From dac97826f7d0c9b9135c1a08c4d5f16b61494bd1 Mon Sep 17 00:00:00 2001 From: Mattes D Date: Wed, 26 Aug 2015 10:58:51 +0200 Subject: Renamed output directory to Server --- Server/Plugins/Debuggers/Debuggers.lua | 2047 ++++++++++++++++++++++++++++++++ 1 file changed, 2047 insertions(+) create mode 100644 Server/Plugins/Debuggers/Debuggers.lua (limited to 'Server/Plugins/Debuggers/Debuggers.lua') diff --git a/Server/Plugins/Debuggers/Debuggers.lua b/Server/Plugins/Debuggers/Debuggers.lua new file mode 100644 index 000000000..bd0b94a06 --- /dev/null +++ b/Server/Plugins/Debuggers/Debuggers.lua @@ -0,0 +1,2047 @@ + +-- Global variables +g_DropSpensersToActivate = {}; -- A list of dispensers and droppers (as {World, X, Y Z} quadruplets) that are to be activated every tick +g_HungerReportTick = 10; +g_ShowFoodStats = false; -- When true, each player's food stats are sent to them every 10 ticks + + + + + + +function Initialize(a_Plugin) + --[[ + -- Test multiple hook handlers: + cPluginManager.AddHook(cPluginManager.HOOK_TICK, OnTick1); + cPluginManager.AddHook(cPluginManager.HOOK_TICK, OnTick2); + --]] + + local PM = cPluginManager; + PM:AddHook(cPluginManager.HOOK_PLAYER_USING_BLOCK, OnPlayerUsingBlock); + PM:AddHook(cPluginManager.HOOK_PLAYER_USING_ITEM, OnPlayerUsingItem); + PM:AddHook(cPluginManager.HOOK_TAKE_DAMAGE, OnTakeDamage); + PM:AddHook(cPluginManager.HOOK_TICK, OnTick); + PM:AddHook(cPluginManager.HOOK_CHAT, OnChat); + PM:AddHook(cPluginManager.HOOK_PLAYER_RIGHT_CLICKING_ENTITY, OnPlayerRightClickingEntity); + PM:AddHook(cPluginManager.HOOK_WORLD_TICK, OnWorldTick); + PM:AddHook(cPluginManager.HOOK_PLUGINS_LOADED, OnPluginsLoaded); + PM:AddHook(cPluginManager.HOOK_PLAYER_JOINED, OnPlayerJoined); + PM:AddHook(cPluginManager.HOOK_PROJECTILE_HIT_BLOCK, OnProjectileHitBlock); + PM:AddHook(cPluginManager.HOOK_CHUNK_UNLOADING, OnChunkUnloading); + PM:AddHook(cPluginManager.HOOK_WORLD_STARTED, OnWorldStarted); + PM:AddHook(cPluginManager.HOOK_PROJECTILE_HIT_BLOCK, OnProjectileHitBlock); + + -- _X: Disabled WECUI manipulation: + -- PM:AddHook(cPluginManager.HOOK_PLUGIN_MESSAGE, OnPluginMessage); + -- _X: Disabled so that the normal operation doesn't interfere with anything + -- PM:AddHook(cPluginManager.HOOK_CHUNK_GENERATED, OnChunkGenerated); + + -- Load the InfoReg shared library: + dofile(cPluginManager:GetPluginsPath() .. "/InfoReg.lua") + + -- Bind all the commands: + RegisterPluginInfoCommands(); + + -- Bind all the console commands: + RegisterPluginInfoConsoleCommands(); + + a_Plugin:AddWebTab("Debuggers", HandleRequest_Debuggers) + a_Plugin:AddWebTab("StressTest", HandleRequest_StressTest) + + -- Enable the following line for BlockArea / Generator interface testing: + -- PluginManager:AddHook(Plugin, cPluginManager.HOOK_CHUNK_GENERATED); + + -- TestBlockAreas() + -- TestSQLiteBindings() + -- TestExpatBindings() + TestPluginCalls() + + TestBlockAreasString() + TestStringBase64() + -- TestUUIDFromName() + -- TestRankMgr() + TestFileExt() + TestFileLastMod() + TestPluginInterface() + + local LastSelfMod = cFile:GetLastModificationTime(a_Plugin:GetLocalFolder() .. "/Debuggers.lua") + LOG("Debuggers.lua last modified on " .. os.date("%Y-%m-%dT%H:%M:%S", LastSelfMod)) + + --[[ + -- Test cCompositeChat usage in console-logging: + LOGINFO(cCompositeChat("This is a simple message with some @2 color formatting @4 and http://links.to .") + :AddSuggestCommandPart("(Suggested command)", "cmd") + :AddRunCommandPart("(Run command)", "cmd") + :SetMessageType(mtInfo) + ) + --]] + + -- Test the crash in #1889: + cPluginManager:AddHook(cPluginManager.HOOK_PLAYER_RIGHT_CLICKING_ENTITY, + function (a_CBPlayer, a_CBEntity) + a_CBPlayer:GetWorld():DoWithEntityByID( -- This