From dac97826f7d0c9b9135c1a08c4d5f16b61494bd1 Mon Sep 17 00:00:00 2001 From: Mattes D Date: Wed, 26 Aug 2015 10:58:51 +0200 Subject: Renamed output directory to Server --- MCServer/Plugins/APIDump/Hooks/OnPlayerJoined.lua | 29 ----------------------- 1 file changed, 29 deletions(-) delete mode 100644 MCServer/Plugins/APIDump/Hooks/OnPlayerJoined.lua (limited to 'MCServer/Plugins/APIDump/Hooks/OnPlayerJoined.lua') diff --git a/MCServer/Plugins/APIDump/Hooks/OnPlayerJoined.lua b/MCServer/Plugins/APIDump/Hooks/OnPlayerJoined.lua deleted file mode 100644 index dcd16ed00..000000000 --- a/MCServer/Plugins/APIDump/Hooks/OnPlayerJoined.lua +++ /dev/null @@ -1,29 +0,0 @@ -return -{ - HOOK_PLAYER_JOINED = - { - CalledWhen = "After Login and before Spawned, before being added to world. ", - DefaultFnName = "OnPlayerJoined", -- also used as pagename - Desc = [[ - This hook is called whenever a {{cPlayer|player}} has completely logged in. If authentication is - enabled, this function is called after their name has been authenticated. It is called after - {{OnLogin|HOOK_LOGIN}} and before {{OnPlayerSpawned|HOOK_PLAYER_SPAWNED}}, right after the player's - entity is created, but not added to the world yet. The player is not yet visible to other players. - Returning true will block a join message from being broadcast, but otherwise, the player is still allowed to join. - Plugins wishing to refuse player's entry should kick the player using the {{cPlayer}}:Kick() function. - ]], - Params = - { - { Name = "Player", Type = "{{cPlayer}}", Notes = "The player who has joined the game" }, - }, - Returns = [[ - If the function returns false or no value, other plugins' callbacks are called and a join message is broadcast. If the function - returns true, no other callbacks are called for this event and a join message is not sent. Either way the player is let in. - ]], - }, -- HOOK_PLAYER_JOINED -} - - - - - -- cgit v1.2.3