, bRetVal); return 1; } @@ -448,7 +448,7 @@ static int tolua_DoWithID(lua_State* tolua_S) luaL_unref(tolua_S, LUA_REGISTRYINDEX, FuncRef); /* Push return value on stack */ - tolua_pushboolean(tolua_S, bRetVal ); + tolua_pushboolean(tolua_S, bRetVal); return 1; } @@ -478,7 +478,7 @@ static int tolua_DoWithXYZ(lua_State* tolua_S) int ItemX = ((int)tolua_tonumber(tolua_S, 2, 0)); int ItemY = ((int)tolua_tonumber(tolua_S, 3, 0)); int ItemZ = ((int)tolua_tonumber(tolua_S, 4, 0)); - LOG("x %i y %i z %i", ItemX, ItemY, ItemZ ); + LOG("x %i y %i z %i", ItemX, ItemY, ItemZ); if (!lua_isfunction( tolua_S, 5)) { return lua_do_error(tolua_S, "Error in function call '#funcname#': Expected a function for parameter #4"); @@ -506,9 +506,9 @@ static int tolua_DoWithXYZ(lua_State* tolua_S) { public: cLuaCallback(lua_State* a_LuaState, int a_FuncRef, int a_TableRef) - : LuaState( a_LuaState ) - , FuncRef( a_FuncRef ) - , TableRef( a_TableRef ) + : LuaState( a_LuaState) + , FuncRef( a_FuncRef) + , TableRef( a_TableRef) {} private: @@ -544,7 +544,7 @@ static int tolua_DoWithXYZ(lua_State* tolua_S) luaL_unref(tolua_S, LUA_REGISTRYINDEX, FuncRef); /* Push return value on stack */ - tolua_pushboolean(tolua_S, bRetVal ); + tolua_pushboolean(tolua_S, bRetVal); return 1; } @@ -601,9 +601,9 @@ static int tolua_ForEachInChunk(lua_State * tolua_S) { public: cLuaCallback(lua_State* a_LuaState, int a_FuncRef, int a_TableRef) - : LuaState( a_LuaState ) - , FuncRef( a_FuncRef ) - , TableRef( a_TableRef ) + : LuaState( a_LuaState) + , FuncRef( a_FuncRef) + , TableRef( a_TableRef) {} private: @@ -640,7 +640,7 @@ static int tolua_ForEachInChunk(lua_State * tolua_S) luaL_unref(tolua_S, LUA_REGISTRYINDEX, FuncRef); /* Push return value on stack */ - tolua_pushboolean(tolua_S, bRetVal ); + tolua_pushboolean(tolua_S, bRetVal); return 1; } @@ -694,16 +694,16 @@ static int tolua_ForEach(lua_State * tolua_S) { public: cLuaCallback(lua_State* a_LuaState, int a_FuncRef, int a_TableRef) - : LuaState( a_LuaState ) - , FuncRef( a_FuncRef ) - , TableRef( a_TableRef ) + : LuaState( a_LuaState) + , FuncRef( a_FuncRef) + , TableRef( a_TableRef) {} private: virtual bool Item(Ty2 * a_Item) override { lua_rawgeti( LuaState, LUA_REGISTRYINDEX, FuncRef); /* Push function reference */ - tolua_pushusertype( LuaState, a_Item, Ty2::GetClassStatic() ); + tolua_pushusertype( LuaState, a_Item, Ty2::GetClassStatic()); if (TableRef != LUA_REFNIL) { lua_rawgeti( LuaState, LUA_REGISTRYINDEX, TableRef); /* Push table reference */ @@ -733,7 +733,7 @@ static int tolua_ForEach(lua_State * tolua_S) luaL_unref(tolua_S, LUA_REGISTRYINDEX, FuncRef); /* Push return value on stack */ - tolua_pushboolean(tolua_S, bRetVal ); + tolua_pushboolean(tolua_S, bRetVal); return 1; } @@ -1390,8 +1390,8 @@ static int tolua_cPluginManager_ForEachCommand(lua_State * tolua_S) { public: cLuaCallback(lua_State * a_LuaState, int a_FuncRef) - : LuaState( a_LuaState ) - , FuncRef( a_FuncRef ) + : LuaState( a_LuaState) + , FuncRef( a_FuncRef) {} private: @@ -1467,8 +1467,8 @@ static int tolua_cPluginManager_ForEachConsoleCommand(lua_State * tolua_S) { public: cLuaCallback(lua_State * a_LuaState, int a_FuncRef) - : LuaState( a_LuaState ) - , FuncRef( a_FuncRef ) + : LuaState( a_LuaState) + , FuncRef( a_FuncRef) {} private: @@ -1963,7 +1963,7 @@ static int tolua_cPluginLua_AddTab(lua_State* tolua_S) LOGWARN("WARNING: Using deprecated function AddTab()! Use AddWebTab() instead. (plugin \"%s\" in folder \"%s\")", self->GetName().c_str(), self->GetDirectory().c_str() ); - return tolua_cPluginLua_AddWebTab( tolua_S ); + return tolua_cPluginLua_AddWebTab( tolua_S); } @@ -2011,7 +2011,7 @@ static int tolua_md5(lua_State* tolua_S) -static int tolua_push_StringStringMap(lua_State* tolua_S, std::map< std::string, std::string >& a_StringStringMap ) +static int tolua_push_StringStringMap(lua_State* tolua_S, std::map< std::string, std::string >& a_StringStringMap) { lua_newtable(tolua_S); int top = lua_gettop(tolua_S); @@ -2062,9 +2062,9 @@ static int tolua_get_HTTPRequest_FormData(lua_State* tolua_S) for (std::map::iterator it = FormData.begin(); it != FormData.end(); ++it) { - lua_pushstring(tolua_S, it->first.c_str() ); - tolua_pushusertype(tolua_S, &(it->second), "HTTPFormData" ); - // lua_pushlstring(tolua_S, it->second.Value.c_str(), it->second.Value.size() ); // Might contain binary data + lua_pushstring(tolua_S, it->first.c_str()); + tolua_pushusertype(tolua_S, &(it->second), "HTTPFormData"); + // lua_pushlstring(tolua_S, it->second.Value.c_str(), it->second.Value.size()); // Might contain binary data lua_settable(tolua_S, top); } @@ -2113,8 +2113,8 @@ static int tolua_cWebPlugin_GetTabNames(lua_State * tolua_S) { const AString & FancyName = iter->first; const AString & WebName = iter->second; - tolua_pushstring( tolua_S, WebName.c_str() ); // Because the WebName is supposed to be unique, use it as key - tolua_pushstring( tolua_S, FancyName.c_str() ); + tolua_pushstring( tolua_S, WebName.c_str()); // Because the WebName is supposed to be unique, use it as key + tolua_pushstring( tolua_S, FancyName.c_str()); // lua_rawset(tolua_S, -3); ++iter; diff --git a/src/Bindings/ManualBindings.h b/src/Bindings/ManualBindings.h index f38e26267..36161c6a2 100644 --- a/src/Bindings/ManualBindings.h +++ b/src/Bindings/ManualBindings.h @@ -4,5 +4,5 @@ struct lua_State; class ManualBindings { public: - static void Bind( lua_State* tolua_S ); + static void Bind( lua_State* tolua_S); }; diff --git a/src/Bindings/Plugin.h b/src/Bindings/Plugin.h index fc8aa1cdb..3882b7474 100644 --- a/src/Bindings/Plugin.h +++ b/src/Bindings/Plugin.h @@ -33,7 +33,7 @@ class cPlugin public: // tolua_end - cPlugin( const AString & a_PluginDirectory ); + cPlugin( const AString & a_PluginDirectory); virtual ~cPlugin(); virtual void OnDisable(void) {} @@ -141,7 +141,7 @@ public: E_SQUIRREL, // OBSOLETE, but kept in place to remind us of the horrors lurking in the history }; PluginLanguage GetLanguage() { return m_Language; } - void SetLanguage( PluginLanguage a_Language ) { m_Language = a_Language; } + void SetLanguage( PluginLanguage a_Language) { m_Language = a_Language; } private: PluginLanguage m_Language; diff --git a/src/Bindings/PluginLua.cpp b/src/Bindings/PluginLua.cpp index 5fa8adc66..0f3f25d75 100644 --- a/src/Bindings/PluginLua.cpp +++ b/src/Bindings/PluginLua.cpp @@ -1655,7 +1655,7 @@ int cPluginLua::CallFunctionFromForeignState( -AString cPluginLua::HandleWebRequest(const HTTPRequest * a_Request ) +AString cPluginLua::HandleWebRequest(const HTTPRequest * a_Request) { cCSLock Lock(m_CriticalSection); std::string RetVal = ""; diff --git a/src/Bindings/PluginLua.h b/src/Bindings/PluginLua.h index b2979a210..2cea644c1 100644 --- a/src/Bindings/PluginLua.h +++ b/src/Bindings/PluginLua.h @@ -144,7 +144,7 @@ public: virtual const AString GetWebTitle(void) const {return GetName(); } // cWebPlugin and WebAdmin stuff - virtual AString HandleWebRequest(const HTTPRequest * a_Request ) override; + virtual AString HandleWebRequest(const HTTPRequest * a_Request) override; bool AddWebTab(const AString & a_Title, lua_State * a_LuaState, int a_FunctionReference); // >> EXPORTED IN MANUALBINDINGS << /** Binds the command to call the function specified by a Lua function reference. Simply adds to CommandMap. */ diff --git a/src/Bindings/PluginManager.cpp b/src/Bindings/PluginManager.cpp index 33ecb95ad..088b92a6d 100644 --- a/src/Bindings/PluginManager.cpp +++ b/src/Bindings/PluginManager.cpp @@ -72,7 +72,7 @@ void cPluginManager::FindPlugins(void) { PluginMap::iterator thiz = itr; ++thiz; - m_Plugins.erase( itr ); + m_Plugins.erase( itr); itr = thiz; continue; } @@ -1432,11 +1432,11 @@ cPluginManager::CommandResult cPluginManager::HandleCommand(cPlayer * a_Player, -cPlugin * cPluginManager::GetPlugin( const AString & a_Plugin ) const +cPlugin * cPluginManager::GetPlugin( const AString & a_Plugin) const { for (PluginMap::const_iterator itr = m_Plugins.begin(); itr != m_Plugins.end(); ++itr) { - if (itr->second == NULL ) continue; + if (itr->second == NULL) continue; if (itr->second->GetName().compare(a_Plugin) == 0) { return itr->second; diff --git a/src/Bindings/PluginManager.h b/src/Bindings/PluginManager.h index cffd8d04b..44a94e316 100644 --- a/src/Bindings/PluginManager.h +++ b/src/Bindings/PluginManager.h @@ -163,7 +163,7 @@ public: typedef std::map< AString, cPlugin * > PluginMap; typedef std::list< cPlugin * > PluginList; - cPlugin * GetPlugin( const AString & a_Plugin ) const; // tolua_export + cPlugin * GetPlugin( const AString & a_Plugin) const; // tolua_export const PluginMap & GetAllPlugins() const; // >> EXPORTED IN MANUALBINDINGS << // tolua_begin diff --git a/src/Bindings/WebPlugin.cpp b/src/Bindings/WebPlugin.cpp index a22826d1b..1178c127a 100644 --- a/src/Bindings/WebPlugin.cpp +++ b/src/Bindings/WebPlugin.cpp @@ -45,12 +45,12 @@ cWebPlugin::~cWebPlugin() std::list > cWebPlugin::GetTabNames(void) { std::list< std::pair< AString, AString > > NameList; - for (TabList::iterator itr = GetTabs().begin(); itr != GetTabs().end(); ++itr ) + for (TabList::iterator itr = GetTabs().begin(); itr != GetTabs().end(); ++itr) { std::pair< AString, AString > StringPair; StringPair.first = (*itr)->Title; StringPair.second = (*itr)->SafeTitle; - NameList.push_back( StringPair ); + NameList.push_back( StringPair); } return NameList; } @@ -69,7 +69,7 @@ std::pair< AString, AString > cWebPlugin::GetTabNameForRequest(const HTTPRequest sWebPluginTab * Tab = NULL; if (Split.size() > 2) // If we got the tab name, show that page { - for (TabList::iterator itr = GetTabs().begin(); itr != GetTabs().end(); ++itr ) + for (TabList::iterator itr = GetTabs().begin(); itr != GetTabs().end(); ++itr) { if ((*itr)->SafeTitle.compare(Split[2]) == 0) // This is the one! { @@ -80,7 +80,7 @@ std::pair< AString, AString > cWebPlugin::GetTabNameForRequest(const HTTPRequest } else // Otherwise show the first tab { - if (GetTabs().size() > 0 ) + if (GetTabs().size() > 0) Tab = *GetTabs().begin(); } @@ -100,14 +100,14 @@ std::pair< AString, AString > cWebPlugin::GetTabNameForRequest(const HTTPRequest AString cWebPlugin::SafeString(const AString & a_String) { AString RetVal; - for (unsigned int i = 0; i < a_String.size(); ++i ) + for (unsigned int i = 0; i < a_String.size(); ++i) { char c = a_String[i]; - if (c == ' ' ) + if (c == ' ') { c = '_'; } - RetVal.push_back( c ); + RetVal.push_back( c); } return RetVal; } diff --git a/src/Bindings/WebPlugin.h b/src/Bindings/WebPlugin.h index 3587ac637..46bc0cd2d 100644 --- a/src/Bindings/WebPlugin.h +++ b/src/Bindings/WebPlugin.h @@ -19,9 +19,9 @@ public: // tolua_begin virtual const AString GetWebTitle(void) const = 0; - virtual AString HandleWebRequest(const HTTPRequest * a_Request ) = 0; + virtual AString HandleWebRequest(const HTTPRequest * a_Request) = 0; - static AString SafeString( const AString & a_String ); + static AString SafeString( const AString & a_String); // tolua_end struct sWebPluginTab @@ -37,7 +37,7 @@ public: typedef std::list< std::pair > TabNameList; TabNameList GetTabNames(); // >> EXPORTED IN MANUALBINDINGS << - std::pair< AString, AString > GetTabNameForRequest(const HTTPRequest* a_Request ); + std::pair< AString, AString > GetTabNameForRequest(const HTTPRequest* a_Request); private: TabList m_Tabs; diff --git a/src/BlockEntities/BeaconEntity.cpp b/src/BlockEntities/BeaconEntity.cpp index 9a6d85f1d..4b9662797 100644 --- a/src/BlockEntities/BeaconEntity.cpp +++ b/src/BlockEntities/BeaconEntity.cpp @@ -66,7 +66,7 @@ int cBeaconEntity::GetPyramidLevel(void) bool cBeaconEntity::IsMineralBlock(BLOCKTYPE a_BlockType) { - switch(a_BlockType) + switch (a_BlockType) { case E_BLOCK_DIAMOND_BLOCK: case E_BLOCK_GOLD_BLOCK: diff --git a/src/BlockEntities/BeaconEntity.h b/src/BlockEntities/BeaconEntity.h index b1df68bc4..ee1eda391 100644 --- a/src/BlockEntities/BeaconEntity.h +++ b/src/BlockEntities/BeaconEntity.h @@ -33,7 +33,7 @@ public: static bool IsMineralBlock(BLOCKTYPE a_BlockType); // cBlockEntity overrides: - virtual void SaveToJson(Json::Value& a_Value ) override; + virtual void SaveToJson(Json::Value& a_Value) override; virtual void SendTo(cClientHandle & a_Client) override; virtual void UsedBy(cPlayer * a_Player) override; virtual bool Tick(float a_Dt, cChunk & /* a_Chunk */) override; diff --git a/src/BlockEntities/BlockEntity.h b/src/BlockEntities/BlockEntity.h index 7c6688f8d..24c25e729 100644 --- a/src/BlockEntities/BlockEntity.h +++ b/src/BlockEntities/BlockEntity.h @@ -79,7 +79,7 @@ public: virtual void SaveToJson (Json::Value & a_Value) = 0; /// Called when a player uses this entity; should open the UI window - virtual void UsedBy( cPlayer * a_Player ) = 0; + virtual void UsedBy( cPlayer * a_Player) = 0; /** Sends the packet defining the block entity to the client specified. To send to all eligible clients, use cWorld::BroadcastBlockEntity() diff --git a/src/BlockEntities/CommandBlockEntity.h b/src/BlockEntities/CommandBlockEntity.h index d7c4eaabe..d02bf7d7b 100644 --- a/src/BlockEntities/CommandBlockEntity.h +++ b/src/BlockEntities/CommandBlockEntity.h @@ -38,8 +38,8 @@ public: /// Creates a new empty command block entity cCommandBlockEntity(int a_X, int a_Y, int a_Z, cWorld * a_World); - bool LoadFromJson( const Json::Value& a_Value ); - virtual void SaveToJson(Json::Value& a_Value ) override; + bool LoadFromJson( const Json::Value& a_Value); + virtual void SaveToJson(Json::Value& a_Value) override; virtual bool Tick(float a_Dt, cChunk & a_Chunk) override; virtual void SendTo(cClientHandle & a_Client) override; diff --git a/src/BlockEntities/FlowerPotEntity.h b/src/BlockEntities/FlowerPotEntity.h index 85cb810ad..89901cf2d 100644 --- a/src/BlockEntities/FlowerPotEntity.h +++ b/src/BlockEntities/FlowerPotEntity.h @@ -39,8 +39,8 @@ public: /** Creates a new flowerpot entity at the specified block coords. a_World may be NULL */ cFlowerPotEntity(int a_BlocX, int a_BlockY, int a_BlockZ, cWorld * a_World); - bool LoadFromJson( const Json::Value& a_Value ); - virtual void SaveToJson(Json::Value& a_Value ) override; + bool LoadFromJson( const Json::Value& a_Value); + virtual void SaveToJson(Json::Value& a_Value) override; virtual void Destroy(void) override; diff --git a/src/BlockEntities/FurnaceEntity.cpp b/src/BlockEntities/FurnaceEntity.cpp index 1b1741713..72fd7f2b3 100644 --- a/src/BlockEntities/FurnaceEntity.cpp +++ b/src/BlockEntities/FurnaceEntity.cpp @@ -160,7 +160,7 @@ bool cFurnaceEntity::LoadFromJson(const Json::Value & a_Value) -void cFurnaceEntity::SaveToJson( Json::Value& a_Value ) +void cFurnaceEntity::SaveToJson( Json::Value& a_Value) { a_Value["x"] = m_PosX; a_Value["y"] = m_PosY; diff --git a/src/BlockEntities/MobHeadEntity.h b/src/BlockEntities/MobHeadEntity.h index 2bc072d69..f91a3cc9e 100644 --- a/src/BlockEntities/MobHeadEntity.h +++ b/src/BlockEntities/MobHeadEntity.h @@ -37,8 +37,8 @@ public: /** Creates a new mob head entity at the specified block coords. a_World may be NULL */ cMobHeadEntity(int a_BlockX, int a_BlockY, int a_BlockZ, cWorld * a_World); - bool LoadFromJson( const Json::Value& a_Value ); - virtual void SaveToJson(Json::Value& a_Value ) override; + bool LoadFromJson( const Json::Value& a_Value); + virtual void SaveToJson(Json::Value& a_Value) override; // tolua_begin diff --git a/src/BlockEntities/SignEntity.h b/src/BlockEntities/SignEntity.h index 16e0e23bc..33af100a4 100644 --- a/src/BlockEntities/SignEntity.h +++ b/src/BlockEntities/SignEntity.h @@ -37,8 +37,8 @@ public: /// Creates a new empty sign entity at the specified block coords and block type (wall or standing). a_World may be NULL cSignEntity(BLOCKTYPE a_BlockType, int a_X, int a_Y, int a_Z, cWorld * a_World); - bool LoadFromJson( const Json::Value& a_Value ); - virtual void SaveToJson(Json::Value& a_Value ) override; + bool LoadFromJson( const Json::Value& a_Value); + virtual void SaveToJson(Json::Value& a_Value) override; // tolua_begin diff --git a/src/Blocks/BlockBed.cpp b/src/Blocks/BlockBed.cpp index fbc82b440..80ac18560 100644 --- a/src/Blocks/BlockBed.cpp +++ b/src/Blocks/BlockBed.cpp @@ -27,8 +27,8 @@ void cBlockBedHandler::OnDestroyed(cChunkInterface & a_ChunkInterface, cWorldInt { NIBBLETYPE OldMeta = a_ChunkInterface.GetBlockMeta(a_BlockX, a_BlockY, a_BlockZ); - Vector3i ThisPos( a_BlockX, a_BlockY, a_BlockZ ); - Vector3i Direction = MetaDataToDirection( OldMeta & 0x7 ); + Vector3i ThisPos( a_BlockX, a_BlockY, a_BlockZ); + Vector3i Direction = MetaDataToDirection( OldMeta & 0x7); if (OldMeta & 0x8) { // Was pillow diff --git a/src/Blocks/BlockHandler.cpp b/src/Blocks/BlockHandler.cpp index 8ab4116f4..b6ef23cb9 100644 --- a/src/Blocks/BlockHandler.cpp +++ b/src/Blocks/BlockHandler.cpp @@ -175,7 +175,7 @@ public: cBlockHandler * cBlockHandler::CreateBlockHandler(BLOCKTYPE a_BlockType) { - switch(a_BlockType) + switch (a_BlockType) { // Block handlers, alphabetically sorted: case E_BLOCK_ACACIA_WOOD_STAIRS: return new cBlockStairsHandler (a_BlockType); @@ -254,7 +254,7 @@ cBlockHandler * cBlockHandler::CreateBlockHandler(BLOCKTYPE a_BlockType) case E_BLOCK_NEW_LOG: return new cBlockSidewaysHandler (a_BlockType); case E_BLOCK_NOTE_BLOCK: return new cBlockNoteHandler (a_BlockType); case E_BLOCK_PISTON: return new cBlockPistonHandler (a_BlockType); - case E_BLOCK_PISTON_EXTENSION: return new cBlockPistonHeadHandler ( ); + case E_BLOCK_PISTON_EXTENSION: return new cBlockPistonHeadHandler; case E_BLOCK_PLANKS: return new cBlockPlanksHandler (a_BlockType); case E_BLOCK_POTATOES: return new cBlockCropsHandler (a_BlockType); case E_BLOCK_POWERED_RAIL: return new cBlockRailHandler (a_BlockType); diff --git a/src/Blocks/BlockTorch.h b/src/Blocks/BlockTorch.h index b62268187..c73118870 100644 --- a/src/Blocks/BlockTorch.h +++ b/src/Blocks/BlockTorch.h @@ -99,7 +99,7 @@ public: static bool CanBePlacedOn(BLOCKTYPE a_BlockType, eBlockFace a_BlockFace) { - if (!cBlockInfo::FullyOccupiesVoxel(a_BlockType) ) + if (!cBlockInfo::FullyOccupiesVoxel(a_BlockType)) { return (a_BlockFace == BLOCK_FACE_TOP); // Allow placement only when torch upright (for glass, etc.); exceptions won't even be sent by client, no need to handle } @@ -168,7 +168,7 @@ public: // No need to check for upright orientation, it was done when the torch was placed return true; } - else if (!cBlockInfo::FullyOccupiesVoxel(BlockInQuestion) ) + else if (!cBlockInfo::FullyOccupiesVoxel(BlockInQuestion)) { return false; } diff --git a/src/Blocks/BlockVine.h