From dac97826f7d0c9b9135c1a08c4d5f16b61494bd1 Mon Sep 17 00:00:00 2001
From: Mattes D
Date: Wed, 26 Aug 2015 10:58:51 +0200
Subject: Renamed output directory to Server
---
Server/Plugins/APIDump/Hooks/OnPlayerSpawned.lua | 32 ++++++++++++++++++++++++
1 file changed, 32 insertions(+)
create mode 100644 Server/Plugins/APIDump/Hooks/OnPlayerSpawned.lua
(limited to 'Server/Plugins/APIDump/Hooks/OnPlayerSpawned.lua')
diff --git a/Server/Plugins/APIDump/Hooks/OnPlayerSpawned.lua b/Server/Plugins/APIDump/Hooks/OnPlayerSpawned.lua
new file mode 100644
index 000000000..190909ee5
--- /dev/null
+++ b/Server/Plugins/APIDump/Hooks/OnPlayerSpawned.lua
@@ -0,0 +1,32 @@
+return
+{
+ HOOK_PLAYER_SPAWNED =
+ {
+ CalledWhen = "After a player (re)spawns in the world to which they belong to.",
+ DefaultFnName = "OnPlayerSpawned", -- also used as pagename
+ Desc = [[
+ This hook is called after a {{cPlayer|player}} has spawned in the world. It is called after
+ {{OnLogin|HOOK_LOGIN}} and {{OnPlayerJoined|HOOK_PLAYER_JOINED}}, after the player name has been
+ authenticated, the initial worldtime, inventory and health have been sent to the player and the
+ player spawn packet has been broadcast to all players near enough to the player spawn place. This is
+ a notification-only event, plugins wishing to refuse player's entry should kick the player using the
+ {{cPlayer}}:Kick() function.
+
+ This hook is also called when the player respawns after death (and a respawn packet is received from
+ the client, meaning the player has already clicked the Respawn button).
+ ]],
+ Params =
+ {
+ { Name = "Player", Type = "{{cPlayer}}", Notes = "The player who has (re)spawned" },
+ },
+ Returns = [[
+ If the function returns false or no value, other plugins' callbacks are called. If the function
+ returns true, no other callbacks are called for this event. There is no overridable behavior.
+ ]],
+ }, -- HOOK_PLAYER_SPAWNED
+}
+
+
+
+
+
--
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