From d510c977f6ceca0c986619ee8ee39023ecbd4c88 Mon Sep 17 00:00:00 2001 From: Bond-009 Date: Mon, 21 Aug 2017 15:13:18 +0200 Subject: Snow only generates on blocks with a block light level of 10 or less (#3931) --- src/Chunk.cpp | 8 +++++++- 1 file changed, 7 insertions(+), 1 deletion(-) diff --git a/src/Chunk.cpp b/src/Chunk.cpp index 95fb55ecb..78a8461d3 100644 --- a/src/Chunk.cpp +++ b/src/Chunk.cpp @@ -916,7 +916,6 @@ void cChunk::ApplyWeatherToTop() int X = m_World->GetTickRandomNumber(15); int Z = m_World->GetTickRandomNumber(15); - // TODO: Check light levels, don't snow over when the BlockLight is higher than (7?) int Height = GetHeight(X, Z); if (GetSnowStartHeight(GetBiomeAt(X, Z)) > Height) @@ -924,6 +923,13 @@ void cChunk::ApplyWeatherToTop() return; } + if (GetBlockLight(X, Height, Z) > 10) + { + // Snow only generates on blocks with a block light level of 10 or less. + // Ref: https://minecraft.gamepedia.com/Snow_(layer)#Snowfall + return; + } + BLOCKTYPE TopBlock = GetBlock(X, Height, Z); NIBBLETYPE TopMeta = GetMeta (X, Height, Z); if (m_World->IsDeepSnowEnabled() && (TopBlock == E_BLOCK_SNOW)) -- cgit v1.2.3