From 04c43ac8f52c367817bd1a71b9e5c2efb6b4f3ec Mon Sep 17 00:00:00 2001 From: "madmaxoft@gmail.com" Date: Sat, 6 Oct 2012 17:01:01 +0000 Subject: New example plugin using the BlockArea functionality. git-svn-id: http://mc-server.googlecode.com/svn/trunk@934 0a769ca7-a7f5-676a-18bf-c427514a06d6 --- MCServer/Plugins/DiamondMover/DiamondMover.lua | 83 ++++++++++++++++++++++++++ 1 file changed, 83 insertions(+) create mode 100644 MCServer/Plugins/DiamondMover/DiamondMover.lua (limited to 'MCServer') diff --git a/MCServer/Plugins/DiamondMover/DiamondMover.lua b/MCServer/Plugins/DiamondMover/DiamondMover.lua new file mode 100644 index 000000000..075268fa4 --- /dev/null +++ b/MCServer/Plugins/DiamondMover/DiamondMover.lua @@ -0,0 +1,83 @@ + +-- DiamondMover.lua + +-- An example Lua plugin using the cBlockArea object +-- When a player rclks with a diamond in their hand, an area around the clicked block is moved in the direction the player is facing + + + + + +-- Global variables +PLUGIN = {} -- Reference to own plugin object +MOVER_SIZE_X = 4; +MOVER_SIZE_Y = 4; +MOVER_SIZE_Z = 4; + + + + + +function Initialize(Plugin) + PLUGIN = Plugin; + + Plugin:SetName("DiamondMover"); + Plugin:SetVersion(1); + + PluginManager = cRoot:Get():GetPluginManager(); + PluginManager:AddHook(Plugin, cPluginManager.HOOK_BLOCK_PLACE); + return true; +end + + + + + +function OnBlockPlace(Player, BlockX, BlockY, BlockZ, BlockFace, HeldItem) + + -- Don't check if the direction is in the air + if (BlockFace == -1) then + return false; + end; + + if (Player:HasPermission("diamondmover.move") == false) then + return true; + end; + + -- Rclk with a diamond to push in the direction the player is facing + if (Player:GetEquippedItem().m_ItemType == E_ITEM_DIAMOND) then + local Area = cBlockArea(); + Area:Read(Player:GetWorld(), + BlockX - MOVER_SIZE_X, BlockX + MOVER_SIZE_X, + BlockY - MOVER_SIZE_Y, BlockY + MOVER_SIZE_Y, + BlockZ - MOVER_SIZE_Z, BlockZ + MOVER_SIZE_Z + ); + + local PlayerPitch = Player:GetPitch(); + if (PlayerPitch < -70) then -- looking up + BlockY = BlockY + 1; + else + if (PlayerPitch > 70) then -- looking down + BlockY = BlockY - 1; + else + local PlayerRot = Player:GetRotation() + 180; -- Convert [-180, 180] into [0, 360] for simpler conditions + if ((PlayerRot < 45) or (PlayerRot > 315)) then + BlockZ = BlockZ - 1; + else + if (PlayerRot < 135) then + BlockX = BlockX + 1; + else + if (PlayerRot < 225) then + BlockZ = BlockZ + 1; + else + BlockX = BlockX - 1; + end; + end; + end; + end; + end; + + Area:Write(Player:GetWorld(), BlockX - MOVER_SIZE_X, BlockY - MOVER_SIZE_Y, BlockZ - MOVER_SIZE_Z); + return false; + end +end \ No newline at end of file -- cgit v1.2.3