From b78078a3a677ee6aeabb55077a0db6604c5fe09d Mon Sep 17 00:00:00 2001 From: Mattes D Date: Mon, 20 Oct 2014 17:32:09 +0200 Subject: Fixed a potential crash in cEntity bindings. --- src/Bindings/LuaState.cpp | 8 ++++++-- 1 file changed, 6 insertions(+), 2 deletions(-) diff --git a/src/Bindings/LuaState.cpp b/src/Bindings/LuaState.cpp index 2c4d89b01..142242162 100644 --- a/src/Bindings/LuaState.cpp +++ b/src/Bindings/LuaState.cpp @@ -558,7 +558,11 @@ void cLuaState::Push(cEntity * a_Entity) { ASSERT(IsValid()); - if (a_Entity->IsMob()) + if (a_Entity == nullptr) + { + lua_pushnil(m_LuaState); + } + else if (a_Entity->IsMob()) { // Don't push specific mob types, as those are not exported in the API: tolua_pushusertype(m_LuaState, a_Entity, "cMonster"); @@ -566,7 +570,7 @@ void cLuaState::Push(cEntity * a_Entity) else { // Push the specific class type: - tolua_pushusertype(m_LuaState, a_Entity, (a_Entity == nullptr) ? "cEntity" : a_Entity->GetClass()); + tolua_pushusertype(m_LuaState, a_Entity, a_Entity->GetClass()); } m_NumCurrentFunctionArgs += 1; } -- cgit v1.2.3