From dac97826f7d0c9b9135c1a08c4d5f16b61494bd1 Mon Sep 17 00:00:00 2001
From: Mattes D
- Note that the hook is called even for connections to players who failed to auth. In such a case there's - no {{cPlayer}} object associated with the client.
-- See also the {{OnHandshake|HOOK_HANDSHAKE}} hook which is called when the client connects (and presents - a handshake message, so that they are not just status-pinging). If you need to store a per-player - object, use the {{OnPlayerJoined|HOOK_PLAYER_JOINED}} and {{OnPlayerDestroyed|HOOK_PLAYER_DESTROYED}} - hooks instead, those are guaranteed to have the {{cPlayer}} object associated. - ]], - Params = - { - { Name = "Client", Type = "{{cClientHandle}}", Notes = "The client who has disconnected" }, - { Name = "Reason", Type = "string", Notes = "The reason that the client has sent in the disconnect packet" }, - }, - Returns = [[ - If the function returns false or no value, Cuberite calls other plugins' callbacks for this event. - If the function returns true, no other plugins are called for this event. In either case, - the client is disconnected. - ]], - }, -- HOOK_DISCONNECT -} - - - - -- cgit v1.2.3