From e5b345a9c95225c18728f5692bf12ffae82ba4cd Mon Sep 17 00:00:00 2001 From: JoannisO Date: Wed, 4 Jun 2014 12:37:51 +0200 Subject: - Fixed variable names in a function. --- src/BlockEntities/DispenserEntity.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/src/BlockEntities/DispenserEntity.cpp b/src/BlockEntities/DispenserEntity.cpp index 242ac4024..7b468bdea 100644 --- a/src/BlockEntities/DispenserEntity.cpp +++ b/src/BlockEntities/DispenserEntity.cpp @@ -199,12 +199,12 @@ void cDispenserEntity::DropSpenseFromSlot(cChunk & a_Chunk, int a_SlotNum) void cDispenserEntity::SpawnProjectileFromDispenser(int & a_BlockX, int & a_BlockY, int & a_BlockZ, cProjectileEntity::eKind a_Kind, Vector3d a_ShootVector) { - if( a_kind != cProjectileEntity::pkFireCharge ) + if( a_Kind != cProjectileEntity::pkFireCharge ) { a_ShootVector.y = a_ShootVector.y + 1; } - m_World->CreateProjectile((double) a_BlockX + 0.5, (double) a_BlockY + 0.5, (double) a_BlockZ + 0.5, a_kind, NULL, NULL, &a_ShootVector); + m_World->CreateProjectile((double) a_BlockX + 0.5, (double) a_BlockY + 0.5, (double) a_BlockZ + 0.5, a_Kind, NULL, NULL, &a_ShootVector); } -- cgit v1.2.3