From f6e029253f6902a038328ee3c02e2e08647da305 Mon Sep 17 00:00:00 2001 From: Alexander Harkness Date: Sat, 6 Sep 2014 10:24:33 +0100 Subject: Removed outdated message sending methods. Fixes #1381 --- MCServer/Plugins/APIDump/Writing-a-MCServer-plugin.html | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/MCServer/Plugins/APIDump/Writing-a-MCServer-plugin.html b/MCServer/Plugins/APIDump/Writing-a-MCServer-plugin.html index 35c880b00..dd124e119 100644 --- a/MCServer/Plugins/APIDump/Writing-a-MCServer-plugin.html +++ b/MCServer/Plugins/APIDump/Writing-a-MCServer-plugin.html @@ -202,7 +202,7 @@ function Explode(Split, Player) if (#Split ~= 2) then -- There was more or less than one argument (excluding the "/explode" bit) -- Send the proper usage to the player and exit - SendMessage(Player, "Usage: /explode [playername]") + Player:SendMessage("Usage: /explode [playername]") return true end @@ -213,7 +213,7 @@ function Explode(Split, Player) if (Explodee:GetName() == Split[2]) then -- Create an explosion at the same position as they are; see API docs for further details of this function Player:GetWorld():DoExplosionAt(Explodee:GetPosX(), Explodee:GetPosY(), Explodee:GetPosZ(), false, esPlugin) - SendMessageSuccess(Player, Split[2] .. " was successfully exploded") + Player:SendMessageSuccess(Split[2] .. " was successfully exploded") HasExploded = true; return true -- Signalize to MCS that we do not need to call this callback for any more players end @@ -224,7 +224,7 @@ function Explode(Split, Player) if not(HasExploded) then -- We have not broken out so far, therefore, the player must not exist, send failure - SendMessageFailure(Player, Split[2] .. " was not found") + Player:SendMessageFailure(Split[2] .. " was not found") end return true -- cgit v1.2.3