b/src/Blocks/BlockVine.h index c2d82eb4d..61092af3e 100644 --- a/src/Blocks/BlockVine.h +++ b/src/Blocks/BlockVine.h @@ -59,7 +59,7 @@ public: static char MetaDataToDirection(NIBBLETYPE a_MetaData) { - switch(a_MetaData) + switch (a_MetaData) { case 0x1: return BLOCK_FACE_NORTH; case 0x4: return BLOCK_FACE_SOUTH; diff --git a/src/Blocks/BroadcastInterface.h b/src/Blocks/BroadcastInterface.h index c8593c76a..cf332b153 100644 --- a/src/Blocks/BroadcastInterface.h +++ b/src/Blocks/BroadcastInterface.h @@ -6,7 +6,7 @@ class cBroadcastInterface public: virtual ~cBroadcastInterface() {} - virtual void BroadcastUseBed (const cEntity & a_Entity, int a_BlockX, int a_BlockY, int a_BlockZ ) = 0; + virtual void BroadcastUseBed (const cEntity & a_Entity, int a_BlockX, int a_BlockY, int a_BlockZ) = 0; virtual void BroadcastSoundEffect(const AString & a_SoundName, double a_X, double a_Y, double a_Z, float a_Volume, float a_Pitch, const cClientHandle * a_Exclude = NULL) = 0; virtual void BroadcastEntityAnimation(const cEntity & a_Entity, char a_Animation, const cClientHandle * a_Exclude = NULL) = 0; }; diff --git a/src/Blocks/ChunkInterface.h b/src/Blocks/ChunkInterface.h index 3bab60be6..dea9d7c7e 100644 --- a/src/Blocks/ChunkInterface.h +++ b/src/Blocks/ChunkInterface.h @@ -61,9 +61,9 @@ public: m_ChunkMap->FastSetBlock(a_BlockX, a_BlockY, a_BlockZ, a_BlockType, a_BlockMeta); } - void FastSetBlock(const Vector3i & a_Pos, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta ) + void FastSetBlock(const Vector3i & a_Pos, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta) { - FastSetBlock( a_Pos.x, a_Pos.y, a_Pos.z, a_BlockType, a_BlockMeta ); + FastSetBlock( a_Pos.x, a_Pos.y, a_Pos.z, a_BlockType, a_BlockMeta); } void UseBlockEntity(cPlayer * a_Player, int a_BlockX, int a_BlockY, int a_BlockZ) diff --git a/src/ChatColor.h b/src/ChatColor.h index 74eb7d5dc..21377e27f 100644 --- a/src/ChatColor.h +++ b/src/ChatColor.h @@ -31,14 +31,14 @@ public: static const char * Yellow; static const char * White; - // Styles ( source: http://wiki.vg/Chat ) + // Styles + // source: http://wiki.vg/Chat static const char * Random; static const char * Bold; static const char * Strikethrough; static const char * Underlined; static const char * Italic; static const char * Plain; - }; // tolua_end diff --git a/src/Chunk.cpp b/src/Chunk.cpp index 25a58458e..60987b070 100644 --- a/src/Chunk.cpp +++ b/src/Chunk.cpp @@ -44,12 +44,12 @@ //////////////////////////////////////////////////////////////////////////////// // sSetBlock: -sSetBlock::sSetBlock( int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta ) // absolute block position - : x( a_BlockX ) - , y( a_BlockY ) - , z( a_BlockZ ) - , BlockType( a_BlockType ) - , BlockMeta( a_BlockMeta ) +sSetBlock::sSetBlock( int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta) // absolute block position + : x( a_BlockX) + , y( a_BlockY) + , z( a_BlockZ) + , BlockType( a_BlockType) + , BlockMeta( a_BlockMeta) { cChunkDef::AbsoluteToRelative(x, y, z, ChunkX, ChunkZ); } @@ -116,7 +116,7 @@ cChunk::~cChunk() { cPluginManager::Get()->CallHookChunkUnloaded(m_World, m_PosX, m_PosZ); - // LOGINFO("### delete cChunk() (%i, %i) from %p, thread 0x%x ###", m_PosX, m_PosZ, this, GetCurrentThreadId() ); + // LOGINFO("### delete cChunk() (%i, %i) from %p, thread 0x%x ###", m_PosX, m_PosZ, this, GetCurrentThreadId()); for (cBlockEntityList::iterator itr = m_BlockEntities.begin(); itr != m_BlockEntities.end(); ++itr) { @@ -781,7 +781,7 @@ void cChunk::CheckBlocks() void cChunk::TickBlocks(void) { // Tick dem blocks - // _X: We must limit the random number or else we get a nasty int overflow bug ( http://forum.mc-server.org/showthread.php?tid=457 ) + // _X: We must limit the random number or else we get a nasty int overflow bug - http://forum.mc-server.org/showthread.php?tid=457 int RandomX = m_World->GetTickRandomNumber(0x00ffffff); int RandomY = m_World->GetTickRandomNumber(0x00ffffff); int RandomZ = m_World->GetTickRandomNumber(0x00ffffff); @@ -1394,7 +1394,7 @@ void cChunk::CalculateHeightmap(const BLOCKTYPE * a_BlockTypes) { for (int y = Height - 1; y > -1; y--) { - int index = MakeIndex( x, y, z ); + int index = MakeIndex( x, y, z); if (a_BlockTypes[index] != E_BLOCK_AIR) { m_HeightMap[x + z * Width] = (HEIGHTTYPE)y; @@ -1730,9 +1730,9 @@ void cChunk::CollectPickupsByPlayer(cPlayer * a_Player) { continue; // Only pickups and projectiles can be picked up } - float DiffX = (float)((*itr)->GetPosX() - PosX ); - float DiffY = (float)((*itr)->GetPosY() - PosY ); - float DiffZ = (float)((*itr)->GetPosZ() - PosZ ); + float DiffX = (float)((*itr)->GetPosX() - PosX); + float DiffY = (float)((*itr)->GetPosY() - PosY); + float DiffZ = (float)((*itr)->GetPosZ() - PosZ); float SqrDist = DiffX * DiffX + DiffY * DiffY + DiffZ * DiffZ; if (SqrDist < 1.5f * 1.5f) // 1.5 block { @@ -1794,7 +1794,7 @@ bool cChunk::SetSignLines(int a_PosX, int a_PosY, int a_PosZ, const AString & a_ -void cChunk::RemoveBlockEntity( cBlockEntity* a_BlockEntity ) +void cChunk::RemoveBlockEntity( cBlockEntity* a_BlockEntity) { MarkDirty(); m_BlockEntities.remove(a_BlockEntity); @@ -1814,9 +1814,9 @@ bool cChunk::AddClient(cClientHandle* a_Client) return false; } } - m_LoadedByClient.push_back( a_Client ); + m_LoadedByClient.push_back( a_Client); - for (cEntityList::iterator itr = m_Entities.begin(); itr != m_Entities.end(); ++itr ) + for (cEntityList::iterator itr = m_Entities.begin(); itr != m_Entities.end(); ++itr) { /* // DEBUG: @@ -1835,7 +1835,7 @@ bool cChunk::AddClient(cClientHandle* a_Client) -void cChunk::RemoveClient( cClientHandle* a_Client ) +void cChunk::RemoveClient( cClientHandle* a_Client) { for (cClientHandleList::iterator itr = m_LoadedByClient.begin(); itr != m_LoadedByClient.end(); ++itr) { @@ -1848,7 +1848,7 @@ void cChunk::RemoveClient( cClientHandle* a_Client ) if (!a_Client->IsDestroyed()) { - for (cEntityList::iterator itr = m_Entities.begin(); itr != m_Entities.end(); ++itr ) + for (cEntityList::iterator itr = m_Entities.begin(); itr != m_Entities.end(); ++itr) { /* // DEBUG: @@ -1868,7 +1868,7 @@ void cChunk::RemoveClient( cClientHandle* a_Client ) -bool cChunk::HasClient( cClientHandle* a_Client ) +bool cChunk::HasClient( cClientHandle* a_Client) { for (cClientHandleList::const_iterator itr = m_LoadedByClient.begin(); itr != m_LoadedByClient.end(); ++itr) { @@ -2653,7 +2653,7 @@ cChunk * cChunk::GetRelNeighborChunkAdjustCoords(int & a_RelX, int & a_RelZ) con void cChunk::BroadcastAttachEntity(const cEntity & a_Entity, const cEntity * a_Vehicle) { - for (cClientHandleList::const_iterator itr = m_LoadedByClient.begin(); itr != m_LoadedByClient.end(); ++itr ) + for (cClientHandleList::const_iterator itr = m_LoadedByClient.begin(); itr != m_LoadedByClient.end(); ++itr) { (*itr)->SendAttachEntity(a_Entity, a_Vehicle); } // for itr - LoadedByClient[] @@ -2665,7 +2665,7 @@ void cChunk::BroadcastAttachEntity(const cEntity & a_Entity, const cEntity * a_V void cChunk::BroadcastBlockAction(int a_BlockX, int a_BlockY, int a_BlockZ, char a_Byte1, char a_Byte2, BLOCKTYPE a_BlockType, const cClientHandle * a_Exclude) { - for (cClientHandleList::const_iterator itr = m_LoadedByClient.begin(); itr != m_LoadedByClient.end(); ++itr ) + for (cClientHandleList::const_iterator itr = m_LoadedByClient.begin(); itr != m_LoadedByClient.end(); ++itr) { if (*itr == a_Exclude) { @@ -2681,7 +2681,7 @@ void cChunk::BroadcastBlockAction(int a_BlockX, int a_BlockY, int a_BlockZ, char void cChunk::BroadcastBlockBreakAnimation(int a_entityID, int a_blockX, int a_blockY, int a_blockZ, char a_stage, const cClientHandle * a_Exclude) { - for (cClientHandleList::iterator itr = m_LoadedByClient.begin(); itr != m_LoadedByClient.end(); ++itr ) + for (cClientHandleList::iterator itr = m_LoadedByClient.begin(); itr != m_LoadedByClient.end(); ++itr) { if (*itr == a_Exclude) { @@ -2703,7 +2703,7 @@ void cChunk::BroadcastBlockEntity(int a_BlockX, int a_BlockY, int a_BlockZ, cons { return; } - for (cClientHandleList::iterator itr = m_LoadedByClient.begin(); itr != m_LoadedByClient.end(); ++itr ) + for (cClientHandleList::iterator itr = m_LoadedByClient.begin(); itr != m_LoadedByClient.end(); ++itr) { if (*itr == a_Exclude) { @@ -2719,7 +2719,7 @@ void cChunk::BroadcastBlockEntity(int a_BlockX, int a_BlockY, int a_BlockZ, cons void cChunk::BroadcastChunkData(cChunkDataSerializer & a_Serializer, const cClientHandle * a_Exclude) { - for (cClientHandleList::iterator itr = m_LoadedByClient.begin(); itr != m_LoadedByClient.end(); ++itr ) + for (cClientHandleList::iterator itr = m_LoadedByClient.begin(); itr != m_LoadedByClient.end(); ++itr) { if (*itr == a_Exclude) { @@ -2735,7 +2735,7 @@ void cChunk::BroadcastChunkData(cChunkDataSerializer & a_Serializer, const cClie void cChunk::BroadcastCollectEntity(const cEntity & a_Entity, const cPlayer & a_Player, const cClientHandle * a_Exclude) { - for (cClientHandleList::iterator itr = m_LoadedByClient.begin(); itr != m_LoadedByClient.end(); ++itr ) + for (cClientHandleList::iterator itr = m_LoadedByClient.begin(); itr != m_LoadedByClient.end(); ++itr) { if (*itr == a_Exclude) { @@ -2751,7 +2751,7 @@ void cChunk::BroadcastCollectEntity(const cEntity & a_Entity, const cPlayer & a_ void cChunk::BroadcastDestroyEntity(const cEntity & a_Entity, const cClientHandle * a_Exclude) { - for (cClientHandleList::const_iterator itr = m_LoadedByClient.begin(); itr != m_LoadedByClient.end(); ++itr ) + for (cClientHandleList::const_iterator itr = m_LoadedByClient.begin(); itr != m_LoadedByClient.end(); ++itr) { if (*itr == a_Exclude) { @@ -2767,7 +2767,7 @@ void cChunk::BroadcastDestroyEntity(const cEntity & a_Entity, const cClientHandl void cChunk::BroadcastEntityEffect(const cEntity & a_Entity, int a_EffectID, int a_Amplifier, short a_Duration, const cClientHandle * a_Exclude) { - for (cClientHandleList::const_iterator itr = m_LoadedByClient.begin(); itr != m_LoadedByClient.end(); ++itr ) + for (cClientHandleList::const_iterator itr = m_LoadedByClient.begin(); itr != m_LoadedByClient.end(); ++itr) { if (*itr == a_Exclude) { @@ -2783,7 +2783,7 @@ void cChunk::BroadcastEntityEffect(const cEntity & a_Entity, int a_EffectID, int void cChunk::BroadcastEntityEquipment(const cEntity & a_Entity, short a_SlotNum, const cItem & a_Item, const cClientHandle * a_Exclude) { - for (cClientHandleList::const_iterator itr = m_LoadedByClient.begin(); itr != m_LoadedByClient.end(); ++itr ) + for (cClientHandleList::const_iterator itr = m_LoadedByClient.begin(); itr != m_LoadedByClient.end(); ++itr) { if (*itr == a_Exclude) { @@ -2799,7 +2799,7 @@ void cChunk::BroadcastEntityEquipment(const cEntity & a_Entity, short a_SlotNum, void cChunk::BroadcastEntityHeadLook(const cEntity & a_Entity, const cClientHandle * a_Exclude) { - for (cClientHandleList::const_iterator itr = m_LoadedByClient.begin(); itr != m_LoadedByClient.end(); ++itr ) + for (cClientHandleList::const_iterator itr = m_LoadedByClient.begin(); itr != m_LoadedByClient.end(); ++itr) { if (*itr == a_Exclude) { @@ -2815,7 +2815,7 @@ void cChunk::BroadcastEntityHeadLook(const cEntity & a_Entity, const cClientHand void cChunk::BroadcastEntityLook(const cEntity & a_Entity, const cClientHandle * a_Exclude) { - for (cClientHandleList::const_iterator itr = m_LoadedByClient.begin(); itr != m_LoadedByClient.end(); ++itr ) + for (cClientHandleList::const_iterator itr = m_LoadedByClient.begin(); itr != m_LoadedByClient.end(); ++itr) { if (*itr == a_Exclude) { @@ -2831,7 +2831,7 @@ void cChunk::BroadcastEntityLook(const cEntity & a_Entity, const cClientHandle * void cChunk::BroadcastEntityMetadata(const cEntity & a_Entity, const cClientHandle * a_Exclude) { - for (cClientHandleList::const_iterator itr = m_LoadedByClient.begin(); itr != m_LoadedByClient.end(); ++itr ) + for (cClientHandleList::const_iterator itr = m_LoadedByClient.begin(); itr != m_LoadedByClient.end(); ++itr) { if (*itr == a_Exclude) { @@ -2847,7 +2847,7 @@ void cChunk::BroadcastEntityMetadata(const cEntity & a_Entity, const cClientHand void cChunk::BroadcastEntityRelMove(const cEntity & a_Entity, char a_RelX, char a_RelY, char a_RelZ, const cClientHandle * a_Exclude) { - for (cClientHandleList::const_iterator itr = m_LoadedByClient.begin(); itr != m_LoadedByClient.end(); ++itr ) + for (cClientHandleList::const_iterator itr = m_LoadedByClient.begin(); itr != m_LoadedByClient.end(); ++itr) { if (*itr == a_Exclude) { @@ -2863,7 +2863,7 @@ void cChunk::BroadcastEntityRelMove(const cEntity & a_Entity, char a_RelX, char void cChunk::BroadcastEntityRelMoveLook(const cEntity & a_Entity, char a_RelX, char a_RelY, char a_RelZ, const cClientHandle * a_Exclude) { - for (cClientHandleList::const_iterator itr = m_LoadedByClient.begin(); itr != m_LoadedByClient.end(); ++itr ) + for (cClientHandleList::const_iterator itr = m_LoadedByClient.begin(); itr != m_LoadedByClient.end(); ++itr) { if (*itr == a_Exclude) { @@ -2879,7 +2879,7 @@ void cChunk::BroadcastEntityRelMoveLook(const cEntity & a_Entity, char a_RelX, c void cChunk::BroadcastEntityStatus(const cEntity & a_Entity, char a_Status, const cClientHandle * a_Exclude) { - for (cClientHandleList::const_iterator itr = m_LoadedByClient.begin(); itr != m_LoadedByClient.end(); ++itr ) + for (cClientHandleList::const_iterator itr = m_LoadedByClient.begin(); itr != m_LoadedByClient.end(); ++itr) { if (*itr == a_Exclude) { @@ -2895,7 +2895,7 @@ void cChunk::BroadcastEntityStatus(const cEntity & a_Entity, char a_Status, cons void cChunk::BroadcastEntityVelocity(const cEntity & a_Entity, const cClientHandle * a_Exclude) { - for (cClientHandleList::const_iterator itr = m_LoadedByClient.begin(); itr != m_LoadedByClient.end(); ++itr ) + for (cClientHandleList::const_iterator itr = m_LoadedByClient.begin(); itr != m_LoadedByClient.end(); ++itr) { if (*itr == a_Exclude) { @@ -2911,7 +2911,7 @@ void cChunk::BroadcastEntityVelocity(const cEntity & a_Entity, const cClientHand void cChunk::BroadcastEntityAnimation(const cEntity & a_Entity, char a_Animation, const cClientHandle * a_Exclude) { - for (cClientHandleList::const_iterator itr = m_LoadedByClient.begin(); itr != m_LoadedByClient.end(); ++itr ) + for (cClientHandleList::const_iterator itr = m_LoadedByClient.begin(); itr != m_LoadedByClient.end(); ++itr) { if (*itr == a_Exclude) { @@ -2927,7 +2927,7 @@ void cChunk::BroadcastEntityAnimation(const cEntity & a_Entity, char a_Animation void cChunk::BroadcastParticleEffect(const AString & a_ParticleName, float a_SrcX, float a_SrcY, float a_SrcZ, float a_OffsetX, float a_OffsetY, float a_OffsetZ, float a_ParticleData, int a_ParticleAmmount, cClientHandle * a_Exclude) { - for (cClientHandleList::iterator itr = m_LoadedByClient.begin(); itr != m_LoadedByClient.end(); ++itr ) + for (cClientHandleList::iterator itr = m_LoadedByClient.begin(); itr != m_LoadedByClient.end(); ++itr) { if (*itr == a_Exclude) { @@ -2943,7 +2943,7 @@ void cChunk::BroadcastParticleEffect(const AString & a_ParticleName, float a_Src void cChunk::BroadcastRemoveEntityEffect(const cEntity & a_Entity, int a_EffectID, const cClientHandle * a_Exclude) { - for (cClientHandleList::iterator itr = m_LoadedByClient.begin(); itr != m_LoadedByClient.end(); ++itr ) + for (cClientHandleList::iterator itr = m_LoadedByClient.begin(); itr != m_LoadedByClient.end(); ++itr) { if (*itr == a_Exclude) { @@ -2959,7 +2959,7 @@ void cChunk::BroadcastRemoveEntityEffect(const cEntity & a_Entity, int a_EffectI void cChunk::BroadcastSoundEffect(const AString & a_SoundName, double a_X, double a_Y, double a_Z, float a_Volume, float a_Pitch, const cClientHandle * a_Exclude) { - for (cClientHandleList::iterator itr = m_LoadedByClient.begin(); itr != m_LoadedByClient.end(); ++itr ) + for (cClientHandleList::iterator itr = m_LoadedByClient.begin(); itr != m_LoadedByClient.end(); ++itr) { if (*itr == a_Exclude) { @@ -2975,7 +2975,7 @@ void cChunk::BroadcastSoundEffect(const AString & a_SoundName, double a_X, doubl void cChunk::BroadcastSoundParticleEffect(int a_EffectID, int a_SrcX, int a_SrcY, int a_SrcZ, int a_Data, const cClientHandle * a_Exclude) { - for (cClientHandleList::iterator itr = m_LoadedByClient.begin(); itr != m_LoadedByClient.end(); ++itr ) + for (cClientHandleList::iterator itr = m_LoadedByClient.begin(); itr != m_LoadedByClient.end(); ++itr) { if (*itr == a_Exclude) { @@ -2991,7 +2991,7 @@ void cChunk::BroadcastSoundParticleEffect(int a_EffectID, int a_SrcX, int a_SrcY void cChunk::BroadcastSpawnEntity(cEntity & a_Entity, const cClientHandle * a_Exclude) { - for (cClientHandleList::iterator itr = m_LoadedByClient.begin(); itr != m_LoadedByClient.end(); ++itr ) + for (cClientHandleList::iterator itr = m_LoadedByClient.begin(); itr != m_LoadedByClient.end(); ++itr) { if (*itr == a_Exclude) { @@ -3007,7 +3007,7 @@ void cChunk::BroadcastSpawnEntity(cEntity & a_Entity, const cClientHandle * a_Ex void cChunk::BroadcastThunderbolt(int a_BlockX, int a_BlockY, int a_BlockZ, const cClientHandle * a_Exclude) { - for (cClientHandleList::iterator itr = m_LoadedByClient.begin(); itr != m_LoadedByClient.end(); ++itr ) + for (cClientHandleList::iterator itr = m_LoadedByClient.begin(); itr != m_LoadedByClient.end(); ++itr) { if (*itr == a_Exclude) { @@ -3021,9 +3021,9 @@ void cChunk::BroadcastThunderbolt(int a_BlockX, int a_BlockY, int a_BlockZ, cons -void cChunk::BroadcastUseBed(const cEntity & a_Entity, int a_BlockX, int a_BlockY, int a_BlockZ ) +void cChunk::BroadcastUseBed(const cEntity & a_Entity, int a_BlockX, int a_BlockY, int a_BlockZ) { - for (cClientHandleList::iterator itr = m_LoadedByClient.begin(); itr != m_LoadedByClient.end(); ++itr ) + for (cClientHandleList::iterator itr = m_LoadedByClient.begin(); itr != m_LoadedByClient.end(); ++itr) { (*itr)->SendUseBed(a_Entity, a_BlockX, a_BlockY, a_BlockZ); } // for itr - LoadedByClient[] diff --git a/src/Chunk.h b/src/Chunk.h index 2e2895c6e..9ab39a0a2 100644 --- a/src/Chunk.h +++ b/src/Chunk.h @@ -82,9 +82,9 @@ public: /* To save a chunk, the WSSchema must: - 1. Mark the chunk as being saved (MarkSaving() ) + 1. Mark the chunk as being saved (MarkSaving()) 2. Get the chunk's data using GetAllData() - 3. Mark the chunk as saved (MarkSaved() ) + 3. Mark the chunk as saved (MarkSaved()) If anywhere inside this sequence another thread mmodifies the chunk, the chunk will not get marked as saved in MarkSaved() */ void MarkSaving(void); // Marks the chunk as being saved. @@ -144,7 +144,7 @@ public: void SetBlock(int