From cff6ff2223247997d357fc9421a2cfa3a5a54598 Mon Sep 17 00:00:00 2001 From: "nielsbreu@gmail.com" Date: Fri, 28 Jun 2013 18:43:29 +0000 Subject: Added a function that allows you to change the /back coordinates. git-svn-id: http://mc-server.googlecode.com/svn/trunk@1630 0a769ca7-a7f5-676a-18bf-c427514a06d6 --- MCServer/Plugins/Core/functions.lua | 5 +++++ MCServer/Plugins/Core/onkilling.lua | 1 + MCServer/Plugins/Core/spawn.lua | 4 +--- MCServer/Plugins/Core/teleport.lua | 4 +--- MCServer/Plugins/Core/top.lua | 4 +--- 5 files changed, 9 insertions(+), 9 deletions(-) create mode 100644 MCServer/Plugins/Core/functions.lua diff --git a/MCServer/Plugins/Core/functions.lua b/MCServer/Plugins/Core/functions.lua new file mode 100644 index 000000000..6d82d2253 --- /dev/null +++ b/MCServer/Plugins/Core/functions.lua @@ -0,0 +1,5 @@ +function SetBackCoordinates( Player ) + X[Player:GetName()] = Player:GetPosX() + Y[Player:GetName()] = Player:GetPosY() + Z[Player:GetName()] = Player:GetPosZ() +end \ No newline at end of file diff --git a/MCServer/Plugins/Core/onkilling.lua b/MCServer/Plugins/Core/onkilling.lua index 80eb348ad..e74f36065 100644 --- a/MCServer/Plugins/Core/onkilling.lua +++ b/MCServer/Plugins/Core/onkilling.lua @@ -1,5 +1,6 @@ function OnKilling(Victim, Killer) if Victim:IsPlayer() then + SetBackCoordinates( Victim ) Server = cRoot:Get():GetServer() if Killer == nil then if Victim:IsOnFire() then diff --git a/MCServer/Plugins/Core/spawn.lua b/MCServer/Plugins/Core/spawn.lua index 2938318b2..284a80685 100644 --- a/MCServer/Plugins/Core/spawn.lua +++ b/MCServer/Plugins/Core/spawn.lua @@ -1,8 +1,6 @@ function HandleSpawnCommand( Split, Player ) World = Player:GetWorld() - X[Player:GetName()] = Player:GetPosX() - Y[Player:GetName()] = Player:GetPosY() - Z[Player:GetName()] = Player:GetPosZ() + SetBackCoordinates( Player ) Player:TeleportTo( World:GetSpawnX(), World:GetSpawnY(), World:GetSpawnZ() ) LOGINFO( Player:GetName() .. " returned to spawn." ) return true diff --git a/MCServer/Plugins/Core/teleport.lua b/MCServer/Plugins/Core/teleport.lua index b991b6185..5a004591b 100644 --- a/MCServer/Plugins/Core/teleport.lua +++ b/MCServer/Plugins/Core/teleport.lua @@ -8,9 +8,7 @@ function HandleTPCommand( Split, Player ) if( OtherPlayer == Player ) then Player:SendMessage( cChatColor.Green .. "Already there :)" ) else - X[Player:GetName()] = Player:GetPosX() - Y[Player:GetName()] = Player:GetPosY() - Z[Player:GetName()] = Player:GetPosZ() + SetBackCoordinates( Player ) Player:TeleportToEntity( OtherPlayer ) Player:SendMessage( cChatColor.Green .. "You teleported to "..OtherPlayer:GetName().."!" ) if Split[3] ~= "-h" then diff --git a/MCServer/Plugins/Core/top.lua b/MCServer/Plugins/Core/top.lua index 91f9aa297..64b53eff6 100644 --- a/MCServer/Plugins/Core/top.lua +++ b/MCServer/Plugins/Core/top.lua @@ -3,9 +3,7 @@ function HandleTopCommand( Split, Player ) local PlayerPos = Player:GetPosition() local Height = World:GetHeight( math.floor(PlayerPos.x), math.floor(PlayerPos.z) ) - X[Player:GetName()] = Player:GetPosX() - Y[Player:GetName()] = Player:GetPosY() - Z[Player:GetName()] = Player:GetPosZ() + SetBackCoordinates( Player ) Player:TeleportTo( PlayerPos.x, Height+1, PlayerPos.z ) Player:SendMessage("Teleported to the top block") -- cgit v1.2.3