From 9ad3c525937f6eac9c61bcdbe791fe1e70bdacfe Mon Sep 17 00:00:00 2001 From: STRWarrior Date: Mon, 12 Aug 2013 02:52:32 -0700 Subject: Keep players from taking damage when teleporting. --- source/Player.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/source/Player.cpp b/source/Player.cpp index 03c871736..d9dbf8406 100644 --- a/source/Player.cpp +++ b/source/Player.cpp @@ -777,8 +777,8 @@ void cPlayer::SendMessage(const AString & a_Message) void cPlayer::TeleportToCoords(double a_PosX, double a_PosY, double a_PosZ) { - m_LastGroundHeight = (float)a_PosY; SetPosition( a_PosX, a_PosY, a_PosZ ); + m_LastGroundHeight = (float)a_PosY; m_World->BroadcastTeleportEntity(*this, GetClientHandle()); m_ClientHandle->SendPlayerMoveLook(); -- cgit v1.2.3