a_RelX, int a_RelY, int a_RelZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta, bool a_SendToClients = true); // SetBlock() does a lot of work (heightmap, tickblocks, blockentities) so a BlockIdx version doesn't make sense - void SetBlock( const Vector3i & a_RelBlockPos, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta ) { SetBlock( a_RelBlockPos.x, a_RelBlockPos.y, a_RelBlockPos.z, a_BlockType, a_BlockMeta ); } + void SetBlock( const Vector3i & a_RelBlockPos, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta) { SetBlock( a_RelBlockPos.x, a_RelBlockPos.y, a_RelBlockPos.z, a_BlockType, a_BlockMeta); } /** Queues a block change till the specified world tick */ void QueueSetBlock(int a_RelX, int a_RelY, int a_RelZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta, Int64 a_Tick, BLOCKTYPE a_PreviousBlockType = E_BLOCK_AIR); @@ -195,7 +195,7 @@ public: /** Sets the sign text. Returns true if successful. Also sends update packets to all clients in the chunk */ bool SetSignLines(int a_RelX, int a_RelY, int a_RelZ, const AString & a_Line1, const AString & a_Line2, const AString & a_Line3, const AString & a_Line4); - int GetHeight( int a_X, int a_Z ); + int GetHeight( int a_X, int a_Z); void SendBlockTo(int a_RelX, int a_RelY, int a_RelZ, cClientHandle * a_Client); @@ -301,7 +301,7 @@ public: void BroadcastSoundParticleEffect(int a_EffectID, int a_SrcX, int a_SrcY, int a_SrcZ, int a_Data, const cClientHandle * a_Exclude = NULL); void BroadcastSpawnEntity (cEntity & a_Entity, const cClientHandle * a_Exclude = NULL); void BroadcastThunderbolt (int a_BlockX, int a_BlockY, int a_BlockZ, const cClientHandle * a_Exclude = NULL); - void BroadcastUseBed (const cEntity & a_Entity, int a_BlockX, int a_BlockY, int a_BlockZ ); + void BroadcastUseBed (const cEntity & a_Entity, int a_BlockX, int a_BlockY, int a_BlockZ); void SendBlockEntity (int a_BlockX, int a_BlockY, int a_BlockZ, cClientHandle & a_Client); @@ -311,7 +311,7 @@ public: } void PositionToWorldPosition(int a_RelX, int a_RelY, int a_RelZ, int & a_BlockX, int & a_BlockY, int & a_BlockZ); - Vector3i PositionToWorldPosition(int a_RelX, int a_RelY, int a_RelZ ); + Vector3i PositionToWorldPosition(int a_RelX, int a_RelY, int a_RelZ); inline void MarkDirty(void) { diff --git a/src/ChunkDef.h b/src/ChunkDef.h index 334f8a6b9..dbb782d26 100644 --- a/src/ChunkDef.h +++ b/src/ChunkDef.h @@ -92,7 +92,7 @@ public: /// Converts absolute block coords into relative (chunk + block) coords: - inline static void AbsoluteToRelative(/* in-out */ int & a_X, int & a_Y, int & a_Z, /* out */ int & a_ChunkX, int & a_ChunkZ ) + inline static void AbsoluteToRelative(/* in-out */ int & a_X, int & a_Y, int & a_Z, /* out */ int & a_ChunkX, int & a_ChunkZ) { UNUSED(a_Y); BlockToChunk(a_X, a_Z, a_ChunkX, a_ChunkZ); @@ -118,7 +118,7 @@ public: } - inline static int MakeIndex(int x, int y, int z ) + inline static int MakeIndex(int x, int y, int z) { if ( (x < Width) && (x > -1) && @@ -145,7 +145,7 @@ public: } - inline static Vector3i IndexToCoordinate( unsigned int index ) + inline static Vector3i IndexToCoordinate( unsigned int index) { #if AXIS_ORDER == AXIS_ORDER_XZY return Vector3i( // 1.2 @@ -357,7 +357,7 @@ struct sSetBlock BLOCKTYPE BlockType; NIBBLETYPE BlockMeta; - sSetBlock( int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta ); // absolute block position + sSetBlock( int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta); // absolute block position sSetBlock(int a_ChunkX, int a_ChunkZ, int a_X, int a_Y, int a_Z, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta) : x(a_X), y(a_Y), z(a_Z), ChunkX(a_ChunkX), ChunkZ(a_ChunkZ), diff --git a/src/ChunkMap.cpp b/src/ChunkMap.cpp index 49e9245d2..3ef981e94 100644 --- a/src/ChunkMap.cpp +++ b/src/ChunkMap.cpp @@ -64,7 +64,7 @@ cChunkMap::~cChunkMap() -void cChunkMap::RemoveLayer( cChunkLayer* a_Layer ) +void cChunkMap::RemoveLayer( cChunkLayer* a_Layer) { cCSLock Lock(m_CSLayers); m_Layers.remove(a_Layer); @@ -147,7 +147,7 @@ cChunkPtr cChunkMap::GetChunk(int a_ChunkX, int a_ChunkY, int a_ChunkZ) // No need to lock m_CSLayers, since it's already locked by the operation that called us ASSERT(m_CSLayers.IsLockedByCurrentThread()); - cChunkLayer * Layer = GetLayerForChunk( a_ChunkX, a_ChunkZ ); + cChunkLayer * Layer = GetLayerForChunk( a_ChunkX, a_ChunkZ); if (Layer == NULL) { // An error must have occurred, since layers are automatically created if they don't exist @@ -170,10 +170,10 @@ cChunkPtr cChunkMap::GetChunk(int a_ChunkX, int a_ChunkY, int a_ChunkZ) -cChunkPtr cChunkMap::GetChunkNoGen( int a_ChunkX, int a_ChunkY, int a_ChunkZ ) +cChunkPtr cChunkMap::GetChunkNoGen( int a_ChunkX, int a_ChunkY, int a_ChunkZ) { // No need to lock m_CSLayers, since it's already locked by the operation that called us - cChunkLayer * Layer = GetLayerForChunk( a_ChunkX, a_ChunkZ ); + cChunkLayer * Layer = GetLayerForChunk( a_ChunkX, a_ChunkZ); if (Layer == NULL) { // An error must have occurred, since layers are automatically created if they don't exist @@ -197,10 +197,10 @@ cChunkPtr cChunkMap::GetChunkNoGen( int a_ChunkX, int a_ChunkY, int a_ChunkZ ) -cChunkPtr cChunkMap::GetChunkNoLoad( int a_ChunkX, int a_ChunkY, int a_ChunkZ ) +cChunkPtr cChunkMap::GetChunkNoLoad( int a_ChunkX, int a_ChunkY, int a_ChunkZ) { // No need to lock m_CSLayers, since it's already locked by the operation that called us - cChunkLayer * Layer = GetLayerForChunk( a_ChunkX, a_ChunkZ ); + cChunkLayer * Layer = GetLayerForChunk( a_ChunkX, a_ChunkZ); if (Layer == NULL) { // An error must have occurred, since layers are automatically created if they don't exist @@ -720,7 +720,7 @@ void cChunkMap::BroadcastThunderbolt(int a_BlockX, int a_BlockY, int a_BlockZ, c -void cChunkMap::BroadcastUseBed(const cEntity & a_Entity, int a_BlockX, int a_BlockY, int a_BlockZ ) +void cChunkMap::BroadcastUseBed(const cEntity & a_Entity, int a_BlockX, int a_BlockY, int a_BlockZ) { cCSLock Lock(m_CSLayers); int ChunkX, ChunkZ; @@ -1154,9 +1154,9 @@ void cChunkMap::CollectPickupsByPlayer(cPlayer * a_Player) GetChunkNoLoad(ChunkX, ChunkY, ChunkZ)->CollectPickupsByPlayer(a_Player); // Check the neighboring chunks as well: - GetChunkNoLoad(OtherChunkX, ChunkY, ChunkZ )->CollectPickupsByPlayer(a_Player); + GetChunkNoLoad(OtherChunkX, ChunkY, ChunkZ)->CollectPickupsByPlayer (a_Player); GetChunkNoLoad(OtherChunkX, ChunkY, OtherChunkZ)->CollectPickupsByPlayer(a_Player); - GetChunkNoLoad(ChunkX, ChunkY, ChunkZ )->CollectPickupsByPlayer(a_Player); + GetChunkNoLoad(ChunkX, ChunkY, ChunkZ)->CollectPickupsByPlayer (a_Player); GetChunkNoLoad(ChunkX, ChunkY, OtherChunkZ)->CollectPickupsByPlayer(a_Player); } @@ -1181,7 +1181,7 @@ BLOCKTYPE cChunkMap::GetBlock(int a_BlockX, int a_BlockY, int a_BlockZ) } // for itr - m_FastSetBlockQueue[] } int ChunkX, ChunkZ; - cChunkDef::AbsoluteToRelative(a_BlockX, a_BlockY, a_BlockZ, ChunkX, ChunkZ ); + cChunkDef::AbsoluteToRelative(a_BlockX, a_BlockY, a_BlockZ, ChunkX, ChunkZ); cCSLock Lock(m_CSLayers); cChunkPtr Chunk = GetChunk(ChunkX, ZERO_CHUNK_Y, ChunkZ); @@ -1210,11 +1210,11 @@ NIBBLETYPE cChunkMap::GetBlockMeta(int a_BlockX, int a_BlockY, int a_BlockZ) } // for itr - m_FastSetBlockQueue[] } int ChunkX, ChunkZ; - cChunkDef::AbsoluteToRelative(a_BlockX, a_BlockY, a_BlockZ, ChunkX, ChunkZ ); + cChunkDef::AbsoluteToRelative(a_BlockX, a_BlockY, a_BlockZ, ChunkX, ChunkZ); cCSLock Lock(m_CSLayers); - cChunkPtr Chunk = GetChunk( ChunkX, ZERO_CHUNK_Y, ChunkZ ); - if ((Chunk != NULL) && Chunk->IsValid() ) + cChunkPtr Chunk = GetChunk( ChunkX, ZERO_CHUNK_Y, ChunkZ); + if ((Chunk != NULL) && Chunk->IsValid()) { return Chunk->GetMeta(a_BlockX, a_BlockY, a_BlockZ); } @@ -1228,11 +1228,11 @@ NIBBLETYPE cChunkMap::GetBlockMeta(int a_BlockX, int a_BlockY, int a_BlockZ) NIBBLETYPE cChunkMap::GetBlockSkyLight(int a_BlockX, int a_BlockY, int a_BlockZ) { int ChunkX, ChunkZ; - cChunkDef::AbsoluteToRelative(a_BlockX, a_BlockY, a_BlockZ, ChunkX, ChunkZ ); + cChunkDef::AbsoluteToRelative(a_BlockX, a_BlockY, a_BlockZ, ChunkX, ChunkZ); cCSLock Lock(m_CSLayers); - cChunkPtr Chunk = GetChunk( ChunkX, ZERO_CHUNK_Y, ChunkZ ); - if ((Chunk != NULL) && Chunk->IsValid() ) + cChunkPtr Chunk = GetChunk( ChunkX, ZERO_CHUNK_Y, ChunkZ); + if ((Chunk != NULL) && Chunk->IsValid()) { return Chunk->GetSkyLight(a_BlockX, a_BlockY, a_BlockZ); } @@ -1246,11 +1246,11 @@ NIBBLETYPE cChunkMap::GetBlockSkyLight(int a_BlockX, int a_BlockY, int a_BlockZ) NIBBLETYPE cChunkMap::GetBlockBlockLight(int a_BlockX, int a_BlockY, int a_BlockZ) { int ChunkX, ChunkZ; - cChunkDef::AbsoluteToRelative(a_BlockX, a_BlockY, a_BlockZ, ChunkX, ChunkZ ); + cChunkDef::AbsoluteToRelative(a_BlockX, a_BlockY, a_BlockZ, ChunkX, ChunkZ); cCSLock Lock(m_CSLayers); - cChunkPtr Chunk = GetChunk( ChunkX, ZERO_CHUNK_Y, ChunkZ ); - if ((Chunk != NULL) && Chunk->IsValid() ) + cChunkPtr Chunk = GetChunk( ChunkX, ZERO_CHUNK_Y, ChunkZ); + if ((Chunk != NULL) && Chunk->IsValid()) { return Chunk->GetBlockLight(a_BlockX, a_BlockY, a_BlockZ); } @@ -1288,10 +1288,10 @@ void cChunkMap::SetBlock(cWorldInterface & a_WorldInterface, int a_BlockX, int a } int ChunkX, ChunkZ, X = a_BlockX, Y = a_BlockY, Z = a_BlockZ; - cChunkDef::AbsoluteToRelative( X, Y, Z, ChunkX, ChunkZ ); + cChunkDef::AbsoluteToRelative( X, Y, Z, ChunkX, ChunkZ); cCSLock Lock(m_CSLayers); - cChunkPtr Chunk = GetChunk( ChunkX, ZERO_CHUNK_Y, ChunkZ ); + cChunkPtr Chunk = GetChunk( ChunkX, ZERO_CHUNK_Y, ChunkZ); if ((Chunk != NULL) && Chunk->IsValid()) { Chunk->SetBlock(X, Y, Z, a_BlockType, a_BlockMeta, a_SendToClients); @@ -1324,10 +1324,10 @@ void cChunkMap::QueueSetBlock(int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYP bool cChunkMap::GetBlockTypeMeta(int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta) { int ChunkX, ChunkZ, X = a_BlockX, Y = a_BlockY, Z = a_BlockZ; - cChunkDef::AbsoluteToRelative( X, Y, Z, ChunkX, ChunkZ ); + cChunkDef::AbsoluteToRelative( X, Y, Z, ChunkX, ChunkZ); cCSLock Lock(m_CSLayers); - cChunkPtr Chunk = GetChunk( ChunkX, ZERO_CHUNK_Y, ChunkZ ); + cChunkPtr Chunk = GetChunk( ChunkX, ZERO_CHUNK_Y, ChunkZ); if ((Chunk != NULL) && Chunk->IsValid()) { Chunk->GetBlockTypeMeta(X, Y, Z, a_BlockType, a_BlockMeta); @@ -1343,10 +1343,10 @@ bool cChunkMap::GetBlockTypeMeta(int a_BlockX, int a_BlockY, int a_BlockZ, BLOCK bool cChunkMap::GetBlockInfo(int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE & a_BlockType, NIBBLETYPE & a_Meta, NIBBLETYPE & a_SkyLight, NIBBLETYPE & a_BlockLight) { int ChunkX, ChunkZ, X = a_BlockX, Y = a_BlockY, Z = a_BlockZ; - cChunkDef::AbsoluteToRelative( X, Y, Z, ChunkX, ChunkZ ); + cChunkDef::AbsoluteToRelative( X, Y, Z, ChunkX, ChunkZ); cCSLock Lock(m_CSLayers); - cChunkPtr Chunk = GetChunk( ChunkX, ZERO_CHUNK_Y, ChunkZ ); + cChunkPtr Chunk = GetChunk( ChunkX, ZERO_CHUNK_Y, ChunkZ); if ((Chunk != NULL) && Chunk->IsValid()) { Chunk->GetBlockInfo(X, Y, Z, a_BlockType, a_Meta, a_SkyLight, a_BlockLight); @@ -1364,7 +1364,7 @@ void cChunkMap::ReplaceBlocks(const sSetBlockVector & a_Blocks, BLOCKTYPE a_Filt cCSLock Lock(m_CSLayers); for (sSetBlockVector::const_iterator itr = a_Blocks.begin(); itr != a_Blocks.end(); ++itr) { - cChunkPtr Chunk = GetChunk(itr->ChunkX, ZERO_CHUNK_Y, itr->ChunkZ ); + cChunkPtr Chunk = GetChunk(itr->ChunkX, ZERO_CHUNK_Y, itr->ChunkZ); if ((Chunk == NULL) || !Chunk->IsValid()) { continue; @@ -1385,7 +1385,7 @@ void cChunkMap::ReplaceTreeBlocks(const sSetBlockVector & a_Blocks) cCSLock Lock(m_CSLayers); for (sSetBlockVector::const_iterator itr = a_Blocks.begin(); itr != a_Blocks.end(); ++itr) { - cChunkPtr Chunk = GetChunk(itr->ChunkX, ZERO_CHUNK_Y, itr->ChunkZ ); + cChunkPtr Chunk = GetChunk(itr->ChunkX, ZERO_CHUNK_Y, itr->ChunkZ); if ((Chunk == NULL) || !Chunk->IsValid()) { continue; @@ -1498,7 +1498,7 @@ bool cChunkMap::GetBlocks(sSetBlockVector & a_Blocks, bool a_ContinueOnFailure) cCSLock Lock(m_CSLayers); for (sSetBlockVector::iterator itr = a_Blocks.begin(); itr != a_Blocks.end(); ++itr) { - cChunkPtr Chunk = GetChunk(itr->ChunkX, ZERO_CHUNK_Y, itr->ChunkZ ); + cChunkPtr Chunk = GetChunk(itr->ChunkX, ZERO_CHUNK_Y, itr->ChunkZ); if ((Chunk == NULL) || !Chunk->IsValid()) { if (!a_ContinueOnFailure) @@ -1522,17 +1522,17 @@ bool cChunkMap::DigBlock(int a_X, int a_Y, int a_Z) { int PosX = a_X, PosY = a_Y, PosZ = a_Z, ChunkX, ChunkZ; - cChunkDef::AbsoluteToRelative( PosX, PosY, PosZ, ChunkX, ChunkZ ); + cChunkDef::AbsoluteToRelative( PosX, PosY, PosZ, ChunkX, ChunkZ); { cCSLock Lock(m_CSLayers); - cChunkPtr DestChunk = GetChunk( ChunkX, ZERO_CHUNK_Y, ChunkZ ); + cChunkPtr DestChunk = GetChunk( ChunkX, ZERO_CHUNK_Y, ChunkZ); if ((DestChunk == NULL) || !DestChunk->IsValid()) { return false; } - DestChunk->SetBlock(PosX, PosY, PosZ, E_BLOCK_AIR, 0 ); + DestChunk->SetBlock(PosX, PosY, PosZ, E_BLOCK_AIR, 0); m_World->GetSimulatorManager()->WakeUp(a_X, a_Y, a_Z, DestChunk); } @@ -2715,10 +2715,10 @@ cChunkMap::cChunkLayer::cChunkLayer( cChunkMap * a_Parent, cAllocationPool & a_Pool ) - : m_LayerX( a_LayerX ) - , m_LayerZ( a_LayerZ ) - , m_Parent( a_Parent ) - , m_NumChunksLoaded( 0 ) + : m_LayerX( a_LayerX) + , m_LayerZ( a_LayerZ) + , m_Parent( a_Parent) + , m_NumChunksLoaded( 0) , m_Pool(a_Pool) { memset(m_Chunks, 0, sizeof(m_Chunks)); @@ -2741,7 +2741,7 @@ cChunkMap::cChunkLayer::~cChunkLayer() -cChunkPtr cChunkMap::cChunkLayer::GetChunk( int a_ChunkX, int a_ChunkY, int a_ChunkZ ) +cChunkPtr cChunkMap::cChunkLayer::GetChunk( int a_ChunkX, int a_ChunkY, int a_ChunkZ) { // Always returns an assigned chunkptr, but the chunk needn't be valid (loaded / generated) - callers must check diff --git a/src/ChunkMap.h b/src/ChunkMap.h index 0bbd3dab1..4be1a4752 100644 --- a/src/ChunkMap.h +++ b/src/ChunkMap.h @@ -60,7 +60,7 @@ public: static const int LAYER_SIZE = 32; - cChunkMap(cWorld* a_World ); + cChunkMap(cWorld* a_World); ~cChunkMap(); // Broadcast respective packets to all clients of the chunk where the event is taking place @@ -89,7 +89,7 @@ public: void BroadcastSoundParticleEffect(int a_EffectID, int a_SrcX, int a_SrcY, int a_SrcZ, int a_Data, const cClientHandle * a_Exclude = NULL); void BroadcastSpawnEntity(cEntity & a_Entity, const cClientHandle * a_Exclude = NULL); void BroadcastThunderbolt(int a_BlockX, int a_BlockY, int a_BlockZ, const cClientHandle * a_Exclude = NULL); - void BroadcastUseBed(const cEntity & a_Entity, int a_BlockX, int a_BlockY, int a_BlockZ ); + void BroadcastUseBed(const cEntity & a_Entity, int a_BlockX, int a_BlockY, int a_BlockZ); /** Sends the block entity, if it is at the coords specified, to a_Client */ void SendBlockEntity(int a_BlockX, int a_BlockY, int a_BlockZ, cClientHandle & a_Client); @@ -289,7 +289,7 @@ public: /** Sets the sign text. Returns true if sign text changed. */ bool SetSignLines(int a_BlockX, int a_BlockY, int a_BlockZ, const AString & a_Line1, const AString & a_Line2, const AString & a_Line3, const AString & a_Line4); - /** Marks the chunk as being regenerated - all its clients want that chunk again (used by cWorld::RegenerateChunk() ) */ + /** Marks the chunk as being regenerated - all its clients want that chunk again (used by cWorld::RegenerateChunk()) */ void MarkChunkRegenerating(int a_ChunkX, int a_ChunkZ); bool IsChunkLighted(int a_ChunkX, int a_ChunkZ); @@ -368,7 +368,7 @@ private: ~cChunkLayer(); /** Always returns an assigned chunkptr, but the chunk needn't be valid (loaded / generated) - callers must check */ - cChunkPtr GetChunk( int a_ChunkX, int a_ChunkY, int a_ChunkZ ); + cChunkPtr GetChunk( int a_ChunkX, int a_ChunkY, int a_ChunkZ); /** Returns the specified chunk, or NULL if not created yet */ cChunk * FindChunk(int a_ChunkX, int a_ChunkZ); diff --git a/src/ChunkSender.h b/src/ChunkSender.h index 095a99380..624a3a0bd 100644 --- a/src/ChunkSender.h +++ b/src/ChunkSender.h @@ -6,7 +6,7 @@ /* The whole thing is a thread that runs in a loop, waiting for either: "finished chunks" (ChunkReady()), or - "chunks to send" (QueueSendChunkTo() ) + "chunks to send" (QueueSendChunkTo()) to come to a queue. And once they do, it requests the chunk data and sends it all away, either broadcasting (ChunkReady), or diff --git a/src/ClientHandle.cpp b/src/ClientHandle.cpp index de4245b40..e4ad218a2 100644 --- a/src/ClientHandle.cpp +++ b/src/ClientHandle.cpp @@ -1170,7 +1170,7 @@ void cClientHandle::HandleRightClick(int a_BlockX, int a_BlockY, int a_BlockZ, e { // Only compare ItemType, not meta (torches have different metas) // The -1 check is there because sometimes the client sends -1 instead of the held item - // ( http://forum.mc-server.org/showthread.php?tid=549&pid=4502#pid4502 ) + // Ref.: http://forum.mc-server.org/showthread.php?tid=549&pid=4502#pid4502 LOGWARN("Player %s tried to place a block that was not equipped (exp %d, got %d)", m_Username.c_str(), Equipped.m_ItemType, a_HeldItem.m_ItemType ); @@ -2562,7 +2562,7 @@ void cClientHandle::SendUpdateSign( -void cClientHandle::SendUseBed(const cEntity & a_Entity, int a_BlockX, int a_BlockY, int a_BlockZ ) +void cClientHandle::SendUseBed(const cEntity & a_Entity, int a_BlockX, int a_BlockY, int a_BlockZ) { m_Protocol->SendUseBed(a_Entity, a_BlockX, a_BlockY, a_BlockZ); } @@ -2624,7 +2624,7 @@ const AString & cClientHandle::GetUsername(void) const -void cClientHandle::SetUsername( const AString & a_Username ) +void cClientHandle::SetUsername( const AString & a_Username) { m_Username = a_Username; } diff --git a/src/ClientHandle.h b/src/ClientHandle.h index 539e24ef6..538ecdad7 100644 --- a/src/ClientHandle.h +++ b/src/ClientHandle.h @@ -181,7 +181,7 @@ public: void SendUnloadChunk (int a_ChunkX, int a_ChunkZ); void SendUpdateBlockEntity (cBlockEntity & a_BlockEntity); void SendUpdateSign (int a_BlockX, int a_BlockY, int a_BlockZ, const AString & a_Line1, const AString & a_Line2, const AString & a_Line3, const AString & a_Line4); - void SendUseBed (const cEntity & a_Entity, int a_BlockX, int a_BlockY, int a_BlockZ ); + void SendUseBed (const cEntity & a_Entity, int a_BlockX, int a_BlockY, int a_BlockZ); void SendWeather (eWeather a_Weather); void SendWholeInventory (const cWindow & a_Window); void SendWindowClose (const cWindow & a_Window); @@ -190,7 +190,7 @@ public: // tolua_begin const AString & GetUsername(void) const; - void SetUsername( const AString & a_Username ); + void SetUsername( const AString & a_Username); inline short GetPing(void) const { return m_Ping; } @@ -274,7 +274,7 @@ private: /** The type used for storing the names of registered plugin channels. */ typedef