From dac97826f7d0c9b9135c1a08c4d5f16b61494bd1 Mon Sep 17 00:00:00 2001 From: Mattes D Date: Wed, 26 Aug 2015 10:58:51 +0200 Subject: Renamed output directory to Server --- MCServer/Plugins/InfoReg.lua | 198 ------------------------------------------- 1 file changed, 198 deletions(-) delete mode 100644 MCServer/Plugins/InfoReg.lua (limited to 'MCServer/Plugins/InfoReg.lua') diff --git a/MCServer/Plugins/InfoReg.lua b/MCServer/Plugins/InfoReg.lua deleted file mode 100644 index cc075c0b8..000000000 --- a/MCServer/Plugins/InfoReg.lua +++ /dev/null @@ -1,198 +0,0 @@ - --- InfoReg.lua - --- Implements registration functions that process g_PluginInfo - - - - - ---- Lists all the subcommands that the player has permissions for -local function ListSubcommands(a_Player, a_Subcommands, a_CmdString) - if (a_Player == nil) then - LOGINFO("The " .. a_CmdString .. " command requires another verb:") - else - a_Player:SendMessage("The " .. a_CmdString .. " command requires another verb:") - end - - -- Enum all the subcommands: - local Verbs = {} - for cmd, info in pairs(a_Subcommands) do - if ((a_Player == nil) or (a_Player:HasPermission(info.Permission or ""))) then - table.insert(Verbs, a_CmdString .. " " .. cmd) - end - end - table.sort(Verbs) - - -- Send the list: - if (a_Player == nil) then - for idx, verb in ipairs(Verbs) do - LOGINFO(" " .. verb) - end - else - for idx, verb in ipairs(Verbs) do - a_Player:SendMessage(cCompositeChat(" ", mtInfo):AddSuggestCommandPart(verb, verb)) - end - end -end - - - - - ---- This is a generic command callback used for handling multicommands' parent commands --- For example, if there are "/gal save" and "/gal load" commands, this callback handles the "/gal" command --- It is used for both console and in-game commands; the console version has a_Player set to nil -local function MultiCommandHandler(a_Split, a_Player, a_CmdString, a_CmdInfo, a_Level, a_EntireCommand) - local Verb = a_Split[a_Level + 1] - if (Verb == nil) then - -- No verb was specified. If there is a handler for the upper level command, call it: - if (a_CmdInfo.Handler ~= nil) then - return a_CmdInfo.Handler(a_Split, a_Player, a_EntireCommand) - end - -- Let the player know they need to give a subcommand: - assert(type(a_CmdInfo.Subcommands) == "table", "Info.lua error: There is no handler for command \"" .. a_CmdString .. "\" and there are no subcommands defined at level " .. a_Level) - ListSubcommands(a_Player, a_CmdInfo.Subcommands, a_CmdString) - return true - end - - -- A verb was specified, look it up in the subcommands table: - local Subcommand = a_CmdInfo.Subcommands[Verb] - if (Subcommand == nil) then - if (a_Level > 1) then - -- This is a true subcommand, display the message and make MCS think the command was handled - -- Otherwise we get weird behavior: for "/cmd verb" we get "unknown command /cmd" although "/cmd" is valid - if (a_Player == nil) then - LOGWARNING("The " .. a_CmdString .. " command doesn't support verb " .. Verb) - else - a_Player:SendMessage("The " .. a_CmdString .. " command doesn't support verb " .. Verb) - end - return true - end - -- This is a top-level command, let MCS handle the unknown message - return false; - end - - -- Check the permission: - if (a_Player ~= nil) then - if not(a_Player:HasPermission(Subcommand.Permission or "")) then - a_Player:SendMessage("You don't have permission to execute this command") - return true - end - end - - -- If the handler is not valid, check the next sublevel: - if (Subcommand.Handler == nil) then - if (Subcommand.Subcommands == nil) then - LOG("Cannot find handler for command " .. a_CmdString .. " " .. Verb) - return false - end - return MultiCommandHandler(a_Split, a_Player, a_CmdString .. " " .. Verb, Subcommand, a_Level + 1, a_EntireCommand) - end - - -- Execute: - return Subcommand.Handler(a_Split, a_Player, a_EntireCommand) -end - - - - - ---- Registers all commands specified in the g_PluginInfo.Commands -function RegisterPluginInfoCommands() - -- A sub-function that registers all subcommands of a single command, using the command's Subcommands table - -- The a_Prefix param already contains the space after the previous command - -- a_Level is the depth of the subcommands being registered, with 1 being the top level command - local function RegisterSubcommands(a_Prefix, a_Subcommands, a_Level) - assert(a_Subcommands ~= nil) - - -- A table that will hold aliases to subcommands temporarily, during subcommand iteration - local AliasTable = {} - - -- Iterate through the subcommands, register them, and accumulate aliases: - for cmd, info in pairs(a_Subcommands) do - local CmdName = a_Prefix .. cmd - local Handler = info.Handler - -- Provide a special handler for multicommands: - if (info.Subcommands ~= nil) then - Handler = function(a_Split, a_Player, a_EntireCommand) - return MultiCommandHandler(a_Split, a_Player, CmdName, info, a_Level, a_EntireCommand) - end - end - - if (Handler == nil) then - LOGWARNING(g_PluginInfo.Name .. ": Invalid handler for command " .. CmdName .. ", command will not be registered.") - else - local HelpString - if (info.HelpString ~= nil) then - HelpString = " - " .. info.HelpString - else - HelpString = "" - end - cPluginManager.BindCommand(CmdName, info.Permission or "", Handler, HelpString) - -- Register all aliases for the command: - if (info.Alias ~= nil) then - if (type(info.Alias) == "string") then - info.Alias = {info.Alias} - end - for idx, alias in ipairs(info.Alias) do - cPluginManager.BindCommand(a_Prefix .. alias, info.Permission or "", Handler, HelpString) - -- Also copy the alias's info table as a separate subcommand, - -- so that MultiCommandHandler() handles it properly. Need to off-load into a separate table - -- than the one we're currently iterating and join after the iterating. - AliasTable[alias] = info - end - end - end -- else (if Handler == nil) - - -- Recursively register any subcommands: - if (info.Subcommands ~= nil) then - RegisterSubcommands(a_Prefix .. cmd .. " ", info.Subcommands, a_Level + 1) - end - end -- for cmd, info - a_Subcommands[] - - -- Add the subcommand aliases that were off-loaded during registration: - for alias, info in pairs(AliasTable) do - a_Subcommands[alias] = info - end - AliasTable = {} - end - - -- Loop through all commands in the plugin info, register each: - RegisterSubcommands("", g_PluginInfo.Commands, 1) -end - - - - - ---- Registers all console commands specified in the g_PluginInfo.ConsoleCommands -function RegisterPluginInfoConsoleCommands() - -- A sub-function that registers all subcommands of a single command, using the command's Subcommands table - -- The a_Prefix param already contains the space after the previous command - local function RegisterSubcommands(a_Prefix, a_Subcommands, a_Level) - assert(a_Subcommands ~= nil) - - for cmd, info in pairs(a_Subcommands) do - local CmdName = a_Prefix .. cmd - local Handler = info.Handler - if (Handler == nil) then - Handler = function(a_Split, a_EntireCommand) - return MultiCommandHandler(a_Split, nil, CmdName, info, a_Level, a_EntireCommand) - end - end - cPluginManager.BindConsoleCommand(CmdName, Handler, info.HelpString or "") - -- Recursively register any subcommands: - if (info.Subcommands ~= nil) then - RegisterSubcommands(a_Prefix .. cmd .. " ", info.Subcommands, a_Level + 1) - end - end - end - - -- Loop through all commands in the plugin info, register each: - RegisterSubcommands("", g_PluginInfo.ConsoleCommands, 1) -end - - - - -- cgit v1.2.3