will crash the server in #1889 + a_CBEntity:GetUniqueID(), + function(Entity) + LOG("RightClicking an entity, crash #1889 fixed. Entity is a " .. tolua.type(Entity)) + end + ) + end + ) + + return true +end; + + + + + +function TestPluginInterface() + cPluginManager:DoWithPlugin("Core", + function (a_CBPlugin) + if (a_CBPlugin:GetStatus() == cPluginManager.psLoaded) then + LOG("Core plugin was found, version " .. a_CBPlugin:GetVersion()) + else + LOG("Core plugin is not loaded") + end + end + ) + + cPluginManager:ForEachPlugin( + function (a_CBPlugin) + LOG("Plugin in " .. a_CBPlugin:GetFolderName() .. " has an API name of " .. a_CBPlugin:GetName() .. " and status " .. a_CBPlugin:GetStatus()) + end + ) +end + + + + +function TestFileExt() + assert(cFile:ChangeFileExt("fileless_dir/", "new") == "fileless_dir/") + assert(cFile:ChangeFileExt("fileless_dir/", ".new") == "fileless_dir/") + assert(cFile:ChangeFileExt("pathless_file.ext", "new") == "pathless_file.new") + assert(cFile:ChangeFileExt("pathless_file.ext", ".new") == "pathless_file.new") + assert(cFile:ChangeFileExt("path/to/file.ext", "new") == "path/to/file.new") + assert(cFile:ChangeFileExt("path/to/file.ext", ".new") == "path/to/file.new") + assert(cFile:ChangeFileExt("path/to.dir/file", "new") == "path/to.dir/file.new") + assert(cFile:ChangeFileExt("path/to.dir/file", ".new") == "path/to.dir/file.new") + assert(cFile:ChangeFileExt("path/to.dir/file.ext", "new") == "path/to.dir/file.new") + assert(cFile:ChangeFileExt("path/to.dir/file.ext", ".new") == "path/to.dir/file.new") + assert(cFile:ChangeFileExt("path/to.dir/file.longext", "new") == "path/to.dir/file.new") + assert(cFile:ChangeFileExt("path/to.dir/file.longext", ".new") == "path/to.dir/file.new") + assert(cFile:ChangeFileExt("path/to.dir/file.", "new") == "path/to.dir/file.new") + assert(cFile:ChangeFileExt("path/to.dir/file.", ".new") == "path/to.dir/file.new") +end + + + + + +function TestFileLastMod() + local f = assert(io.open("test.txt", "w")) + f:write("test") + f:close() + local filetime = cFile:GetLastModificationTime("test.txt") + local ostime = os.time() + LOG("file time: " .. filetime .. ", OS time: " .. ostime .. ", difference: " .. ostime - filetime) +end + + + + + +function TestPluginCalls() + -- In order to test the inter-plugin communication, we're going to call Core's ReturnColorFromChar() function + -- It is a rather simple function that doesn't need any tables as its params and returns a value, too + -- Note the signature: function ReturnColorFromChar( Split, char ) ... return cChatColog.Gray ... end + -- The Split parameter should be a table, but it is not used in that function anyway, + -- so we can get away with passing nil to it. + + LOG("Debuggers: Calling NoSuchPlugin.FnName()...") + cPluginManager:CallPlugin("NoSuchPlugin", "FnName", "SomeParam") + LOG("Debuggers: Calling Core.NoSuchFunction()...") + cPluginManager:CallPlugin("Core", "NoSuchFunction", "SomeParam") + LOG("Debuggers: Calling Core.ReturnColorFromChar(..., \"8\")...") + local Gray = cPluginManager:CallPlugin("Core", "ReturnColorFromChar", "split", "8") + if (Gray ~= cChatColor.Gray) then + LOGWARNING("Debuggers: Call failed, exp " .. cChatColor.Gray .. ", got " .. (Gray or "")) + else + LOG("Debuggers: Call succeeded") + end + LOG("Debuggers: Inter-plugin calls done.") +end + + + + + +function TestBlockAreas() + LOG("Testing block areas..."); + + -- Debug block area merging: + local BA1 = cBlockArea(); + local BA2 = cBlockArea(); + if (BA1:LoadFromSchematicFile("schematics/test.schematic")) then + if (BA2:LoadFromSchematicFile("schematics/fountain.schematic")) then + BA2:SetRelBlockType(0, 0, 0, E_BLOCK_LAPIS_BLOCK); + BA2:SetRelBlockType(1, 