std::set cChannels; - /** Number of chunks the player can see in each direction; 4 is the minimum ( http://wiki.vg/Protocol_FAQ#.E2.80.A6all_connecting_clients_spasm_and_jerk_uncontrollably.21 ) */ + /** Number of chunks the player can see in each direction */ int m_ViewDistance; /** Server generates this many chunks AHEAD of player sight. */ diff --git a/src/CraftingRecipes.cpp b/src/CraftingRecipes.cpp index 85a373279..1a31a6e90 100644 --- a/src/CraftingRecipes.cpp +++ b/src/CraftingRecipes.cpp @@ -582,7 +582,7 @@ cCraftingRecipes::cRecipe * cCraftingRecipes::FindRecipe(const cItem * a_Craftin // Get the real bounds of the crafting grid: int GridLeft = MAX_GRID_WIDTH, GridTop = MAX_GRID_HEIGHT; int GridRight = 0, GridBottom = 0; - for (int y = 0; y < a_GridHeight; y++ ) for (int x = 0; x < a_GridWidth; x++) + for (int y = 0; y < a_GridHeight; y++) for (int x = 0; x < a_GridWidth; x++) { if (!a_CraftingGrid[x + y * a_GridWidth].IsEmpty()) { diff --git a/src/Cuboid.h b/src/Cuboid.h index 7bdb21b00..d62cf8063 100644 --- a/src/Cuboid.h +++ b/src/Cuboid.h @@ -15,7 +15,7 @@ public: Vector3i p1, p2; cCuboid(void) {} - cCuboid(const cCuboid & a_Cuboid ) : p1(a_Cuboid.p1), p2(a_Cuboid.p2) {} + cCuboid(const cCuboid & a_Cuboid) : p1(a_Cuboid.p1), p2(a_Cuboid.p2) {} cCuboid(const Vector3i & a_p1, const Vector3i & a_p2) : p1(a_p1), p2(a_p2) {} cCuboid(int a_X1, int a_Y1, int a_Z1) : p1(a_X1, a_Y1, a_Z1), p2(a_X1, a_Y1, a_Z1) {} cCuboid(int a_X1, int a_Y1, int a_Z1, int a_X2, int a_Y2, int a_Z2) : p1(a_X1, a_Y1, a_Z1), p2(a_X2, a_Y2, a_Z2) {} @@ -58,7 +58,7 @@ public: ); } - bool IsInside( const Vector3d & v ) const + bool IsInside( const Vector3d & v) const { return ( (v.x >= p1.x) && (v.x <= p2.x) && diff --git a/src/Defines.h b/src/Defines.h index f4ebbd9ff..f095069d9 100644 --- a/src/Defines.h +++ b/src/Defines.h @@ -479,9 +479,9 @@ inline void AddFaceDirection(int & a_BlockX, unsigned char & a_BlockY, int & a_B inline void EulerToVector(double a_Pan, double a_Pitch, double & a_X, double & a_Y, double & a_Z) { - // a_X = sinf ( a_Pan / 180 * PI ) * cosf ( a_Pitch / 180 * PI ); - // a_Y = -sinf ( a_Pitch / 180 * PI ); - // a_Z = -cosf ( a_Pan / 180 * PI ) * cosf ( a_Pitch / 180 * PI ); + // a_X = sinf ( a_Pan / 180 * PI) * cosf ( a_Pitch / 180 * PI); + // a_Y = -sinf ( a_Pitch / 180 * PI); + // a_Z = -cosf ( a_Pan / 180 * PI) * cosf ( a_Pitch / 180 * PI); a_X = cos(a_Pan / 180 * PI) * cos(a_Pitch / 180 * PI); a_Y = sin(a_Pan / 180 * PI) * cos(a_Pitch / 180 * PI); a_Z = sin(a_Pitch / 180 * PI); @@ -519,7 +519,7 @@ inline float GetSignf(float a_Val) -inline float GetSpecialSignf( float a_Val ) +inline float GetSpecialSignf( float a_Val) { return (a_Val <= 0.f) ? -1.f : 1.f; } @@ -640,11 +640,11 @@ namespace ItemCategory inline bool IsTool(short a_ItemID) { - return IsPickaxe( a_ItemID ) - || IsAxe ( a_ItemID ) - || IsSword ( a_ItemID ) - || IsHoe ( a_ItemID ) - || IsShovel ( a_ItemID ); + return IsPickaxe( a_ItemID) + || IsAxe ( a_ItemID) + || IsSword ( a_ItemID) + || IsHoe ( a_ItemID) + || IsShovel ( a_ItemID); } diff --git a/src/Enchantments.h b/src/Enchantments.h index 85a316414..98d7c0d36 100644 --- a/src/Enchantments.h +++ b/src/Enchantments.h @@ -40,7 +40,7 @@ Serialization will never put zero-level enchantments into the stringspec and wil class cEnchantments { public: - /** Individual enchantment IDs, corresponding to their NBT IDs ( http://www.minecraftwiki.net/wiki/Data_Values#Enchantment_IDs ) + /** Individual enchantment IDs, corresponding to their NBT IDs: http://www.minecraftwiki.net/wiki/Data_Values#Enchantment_IDs */ enum diff --git a/src/Endianness.h b/src/Endianness.h index 78f9a5d99..5997086e0 100644 --- a/src/Endianness.h +++ b/src/Endianness.h @@ -11,8 +11,8 @@ inline UInt64 HostToNetwork8(const void * a_Value) { unsigned long long __HostToNetwork8; - memcpy( &__HostToNetwork8, a_Value, sizeof( __HostToNetwork8 ) ); - __HostToNetwork8 = (( ( (unsigned long long)htonl((u_long)__HostToNetwork8) ) << 32) + htonl(__HostToNetwork8 >> 32)); + memcpy( &__HostToNetwork8, a_Value, sizeof( __HostToNetwork8)); + __HostToNetwork8 = (( ( (unsigned long long)htonl((u_long)__HostToNetwork8)) << 32) + htonl(__HostToNetwork8 >> 32)); return __HostToNetwork8; } @@ -20,11 +20,11 @@ inline UInt64 HostToNetwork8(const void * a_Value) -inline UInt32 HostToNetwork4(const void* a_Value ) +inline UInt32 HostToNetwork4(const void* a_Value) { unsigned int __HostToNetwork4; - memcpy( &__HostToNetwork4, a_Value, sizeof( __HostToNetwork4 ) ); - __HostToNetwork4 = ntohl( __HostToNetwork4 ); + memcpy( &__HostToNetwork4, a_Value, sizeof( __HostToNetwork4)); + __HostToNetwork4 = ntohl( __HostToNetwork4); return __HostToNetwork4; } diff --git a/src/Entities/Entity.cpp b/src/Entities/Entity.cpp index 5a3bbcdc4..db0fd0fd6 100644 --- a/src/Entities/Entity.cpp +++ b/src/Entities/Entity.cpp @@ -648,7 +648,7 @@ void cEntity::HandlePhysics(float a_Dt, cChunk & a_Chunk) int RelBlockX = BlockX - (NextChunk->GetPosX() * cChunkDef::Width); int RelBlockZ = BlockZ - (NextChunk->GetPosZ() * cChunkDef::Width); - BLOCKTYPE BlockIn = NextChunk->GetBlock( RelBlockX, BlockY, RelBlockZ ); + BLOCKTYPE BlockIn = NextChunk->GetBlock( RelBlockX, BlockY, RelBlockZ); BLOCKTYPE BlockBelow = (BlockY > 0) ? NextChunk->GetBlock(RelBlockX, BlockY - 1, RelBlockZ) : E_BLOCK_AIR; if (!cBlockInfo::IsSolid(BlockIn)) // Making sure we are not inside a solid block { @@ -758,7 +758,7 @@ void cEntity::HandlePhysics(float a_Dt, cChunk & a_Chunk) m_WaterSpeed *= 0.9f; // Reduce speed each tick - switch(WaterDir) + switch (WaterDir) { case X_PLUS: m_WaterSpeed.x = 0.2f; diff --git a/src/Entities/ExpOrb.cpp b/src/Entities/ExpOrb.cpp index ed225b8e6..73d5cbfed 100644 --- a/src/Entities/ExpOrb.cpp +++ b/src/Entities/ExpOrb.cpp @@ -62,9 +62,9 @@ void cExpOrb::Tick(float a_Dt, cChunk & a_Chunk) } a_Distance.Normalize(); a_Distance *= ((float) (5.5 - Distance)); - SetSpeedX( a_Distance.x ); - SetSpeedY( a_Distance.y ); - SetSpeedZ( a_Distance.z ); + SetSpeedX( a_Distance.x); + SetSpeedY( a_Distance.y); + SetSpeedZ( a_Distance.z); BroadcastMovementUpdate(); } HandlePhysics(a_Dt, a_Chunk); diff --git a/src/Entities/Player.cpp b/src/Entities/Player.cpp index 6a52d8e29..fcc8eb9a0 100644 --- a/src/Entities/Player.cpp +++ b/src/Entities/Player.cpp @@ -140,7 +140,7 @@ cPlayer::~cPlayer(void) SaveToDisk(); - m_World->RemovePlayer( this ); + m_World->RemovePlayer( this); m_ClientHandle = NULL; @@ -173,11 +173,11 @@ void cPlayer::SpawnOn(cClientHandle & a_Client) } a_Client.SendPlayerSpawn(*this); a_Client.SendEntityHeadLook(*this); - a_Client.SendEntityEquipment(*this, 0, m_Inventory.GetEquippedItem() ); - a_Client.SendEntityEquipment(*this, 1, m_Inventory.GetEquippedBoots() ); - a_Client.SendEntityEquipment(*this, 2, m_Inventory.GetEquippedLeggings() ); - a_Client.SendEntityEquipment(*this, 3, m_Inventory.GetEquippedChestplate() ); - a_Client.SendEntityEquipment(*this, 4, m_Inventory.GetEquippedHelmet() ); + a_Client.SendEntityEquipment(*this, 0, m_Inventory.GetEquippedItem()); + a_Client.SendEntityEquipment(*this, 1, m_Inventory.GetEquippedBoots()); + a_Client.SendEntityEquipment(*this, 2, m_Inventory.GetEquippedLeggings()); + a_Client.SendEntityEquipment(*this, 3, m_Inventory.GetEquippedChestplate()); + a_Client.SendEntityEquipment(*this, 4, m_Inventory.GetEquippedHelmet()); } @@ -298,7 +298,7 @@ short cPlayer::CalcLevelFromXp(short a_XpTotal) } // level 16 to 30 - return (short) ( 29.5 + sqrt( 870.25 - (6 * ( 360 - a_XpTotal )))) / 3; + return (short) ( 29.5 + sqrt( 870.25 - (6 * ( 360 - a_XpTotal)))) / 3; } @@ -316,11 +316,11 @@ short cPlayer::XpForLevel(short a_Level) // level 30+ if (a_Level >= 31) { - return (short) ( (3.5 * a_Level * a_Level) - (151.5 * a_Level) + 2220 ); + return (short) ( (3.5 * a_Level * a_Level) - (151.5 * a_Level) + 2220); } // level 16 to 30 - return (short) ( (1.5 * a_Level * a_Level) - (29.5 * a_Level) + 360 ); + return (short) ( (1.5 * a_Level * a_Level) - (29.5 * a_Level) + 360); } @@ -1007,7 +1007,7 @@ double cPlayer::GetEyeHeight(void) const Vector3d cPlayer::GetEyePosition(void) const { - return Vector3d( GetPosX(), m_Stance, GetPosZ() ); + return Vector3d( GetPosX(), m_Stance, GetPosZ()); } @@ -1169,7 +1169,7 @@ void cPlayer::SetGameMode(eGameMode a_GameMode) -void cPlayer::LoginSetGameMode( eGameMode a_GameMode ) +void cPlayer::LoginSetGameMode( eGameMode a_GameMode) { m_GameMode = a_GameMode; } @@ -1305,7 +1305,7 @@ void cPlayer::DoSetSpeed(double a_SpeedX, double a_SpeedY, double a_SpeedZ) -void cPlayer::MoveTo( const Vector3d & a_NewPos ) +void cPlayer::MoveTo( const Vector3d & a_NewPos) { if ((a_NewPos.y < -990) && (GetPosY() > -100)) { @@ -1328,7 +1328,7 @@ void cPlayer::MoveTo( const Vector3d & a_NewPos ) Vector3d DeltaPos = a_NewPos - GetPosition(); UpdateMovementStats(DeltaPos); - SetPosition( a_NewPos ); + SetPosition( a_NewPos); SetStance(a_NewPos.y + 1.62); } @@ -1354,11 +1354,11 @@ void cPlayer::SetVisible(bool a_bVisible) -void cPlayer::AddToGroup( const AString & a_GroupName ) +void cPlayer::AddToGroup( const AString & a_GroupName) { - cGroup* Group = cRoot::Get()->GetGroupManager()->GetGroup( a_GroupName ); - m_Groups.push_back( Group ); - LOGD("Added %s to group %s", GetName().c_str(), a_GroupName.c_str() ); + cGroup* Group = cRoot::Get()->GetGroupManager()->GetGroup( a_GroupName); + m_Groups.push_back( Group); + LOGD("Added %s to group %s", GetName().c_str(), a_GroupName.c_str()); ResolveGroups(); ResolvePermissions(); } @@ -1367,28 +1367,28 @@ void cPlayer::AddToGroup( const AString & a_GroupName ) -void cPlayer::RemoveFromGroup( const AString & a_GroupName ) +void cPlayer::RemoveFromGroup( const AString & a_GroupName) { bool bRemoved = false; - for (GroupList::iterator itr = m_Groups.begin(); itr != m_Groups.end(); ++itr ) + for (GroupList::iterator itr = m_Groups.begin(); itr != m_Groups.end(); ++itr) { - if ((*itr)->GetName().compare(a_GroupName ) == 0 ) + if ((*itr)->GetName().compare(a_GroupName) == 0) { - m_Groups.erase( itr ); + m_Groups.erase( itr); bRemoved = true; break; } } - if (bRemoved ) + if (bRemoved) { - LOGD("Removed %s from group %s", GetName().c_str(), a_GroupName.c_str() ); + LOGD("Removed %s from group %s", GetName().c_str(), a_GroupName.c_str()); ResolveGroups(); ResolvePermissions(); } else { - LOGWARN("Tried to remove %s from group %s but was not in that group", GetName().c_str(), a_GroupName.c_str() ); + LOGWARN("Tried to remove %s from group %s but was not in that group", GetName().c_str(), a_GroupName.c_str()); } } @@ -1404,30 +1404,30 @@ bool cPlayer::HasPermission(const AString & a_Permission) return true; } - AStringVector Split = StringSplit( a_Permission, "." ); + AStringVector Split = StringSplit( a_Permission, "."); PermissionMap Possibilities = m_ResolvedPermissions; // Now search the namespaces - while (Possibilities.begin() != Possibilities.end() ) + while (Possibilities.begin() != Possibilities.end()) { PermissionMap::iterator itr = Possibilities.begin(); - if (itr->second ) + if (itr->second) { - AStringVector OtherSplit = StringSplit( itr->first, "." ); - if (OtherSplit.size() <= Split.size() ) + AStringVector OtherSplit = StringSplit( itr->first, "."); + if (OtherSplit.size() <= Split.size()) { unsigned int i; - for (i = 0; i < OtherSplit.size(); ++i ) + for (i = 0; i < OtherSplit.size(); ++i) { - if (OtherSplit[i].compare( Split[i] ) != 0 ) + if (OtherSplit[i].compare( Split[i]) != 0) { - if (OtherSplit[i].compare("*") == 0 ) return true; // WildCard man!! WildCard! + if (OtherSplit[i].compare("*") == 0) return true; // WildCard man!! WildCard! break; } } - if (i == Split.size() ) return true; + if (i == Split.size()) return true; } } - Possibilities.erase( itr ); + Possibilities.erase( itr); } // Nothing that matched :( @@ -1438,11 +1438,11 @@ bool cPlayer::HasPermission(const AString & a_Permission) -bool cPlayer::IsInGroup( const AString & a_Group ) +bool cPlayer::IsInGroup( const AString & a_Group) { - for (GroupList::iterator itr = m_ResolvedGroups.begin(); itr != m_ResolvedGroups.end(); ++itr ) + for (GroupList::iterator itr = m_ResolvedGroups.begin(); itr != m_ResolvedGroups.end(); ++itr) { - if (a_Group.compare( (*itr)->GetName().c_str() ) == 0 ) + if (a_Group.compare( (*itr)->GetName().c_str()) == 0) return true; } return false; @@ -1457,15 +1457,15 @@ void cPlayer::ResolvePermissions() m_ResolvedPermissions.clear(); // Start with an empty map // Copy all player specific permissions into the resolved permissions map - for (PermissionMap::iterator itr = m_Permissions.begin(); itr != m_Permissions.end(); ++itr ) + for (PermissionMap::iterator itr = m_Permissions.begin(); itr != m_Permissions.end(); ++itr) { m_ResolvedPermissions[ itr->first ] = itr->second; } - for (GroupList::iterator GroupItr = m_ResolvedGroups.begin(); GroupItr != m_ResolvedGroups.end(); ++GroupItr ) + for (GroupList::iterator GroupItr = m_ResolvedGroups.begin(); GroupItr != m_ResolvedGroups.end(); ++GroupItr) { const cGroup::PermissionMap & Permissions = (*GroupItr)->GetPermissions(); - for (cGroup::PermissionMap::const_iterator itr = Permissions.begin(); itr != Permissions.end(); ++itr ) + for (cGroup::PermissionMap::const_iterator itr = Permissions.begin(); itr != Permissions.end(); ++itr) { m_ResolvedPermissions[ itr->first ] = itr->second; } @@ -1484,14 +1484,14 @@ void cPlayer::ResolveGroups() // Get a complete resolved list of all groups the player is in std::map< cGroup*, bool > AllGroups; // Use a map, because it's faster than iterating through a list to find duplicates GroupList ToIterate; - for (GroupList::iterator GroupItr = m_Groups.begin(); GroupItr != m_Groups.end(); ++GroupItr ) + for (GroupList::iterator GroupItr = m_Groups.begin(); GroupItr != m_Groups.end(); ++GroupItr) { - ToIterate.push_back( *GroupItr ); + ToIterate.push_back( *GroupItr); } - while (ToIterate.begin() != ToIterate.end() ) + while (ToIterate.begin() != ToIterate.end()) { cGroup* CurrentGroup = *ToIterate.begin(); - if (AllGroups.find( CurrentGroup ) != AllGroups.end() ) + if (AllGroups.find( CurrentGroup) != AllGroups.end()) { LOGWARNING("ERROR: Player \"%s\" is in the group multiple times (\"%s\"). Please fix your settings in users.ini!", GetName().c_str(), CurrentGroup->GetName().c_str() @@ -1500,19 +1500,19 @@ void cPlayer::ResolveGroups() else { AllGroups[ CurrentGroup ] = true; - m_ResolvedGroups.push_back( CurrentGroup ); // Add group to resolved list + m_ResolvedGroups.push_back( CurrentGroup); // Add group to resolved list const cGroup::GroupList & Inherits = CurrentGroup->GetInherits(); - for (cGroup::GroupList::const_iterator itr = Inherits.begin(); itr != Inherits.end(); ++itr ) + for (cGroup::GroupList::const_iterator itr = Inherits.begin(); itr != Inherits.end(); ++itr) { - if (AllGroups.find( *itr ) != AllGroups.end() ) + if (AllGroups.find( *itr) != AllGroups.end()) { - LOGERROR("ERROR: Player %s is in the same group multiple times due to inheritance (%s). FIX IT!", GetName().c_str(), (*itr)->GetName().c_str() ); + LOGERROR("ERROR: Player %s is in the same group multiple times due to inheritance (%s). FIX IT!", GetName().c_str(), (*itr)->GetName().c_str()); continue; } - ToIterate.push_back( *itr ); + ToIterate.push_back( *itr); } } - ToIterate.erase( ToIterate.begin() ); + ToIterate.erase( ToIterate.begin()); } } @@ -1522,12 +1522,12 @@ void cPlayer::ResolveGroups() AString cPlayer::GetColor(void) const { - if (m_Color != '-' ) + if (m_Color != '-') { return cChatColor::Delimiter + m_Color; } - if (m_Groups.size() < 1 ) + if (m_Groups.size() < 1) { return cChatColor::White; } @@ -1914,11 +1914,11 @@ cPlayer::StringList cPlayer::GetResolvedPermissions() StringList Permissions; const PermissionMap& ResolvedPermissions = m_ResolvedPermissions; - for (PermissionMap::const_iterator itr = ResolvedPermissions.begin(); itr != ResolvedPermissions.end(); ++itr ) + for (PermissionMap::const_iterator itr = ResolvedPermissions.begin(); itr != ResolvedPermissions.end(); ++itr) { if (itr->second) { - Permissions.push_back( itr->first ); + Permissions.push_back( itr->first); } } diff --git a/src/Entities/Player.h b/src/Entities/Player.h index 7c287d41b..26db2050b 100644 --- a/src/Entities/Player.h +++ b/src/Entities/Player.h @@ -117,8 +117,8 @@ public: /** Returns true if the player is currently charging the bow */ bool IsChargingBow(void) const { return m_IsChargingBow; } - void SetTouchGround( bool a_bTouchGround ); - inline void SetStance( const double a_Stance ) { m_Stance = a_Stance; } + void SetTouchGround( bool a_bTouchGround); + inline void SetStance( const double a_Stance) { m_Stance = a_Stance; } double GetEyeHeight(void) const; // tolua_export Vector3d GetEyePosition(void) const; // tolua_export inline bool IsOnGround(void) const {return m_bTouchGround; } // tolua_export @@ -239,15 +239,15 @@ public: typedef std::list< std::string > StringList; /** Adds a player to existing group or creates a new group when it doesn't exist */ - void AddToGroup( const AString & a_GroupName ); // tolua_export + void AddToGroup( const AString & a_GroupName); // tolua_export /** Removes a player from the group, resolves permissions and group inheritance (case sensitive) */ - void RemoveFromGroup( const AString & a_GroupName ); // tolua_export + void RemoveFromGroup( const AString & a_GroupName); // tolua_export - bool HasPermission( const AString & a_Permission ); // tolua_export + bool HasPermission( const AString & a_Permission); // tolua_export const GroupList & GetGroups() { return m_Groups; } // >> EXPORTED IN MANUALBINDINGS << StringList GetResolvedPermissions(); // >> EXPORTED IN MANUALBINDINGS << - bool IsInGroup( const AString & a_Group ); // tolua_export + bool IsInGroup( const AString & a_Group); // tolua_export // tolua_begin @@ -328,7 +328,7 @@ public: void Respawn(void); // tolua_export - void SetVisible( bool a_bVisible ); // tolua_export + void SetVisible( bool a_bVisible); // tolua_export bool IsVisible(void) const { return m_bVisible; } // tolua_export /** Moves the player to the specified world. diff --git a/src/FurnaceRecipe.cpp b/src/FurnaceRecipe.cpp index cf29e227f..ab772e97b 100644 --- a/src/FurnaceRecipe.cpp +++ b/src/FurnaceRecipe.cpp @@ -30,7 +30,7 @@ struct cFurnaceRecipe::sFurnaceRecipeState cFurnaceRecipe::cFurnaceRecipe() - : m_pState( new sFurnaceRecipeState ) + : m_pState( new sFurnaceRecipeState) { ReloadRecipes(); } diff --git a/src/Generating/Caves.cpp b/src/Generating/Caves.cpp