From bf16c5ed92c7d45599099c4c3d628cee1a60f35f Mon Sep 17 00:00:00 2001 From: Mattes D Date: Mon, 25 Aug 2014 18:25:39 +0300 Subject: Type warning fixes. --- src/Inventory.cpp | 2 +- src/Protocol/MojangAPI.cpp | 2 +- 2 files changed, 2 insertions(+), 2 deletions(-) diff --git a/src/Inventory.cpp b/src/Inventory.cpp index 8da3dea5f..832a079bc 100644 --- a/src/Inventory.cpp +++ b/src/Inventory.cpp @@ -106,7 +106,7 @@ int cInventory::AddItem(const cItem & a_Item, bool a_AllowNewStacks, bool a_tryT // When the item is a armor, try to set it directly to the armor slot. if (ItemCategory::IsArmor(a_Item.m_ItemType)) { - for (size_t i = 0; i < (size_t)m_ArmorSlots.GetNumSlots(); i++) + for (int i = 0; i < m_ArmorSlots.GetNumSlots(); i++) { if (m_ArmorSlots.GetSlot(i).IsEmpty() && cSlotAreaArmor::CanPlaceArmorInSlot(i, a_Item)) { diff --git a/src/Protocol/MojangAPI.cpp b/src/Protocol/MojangAPI.cpp index d107a8470..83c2dc300 100644 --- a/src/Protocol/MojangAPI.cpp +++ b/src/Protocol/MojangAPI.cpp @@ -675,7 +675,7 @@ void cMojangAPI::CacheNamesToUUIDs(const AStringVector & a_PlayerNames) // Also cache the UUIDToName: { cCSLock Lock(m_CSUUIDToName); - for (size_t idx = 0; idx < JsonCount; ++idx) + for (Json::Value::UInt idx = 0; idx < JsonCount; ++idx) { Json::Value & Val = root[idx]; AString JsonName = Val.get("name", "").asString(); -- cgit v1.2.3