From a75106aea75080abb6d7180e88c573011a018357 Mon Sep 17 00:00:00 2001 From: Lukas Pioch Date: Mon, 18 May 2015 06:22:26 +0200 Subject: Fix the health of animals --- src/Generating/FinishGen.cpp | 1 + 1 file changed, 1 insertion(+) diff --git a/src/Generating/FinishGen.cpp b/src/Generating/FinishGen.cpp index 00b34bddd..69ae59c18 100644 --- a/src/Generating/FinishGen.cpp +++ b/src/Generating/FinishGen.cpp @@ -1274,6 +1274,7 @@ bool cFinishGenPassiveMobs::TrySpawnAnimals(cChunkDesc & a_ChunkDesc, int a_RelX double AnimalZ = static_cast(a_ChunkDesc.GetChunkZ() * cChunkDef::Width + a_RelZ + 0.5); cMonster * NewMob = cMonster::NewMonsterFromType(AnimalToSpawn); + NewMob->SetHealth(NewMob->GetMaxHealth()); NewMob->SetPosition(AnimalX, AnimalY, AnimalZ); a_ChunkDesc.GetEntities().push_back(NewMob); LOGD("Spawning %s #%i at {%.02f, %.02f, %.02f}", NewMob->GetClass(), NewMob->GetUniqueID(), AnimalX, AnimalY, AnimalZ); -- cgit v1.2.3