index 21bfd98b8..3b71efb57 100644 --- a/src/Generating/Caves.cpp +++ b/src/Generating/Caves.cpp @@ -703,10 +703,10 @@ cGridStructGen::cStructurePtr cStructGenWormNestCaves::CreateStructure(int a_Gri //////////////////////////////////////////////////////////////////////////////// // cStructGenMarbleCaves: -static float GetMarbleNoise( float x, float y, float z, cNoise & a_Noise ) +static float GetMarbleNoise( float x, float y, float z, cNoise & a_Noise) { static const float PI_2 = 1.57079633f; - float oct1 = (a_Noise.CubicNoise3D(x * 0.1f, y * 0.1f, z * 0.1f )) * 4; + float oct1 = (a_Noise.CubicNoise3D(x * 0.1f, y * 0.1f, z * 0.1f)) * 4; oct1 = oct1 * oct1 * oct1; if (oct1 < 0.f) oct1 = PI_2; @@ -730,7 +730,7 @@ void cStructGenMarbleCaves::GenFinish(cChunkDesc & a_ChunkDesc) const float xx = (float)(a_ChunkDesc.GetChunkX() * cChunkDef::Width + x); int Top = a_ChunkDesc.GetHeight(x, z); - for (int y = 1; y < Top; ++y ) + for (int y = 1; y < Top; ++y) { if (a_ChunkDesc.GetBlockType(x, y, z) != E_BLOCK_STONE) { diff --git a/src/Generating/ChunkGenerator.cpp b/src/Generating/ChunkGenerator.cpp index 9383a3adf..0baf1e991 100644 --- a/src/Generating/ChunkGenerator.cpp +++ b/src/Generating/ChunkGenerator.cpp @@ -229,7 +229,7 @@ void cChunkGenerator::Execute(void) } cChunkCoords coords = m_Queue.front(); // Get next coord from queue - m_Queue.erase( m_Queue.begin() ); // Remove coordinate from queue + m_Queue.erase( m_Queue.begin()); // Remove coordinate from queue bool SkipEnabled = (m_Queue.size() > QUEUE_SKIP_LIMIT); Lock.Unlock(); // Unlock ASAP m_evtRemoved.Set(); diff --git a/src/Generating/FinishGen.cpp b/src/Generating/FinishGen.cpp index 00a93023d..dca346e52 100644 --- a/src/Generating/FinishGen.cpp +++ b/src/Generating/FinishGen.cpp @@ -239,14 +239,14 @@ void cFinishGenSprinkleFoliage::GenFinish(cChunkDesc & a_ChunkDesc) } const float xx = (float)BlockX; - float val1 = m_Noise.CubicNoise2D(xx * 0.1f, zz * 0.1f ); - float val2 = m_Noise.CubicNoise2D(xx * 0.01f, zz * 0.01f ); + float val1 = m_Noise.CubicNoise2D(xx * 0.1f, zz * 0.1f); + float val2 = m_Noise.CubicNoise2D(xx * 0.01f, zz * 0.01f); switch (a_ChunkDesc.GetBlockType(x, Top, z)) { case E_BLOCK_GRASS: { - float val3 = m_Noise.CubicNoise2D(xx * 0.01f + 10, zz * 0.01f + 10 ); - float val4 = m_Noise.CubicNoise2D(xx * 0.05f + 20, zz * 0.05f + 20 ); + float val3 = m_Noise.CubicNoise2D(xx * 0.01f + 10, zz * 0.01f + 10); + float val4 = m_Noise.CubicNoise2D(xx * 0.05f + 20, zz * 0.05f + 20); if (val1 + val2 > 0.2f) { a_ChunkDesc.SetBlockType(x, ++Top, z, E_BLOCK_YELLOW_FLOWER); diff --git a/src/Generating/HeiGen.cpp b/src/Generating/HeiGen.cpp index 3df1a90ff..870ceef7f 100644 --- a/src/Generating/HeiGen.cpp +++ b/src/Generating/HeiGen.cpp @@ -253,7 +253,7 @@ float cHeiGenClassic::GetNoise(float x, float y) float oct2 = m_Noise.CubicNoise2D(x * m_HeightFreq2, y * m_HeightFreq2) * m_HeightAmp2; float oct3 = m_Noise.CubicNoise2D(x * m_HeightFreq3, y * m_HeightFreq3) * m_HeightAmp3; - float height = m_Noise.CubicNoise2D(x * 0.1f, y * 0.1f ) * 2; + float height = m_Noise.CubicNoise2D(x * 0.1f, y * 0.1f) * 2; float flatness = ((m_Noise.CubicNoise2D(x * 0.5f, y * 0.5f) + 1.f) * 0.5f) * 1.1f; // 0 ... 1.5 flatness *= flatness * flatness; diff --git a/src/Globals.h b/src/Globals.h index 007fa10d0..b35af9604 100644 --- a/src/Globals.h +++ b/src/Globals.h @@ -272,12 +272,12 @@ void inline LOGERROR(const char* a_Format, ...) /// Evaluates to the number of elements in an array (compile-time!) #define ARRAYCOUNT(X) (sizeof(X) / sizeof(*(X))) -/// Allows arithmetic expressions like "32 KiB" (but consider using parenthesis around it, "(32 KiB)" ) +/// Allows arithmetic expressions like "32 KiB" (but consider using parenthesis around it, "(32 KiB)") #define KiB * 1024 #define MiB * 1024 * 1024 /// Faster than (int)floorf((float)x / (float)div) -#define FAST_FLOOR_DIV( x, div ) (((x) - (((x) < 0) ? ((div) - 1) : 0)) / (div)) +#define FAST_FLOOR_DIV( x, div) (((x) - (((x) < 0) ? ((div) - 1) : 0)) / (div)) // Own version of assert() that writes failed assertions to the log for review #ifdef TEST_GLOBALS @@ -314,14 +314,14 @@ void inline LOGERROR(const char* a_Format, ...) #else #ifdef _DEBUG - #define ASSERT( x ) ( !!(x) || ( LOGERROR("Assertion failed: %s, file %s, line %i", #x, __FILE__, __LINE__ ), assert(0), 0 ) ) + #define ASSERT( x) ( !!(x) || ( LOGERROR("Assertion failed: %s, file %s, line %i", #x, __FILE__, __LINE__), assert(0), 0)) #else #define ASSERT(x) ((void)(x)) #endif #endif // Pretty much the same as ASSERT() but stays in Release builds -#define VERIFY( x ) ( !!(x) || ( LOGERROR("Verification failed: %s, file %s, line %i", #x, __FILE__, __LINE__ ), exit(1), 0 ) ) +#define VERIFY( x) ( !!(x) || ( LOGERROR("Verification failed: %s, file %s, line %i", #x, __FILE__, __LINE__), exit(1), 0)) // Same as assert but in all Self test builds #ifdef SELF_TEST diff --git a/src/Group.cpp b/src/Group.cpp index 725740905..def585618 100644 --- a/src/Group.cpp +++ b/src/Group.cpp @@ -7,7 +7,7 @@ -void cGroup::AddCommand( const AString & a_Command ) +void cGroup::AddCommand( const AString & a_Command) { m_Commands[ a_Command ] = true; } @@ -16,7 +16,7 @@ void cGroup::AddCommand( const AString & a_Command ) -void cGroup::AddPermission( const AString & a_Permission ) +void cGroup::AddPermission( const AString & a_Permission) { m_Permissions[ a_Permission ] = true; } @@ -25,10 +25,10 @@ void cGroup::AddPermission( const AString & a_Permission ) -void cGroup::InheritFrom( cGroup* a_Group ) +void cGroup::InheritFrom( cGroup* a_Group) { - m_Inherits.remove( a_Group ); - m_Inherits.push_back( a_Group ); + m_Inherits.remove( a_Group); + m_Inherits.push_back( a_Group); } diff --git a/src/Group.h b/src/Group.h index 95063a987..5816f8a06 100644 --- a/src/Group.h +++ b/src/Group.h @@ -14,12 +14,12 @@ public: ~cGroup() {} // tolua_begin - void SetName( const AString & a_Name ) { m_Name = a_Name; } + void SetName( const AString & a_Name) { m_Name = a_Name; } const AString & GetName() const { return m_Name; } - void SetColor( const AString & a_Color ) { m_Color = a_Color; } - void AddCommand( const AString & a_Command ); - void AddPermission( const AString & a_Permission ); - void InheritFrom( cGroup* a_Group ); + void SetColor( const AString & a_Color) { m_Color = a_Color; } + void AddCommand( const AString & a_Command); + void AddPermission( const AString & a_Permission); + void InheritFrom( cGroup* a_Group); // tolua_end typedef std::map< AString, bool > PermissionMap; diff --git a/src/GroupManager.cpp b/src/GroupManager.cpp index 685aece5a..32c2f1c97 100644 --- a/src/GroupManager.cpp +++ b/src/GroupManager.cpp @@ -27,7 +27,7 @@ struct cGroupManager::sGroupManagerState cGroupManager::~cGroupManager() { - for (GroupMap::iterator itr = m_pState->Groups.begin(); itr != m_pState->Groups.end(); ++itr ) + for (GroupMap::iterator itr = m_pState->Groups.begin(); itr != m_pState->Groups.end(); ++itr) { delete itr->second; itr->second = NULL; @@ -43,7 +43,7 @@ cGroupManager::~cGroupManager() cGroupManager::cGroupManager() - : m_pState( new sGroupManagerState ) + : m_pState( new sGroupManagerState) { LOGD("-- Loading Groups --"); @@ -198,20 +198,20 @@ bool cGroupManager::LoadGroups() -bool cGroupManager::ExistsGroup( const AString & a_Name ) +bool cGroupManager::ExistsGroup( const AString & a_Name) { - GroupMap::iterator itr = m_pState->Groups.find( a_Name ); - return ( itr != m_pState->Groups.end() ); + GroupMap::iterator itr = m_pState->Groups.find( a_Name); + return ( itr != m_pState->Groups.end()); } -cGroup* cGroupManager::GetGroup( const AString & a_Name ) +cGroup* cGroupManager::GetGroup( const AString & a_Name) { - GroupMap::iterator itr = m_pState->Groups.find( a_Name ); - if (itr != m_pState->Groups.end() ) + GroupMap::iterator itr = m_pState->Groups.find( a_Name); + if (itr != m_pState->Groups.end()) { return itr->second; } diff --git a/src/HTTPServer/HTTPConnection.cpp b/src/HTTPServer/HTTPConnection.cpp index 21ff14373..b9c762e7c 100644 --- a/src/HTTPServer/HTTPConnection.cpp +++ b/src/HTTPServer/HTTPConnection.cpp @@ -100,7 +100,7 @@ void cHTTPConnection::AwaitNextRequest(void) { case wcsRecvHeaders: { - // Nothing has been received yet, or a special response was given (SendStatusAndReason() or SendNeedAuth() ) + // Nothing has been received yet, or a special response was given (SendStatusAndReason() or SendNeedAuth()) break; } diff --git a/src/Inventory.cpp b/src/Inventory.cpp index 93b2c8eee..0f9716d89 100644 --- a/src/Inventory.cpp +++ b/src/Inventory.cpp @@ -497,21 +497,21 @@ int cInventory::ArmorSlotNumToEntityEquipmentID(short a_ArmorSlotNum) #if 0 -bool cInventory::AddToBar( cItem & a_Item, const int a_Offset, const int a_Size, bool* a_bChangedSlots, int a_Mode /* = 0 */ ) +bool cInventory::AddToBar( cItem & a_Item, const int a_Offset, const int a_Size, bool* a_bChangedSlots, int a_Mode /* = 0 */) { // Fill already present stacks - if (a_Mode < 2 ) + if (a_Mode < 2) { int MaxStackSize = cItemHandler::GetItemHandler(a_Item.m_ItemType)->GetMaxStackSize(); for (int i = 0; i < a_Size; i++) { - if (m_Slots[i + a_Offset].m_ItemType == a_Item.m_ItemType && m_Slots[i + a_Offset].m_ItemCount < MaxStackSize && m_Slots[i + a_Offset].m_ItemDamage == a_Item.m_ItemDamage ) + if (m_Slots[i + a_Offset].m_ItemType == a_Item.m_ItemType && m_Slots[i + a_Offset].m_ItemCount < MaxStackSize && m_Slots[i + a_Offset].m_ItemDamage == a_Item.m_ItemDamage) { int NumFree = MaxStackSize - m_Slots[i + a_Offset].m_ItemCount; - if (NumFree >= a_Item.m_ItemCount ) + if (NumFree >= a_Item.m_ItemCount) { - // printf("1. Adding %i items ( free: %i )\n", a_Item.m_ItemCount, NumFree ); + // printf("1. Adding %i items ( free: %i)\n", a_Item.m_ItemCount, NumFree); m_Slots[i + a_Offset].m_ItemCount += a_Item.m_ItemCount; a_Item.m_ItemCount = 0; a_bChangedSlots[i + a_Offset] = true; @@ -519,7 +519,7 @@ bool cInventory::AddToBar( cItem & a_Item, const int a_Offset, const int a_Size, } else { - // printf("2. Adding %i items\n", NumFree ); + // printf("2. Adding %i items\n", NumFree); m_Slots[i + a_Offset].m_ItemCount += (char)NumFree; a_Item.m_ItemCount -= (char)NumFree; a_bChangedSlots[i + a_Offset] = true; @@ -528,12 +528,12 @@ bool cInventory::AddToBar( cItem & a_Item, const int a_Offset, const int a_Size, } } - if (a_Mode > 0 ) + if (a_Mode > 0) { // If we got more left, find first empty slot for (int i = 0; i < a_Size && a_Item.m_ItemCount > 0; i++) { - if (m_Slots[i + a_Offset].m_ItemType == -1 ) + if (m_Slots[i + a_Offset].m_ItemType == -1) { m_Slots[i + a_Offset] = a_Item; a_Item.m_ItemCount = 0; diff --git a/src/Inventory.h b/src/Inventory.h index 5175afd14..ed134aee4 100644 --- a/src/Inventory.h +++ b/src/Inventory.h @@ -169,7 +169,7 @@ public: bool LoadFromJson(Json::Value & a_Value); protected: - bool AddToBar( cItem & a_Item, const int a_Offset, const int a_Size, bool* a_bChangedSlots, int a_Mode = 0 ); + bool AddToBar( cItem & a_Item, const int a_Offset, const int a_Size, bool* a_bChangedSlots, int a_Mode = 0); cItemGrid m_ArmorSlots; cItemGrid m_InventorySlots; diff --git a/src/Item.cpp b/src/Item.cpp index 876abafd0..b44472e38 100644 --- a/src/Item.cpp +++ b/src/Item.cpp @@ -162,11 +162,11 @@ void cItem::GetJson(Json::Value & a_OutValue) const void cItem::FromJson(const Json::Value & a_Value) { - m_ItemType = (ENUM_ITEM_ID)a_Value.get("ID", -1 ).asInt(); + m_ItemType = (ENUM_ITEM_ID)a_Value.get("ID", -1).asInt(); if (m_ItemType > 0) { - m_ItemCount = (char)a_Value.get("Count", -1 ).asInt(); - m_ItemDamage = (short)a_Value.get("Health", -1 ).asInt(); + m_ItemCount = (char)a_Value.get("Count", -1).asInt(); + m_ItemDamage = (short)a_Value.get("Health", -1).asInt(); m_Enchantments.Clear(); m_Enchantments.AddFromString(a_Value.get("ench", "").asString()); m_CustomName = a_Value.get("Name", "").asString(); diff --git a/src/Items/ItemFood.h b/src/Items/ItemFood.h index 961cf482d..ff1d7991b 100644 --- a/src/Items/ItemFood.h +++ b/src/Items/ItemFood.h @@ -26,7 +26,7 @@ public: virtual FoodInfo GetFoodInfo(void) override { - switch(m_ItemType) + switch (m_ItemType) { // Please keep alpha-sorted. case E_ITEM_BAKED_POTATO: return FoodInfo(6, 7.2); diff --git a/src/Items/ItemHandler.cpp b/src/Items/ItemHandler.cpp index 0a8638f3a..bf1d4e4cb 100644 --- a/src/Items/ItemHandler.cpp +++ b/src/Items/ItemHandler.cpp @@ -94,7 +94,7 @@ cItemHandler * cItemHandler::GetItemHandler(int a_ItemType) cItemHandler *cItemHandler::CreateItemHandler(int a_ItemType) { - switch(a_ItemType) + switch (a_ItemType) { default: return new cItemHandler(a_ItemType); diff --git a/src/Items/ItemPickaxe.h b/src/Items/ItemPickaxe.h index 82bec52d4..647d59b5c 100644 --- a/src/Items/ItemPickaxe.h +++ b/src/Items/ItemPickaxe.h @@ -17,7 +17,7 @@ public: char PickaxeLevel() { - switch(m_ItemType) + switch (m_ItemType) { case E_ITEM_WOODEN_PICKAXE: return 1; case E_ITEM_GOLD_PICKAXE: return 1; @@ -31,7 +31,7 @@ public: virtual bool CanHarvestBlock(BLOCKTYPE a_BlockType) override { - switch(a_BlockType) + switch (a_BlockType) { case E_BLOCK_OBSIDIAN: { diff --git a/src/Log.cpp b/src/Log.cpp index a70b09103..7686a0fb4 100644 --- a/src/Log.cpp +++ b/src/Log.cpp @@ -17,7 +17,7 @@ cLog* cLog::s_Log = NULL; -cLog::cLog(const AString & a_FileName ) +cLog::cLog(const AString & a_FileName) : m_File(NULL) { s_Log = this; @@ -25,7 +25,7 @@ cLog::cLog(const AString & a_FileName ) // create logs directory cFile::CreateFolder(FILE_IO_PREFIX + AString("logs")); - OpenLog((FILE_IO_PREFIX + AString("logs/") + a_FileName).c_str() ); + OpenLog((FILE_IO_PREFIX + AString("logs/") + a_FileName).c_str()); } @@ -59,7 +59,7 @@ cLog * cLog::GetInstance() void cLog::CloseLog() { - if (m_File ) + if (m_File) fclose (m_File); m_File = 0; } @@ -68,13 +68,13 @@ void cLog::CloseLog() -void cLog::OpenLog( const char* a_FileName ) +void cLog::OpenLog( const char* a_FileName) { if (m_File) fclose (m_File); #ifdef _MSC_VER - fopen_s( &m_File, a_FileName, "a+" ); + fopen_s( &m_File, a_FileName, "a+"); #else - m_File = fopen(a_FileName, "a+" ); + m_File = fopen(a_FileName, "a+"); #endif } @@ -85,11 +85,11 @@ void cLog::OpenLog( const char* a_FileName ) void cLog::ClearLog() { #ifdef _MSC_VER - if (fopen_s( &m_File, "log.txt", "w" ) == 0) + if (fopen_s( &m_File, "log.txt", "w") == 0) fclose (m_File); #else - m_File = fopen("log.txt", "w" ); - if (m_File ) + m_File = fopen("log.txt", "w"); + if (m_File) fclose (m_File); #endif m_File = NULL; @@ -105,15 +105,15 @@ void cLog::Log(const char * a_Format, va_list argList) AppendVPrintf(Message, a_Format, argList); time_t rawtime; - time ( &rawtime ); + time ( &rawtime); struct tm* timeinfo; #ifdef _MSC_VER struct tm timeinforeal; timeinfo = &timeinforeal; - localtime_s(timeinfo, &rawtime ); + localtime_s(timeinfo, &rawtime); #else - timeinfo = localtime( &rawtime ); + timeinfo = localtime( &rawtime); #endif AString Line; @@ -131,8 +131,8 @@ void cLog::Log(const char * a_Format, va_list argList) // Print to console: #if defined(ANDROID_NDK) // __android_log_vprint(ANDROID_LOG_ERROR, "MCServer", a_Format, argList); - __android_log_print(ANDROID_LOG_ERROR, "MCServer", "%s", Line.c_str() ); - // CallJavaFunction_Void_String(g_JavaThread, "AddToLog", Line ); + __android_log_print(ANDROID_LOG_ERROR, "MCServer", "%s", Line.c_str()); + // CallJavaFunction_Void_String(g_JavaThread, "AddToLog", Line); #else printf("%s", Line.c_str()); #endif diff --git a/src/MCLogger.cpp b/src/MCLogger.cpp index 78eb19f3e..044e83937 100644 --- a/src/MCLogger.cpp +++ b/src/MCLogger.cpp @@ -234,7 +234,7 @@ void LOG(const char* a_Format, ...) { va_list argList; va_start(argList, a_Format); - cMCLogger::GetInstance()->Log( a_Format, argList ); + cMCLogger::GetInstance()->Log( a_Format, argList); va_end(argList); } @@ -242,7 +242,7 @@ void LOGINFO(const char* a_Format, ...) { va_list argList; va_start(argList, a_Format); - cMCLogger::GetInstance()->Info( a_Format, argList ); + cMCLogger::GetInstance()->Info( a_Format, argList); va_end(argList); } @@ -250,7 +250,7 @@ void LOGWARN(const char* a_Format, ...) { va_list argList; va_start(argList, a_Format); - cMCLogger::GetInstance()->Warn( a_Format, argList ); + cMCLogger::GetInstance()->Warn( a_Format, argList); va_end(argList); } @@ -258,7 +258,7 @@ void LOGERROR(const char* a_Format, ...) { va_list argList; va_start(argList, a_Format); - cMCLogger::GetInstance()->Error( a_Format, argList ); + cMCLogger::GetInstance()->Error( a_Format, argList); va_end(argList); } diff --git a/src/MobSpawner.cpp b/src/MobSpawner.cpp index 53c83f166..454fabce8 100644 --- a/src/MobSpawner.cpp +++ b/src/MobSpawner.cpp @@ -141,7 +141,7 @@ bool cMobSpawner::CanSpawnHere(cChunk * a_Chunk, int a_RelX, int a_RelY, int a_R SkyLight = a_Chunk->GetTimeAlteredLight(SkyLight); - switch(a_MobType) + switch (a_MobType) { case cMonster::mtSquid: { diff --git a/src/Mobs/SnowGolem.cpp b/src/Mobs/SnowGolem.cpp index c1979a495..76334d970 100644 --- a/src/Mobs/SnowGolem.cpp +++ b/src/Mobs/SnowGolem.cpp @@ -30,7 +30,7 @@ void cSnowGolem::GetDrops(cItems & a_Drops, cEntity * a_Killer) void cSnowGolem::Tick(float a_Dt, cChunk & a_Chunk) { super::Tick(a_Dt, a_Chunk); - if (IsBiomeNoDownfall(m_World->GetBiomeAt((int) floor(GetPosX()), (int) floor(GetPosZ())) )) + if (IsBiomeNoDownfall(m_World->GetBiomeAt((int) floor(GetPosX()), (int) floor(GetPosZ())))) { TakeDamage(*this); } diff --git a/src/MonsterConfig.cpp b/src/MonsterConfig.cpp index f5e746ce8..f5e078213 100644 --- a/src/MonsterConfig.cpp +++ b/src/MonsterConfig.cpp @@ -35,7 +35,7 @@ struct cMonsterConfig::sMonsterConfigState cMonsterConfig::cMonsterConfig(void) - : m_pState( new sMonsterConfigState ) + : m_pState( new sMonsterConfigState) { Initialize(); } diff --git a/src/Noise.cpp b/src/Noise.cpp index a30661fe0..507d05ea5 100644 --- a/src/Noise.cpp +++ b/src/Noise.cpp @@ -528,10 +528,10 @@ NOISE_DATATYPE cNoise::CubicNoise3D(NOISE_DATATYPE a_X, NOISE_DATATYPE a_Y, NOIS }; const NOISE_DATATYPE FracX = (a_X) - BaseX; - const NOISE_DATATYPE x1interp1 = CubicInterpolate( points1[0][0], points1[0][1], points1[0][2], points1[0][3], FracX ); - const NOISE_DATATYPE x1interp2 = CubicInterpolate( points1[1][0], points1[1][1], points1[1][2], points1[1][3], FracX ); - const NOISE_DATATYPE x1interp3 = CubicInterpolate( points1[2][0], points1[2][1], points1[2][2], points1[2][3], FracX ); - const NOISE_DATATYPE x1interp4 = CubicInterpolate( points1[3][0], points1[3][1], points1[3][2], points1[3][3], FracX ); + const