From 5f7455bc19eb81c98f1e1ceb65fa8e5acda57f8b Mon Sep 17 00:00:00 2001 From: SafwatHalaby Date: Sat, 30 May 2015 12:48:30 +0300 Subject: PF - Handle all fencetypes --- src/Mobs/Path.cpp | 8 +++++++- 1 file changed, 7 insertions(+), 1 deletion(-) diff --git a/src/Mobs/Path.cpp b/src/Mobs/Path.cpp index 1848e144e..325e102b7 100644 --- a/src/Mobs/Path.cpp +++ b/src/Mobs/Path.cpp @@ -157,8 +157,14 @@ bool cPath::IsSolid(const Vector3i & a_Location) int RelZ = a_Location.z - m_Chunk->GetPosZ() * cChunkDef::Width; m_Chunk->GetBlockTypeMeta(RelX, a_Location.y, RelZ, BlockType, BlockMeta); - if ((BlockType == E_BLOCK_FENCE) || (BlockType == E_BLOCK_FENCE_GATE)) + if ( + (BlockType == E_BLOCK_FENCE) || + (BlockType == E_BLOCK_FENCE_GATE) || + (BlockType == E_BLOCK_NETHER_BRICK_FENCE) || + ((BlockType >= E_BLOCK_SPRUCE_FENCE_GATE) && (BlockType <= E_BLOCK_ACACIA_FENCE)) + ) { + // TODO move this out of IsSolid to a proper place. GetCell(a_Location + Vector3i(0, 1, 0))->m_IsSolid = true; // Mobs will always think that the fence is 2 blocks high and therefore won't jump over. } if (BlockType == E_BLOCK_STATIONARY_WATER) -- cgit v1.2.3