From 5f4d2f004bc41bc44d0df7376e48cbb5567db1be Mon Sep 17 00:00:00 2001 From: mjagdis Date: Tue, 2 Jul 2024 22:51:03 +0100 Subject: The second value in Rotation is pitch not roll (#5573) Signed-off-by: Mike Jagdis --- src/WorldStorage/WSSAnvil.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/WorldStorage/WSSAnvil.cpp b/src/WorldStorage/WSSAnvil.cpp index 5a5a94d4e..6b425c4dc 100644 --- a/src/WorldStorage/WSSAnvil.cpp +++ b/src/WorldStorage/WSSAnvil.cpp @@ -3648,7 +3648,7 @@ bool cWSSAnvil::LoadEntityBaseFromNBT(cEntity & a_Entity, const cParsedNBT & a_N Rotation[1] = 0; } a_Entity.SetYaw(Rotation[0]); - a_Entity.SetRoll(Rotation[1]); + a_Entity.SetPitch(Rotation[1]); // Depending on the Minecraft version, the entity's health is // stored either as a float Health tag (HealF prior to 1.9) or -- cgit v1.2.3