NOISE_DATATYPE x1interp1 = CubicInterpolate( points1[0][0], points1[0][1], points1[0][2], points1[0][3], FracX); + const NOISE_DATATYPE x1interp2 = CubicInterpolate( points1[1][0], points1[1][1], points1[1][2], points1[1][3], FracX); + const NOISE_DATATYPE x1interp3 = CubicInterpolate( points1[2][0], points1[2][1], points1[2][2], points1[2][3], FracX); + const NOISE_DATATYPE x1interp4 = CubicInterpolate( points1[3][0], points1[3][1], points1[3][2], points1[3][3], FracX); const NOISE_DATATYPE points2[4][4] = { @@ -541,45 +541,45 @@ NOISE_DATATYPE cNoise::CubicNoise3D(NOISE_DATATYPE a_X, NOISE_DATATYPE a_Y, NOIS { IntNoise3D(BaseX - 1, BaseY + 2, BaseZ), IntNoise3D(BaseX, BaseY + 2, BaseZ), IntNoise3D(BaseX + 1, BaseY + 2, BaseZ), IntNoise3D(BaseX + 2, BaseY + 2, BaseZ), }, }; - const NOISE_DATATYPE x2interp1 = CubicInterpolate( points2[0][0], points2[0][1], points2[0][2], points2[0][3], FracX ); - const NOISE_DATATYPE x2interp2 = CubicInterpolate( points2[1][0], points2[1][1], points2[1][2], points2[1][3], FracX ); - const NOISE_DATATYPE x2interp3 = CubicInterpolate( points2[2][0], points2[2][1], points2[2][2], points2[2][3], FracX ); - const NOISE_DATATYPE x2interp4 = CubicInterpolate( points2[3][0], points2[3][1], points2[3][2], points2[3][3], FracX ); + const NOISE_DATATYPE x2interp1 = CubicInterpolate( points2[0][0], points2[0][1], points2[0][2], points2[0][3], FracX); + const NOISE_DATATYPE x2interp2 = CubicInterpolate( points2[1][0], points2[1][1], points2[1][2], points2[1][3], FracX); + const NOISE_DATATYPE x2interp3 = CubicInterpolate( points2[2][0], points2[2][1], points2[2][2], points2[2][3], FracX); + const NOISE_DATATYPE x2interp4 = CubicInterpolate( points2[3][0], points2[3][1], points2[3][2], points2[3][3], FracX); const NOISE_DATATYPE points3[4][4] = { - { IntNoise3D( BaseX-1, BaseY-1, BaseZ+1 ), IntNoise3D( BaseX, BaseY-1, BaseZ+1 ), IntNoise3D( BaseX+1, BaseY-1, BaseZ+1 ), IntNoise3D( BaseX+2, BaseY-1, BaseZ + 1), }, - { IntNoise3D( BaseX-1, BaseY, BaseZ+1 ), IntNoise3D( BaseX, BaseY, BaseZ+1 ), IntNoise3D( BaseX+1, BaseY, BaseZ+1 ), IntNoise3D( BaseX+2, BaseY, BaseZ + 1), }, - { IntNoise3D( BaseX-1, BaseY+1, BaseZ+1 ), IntNoise3D( BaseX, BaseY+1, BaseZ+1 ), IntNoise3D( BaseX+1, BaseY+1, BaseZ+1 ), IntNoise3D( BaseX+2, BaseY+1, BaseZ + 1), }, - { IntNoise3D( BaseX-1, BaseY+2, BaseZ+1 ), IntNoise3D( BaseX, BaseY+2, BaseZ+1 ), IntNoise3D( BaseX+1, BaseY+2, BaseZ+1 ), IntNoise3D( BaseX+2, BaseY+2, BaseZ + 1), }, + { IntNoise3D( BaseX-1, BaseY-1, BaseZ+1), IntNoise3D( BaseX, BaseY-1, BaseZ+1), IntNoise3D( BaseX+1, BaseY-1, BaseZ+1), IntNoise3D( BaseX+2, BaseY-1, BaseZ + 1), }, + { IntNoise3D( BaseX-1, BaseY, BaseZ+1), IntNoise3D( BaseX, BaseY, BaseZ+1), IntNoise3D( BaseX+1, BaseY, BaseZ+1), IntNoise3D( BaseX+2, BaseY, BaseZ + 1), }, + { IntNoise3D( BaseX-1, BaseY+1, BaseZ+1), IntNoise3D( BaseX, BaseY+1, BaseZ+1), IntNoise3D( BaseX+1, BaseY+1, BaseZ+1), IntNoise3D( BaseX+2, BaseY+1, BaseZ + 1), }, + { IntNoise3D( BaseX-1, BaseY+2, BaseZ+1), IntNoise3D( BaseX, BaseY+2, BaseZ+1), IntNoise3D( BaseX+1, BaseY+2, BaseZ+1), IntNoise3D( BaseX+2, BaseY+2, BaseZ + 1), }, }; - const NOISE_DATATYPE x3interp1 = CubicInterpolate( points3[0][0], points3[0][1], points3[0][2], points3[0][3], FracX ); - const NOISE_DATATYPE x3interp2 = CubicInterpolate( points3[1][0], points3[1][1], points3[1][2], points3[1][3], FracX ); - const NOISE_DATATYPE x3interp3 = CubicInterpolate( points3[2][0], points3[2][1], points3[2][2], points3[2][3], FracX ); - const NOISE_DATATYPE x3interp4 = CubicInterpolate( points3[3][0], points3[3][1], points3[3][2], points3[3][3], FracX ); + const NOISE_DATATYPE x3interp1 = CubicInterpolate( points3[0][0], points3[0][1], points3[0][2], points3[0][3], FracX); + const NOISE_DATATYPE x3interp2 = CubicInterpolate( points3[1][0], points3[1][1], points3[1][2], points3[1][3], FracX); + const NOISE_DATATYPE x3interp3 = CubicInterpolate( points3[2][0], points3[2][1], points3[2][2], points3[2][3], FracX); + const NOISE_DATATYPE x3interp4 = CubicInterpolate( points3[3][0], points3[3][1], points3[3][2], points3[3][3], FracX); const NOISE_DATATYPE points4[4][4] = { - { IntNoise3D( BaseX-1, BaseY-1, BaseZ+2 ), IntNoise3D( BaseX, BaseY-1, BaseZ+2 ), IntNoise3D( BaseX+1, BaseY-1, BaseZ+2 ), IntNoise3D( BaseX+2, BaseY-1, BaseZ+2 ), }, - { IntNoise3D( BaseX-1, BaseY, BaseZ+2 ), IntNoise3D( BaseX, BaseY, BaseZ+2 ), IntNoise3D( BaseX+1, BaseY, BaseZ+2 ), IntNoise3D( BaseX+2, BaseY, BaseZ+2 ), }, - { IntNoise3D( BaseX-1, BaseY+1, BaseZ+2 ), IntNoise3D( BaseX, BaseY+1, BaseZ+2 ), IntNoise3D( BaseX+1, BaseY+1, BaseZ+2 ), IntNoise3D( BaseX+2, BaseY+1, BaseZ+2 ), }, - { IntNoise3D( BaseX-1, BaseY+2, BaseZ+2 ), IntNoise3D( BaseX, BaseY+2, BaseZ+2 ), IntNoise3D( BaseX+1, BaseY+2, BaseZ+2 ), IntNoise3D( BaseX+2, BaseY+2, BaseZ+2 ), }, + { IntNoise3D( BaseX-1, BaseY-1, BaseZ+2), IntNoise3D( BaseX, BaseY-1, BaseZ+2), IntNoise3D( BaseX+1, BaseY-1, BaseZ+2), IntNoise3D( BaseX+2, BaseY-1, BaseZ+2), }, + { IntNoise3D( BaseX-1, BaseY, BaseZ+2), IntNoise3D( BaseX, BaseY, BaseZ+2), IntNoise3D( BaseX+1, BaseY, BaseZ+2), IntNoise3D( BaseX+2, BaseY, BaseZ+2), }, + { IntNoise3D( BaseX-1, BaseY+1, BaseZ+2), IntNoise3D( BaseX, BaseY+1, BaseZ+2), IntNoise3D( BaseX+1, BaseY+1, BaseZ+2), IntNoise3D( BaseX+2, BaseY+1, BaseZ+2), }, + { IntNoise3D( BaseX-1, BaseY+2, BaseZ+2), IntNoise3D( BaseX, BaseY+2, BaseZ+2), IntNoise3D( BaseX+1, BaseY+2, BaseZ+2), IntNoise3D( BaseX+2, BaseY+2, BaseZ+2), }, }; - const NOISE_DATATYPE x4interp1 = CubicInterpolate( points4[0][0], points4[0][1], points4[0][2], points4[0][3], FracX ); - const NOISE_DATATYPE x4interp2 = CubicInterpolate( points4[1][0], points4[1][1], points4[1][2], points4[1][3], FracX ); - const NOISE_DATATYPE x4interp3 = CubicInterpolate( points4[2][0], points4[2][1], points4[2][2], points4[2][3], FracX ); - const NOISE_DATATYPE x4interp4 = CubicInterpolate( points4[3][0], points4[3][1], points4[3][2], points4[3][3], FracX ); + const NOISE_DATATYPE x4interp1 = CubicInterpolate( points4[0][0], points4[0][1], points4[0][2], points4[0][3], FracX); + const NOISE_DATATYPE x4interp2 = CubicInterpolate( points4[1][0], points4[1][1], points4[1][2], points4[1][3], FracX); + const NOISE_DATATYPE x4interp3 = CubicInterpolate( points4[2][0], points4[2][1], points4[2][2], points4[2][3], FracX); + const NOISE_DATATYPE x4interp4 = CubicInterpolate( points4[3][0], points4[3][1], points4[3][2], points4[3][3], FracX); const NOISE_DATATYPE FracY = (a_Y) - BaseY; - const NOISE_DATATYPE yinterp1 = CubicInterpolate( x1interp1, x1interp2, x1interp3, x1interp4, FracY ); - const NOISE_DATATYPE yinterp2 = CubicInterpolate( x2interp1, x2interp2, x2interp3, x2interp4, FracY ); - const NOISE_DATATYPE yinterp3 = CubicInterpolate( x3interp1, x3interp2, x3interp3, x3interp4, FracY ); - const NOISE_DATATYPE yinterp4 = CubicInterpolate( x4interp1, x4interp2, x4interp3, x4interp4, FracY ); + const NOISE_DATATYPE yinterp1 = CubicInterpolate( x1interp1, x1interp2, x1interp3, x1interp4, FracY); + const NOISE_DATATYPE yinterp2 = CubicInterpolate( x2interp1, x2interp2, x2interp3, x2interp4, FracY); + const NOISE_DATATYPE yinterp3 = CubicInterpolate( x3interp1, x3interp2, x3interp3, x3interp4, FracY); + const NOISE_DATATYPE yinterp4 = CubicInterpolate( x4interp1, x4interp2, x4interp3, x4interp4, FracY); const NOISE_DATATYPE FracZ = (a_Z) - BaseZ; - return CubicInterpolate( yinterp1, yinterp2, yinterp3, yinterp4, FracZ ); + return CubicInterpolate( yinterp1, yinterp2, yinterp3, yinterp4, FracZ); } diff --git a/src/OSSupport/Errors.cpp b/src/OSSupport/Errors.cpp index 02de28e4e..9401ec257 100644 --- a/src/OSSupport/Errors.cpp +++ b/src/OSSupport/Errors.cpp @@ -3,7 +3,7 @@ #include "Errors.h" -AString GetOSErrorString( int a_ErrNo ) +AString GetOSErrorString( int a_ErrNo) { char buffer[ 1024 ]; AString Out; @@ -22,10 +22,10 @@ AString GetOSErrorString( int a_ErrNo ) // According to http://linux.die.net/man/3/strerror_r there are two versions of strerror_r(): - #if !defined(__APPLE__) && ( _GNU_SOURCE ) && !defined(ANDROID_NDK) // GNU version of strerror_r() + #if !defined(__APPLE__) && ( _GNU_SOURCE) && !defined(ANDROID_NDK) // GNU version of strerror_r() - char * res = strerror_r( errno, buffer, ARRAYCOUNT(buffer) ); - if (res != NULL ) + char * res = strerror_r( errno, buffer, ARRAYCOUNT(buffer)); + if (res != NULL) { Printf(Out, "%d: %s", a_ErrNo, res); return Out; @@ -33,8 +33,8 @@ AString GetOSErrorString( int a_ErrNo ) #else // XSI version of strerror_r(): - int res = strerror_r( errno, buffer, ARRAYCOUNT(buffer) ); - if (res == 0 ) + int res = strerror_r( errno, buffer, ARRAYCOUNT(buffer)); + if (res == 0) { Printf(Out, "%d: %s", a_ErrNo, buffer); return Out; diff --git a/src/OSSupport/Event.cpp b/src/OSSupport/Event.cpp index 72bce4c3c..74f823216 100644 --- a/src/OSSupport/Event.cpp +++ b/src/OSSupport/Event.cpp @@ -32,7 +32,7 @@ cEvent::cEvent(void) AString EventName; Printf(EventName, "cEvent%p", this); - m_Event = sem_open(EventName.c_str(), O_CREAT, 777, 0 ); + m_Event = sem_open(EventName.c_str(), O_CREAT, 777, 0); if (m_Event == SEM_FAILED) { AString error = GetOSErrorString(errno); @@ -90,7 +90,7 @@ void cEvent::Wait(void) } #else int res = sem_wait(m_Event); - if (res != 0 ) + if (res != 0) { AString error = GetOSErrorString(errno); LOGWARN("cEvent: waiting for the event failed: %i, err = %s. Continuing, but server may be unstable.", res, error.c_str()); diff --git a/src/OSSupport/Semaphore.cpp b/src/OSSupport/Semaphore.cpp index cb9ccc83b..c1fc7d9c7 100644 --- a/src/OSSupport/Semaphore.cpp +++ b/src/OSSupport/Semaphore.cpp @@ -5,9 +5,9 @@ -cSemaphore::cSemaphore( unsigned int a_MaxCount, unsigned int a_InitialCount /* = 0 */ ) +cSemaphore::cSemaphore( unsigned int a_MaxCount, unsigned int a_InitialCount /* = 0 */) #ifndef _WIN32 - : m_bNamed( false ) + : m_bNamed( false) #endif { #ifndef _WIN32 @@ -20,15 +20,15 @@ cSemaphore::cSemaphore( unsigned int a_MaxCount, unsigned int a_InitialCount /* m_bNamed = true; AString Name; - Printf(Name, "cSemaphore%p", this ); + Printf(Name, "cSemaphore%p", this); m_Handle = sem_open(Name.c_str(), O_CREAT, 777, a_InitialCount); - if (m_Handle == SEM_FAILED ) + if (m_Handle == SEM_FAILED) { - LOG("ERROR: Could not create Semaphore. (%i)", errno ); + LOG("ERROR: Could not create Semaphore. (%i)", errno); } else { - if (sem_unlink(Name.c_str()) != 0 ) + if (sem_unlink(Name.c_str()) != 0) { LOG("ERROR: Could not unlink cSemaphore. (%i)", errno); } @@ -51,18 +51,18 @@ cSemaphore::cSemaphore( unsigned int a_MaxCount, unsigned int a_InitialCount /* cSemaphore::~cSemaphore() { #ifdef _WIN32 - CloseHandle( m_Handle ); + CloseHandle( m_Handle); #else - if (m_bNamed ) + if (m_bNamed) { - if (sem_close( (sem_t*)m_Handle ) != 0 ) + if (sem_close( (sem_t*)m_Handle) != 0) { LOG("ERROR: Could not close cSemaphore. (%i)", errno); } } else { - sem_destroy( (sem_t*)m_Handle ); + sem_destroy( (sem_t*)m_Handle); delete (sem_t*)m_Handle; } m_Handle = 0; @@ -77,7 +77,7 @@ cSemaphore::~cSemaphore() void cSemaphore::Wait() { #ifndef _WIN32 - if (sem_wait( (sem_t*)m_Handle ) != 0) + if (sem_wait( (sem_t*)m_Handle) != 0) { LOG("ERROR: Could not wait for cSemaphore. (%i)", errno); } @@ -93,12 +93,12 @@ void cSemaphore::Wait() void cSemaphore::Signal() { #ifndef _WIN32 - if (sem_post( (sem_t*)m_Handle ) != 0 ) + if (sem_post( (sem_t*)m_Handle) != 0) { LOG("ERROR: Could not signal cSemaphore. (%i)", errno); } #else - ReleaseSemaphore( m_Handle, 1, NULL ); + ReleaseSemaphore( m_Handle, 1, NULL); #endif } diff --git a/src/OSSupport/Semaphore.h b/src/OSSupport/Semaphore.h index ac574e8a1..adc531ed8 100644 --- a/src/OSSupport/Semaphore.h +++ b/src/OSSupport/Semaphore.h @@ -3,7 +3,7 @@ class cSemaphore { public: - cSemaphore( unsigned int a_MaxCount, unsigned int a_InitialCount = 0 ); + cSemaphore( unsigned int a_MaxCount, unsigned int a_InitialCount = 0); ~cSemaphore(); void Wait(); diff --git a/src/OSSupport/Sleep.cpp b/src/OSSupport/Sleep.cpp index 223a8b855..297d668d7 100644 --- a/src/OSSupport/Sleep.cpp +++ b/src/OSSupport/Sleep.cpp @@ -9,7 +9,7 @@ -void cSleep::MilliSleep( unsigned int a_MilliSeconds ) +void cSleep::MilliSleep( unsigned int a_MilliSeconds) { #ifdef _WIN32 Sleep(a_MilliSeconds); // Don't tick too much diff --git a/src/OSSupport/Sleep.h b/src/OSSupport/Sleep.h index 0ec0adf9d..57d29682c 100644 --- a/src/OSSupport/Sleep.h +++ b/src/OSSupport/Sleep.h @@ -3,5 +3,5 @@ class cSleep { public: - static void MilliSleep( unsigned int a_MilliSeconds ); + static void MilliSleep( unsigned int a_MilliSeconds); }; diff --git a/src/OSSupport/Thread.cpp b/src/OSSupport/Thread.cpp index 811e7cb21..faaccce96 100644 --- a/src/OSSupport/Thread.cpp +++ b/src/OSSupport/Thread.cpp @@ -47,13 +47,13 @@ static void SetThreadName(DWORD dwThreadID, const char * threadName) -cThread::cThread( ThreadFunc a_ThreadFunction, void* a_Param, const char* a_ThreadName /* = 0 */ ) - : m_ThreadFunction( a_ThreadFunction ) - , m_Param( a_Param ) - , m_Event( new cEvent() ) - , m_StopEvent( 0 ) +cThread::cThread( ThreadFunc a_ThreadFunction, void* a_Param, const char* a_ThreadName /* = 0 */) + : m_ThreadFunction( a_ThreadFunction) + , m_Param( a_Param) + , m_Event( new cEvent()) + , m_StopEvent( 0) { - if (a_ThreadName ) + if (a_ThreadName) { m_ThreadName.assign(a_ThreadName); } @@ -68,7 +68,7 @@ cThread::~cThread() delete m_Event; m_Event = NULL; - if (m_StopEvent ) + if (m_StopEvent) { m_StopEvent->Wait(); delete m_StopEvent; @@ -80,14 +80,14 @@ cThread::~cThread() -void cThread::Start( bool a_bWaitOnDelete /* = true */ ) +void cThread::Start( bool a_bWaitOnDelete /* = true */) { - if (a_bWaitOnDelete ) + if (a_bWaitOnDelete) m_StopEvent = new cEvent(); #ifndef _WIN32 pthread_t SndThread; - if (pthread_create( &SndThread, NULL, MyThread, this) ) + if (pthread_create( &SndThread, NULL, MyThread, this)) LOGERROR("ERROR: Could not create thread!"); #else DWORD ThreadID = 0; @@ -96,8 +96,8 @@ void cThread::Start( bool a_bWaitOnDelete /* = true */ ) , (LPTHREAD_START_ROUTINE) MyThread // function name , this // parameters , 0 // flags - , &ThreadID ); // thread id - CloseHandle( hThread ); + , &ThreadID); // thread id + CloseHandle( hThread); #ifdef _MSC_VER if (!m_ThreadName.empty()) @@ -116,9 +116,9 @@ void cThread::Start( bool a_bWaitOnDelete /* = true */ ) #ifdef _WIN32 -unsigned long cThread::MyThread(void* a_Param ) +unsigned long cThread::MyThread(void* a_Param) #else -void *cThread::MyThread( void *a_Param ) +void *cThread::MyThread( void *a_Param) #endif { cThread* self = (cThread*)a_Param; @@ -130,8 +130,8 @@ void *cThread::MyThread( void *a_Param ) // Set event to let other thread know this thread has been created and it's safe to delete the cThread object self->m_Event->Set(); - ThreadFunction( ThreadParam ); + ThreadFunction( ThreadParam); - if (StopEvent ) StopEvent->Set(); + if (StopEvent) StopEvent->Set(); return 0; } diff --git a/src/OSSupport/Thread.h b/src/OSSupport/Thread.h index 4153b2427..7ee352c82 100644 --- a/src/OSSupport/Thread.h +++ b/src/OSSupport/Thread.h @@ -4,18 +4,18 @@ class cThread { public: typedef void (ThreadFunc)(void*); - cThread( ThreadFunc a_ThreadFunction, void* a_Param, const char* a_ThreadName = 0 ); + cThread( ThreadFunc a_ThreadFunction, void* a_Param, const char* a_ThreadName = 0); ~cThread(); - void Start( bool a_bWaitOnDelete = true ); + void Start( bool a_bWaitOnDelete = true); void WaitForThread(); private: ThreadFunc* m_ThreadFunction; #ifdef _WIN32 - static unsigned long MyThread(void* a_Param ); + static unsigned long MyThread(void* a_Param); #else - static void *MyThread( void *lpParam ); + static void *MyThread( void *lpParam); #endif void* m_Param; diff --git a/src/Protocol/Protocol.h b/src/Protocol/Protocol.h index 00eeadd10..c5ba7a679 100644 --- a/src/Protocol/Protocol.h +++ b/src/Protocol/Protocol.h @@ -120,7 +120,7 @@ public: virtual void SendUnloadChunk (int a_ChunkX, int a_ChunkZ) = 0; virtual void SendUpdateBlockEntity (cBlockEntity & a_BlockEntity) = 0; virtual void SendUpdateSign (int a_BlockX, int a_BlockY, int a_BlockZ, const AString & a_Line1, const AString & a_Line2, const AString & a_Line3, const AString & a_Line4) = 0; - virtual void SendUseBed (const cEntity & a_Entity, int a_BlockX, int a_BlockY, int a_BlockZ ) = 0; + virtual void SendUseBed (const cEntity & a_Entity, int a_BlockX, int a_BlockY, int a_BlockZ) = 0; virtual void SendWeather (eWeather a_Weather) = 0; virtual void SendWholeInventory (const cWindow & a_Window) = 0; virtual void SendWindowClose (const cWindow & a_Window) = 0; diff --git a/src/Protocol/Protocol125.cpp b/src/Protocol/Protocol125.cpp index 1ac035e26..cad47e6c2 100644 --- a/src/Protocol/Protocol125.cpp +++ b/src/Protocol/Protocol125.cpp @@ -1116,7 +1116,7 @@ void cProtocol125::SendUpdateSign( -void cProtocol125::SendUseBed(const cEntity & a_Entity, int a_BlockX, int a_BlockY, int a_BlockZ ) +void cProtocol125::SendUseBed(const cEntity & a_Entity, int a_BlockX, int a_BlockY, int a_BlockZ) { cCSLock Lock(m_CSPacket); WriteByte(PACKET_USE_BED); @@ -1135,7 +1135,7 @@ void cProtocol125::SendUseBed(const cEntity & a_Entity, int a_BlockX, int a_Bloc void cProtocol125::SendWeather(eWeather a_Weather) { cCSLock Lock(m_CSPacket); - switch( a_Weather ) + switch (a_Weather) { case eWeather_Sunny: { @@ -1454,7 +1454,7 @@ int cProtocol125::ParseHandshake(void) LOGD("HANDSHAKE %s", Username.c_str()); - if (!m_Client->HandleHandshake( m_Username )) + if (!m_Client->HandleHandshake( m_Username)) { return PARSE_OK; // Player is not allowed into the server } @@ -1916,7 +1916,7 @@ void cProtocol125::WriteEntityMetadata(const cEntity & a_Entity) { WriteByte(0x51); // No idea how Mojang makes their carts shakey shakey, so here is a complicated one-liner expression that does something similar - WriteInt( (((a_Entity.GetMaxHealth() / 2) - (a_Entity.GetHealth() - (a_Entity.GetMaxHealth() / 2))) * ((const cMinecart &)a_Entity).LastDamage()) * 4 ); + WriteInt( (((a_Entity.GetMaxHealth() / 2) - (a_Entity.GetHealth() - (a_Entity.GetMaxHealth() / 2))) * ((const cMinecart &)a_Entity).LastDamage()) * 4); WriteByte(0x52); WriteInt(1); // Shaking direction, doesn't seem to affect anything WriteByte(0x73); diff --git a/src/Protocol/Protocol125.h b/src/Protocol/Protocol125.h index 588dd3473..d7ebf535b 100644 --- a/src/Protocol/Protocol125.h +++ b/src/Protocol/Protocol125.h @@ -92,7 +92,7 @@ public: virtual void SendUnloadChunk (int a_ChunkX, int a_ChunkZ) override; virtual