From bdedab15c94956cbc74045ab242fd300d25f39e7 Mon Sep 17 00:00:00 2001 From: Mattes D Date: Thu, 9 Apr 2020 22:25:20 +0200 Subject: Falling blocks can now be spawned at any position. (#4620) * Falling blocks can now be spawned at any position. * Added a /cake command to Debuggers that throws a cake in a nice slow arc. * Fixed regular falling blocks. --- Server/Plugins/Debuggers/Debuggers.lua | 19 +++++++++++++++++++ 1 file changed, 19 insertions(+) (limited to 'Server/Plugins/Debuggers/Debuggers.lua') diff --git a/Server/Plugins/Debuggers/Debuggers.lua b/Server/Plugins/Debuggers/Debuggers.lua index 7d12e130a..4cf825f12 100644 --- a/Server/Plugins/Debuggers/Debuggers.lua +++ b/Server/Plugins/Debuggers/Debuggers.lua @@ -1567,6 +1567,25 @@ end +function HandleCakeCmd(a_Split, a_Player) + local lookVector = a_Player:GetLookVector() + local pos = a_Player:GetEyePosition() + lookVector + local world = a_Player:GetWorld() + local speed = lookVector * 10 + local cakeID = world:SpawnFallingBlock(pos, E_BLOCK_CAKE, 0) + world:DoWithEntityByID(cakeID, + function(a_CBCake) + a_CBCake:SetSpeed(speed) + end + ) + a_Player:SendMessage("Your cake is served") + return true +end + + + + + function HandleClientVersionCmd(a_Split, a_Player) a_Player:SendMessage("Your client version number is " .. a_Player:GetClientHandle():GetProtocolVersion() ..".") return true -- cgit v1.2.3