From f2327042037383abc2773710dac78af527bc5500 Mon Sep 17 00:00:00 2001 From: Mattes D Date: Sun, 21 Dec 2014 22:37:48 +0100 Subject: WSSAnvil: Added clamping to entity coords. Fixes CID 72854. --- src/WorldStorage/WSSAnvil.cpp | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/src/WorldStorage/WSSAnvil.cpp b/src/WorldStorage/WSSAnvil.cpp index cf51ab19c..a76e9461a 100755 --- a/src/WorldStorage/WSSAnvil.cpp +++ b/src/WorldStorage/WSSAnvil.cpp @@ -2945,9 +2945,9 @@ bool cWSSAnvil::GetBlockEntityNBTPos(const cParsedNBT & a_NBT, int a_TagIdx, int { return false; } - a_X = a_NBT.GetInt(x); - a_Y = a_NBT.GetInt(y); - a_Z = a_NBT.GetInt(z); + a_X = Clamp(a_NBT.GetInt(x), -40000000, 40000000); // World is limited to 30M blocks in XZ, we clamp to 40M + a_Y = Clamp(a_NBT.GetInt(y), -10000, 10000); // Y is limited to 0 .. 255, we clamp to 10K + a_Z = Clamp(a_NBT.GetInt(z), -40000000, 40000000); return true; } -- cgit v1.2.3