void SendUpdateBlockEntity (cBlockEntity & a_BlockEntity) override {}; virtual void SendUpdateSign (int a_BlockX, int a_BlockY, int a_BlockZ, const AString & a_Line1, const AString & a_Line2, const AString & a_Line3, const AString & a_Line4) override; - virtual void SendUseBed (const cEntity & a_Entity, int a_BlockX, int a_BlockY, int a_BlockZ ) override; + virtual void SendUseBed (const cEntity & a_Entity, int a_BlockX, int a_BlockY, int a_BlockZ) override; virtual void SendWeather (eWeather a_Weather) override; virtual void SendWholeInventory (const cWindow & a_Window) override; virtual void SendWindowClose (const cWindow & a_Window) override; @@ -124,7 +124,7 @@ protected: /// Sends the Handshake packet void SendHandshake(const AString & a_ConnectionHash); - /// Parse the packet of the specified type from m_ReceivedData (switch into ParseXYZ() ) + /// Parse the packet of the specified type from m_ReceivedData (switch into ParseXYZ()) virtual int ParsePacket(unsigned char a_PacketType); // Specific packet parsers: diff --git a/src/Protocol/Protocol132.cpp b/src/Protocol/Protocol132.cpp index 8502702e8..5c58ab0ba 100644 --- a/src/Protocol/Protocol132.cpp +++ b/src/Protocol/Protocol132.cpp @@ -474,7 +474,7 @@ int cProtocol132::ParseHandshake(void) HANDLE_PACKET_READ(ReadBEInt, int, ServerPort); m_Username = Username; - if (!m_Client->HandleHandshake( m_Username )) + if (!m_Client->HandleHandshake( m_Username)) { return PARSE_OK; // Player is not allowed into the server } diff --git a/src/Protocol/Protocol17x.h b/src/Protocol/Protocol17x.h index e635a62c1..1a91d5203 100644 --- a/src/Protocol/Protocol17x.h +++ b/src/Protocol/Protocol17x.h @@ -124,7 +124,7 @@ public: virtual void SendUnloadChunk (int a_ChunkX, int a_ChunkZ) override; virtual void SendUpdateBlockEntity (cBlockEntity & a_BlockEntity) override; virtual void SendUpdateSign (int a_BlockX, int a_BlockY, int a_BlockZ, const AString & a_Line1, const AString & a_Line2, const AString & a_Line3, const AString & a_Line4) override; - virtual void SendUseBed (const cEntity & a_Entity, int a_BlockX, int a_BlockY, int a_BlockZ ) override; + virtual void SendUseBed (const cEntity & a_Entity, int a_BlockX, int a_BlockY, int a_BlockZ) override; virtual void SendWeather (eWeather a_Weather) override; virtual void SendWholeInventory (const cWindow & a_Window) override; virtual void SendWindowClose (const cWindow & a_Window) override; diff --git a/src/Protocol/ProtocolRecognizer.cpp b/src/Protocol/ProtocolRecognizer.cpp index 205407a5b..bf46a15ef 100644 --- a/src/Protocol/ProtocolRecognizer.cpp +++ b/src/Protocol/ProtocolRecognizer.cpp @@ -756,7 +756,7 @@ void cProtocolRecognizer::SendUpdateSign(int a_BlockX, int a_BlockY, int a_Block -void cProtocolRecognizer::SendUseBed(const cEntity & a_Entity, int a_BlockX, int a_BlockY, int a_BlockZ ) +void cProtocolRecognizer::SendUseBed(const cEntity & a_Entity, int a_BlockX, int a_BlockY, int a_BlockZ) { ASSERT(m_Protocol != NULL); m_Protocol->SendUseBed(a_Entity, a_BlockX, a_BlockY, a_BlockZ); diff --git a/src/Protocol/ProtocolRecognizer.h b/src/Protocol/ProtocolRecognizer.h index 6bfd73d74..02143f17f 100644 --- a/src/Protocol/ProtocolRecognizer.h +++ b/src/Protocol/ProtocolRecognizer.h @@ -127,7 +127,7 @@ public: virtual void SendUnloadChunk (int a_ChunkX, int a_ChunkZ) override; virtual void SendUpdateBlockEntity (cBlockEntity & a_BlockEntity) override; virtual void SendUpdateSign (int a_BlockX, int a_BlockY, int a_BlockZ, const AString & a_Line1, const AString & a_Line2, const AString & a_Line3, const AString & a_Line4) override; - virtual void SendUseBed (const cEntity & a_Entity, int a_BlockX, int a_BlockY, int a_BlockZ ) override; + virtual void SendUseBed (const cEntity & a_Entity, int a_BlockX, int a_BlockY, int a_BlockZ) override; virtual void SendWeather (eWeather a_Weather) override; virtual void SendWholeInventory (const cWindow & a_Window) override; virtual void SendWindowClose (const cWindow & a_Window) override; diff --git a/src/Root.cpp b/src/Root.cpp index e195b59ff..b03a13382 100644 --- a/src/Root.cpp +++ b/src/Root.cpp @@ -191,8 +191,8 @@ void cRoot::Start(void) #if !defined(ANDROID_NDK) LOGD("Starting InputThread..."); - m_InputThread = new cThread( InputThread, this, "cRoot::InputThread" ); - m_InputThread->Start( false ); // We should NOT wait? Otherwise we can't stop the server from other threads than the input thread + m_InputThread = new cThread( InputThread, this, "cRoot::InputThread"); + m_InputThread->Start( false); // We should NOT wait? Otherwise we can't stop the server from other threads than the input thread #endif long long finishmseconds = Time.GetNowTime(); @@ -269,12 +269,12 @@ void cRoot::LoadWorlds(cIniFile & IniFile) { // First get the default world AString DefaultWorldName = IniFile.GetValueSet("Worlds", "DefaultWorld", "world"); - m_pDefaultWorld = new cWorld( DefaultWorldName.c_str() ); + m_pDefaultWorld = new cWorld( DefaultWorldName.c_str()); m_WorldsByName[ DefaultWorldName ] = m_pDefaultWorld; // Then load the other worlds unsigned int KeyNum = IniFile.FindKey("Worlds"); - unsigned int NumWorlds = IniFile.GetNumValues( KeyNum ); + unsigned int NumWorlds = IniFile.GetNumValues( KeyNum); if (NumWorlds <= 0) { return; @@ -283,18 +283,18 @@ void cRoot::LoadWorlds(cIniFile & IniFile) bool FoundAdditionalWorlds = false; for (unsigned int i = 0; i < NumWorlds; i++) { - AString ValueName = IniFile.GetValueName(KeyNum, i ); + AString ValueName = IniFile.GetValueName(KeyNum, i); if (ValueName.compare("World") != 0) { continue; } - AString WorldName = IniFile.GetValue(KeyNum, i ); + AString WorldName = IniFile.GetValue(KeyNum, i); if (WorldName.empty()) { continue; } FoundAdditionalWorlds = true; - cWorld* NewWorld = new cWorld( WorldName.c_str() ); + cWorld* NewWorld = new cWorld( WorldName.c_str()); m_WorldsByName[ WorldName ] = NewWorld; } // for i - Worlds @@ -359,7 +359,7 @@ void cRoot::StopWorlds(void) void cRoot::UnloadWorlds(void) { m_pDefaultWorld = NULL; - for (WorldMap::iterator itr = m_WorldsByName.begin(); itr != m_WorldsByName.end(); ++itr ) + for (WorldMap::iterator itr = m_WorldsByName.begin(); itr != m_WorldsByName.end(); ++itr) { delete itr->second; } @@ -379,10 +379,10 @@ cWorld* cRoot::GetDefaultWorld() -cWorld* cRoot::GetWorld( const AString & a_WorldName ) +cWorld* cRoot::GetWorld( const AString & a_WorldName) { - WorldMap::iterator itr = m_WorldsByName.find( a_WorldName ); - if (itr != m_WorldsByName.end() ) + WorldMap::iterator itr = m_WorldsByName.find( a_WorldName); + if (itr != m_WorldsByName.end()) return itr->second; return 0; } @@ -509,7 +509,7 @@ void cRoot::AuthenticateUser(int a_ClientID, const AString & a_Name, const AStri int cRoot::GetTotalChunkCount(void) { int res = 0; - for (WorldMap::iterator itr = m_WorldsByName.begin(); itr != m_WorldsByName.end(); ++itr ) + for (WorldMap::iterator itr = m_WorldsByName.begin(); itr != m_WorldsByName.end(); ++itr) { res += itr->second->GetNumChunks(); } diff --git a/src/Server.cpp b/src/Server.cpp index 0990fc398..42ad133f1 100644 --- a/src/Server.cpp +++ b/src/Server.cpp @@ -398,7 +398,7 @@ void cServer::TickClients(float a_Dt) { if ((*itr)->IsDestroyed()) { - // Remove the client later, when CS is not held, to avoid deadlock ( http://forum.mc-server.org/showthread.php?tid=374 ) + // Remove the client later, when CS is not held, to avoid deadlock: http://forum.mc-server.org/showthread.php?tid=374 RemoveClients.push_back(*itr); itr = m_Clients.erase(itr); continue; @@ -631,7 +631,7 @@ void cServer::Shutdown(void) cRoot::Get()->SaveAllChunks(); cCSLock Lock(m_CSClients); - for (ClientList::iterator itr = m_Clients.begin(); itr != m_Clients.end(); ++itr ) + for (ClientList::iterator itr = m_Clients.begin(); itr != m_Clients.end(); ++itr) { (*itr)->Destroy(); delete *itr; diff --git a/src/Simulator/NoopRedstoneSimulator.h b/src/Simulator/NoopRedstoneSimulator.h index 4301b8aae..f9ed47982 100644 --- a/src/Simulator/NoopRedstoneSimulator.h +++ b/src/Simulator/NoopRedstoneSimulator.h @@ -28,7 +28,7 @@ public: UNUSED(a_ChunkZ); UNUSED(a_Chunk); } - virtual bool IsAllowedBlock( BLOCKTYPE a_BlockType ) override { return false; } + virtual bool IsAllowedBlock( BLOCKTYPE a_BlockType) override { return false; } virtual void AddBlock(int a_BlockX, int a_BlockY, int a_BlockZ, cChunk * a_Chunk) override { UNUSED(a_BlockX); diff --git a/src/Simulator/SimulatorManager.cpp b/src/Simulator/SimulatorManager.cpp index 2bc483cbd..918bac7a1 100644 --- a/src/Simulator/SimulatorManager.cpp +++ b/src/Simulator/SimulatorManager.cpp @@ -29,7 +29,7 @@ cSimulatorManager::~cSimulatorManager() void cSimulatorManager::Simulate(float a_Dt) { m_Ticks++; - for (cSimulators::iterator itr = m_Simulators.begin(); itr != m_Simulators.end(); ++itr ) + for (cSimulators::iterator itr = m_Simulators.begin(); itr != m_Simulators.end(); ++itr) { if ((m_Ticks % itr->second) == 0) { @@ -45,7 +45,7 @@ void cSimulatorManager::Simulate(float a_Dt) void cSimulatorManager::SimulateChunk(float a_Dt, int a_ChunkX, int a_ChunkZ, cChunk * a_Chunk) { // m_Ticks has already been increased in Simulate() - for (cSimulators::iterator itr = m_Simulators.begin(); itr != m_Simulators.end(); ++itr ) + for (cSimulators::iterator itr = m_Simulators.begin(); itr != m_Simulators.end(); ++itr) { if ((m_Ticks % itr->second) == 0) { @@ -60,7 +60,7 @@ void cSimulatorManager::SimulateChunk(float a_Dt, int a_ChunkX, int a_ChunkZ, cC void cSimulatorManager::WakeUp(int a_BlockX, int a_BlockY, int a_BlockZ, cChunk * a_Chunk) { - for (cSimulators::iterator itr = m_Simulators.begin(); itr != m_Simulators.end(); ++itr ) + for (cSimulators::iterator itr = m_Simulators.begin(); itr != m_Simulators.end(); ++itr) { itr->first->WakeUp(a_BlockX, a_BlockY, a_BlockZ, a_Chunk); } diff --git a/src/Tracer.cpp b/src/Tracer.cpp index df01e9129..756147a7b 100644 --- a/src/Tracer.cpp +++ b/src/Tracer.cpp @@ -37,7 +37,7 @@ cTracer::~cTracer() -float cTracer::SigNum( float a_Num ) +float cTracer::SigNum( float a_Num) { if (a_Num < 0.f) return -1.f; if (a_Num > 0.f) return 1.f; @@ -59,7 +59,7 @@ void cTracer::SetValues(const Vector3f & a_Start, const Vector3f & a_Direction) step.z = (int) SigNum(dir.z); // normalize the direction vector - if (dir.SqrLength() > 0.f ) dir.Normalize(); + if (dir.SqrLength() > 0.f) dir.Normalize(); // how far we must move in the ray direction before // we encounter a new voxel in x-direction @@ -229,7 +229,7 @@ bool cTracer::Trace( const Vector3f & a_Start, const Vector3f & a_Direction, int if ((!a_LineOfSight && cBlockInfo::IsSolid(BlockID)) || (a_LineOfSight && (BlockID != E_BLOCK_AIR) && !IsBlockWater(BlockID))) { BlockHitPosition = pos; - int Normal = GetHitNormal(a_Start, End, pos ); + int Normal = GetHitNormal(a_Start, End, pos); if (Normal > 0) { HitNormal = m_NormalTable[Normal-1]; @@ -271,13 +271,13 @@ int LinesCross(float x0, float y0, float x1, float y1, float x2, float y2, float // Return: 0 = disjoint (no intersection) // 1 = intersection in the unique point *I0 // 2 = the segment lies in the plane -int cTracer::intersect3D_SegmentPlane( const Vector3f & a_Origin, const Vector3f & a_End, const Vector3f & a_PlanePos, const Vector3f & a_PlaneNormal ) +int cTracer::intersect3D_SegmentPlane( const Vector3f & a_Origin, const Vector3f & a_End, const Vector3f & a_PlanePos, const Vector3f & a_PlaneNormal) { Vector3f u = a_End - a_Origin; // a_Ray.P1 - S.P0; Vector3f w = a_Origin - a_PlanePos; // S.P0 - Pn.V0; - float D = a_PlaneNormal.Dot( u ); // dot(Pn.n, u); - float N = -(a_PlaneNormal.Dot( w ) ); // -dot(a_Plane.n, w); + float D = a_PlaneNormal.Dot( u); // dot(Pn.n, u); + float N = -(a_PlaneNormal.Dot( w)); // -dot(a_Plane.n, w); const float EPSILON = 0.0001f; if (fabs(D) < EPSILON) @@ -299,7 +299,7 @@ int cTracer::intersect3D_SegmentPlane( const Vector3f & a_Origin, const Vector3f return 0; // no intersection } - // Vector3f I ( a_Ray->GetOrigin() + sI * u );// S.P0 + sI * u; // compute segment intersect point + // Vector3f I ( a_Ray->GetOrigin() + sI * u);// S.P0 + sI * u; // compute segment intersect point RealHit = a_Origin + u * sI; return 1; } @@ -311,7 +311,7 @@ int cTracer::intersect3D_SegmentPlane( const Vector3f & a_Origin, const Vector3f int cTracer::GetHitNormal(const Vector3f & start, const Vector3f & end, const Vector3i & a_BlockPos) { Vector3i SmallBlockPos = a_BlockPos; - char BlockID = m_World->GetBlock( a_BlockPos.x, a_BlockPos.y, a_BlockPos.z ); + char BlockID = m_World->GetBlock( a_BlockPos.x, a_BlockPos.y, a_BlockPos.z); if (BlockID == E_BLOCK_AIR || IsBlockWater(BlockID)) { @@ -324,86 +324,86 @@ int cTracer::GetHitNormal(const Vector3f & start, const Vector3f & end, const Ve Vector3f Look = (end - start); Look.Normalize(); - float dot = Look.Dot( Vector3f(-1, 0, 0) ); // first face normal is x -1 + float dot = Look.Dot( Vector3f(-1, 0, 0)); // first face normal is x -1 if (dot < 0) { - int Lines = LinesCross( start.x, start.y, end.x, end.y, BlockPos.x, BlockPos.y, BlockPos.x, BlockPos.y + 1 ); + int Lines = LinesCross( start.x, start.y, end.x, end.y, BlockPos.x, BlockPos.y, BlockPos.x, BlockPos.y + 1); if (Lines == 1) { - Lines = LinesCross( start.x, start.z, end.x, end.z, BlockPos.x, BlockPos.z, BlockPos.x, BlockPos.z + 1 ); + Lines = LinesCross( start.x, start.z, end.x, end.z, BlockPos.x, BlockPos.z, BlockPos.x, BlockPos.z + 1); if (Lines == 1) { - intersect3D_SegmentPlane( start, end, BlockPos, Vector3f(-1, 0, 0) ); + intersect3D_SegmentPlane( start, end, BlockPos, Vector3f(-1, 0, 0)); return 1; } } } - dot = Look.Dot( Vector3f(0, 0, -1) ); // second face normal is z -1 + dot = Look.Dot( Vector3f(0, 0, -1)); // second face normal is z -1 if (dot < 0) { - int Lines = LinesCross( start.z, start.y, end.z, end.y, BlockPos.z, BlockPos.y, BlockPos.z, BlockPos.y + 1 ); + int Lines = LinesCross( start.z, start.y, end.z, end.y, BlockPos.z, BlockPos.y, BlockPos.z, BlockPos.y + 1); if (Lines == 1) { - Lines = LinesCross( start.z, start.x, end.z, end.x, BlockPos.z, BlockPos.x, BlockPos.z, BlockPos.x + 1 ); + Lines = LinesCross( start.z, start.x, end.z, end.x, BlockPos.z, BlockPos.x, BlockPos.z, BlockPos.x + 1); if (Lines == 1) { - intersect3D_SegmentPlane( start, end, BlockPos, Vector3f(0, 0, -1) ); + intersect3D_SegmentPlane( start, end, BlockPos, Vector3f(0, 0, -1)); return 2; } } } - dot = Look.Dot( Vector3f(1, 0, 0) ); // third face normal is x 1 + dot = Look.Dot( Vector3f(1, 0, 0)); // third face normal is x 1 if (dot < 0) { - int Lines = LinesCross( start.x, start.y, end.x, end.y, BlockPos.x + 1, BlockPos.y, BlockPos.x + 1, BlockPos.y + 1 ); + int Lines = LinesCross( start.x, start.y, end.x, end.y, BlockPos.x + 1, BlockPos.y, BlockPos.x + 1, BlockPos.y + 1); if (Lines == 1) { - Lines = LinesCross( start.x, start.z, end.x, end.z, BlockPos.x + 1, BlockPos.z, BlockPos.x + 1, BlockPos.z + 1 ); + Lines = LinesCross( start.x, start.z, end.x, end.z, BlockPos.x + 1, BlockPos.z, BlockPos.x + 1, BlockPos.z + 1); if (Lines == 1) { - intersect3D_SegmentPlane( start, end, BlockPos + Vector3f(1, 0, 0), Vector3f(1, 0, 0) ); + intersect3D_SegmentPlane( start, end, BlockPos + Vector3f(1, 0, 0), Vector3f(1, 0, 0)); return 3; } } } - dot = Look.Dot( Vector3f(0, 0, 1) ); // fourth face normal is z 1 + dot = Look.Dot( Vector3f(0, 0, 1)); // fourth face normal is z 1 if (dot < 0) { - int Lines = LinesCross( start.z, start.y, end.z, end.y, BlockPos.z + 1, BlockPos.y, BlockPos.z + 1, BlockPos.y + 1 ); + int Lines = LinesCross( start.z, start.y, end.z, end.y, BlockPos.z + 1, BlockPos.y, BlockPos.z + 1, BlockPos.y + 1); if (Lines == 1) { - Lines = LinesCross( start.z, start.x, end.z, end.x, BlockPos.z + 1, BlockPos.x, BlockPos.z + 1, BlockPos.x + 1 ); + Lines = LinesCross( start.z, start.x, end.z, end.x, BlockPos.z + 1, BlockPos.x, BlockPos.z + 1, BlockPos.x + 1); if (Lines == 1) { - intersect3D_SegmentPlane( start, end, BlockPos + Vector3f(0, 0, 1), Vector3f(0, 0, 1) ); + intersect3D_SegmentPlane( start, end, BlockPos + Vector3f(0, 0, 1), Vector3f(0, 0, 1)); return 4; } } } - dot = Look.Dot( Vector3f(0, 1, 0) ); // fifth face normal is y 1 + dot = Look.Dot( Vector3f(0, 1, 0)); // fifth face normal is y 1 if (dot < 0) { - int Lines = LinesCross( start.y, start.x, end.y, end.x, BlockPos.y + 1, BlockPos.x, BlockPos.y + 1, BlockPos.x + 1 ); + int Lines = LinesCross( start.y, start.x, end.y, end.x, BlockPos.y + 1, BlockPos.x, BlockPos.y + 1, BlockPos.x + 1); if (Lines == 1) { - Lines = LinesCross( start.y, start.z, end.y, end.z, BlockPos.y + 1, BlockPos.z, BlockPos.y + 1, BlockPos.z + 1 ); + Lines = LinesCross( start.y, start.z, end.y, end.z, BlockPos.y + 1, BlockPos.z, BlockPos.y + 1, BlockPos.z + 1); if (Lines == 1) { - intersect3D_SegmentPlane( start, end, BlockPos + Vector3f(0, 1, 0), Vector3f(0, 1, 0) ); + intersect3D_SegmentPlane( start, end, BlockPos + Vector3f(0, 1, 0), Vector3f(0, 1, 0)); return 5; } } } - dot = Look.Dot( Vector3f(0, -1, 0) ); // sixth face normal is y -1 + dot = Look.Dot( Vector3f(0, -1, 0)); // sixth face normal is y -1 if (dot < 0) { - int Lines = LinesCross( start.y, start.x, end.y, end.x, BlockPos.y, BlockPos.x, BlockPos.y, BlockPos.x + 1 ); + int Lines = LinesCross( start.y, start.x, end.y, end.x, BlockPos.y, BlockPos.x, BlockPos.y, BlockPos.x + 1); if (Lines == 1) { - Lines = LinesCross( start.y, start.z, end.y, end.z, BlockPos.y, BlockPos.z, BlockPos.y, BlockPos.z + 1 ); + Lines = LinesCross( start.y, start.z, end.y, end.z, BlockPos.y, BlockPos.z, BlockPos.y, BlockPos.z + 1); if (Lines == 1) { - intersect3D_SegmentPlane( start, end, BlockPos, Vector3f(0, -1, 0) ); + intersect3D_SegmentPlane( start, end, BlockPos, Vector3f(0, -1, 0)); return 6; } } diff --git a/src/Tracer.h b/src/Tracer.h index 4d932e460..ec87d449e 100644 --- a/src/Tracer.h +++ b/src/Tracer.h @@ -48,20 +48,20 @@ public: private: /// Preps Tracer object for call of Trace function. Only used internally. - void SetValues( const Vector3f & a_Start, const Vector3f & a_Direction ); + void SetValues( const Vector3f & a_Start, const Vector3f & a_Direction); /// Calculates where on the block a collision occured, if it does occur /// Returns 0 if no intersection occured /// Returns 1 if an intersection occured at a single point /// Returns 2 if the line segment lies in the plane being checked - int intersect3D_SegmentPlane( const Vector3f & a_Origin, const Vector3f & a_End, const Vector3f & a_PlanePos, const Vector3f & a_PlaneNormal ); + int intersect3D_SegmentPlane( const Vector3f & a_Origin, const Vector3f & a_End, const Vector3f & a_PlanePos, const Vector3f & a_PlaneNormal); /// Determines which face on the block a collision occured, if it does occur /// Returns 0 if the block is air, water or no collision occured /// Return 1 through 6 for the following block faces, repectively: -x, -z, x, z, y, -y int GetHitNormal( const Vector3f & start, const Vector3f & end, const Vector3i & a_BlockPos); - float SigNum( float a_Num ); + float SigNum( float a_Num); cWorld* m_World; Vector3f m_NormalTable[6]; diff --git a/src/UI/Window.cpp b/src/UI/Window.cpp index 2558d15b8..2c22b41bd 100644 --- a/src/UI/Window.cpp +++ b/src/UI/Window.cpp @@ -319,9 +319,9 @@ void cWindow::OwnerDestroyed() // Close window for each player. Note that the last one needs special handling while (m_OpenedBy.size() > 1) { - (*m_OpenedBy.begin() )->CloseWindow(); + (*m_OpenedBy.begin())->CloseWindow(); } - (*m_OpenedBy.begin() )->CloseWindow(); + (*m_OpenedBy.begin())->CloseWindow(); } diff --git a/src/UI/Window.h b/src/UI/Window.h index 1872b2c20..97db0ca88 100644 --- a/src/UI/Window.h +++ b/src/UI/Window.h @@ -77,7 +77,7 @@ public: int GetWindowType(void) const { return m_WindowType; } // tolua_export cWindowOwner * GetOwner(void) { return m_Owner; } - void SetOwner( cWindowOwner * a_Owner ) { m_Owner = a_Owner; } + void SetOwner( cWindowOwner * a_Owner) { m_Owner = a_Owner; } /// Returns the total number of slots int GetNumSlots(void) const; @@ -134,7 +134,7 @@ public: // tolua_begin const AString & GetWindowTitle() const { return m_WindowTitle; } - void SetWindowTitle(const AString & a_WindowTitle ) { m_WindowTitle = a_WindowTitle; } + void SetWindowTitle(const AString & a_WindowTitle) { m_WindowTitle = a_WindowTitle; } /// Sends the UpdateWindowProperty (0x69) packet to all clients of the window virtual void SetProperty(int a_Property, int a_Value); diff --git a/src/WebAdmin.cpp b/src/WebAdmin.cpp index d8347e2b9..f5dc6fde7 100644 --- a/src/WebAdmin.cpp +++ b/src/WebAdmin.cpp @@ -374,7 +374,7 @@ AString cWebAdmin::GetDefaultPage(void) { AString Content; Content += "

Server Name:

"; - Content += "

" + AString( cRoot::Get()->GetServer()->GetServerID() ) + "

"; + Content += "

" + AString( cRoot::Get()->GetServer()->GetServerID()) + "

"; Content += "

Plugins:

    "; cPluginManager * PM = cPluginManager::Get(); @@ -392,7 +392,7 @@ AString cWebAdmin::GetDefaultPage(void) cPlayerAccum PlayerAccum; cWorld * World = cRoot::Get()->GetDefaultWorld(); // TODO - Create a list of worlds and players - if (World != NULL ) + if (World != NULL) { World->ForEachPlayer(PlayerAccum); Content.append(PlayerAccum.m_Contents); @@ -404,7 +404,7 @@ AString cWebAdmin::GetDefaultPage(void) -AString cWebAdmin::GetBaseURL( const AString& a_URL ) +AString cWebAdmin::GetBaseURL( const AString& a_URL) { return GetBaseURL(StringSplit(a_URL, "/")); } diff --git a/src/World.cpp b/src/World.cpp index c146338d7..4ddd11f59 100644 --- a/src/World.cpp +++ b/src/World.cpp @@ -617,7 +617,7 @@ void cWorld::Start(void) m_SimulatorManager->RegisterSimulator(m_FireSimulator, 1); m_Lighting.Start(this); - m_Storage.Start(this, m_StorageSchema, m_StorageCompressionFactor ); + m_Storage.Start(this, m_StorageSchema, m_StorageCompressionFactor); m_Generator.Start(m_GeneratorCallbacks, m_GeneratorCallbacks, IniFile); m_ChunkSender.Start(this); m_TickThread.Start(); diff --git a/src/World.h b/src/World.h index 5e0af6340..c78bc8c8c 100644 --- a/src/World.h +++ b/src/World.h @@ -436,10 +436,10 @@ public: // tolua_begin // Vector3i variants: - void FastSetBlock(const Vector3i & a_Pos, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta ) { FastSetBlock( a_Pos.x, a_Pos.y, a_Pos.z, a_BlockType, a_BlockMeta ); } - BLOCKTYPE GetBlock (const Vector3i & a_Pos ) { return GetBlock( a_Pos.x, a_Pos.y, a_Pos.z ); } - NIBBLETYPE GetBlockMeta(const Vector3i & a_Pos ) { return GetBlockMeta( a_Pos.x, a_Pos.y, a_Pos.z ); } - void SetBlockMeta(const Vector3i & a_Pos, NIBBLETYPE a_MetaData ) { SetBlockMeta( a_Pos.x, a_Pos.y, a_Pos.z, a_MetaData ); } + void FastSetBlock(const Vector3i & a_Pos, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta) { FastSetBlock( a_Pos.x, a_Pos.y, a_Pos.z, a_BlockType, a_BlockMeta); } + BLOCKTYPE GetBlock (const Vector3i & a_Pos) { return GetBlock( a_Pos.x, a_Pos.y, a_Pos.z); } + NIBBLETYPE GetBlockMeta(const Vector3i & a_Pos) { return GetBlockMeta( a_Pos.x, a_Pos.y, a_Pos.z); } + void SetBlockMeta(const Vector3i & a_Pos, NIBBLETYPE a_MetaData) { SetBlockMeta( a_Pos.x, a_Pos.y, a_Pos.z, a_MetaData); } // tolua_end /** Writes the block area into the specified coords. diff --git a/src/WorldStorage/WSSCompact.cpp b/src/WorldStorage/WSSCompact.cpp index aae94141c..5382a3e01 100644 --- a/src/WorldStorage/WSSCompact.cpp +++ b/src/WorldStorage/WSSCompact.cpp @@ -196,7 +196,7 @@ cWSSCompact::cPAKFile * cWSSCompact::LoadPAKFile(const cChunkCoords & a_Chunk) // Load it anew: AString FileName; - Printf(FileName, "%s/X%i_Z%i.pak", m_World->GetName().c_str(), LayerX, LayerZ ); + Printf(FileName, "%s/X%i_Z%i.pak", m_World->GetName().c_str(), LayerX, LayerZ); cPAKFile * f = new cPAKFile(FileName, LayerX, LayerZ, m_CompressionFactor); if (f == NULL) { @@ -271,12 +271,12 @@ void cWSSCompact::LoadEntitiesFromJson(Json::Value & a_Value, cEntityList & a_En Json::Value AllChests = a_Value.get("Chests", Json::nullValue); if (!AllChests.empty()) { - for (Json::Value::iterator itr = AllChests.begin(); itr != AllChests.end(); ++itr ) + for (Json::Value::iterator itr = AllChests.begin(); itr != AllChests.end(); ++itr) { std::auto_ptr ChestEntity(new cChestEntity(0, 0, 0, a_World, E_BLOCK_CHEST)); if (!ChestEntity->LoadFromJson(*itr)) { - LOGWARNING("ERROR READING CHEST FROM JSON!" ); + LOGWARNING("ERROR READING CHEST FROM JSON!"); } else { @@ -292,7 +292,7 @@ void cWSSCompact::LoadEntitiesFromJson(Json::Value & a_Value, cEntityList & a_En std::auto_ptr DispenserEntity(new cDispenserEntity(0, 0, 0, a_World)); if (!DispenserEntity->LoadFromJson(*itr)) { - LOGWARNING("ERROR READING DISPENSER FROM JSON!" ); + LOGWARNING("ERROR READING DISPENSER FROM JSON!"); } else { @@ -307,7 +307,7 @@ void cWSSCompact::LoadEntitiesFromJson(Json::Value & a_Value, cEntityList & a_En std::auto_ptr FlowerPotEntity(new cFlowerPotEntity(0, 0, 0, a_World)); if (!FlowerPotEntity->LoadFromJson(*itr)) { - LOGWARNING("ERROR READING FLOWERPOT FROM JSON!" ); + LOGWARNING("ERROR READING FLOWERPOT FROM JSON!"); } else { @@ -323,7 +323,7 @@ void cWSSCompact::LoadEntitiesFromJson(Json::Value & a_Value, cEntityList & a_En std::auto_ptr FurnaceEntity(new cFurnaceEntity(0, 0, 0, E_BLOCK_FURNACE, 0, a_World)); if (!FurnaceEntity->LoadFromJson(*itr)) { - LOGWARNING("ERROR READING FURNACE FROM JSON!" ); + LOGWARNING("ERROR READING FURNACE FROM JSON!"); } else { @@ -353,7 +353,7 @@ void cWSSCompact::LoadEntitiesFromJson(Json::Value & a_Value, cEntityList & a_En std::auto_ptr NoteEntity(new cNoteEntity(0, 0, 0, a_World)); if (!NoteEntity->LoadFromJson(*itr)) { - LOGWARNING("ERROR READING NOTE BLOCK FROM JSON!" ); + LOGWARNING("ERROR READING NOTE BLOCK FROM JSON!"); } else { @@ -368,7 +368,7 @@ void cWSSCompact::LoadEntitiesFromJson(Json::Value & a_Value, cEntityList & a_En std::auto_ptr JukeboxEntity(new cJukeboxEntity(0, 0, 0, a_World)); if (!JukeboxEntity->LoadFromJson(*itr)) { - LOGWARNING("ERROR READING JUKEBOX FROM JSON!" ); + LOGWARNING("ERROR READING JUKEBOX FROM JSON!"); } else { @@ -383,7 +383,7 @@ void cWSSCompact::LoadEntitiesFromJson(Json::Value & a_Value, cEntityList & a_En std::auto_ptr CommandBlockEntity(new cCommandBlockEntity(0, 0, 0, a_World)); if (!CommandBlockEntity->LoadFromJson(*itr)) { - LOGWARNING("ERROR READING COMMAND BLOCK FROM JSON!" ); + LOGWARNING("ERROR READING COMMAND BLOCK FROM JSON!"); } else { @@ -398,7 +398,7 @@ void cWSSCompact::LoadEntitiesFromJson(Json::Value & a_Value, cEntityList & a_En std::auto_ptr MobHeadEntity(new cMobHeadEntity(0, 0, 0, a_World)); if (!MobHeadEntity->LoadFromJson(*itr)) { - LOGWARNING("ERROR READING MOB HEAD FROM JSON!" ); + LOGWARNING("ERROR READING MOB HEAD FROM JSON!"); } else { @@ -427,8 +427,8 @@ cWSSCompact::cPAKFile::cPAKFile(const AString & a_FileName, int a_LayerX, int a_ m_LayerX(a_LayerX), m_LayerZ(a_LayerZ), m_NumDirty(0), - m_ChunkVersion( CHUNK_VERSION ), // Init with latest version - m_PakVersion( PAK_VERSION ) + m_ChunkVersion( CHUNK_VERSION), // Init with latest version + m_PakVersion( PAK_VERSION) { cFile f; if (!f.Open(m_FileName, cFile::fmRead)) @@ -445,18 +445,24 @@ cWSSCompact::cPAKFile::cPAKFile(const AString & a_FileName, int a_LayerX, int a_ } READ(m_ChunkVersion); - switch( m_ChunkVersion ) + switch (m_ChunkVersion) { - case 1: - m_ChunkSize.Set(16, 128, 16); - break; - case 2: - case 3: - m_ChunkSize.Set(16, 256, 16); - break; - default: - LOGERROR("File \"%s\" is in an unknown chunk format (%d)", m_FileName.c_str(), m_ChunkVersion); - return; + case 1: + { + m_ChunkSize.Set(16, 128, 16); + break; + } + case 2: + case 3: + { + m_ChunkSize.Set(16, 256, 16); + break; + } + default: + { + LOGERROR("File \"%s\" is in an unknown chunk format (%d)", m_FileName.c_str(), m_ChunkVersion); + return; + } }; short NumChunks = 0; @@ -486,12 +492,12 @@ cWSSCompact::cPAKFile::cPAKFile(const AString & a_FileName, int a_LayerX, int a_ return; } - if (m_ChunkVersion == 1 ) // Convert chunks to version 2 + if (m_ChunkVersion == 1) // Convert chunks to version 2 { UpdateChunk1To2(); } #if AXIS_ORDER == AXIS_ORDER_XZY - if (m_ChunkVersion == 2 ) // Convert chunks to version 3 + if (m_ChunkVersion == 2) // Convert chunks to version 3 { UpdateChunk2To3(); } @@ -574,9 +580,9 @@ void cWSSCompact::cPAKFile::UpdateChunk1To2() { sChunkHeader * Header = *itr; - if (ChunksConverted % 32 == 0 ) + if (ChunksConverted % 32 == 0) { - LOGINFO("Updating \"%s\" version 1 to version 2: " SIZE_T_FMT " %%", m_FileName.c_str(), (ChunksConverted * 100) / m_ChunkHeaders.size() ); + LOGINFO("Updating \"%s\" version 1 to version 2: " SIZE_T_FMT " %%", m_FileName.c_str(), (ChunksConverted * 100) / m_ChunkHeaders.size()); } ChunksConverted++; @@ -627,9 +633,9 @@ void cWSSCompact::cPAKFile::UpdateChunk1To2() char ConvertedData[cChunkDef::BlockDataSize]; int Index = 0; unsigned int InChunkOffset = 0; - for (int x = 0; x < 16; ++x ) for (int z = 0; z < 16; ++z ) + for (int x = 0; x < 16; ++x) for (int z = 0; z < 16; ++z) { - for (int y = 0; y < 128; ++y ) + for (int y = 0; y < 128; ++y) { ConvertedData[Index++] = UncompressedData[y + z * 128 + x * 128 * 16 + InChunkOffset]; } @@ -638,9 +644,9 @@ void cWSSCompact::cPAKFile::UpdateChunk1To2() Index += 128; } InChunkOffset += (16 * 128 * 16); - for (int x = 0; x < 16; ++x ) for (int z = 0; z < 16; ++z ) // Metadata + for (int x = 0; x < 16; ++x) for (int z = 0; z < 16; ++z) // Metadata { - for (int y = 0; y < 64; ++y ) + for (int y = 0; y < 64; ++y) { ConvertedData[Index++] = UncompressedData[y + z * 64 + x * 64 * 16 + InChunkOffset]; } @@ -648,9 +654,9 @@ void cWSSCompact::cPAKFile::UpdateChunk1To2() Index += 64; } InChunkOffset += (16 * 128 * 16) / 2; - for (int x = 0; x < 16; ++x ) for (int z = 0; z < 16; ++z ) // Block light + for (int x = 0; x < 16; ++x) for (int z = 0; z < 16; ++z) // Block light { - for (int y = 0; y < 64; ++y ) + for (int y = 0; y < 64; ++y) { ConvertedData[Index++] = UncompressedData[y + z * 64 + x * 64 * 16 + InChunkOffset]; } @@ -658,9 +664,9 @@ void cWSSCompact::cPAKFile::UpdateChunk1To2() Index += 64; } InChunkOffset += (16*128*16)/2; - for (int x = 0; x < 16; ++x ) for (int z = 0; z < 16; ++z ) // Sky light + for (int x = 0; x < 16; ++x) for (int z = 0; z < 16; ++z) // Sky light { - for (int y = 0; y < 64; ++y ) + for (int y = 0; y < 64; ++y) { ConvertedData[Index++] = UncompressedData[y + z * 64 + x * 64 * 16 + InChunkOffset]; } @@ -674,7 +680,7 @@ void cWSSCompact::cPAKFile::UpdateChunk1To2() // Add JSON data afterwards if (UncompressedData.size() > InChunkOffset) { - Converted.append( UncompressedData.begin() + InChunkOffset, UncompressedData.end() ); + Converted.append( UncompressedData.begin() + InChunkOffset, UncompressedData.end()); } // Re-compress data @@ -702,7 +708,7 @@ void cWSSCompact::cPAKFile::UpdateChunk1To2() m_ChunkVersion = 2; SynchronizeFile(); - LOGINFO("Updated \"%s\" version 1 to version 2", m_FileName.c_str() ); + LOGINFO("Updated \"%s\" version 1 to version 2", m_FileName.c_str()); } @@ -718,9 +724,9 @@ void cWSSCompact::cPAKFile::UpdateChunk2To3() { sChunkHeader * Header = *itr; - if (ChunksConverted % 32 == 0 ) + if (ChunksConverted % 32 == 0) { - LOGINFO("Updating \"%s\" version 2 to version 3: " SIZE_T_FMT " %%", m_FileName.c_str(), (ChunksConverted * 100) / m_ChunkHeaders.size() ); + LOGINFO("Updating \"%s\" version 2 to version 3: " SIZE_T_FMT " %%", m_FileName.c_str(), (ChunksConverted * 100) / m_ChunkHeaders.size()); } ChunksConverted++; @@ -771,10 +777,10 @@ void cWSSCompact::cPAKFile::UpdateChunk2To3() // Cannot use cChunk::MakeIndex because it might change again????????? // For compatibility, use what we know is current - #define MAKE_3_INDEX( x, y, z ) ( x + (z * 16) + (y * 16 * 16) ) + #define MAKE_3_INDEX( x, y, z) ( x + (z * 16) + (y * 16 * 16)) unsigned int InChunkOffset = 0; - for (int x = 0; x < 16; ++x ) for (int z = 0; z < 16; ++z ) for (int y = 0; y < 256; ++y ) // YZX Loop order is important, in 1.1 Y was first then Z then X + for (int x = 0; x < 16; ++x) for (int z = 0; z < 16; ++z) for (int y = 0; y < 256; ++y) // YZX Loop order is important, in 1.1 Y was first then Z then X { ConvertedData[ MAKE_3_INDEX(x, y, z) ] = UncompressedData[InChunkOffset]; ++InChunkOffset; @@ -782,25 +788,25 @@ void cWSSCompact::cPAKFile::UpdateChunk2To3() unsigned int index2 = 0; - for (int x = 0; x < 16; ++x ) for (int z = 0; z < 16; ++z ) for (int y = 0; y < 256; ++y ) + for (int x = 0; x < 16; ++x) for (int z = 0; z < 16; ++z) for (int y = 0; y < 256; ++y) { - ConvertedData[ InChunkOffset + MAKE_3_INDEX(x, y, z)/2 ] |= ( (UncompressedData[ InChunkOffset + index2/2 ] >> ((index2&1)*4) ) & 0x0f ) << ((x&1)*4); + ConvertedData[ InChunkOffset + MAKE_3_INDEX(x, y, z)/2 ] |= ( (UncompressedData[ InChunkOffset + index2/2 ] >> ((index2&1)*4)) & 0x0f) << ((x&1)*4); ++index2; } InChunkOffset += index2 / 2; index2 = 0; - for (int x = 0; x < 16; ++x ) for (int z = 0; z < 16; ++z ) for (int y = 0; y < 256; ++y ) + for (int x = 0; x < 16; ++x) for (int z = 0; z < 16; ++z) for (int y = 0; y < 256; ++y) { - ConvertedData[ InChunkOffset + MAKE_3_INDEX(x, y, z)/2 ] |= ( (UncompressedData[ InChunkOffset + index2/2 ] >> ((index2&1)*4) ) & 0x0f ) << ((x&1)*4); + ConvertedData[ InChunkOffset + MAKE_3_INDEX(x, y, z)/2 ] |= ( (UncompressedData[ InChunkOffset + index2/2 ] >> ((index2&1)*4)) & 0x0f) << ((x&1)*4); ++index2; } InChunkOffset += index2 / 2; index2 = 0; - for (int x = 0; x < 16; ++x ) for (int z = 0; z < 16; ++z ) for (int y = 0; y < 256; ++y ) + for (int x = 0; x < 16; ++x) for (int z = 0; z < 16; ++z) for (int y = 0; y < 256; ++y) { - ConvertedData[ InChunkOffset + MAKE_3_INDEX(x, y, z)/2 ] |= ( (UncompressedData[ InChunkOffset + index2/2 ] >> ((index2&1)*4) ) & 0x0f ) << ((x&1)*4); + ConvertedData[ InChunkOffset + MAKE_3_INDEX(x, y, z)/2 ] |= ( (UncompressedData[ InChunkOffset + index2/2 ] >> ((index2&1)*4)) & 0x0f) << ((x&1)*4); ++index2; } InChunkOffset += index2 / 2; @@ -810,7 +816,7 @@ void cWSSCompact::cPAKFile::UpdateChunk2To3() // Add JSON data afterwards if (UncompressedData.size() > InChunkOffset) { - Converted.append( UncompressedData.begin() + InChunkOffset, UncompressedData.end() ); + Converted.append( UncompressedData.begin() + InChunkOffset, UncompressedData.end()); } // Re-compress data @@ -838,7 +844,7 @@ void cWSSCompact::cPAKFile::UpdateChunk2To3() m_ChunkVersion = 3; SynchronizeFile(); - LOGINFO("Updated \"%s\" version 2 to version 3", m_FileName.c_str() ); + LOGINFO("Updated \"%s\" version 2 to version 3", m_FileName.c_str()); } @@ -887,7 +893,7 @@ bool cWSSCompact::LoadChunkFromData(const cChunkCoords & a_Chunk, int a_Uncompre { Json::Value root; // will contain the root value after parsing. Json::Reader reader; - if (!reader.parse( UncompressedData.data() + cChunkDef::BlockDataSize, root, false ) ) + if (!reader.parse( UncompressedData.data() + cChunkDef::BlockDataSize, root, false)) { LOGERROR("Failed to parse trailing JSON in chunk [%d, %d]!", a_Chunk.m_ChunkX, a_Chunk.m_ChunkZ @@ -970,7 +976,7 @@ bool cWSSCompact::cPAKFile::SaveChunkToData(const cChunkCoords & a_Chunk, cWorld // Compress the data: AString CompressedData; int errorcode = CompressString(Data.data(), Data.size(), CompressedData, m_CompressionFactor); - if (errorcode != Z_OK ) + if (errorcode != Z_OK) { LOGERROR("Error %i compressing data for chunk [%d, %d, %d]", errorcode, a_Chunk.m_ChunkX, a_Chunk.m_ChunkY, a_Chunk.m_ChunkZ); return false; diff --git a/src/WorldStorage/WorldStorage.cpp b/src/WorldStorage/WorldStorage.cpp index d0b2acf3b..707e8f929 100644 --- a/src/WorldStorage/WorldStorage.cpp +++ b/src/WorldStorage/WorldStorage.cpp @@ -61,7 +61,7 @@ cWorldStorage::~cWorldStorage() -bool cWorldStorage::Start(cWorld * a_World, const AString & a_StorageSchemaName, int a_StorageCompressionFactor ) +bool cWorldStorage::Start(cWorld * a_World, const AString & a_StorageSchemaName, int a_StorageCompressionFactor) { m_World = a_World; m_StorageSchemaName = a_StorageSchemaName; diff --git a/src/main.cpp b/src/main.cpp index 3e91149af..93fa6af91 100644 --- a/src/main.cpp +++ b/src/main.cpp @@ -174,7 +174,7 @@ BOOL CtrlHandler(DWORD fdwCtrlType) //////////////////////////////////////////////////////////////////////////////// // main: -int main( int argc, char **argv ) +int main( int argc, char **argv) { UNUSED(argc); UNUSED(argv); @@ -218,7 +218,7 @@ int main( int argc, char **argv ) #endif #if defined(_DEBUG) && defined(_MSC_VER) - _CrtSetDbgFlag ( _CRTDBG_ALLOC_MEM_DF | _CRTDBG_LEAK_CHECK_DF ); + _CrtSetDbgFlag ( _CRTDBG_ALLOC_MEM_DF | _CRTDBG_LEAK_CHECK_DF); // _X: The simple built-in CRT leak finder - simply break when allocating the Nth block ({N} is listed in the leak output) // Only useful when the leak is in the same sequence all the time @@ -281,11 +281,11 @@ int main( int argc, char **argv ) Root.Start(); } #if !defined(ANDROID_NDK) - catch( std::exception& e ) + catch( std::exception& e) { - LOGERROR("Standard exception: %s", e.what() ); + LOGERROR("Standard exception: %s", e.what()); } - catch( ... ) + catch( ...) { LOGERROR("Unknown exception!"); } -- cgit v1.2.3