0, 0, E_BLOCK_LAPIS_BLOCK); + BA2:SetRelBlockType(2, 0, 0, E_BLOCK_LAPIS_BLOCK); + BA1:Merge(BA2, 1, 10, 1, cBlockArea.msImprint); + BA1:SaveToSchematicFile("schematics/merge.schematic"); + end + else + BA1:Create(16, 16, 16); + end + + -- Debug block area cuboid filling: + BA1:FillRelCuboid(2, 9, 2, 8, 2, 8, cBlockArea.baTypes, E_BLOCK_GOLD_BLOCK); + BA1:RelLine(2, 2, 2, 9, 8, 8, cBlockArea.baTypes or cBlockArea.baMetas, E_BLOCK_SAPLING, E_META_SAPLING_BIRCH); + BA1:SaveToSchematicFile("schematics/fillrel.schematic"); + + -- Debug block area mirroring: + if (BA1:LoadFromSchematicFile("schematics/lt.schematic")) then + BA1:MirrorXYNoMeta(); + BA1:SaveToSchematicFile("schematics/lt_XY.schematic"); + BA1:MirrorXYNoMeta(); + BA1:SaveToSchematicFile("schematics/lt_XY2.schematic"); + + BA1:MirrorXZNoMeta(); + BA1:SaveToSchematicFile("schematics/lt_XZ.schematic"); + BA1:MirrorXZNoMeta(); + BA1:SaveToSchematicFile("schematics/lt_XZ2.schematic"); + + BA1:MirrorYZNoMeta(); + BA1:SaveToSchematicFile("schematics/lt_YZ.schematic"); + BA1:MirrorYZNoMeta(); + BA1:SaveToSchematicFile("schematics/lt_YZ2.schematic"); + end + + -- Debug block area rotation: + if (BA1:LoadFromSchematicFile("schematics/rot.schematic")) then + BA1:RotateCWNoMeta(); + BA1:SaveToSchematicFile("schematics/rot1.schematic"); + BA1:RotateCWNoMeta(); + BA1:SaveToSchematicFile("schematics/rot2.schematic"); + BA1:RotateCWNoMeta(); + BA1:SaveToSchematicFile("schematics/rot3.schematic"); + BA1:RotateCWNoMeta(); + BA1:SaveToSchematicFile("schematics/rot4.schematic"); + end + + -- Debug block area rotation: + if (BA1:LoadFromSchematicFile("schematics/rotm.schematic")) then + BA1:RotateCCW(); + BA1:SaveToSchematicFile("schematics/rotm1.schematic"); + BA1:RotateCCW(); + BA1:SaveToSchematicFile("schematics/rotm2.schematic"); + BA1:RotateCCW(); + BA1:SaveToSchematicFile("schematics/rotm3.schematic"); + BA1:RotateCCW(); + BA1:SaveToSchematicFile("schematics/rotm4.schematic"); + end + + -- Debug block area mirroring: + if (BA1:LoadFromSchematicFile("schematics/ltm.schematic")) then + BA1:MirrorXY(); + BA1:SaveToSchematicFile("schematics/ltm_XY.schematic"); + BA1:MirrorXY(); + BA1:SaveToSchematicFile("schematics/ltm_XY2.schematic"); + + BA1:MirrorXZ(); + BA1:SaveToSchematicFile("schematics/ltm_XZ.schematic"); + BA1:MirrorXZ(); + BA1:SaveToSchematicFile("schematics/ltm_XZ2.schematic"); + + BA1:MirrorYZ(); + BA1:SaveToSchematicFile("schematics/ltm_YZ.schematic"); + BA1:MirrorYZ(); + BA1:SaveToSchematicFile("schematics/ltm_YZ2.schematic"); + end + + LOG("Block areas test ended"); +end + + + + + + +function TestBlockAreasString() + -- Write one area to string, then to file: + local BA1 = cBlockArea() + BA1:Create(5, 5, 5, cBlockArea.baTypes + cBlockArea.baMetas) + BA1:Fill(cBlockArea.baTypes, E_BLOCK_DIAMOND_BLOCK) + BA1:FillRelCuboid(1, 3, 1, 3, 1, 3, cBlockArea.baTypes, E_BLOCK_GOLD_BLOCK) + local Data = BA1:SaveToSchematicString() + if ((type(Data) ~= "string") or (Data == "")) then + LOG("Cannot save schematic to string") + return + end + cFile:CreateFolder("schematics") + local f = io.open("schematics/StringTest.schematic", "wb") + f:write(Data) + f:close() + + -- Load a second area from that file: + local BA2 = cBlockArea() + if not(BA2:LoadFromSchematicFile("schematics/StringTest.schematic")) then + LOG("Cannot read schematic from string test file") + return + end + BA2:Clear() + + -- Load another area from a string in that file: + f = io.open("schematics/StringTest.schematic", "rb") + Data = f:read("*all") + if not(BA2:LoadFromSchematicString(Data)) then + LOG("Cannot load schematic from string") + end +end + + + + + +function TestStringBase64() + -- Create a binary string: + local s = "" + for i = 0, 255 do + s = s .. string.char(i) + end + + -- Roundtrip through Base64: + local Base64 = Base64Encode(s) + local UnBase64 = Base64Decode(Base64) + + assert(UnBase64 == s) +end + + + + + +function TestUUIDFromName() + LOG("Testing UUID-from-Name resolution...") + + -- Test by querying a few existing names, along with a non-existent one: + local PlayerNames = + { + "xoft", + "aloe_vera", + "nonexistent_player", + } + -- WARNING: Blocking operation! DO NOT USE IN TICK THREAD! + local UUIDs = cMojangAPI:GetUUIDsFromPlayerNames(PlayerNames) + + -- Log the results: + for _, name in ipairs(PlayerNames) do + local UUID = UUIDs[name] + if (UUID == nil) then + LOG(" UUID(" .. name .. ") not found.") + else + LOG(" UUID(" .. name .. ") = \"" .. UUID .. "\"") + end + end + + -- Test once more with the same players, valid-only. This should go directly from cache, so fast. + LOG("Testing again with the same valid players...") + local ValidPlayerNames = + { + "xoft", + "aloe_vera", + } + UUIDs = cMojangAPI:GetUUIDsFromPlayerNames(ValidPlayerNames); + + -- Log the results: + for _, name in ipairs(ValidPlayerNames) do + local UUID = UUIDs[name] + if (UUID == nil) then + LOG(" UUID(" .. name .. ") not found.") + else + LOG(" UUID(" .. name .. ") = \"" .. UUID .. "\"") + end + end + + -- Test yet again, cache-only: + LOG("Testing once more, cache only...") + local PlayerNames3 = + { + "xoft", + "aloe_vera", + "notch", -- Valid player name, but not cached (most likely :) + } + UUIDs = cMojangAPI:GetUUIDsFromPlayerNames(PlayerNames3, true) + + -- Log the results: + for _, name in ipairs(PlayerNames3) do + local UUID = UUIDs[name] + if (UUID == nil) then + LOG(" UUID(" .. name .. ") not found.") + else + LOG(" UUID(" .. name .. ") = \"" .. UUID .. "\"") + end + end + + LOG("UUID-from-Name resolution tests finished.") + + LOG("Performing a Name-from-UUID test...") + -- local NameToTest = "aloe_vera" + local NameToTest = "xoft" + local Name = cMojangAPI:GetPlayerNameFromUUID(UUIDs[NameToTest]) + LOG("Name(" .. UUIDs[NameToTest] .. ") = '" .. Name .. "', expected '" .. NameToTest .. "'.") + LOG("Name-from-UUID test finished.") +end + + + + + +function TestRankMgr() + LOG("Testing the rank manager") + cRankManager:AddRank("LuaRank") + cRankManager:AddGroup("LuaTestGroup") + cRankManager:AddGroupToRank("LuaTestGroup", "LuaRank") + cRankManager:AddPermissionToGroup("luaperm", "LuaTestGroup") +end + + + + + +function TestSQLiteBindings() + LOG("Testing SQLite bindings..."); + + -- Debug SQLite binding + local TestDB, ErrCode, ErrMsg = sqlite3.open("test.sqlite"); + if (TestDB ~= nil) then + local function ShowRow(UserData, NumCols, Values, Names) + assert(UserData == 'UserData'); + LOG("New row"); + for i = 1, NumCols do + LOG(" " .. Names[i] .. " = " .. Values[i]); + end + return 0; + end + local sql = [=[ + CREATE TABLE numbers(num1,num2,str); + INSERT INTO numbers VALUES(1, 11, "ABC"); + INSERT INTO numbers VALUES(2, 22, "DEF"); + INSERT INTO numbers VALUES(3, 33, "UVW"); + INSERT INTO numbers VALUES(4, 44, "XYZ"); + SELECT * FROM numbers; + ]=] + local Res = TestDB:exec(sql, ShowRow, 'UserData'); + if (Res ~= sqlite3.OK) then + LOG("TestDB:exec() failed: " .. Res .. " (" .. TestDB:errmsg() .. ")"); + end; + TestDB:close(); + else + -- This happens if for example SQLite cannot open the file (eg. a folder with the same name exists) + LOG("SQLite3 failed to open DB! (" .. ErrCode .. ", " .. ErrMsg ..")"); + end + + LOG("SQLite bindings test ended"); +end + + + + + +function TestExpatBindings() + LOG("Testing Expat bindings..."); + + -- Debug LuaExpat bindings: + local count = 0 + callbacks = { + StartElement = function (parser, name) + LOG("+ " .. string.rep(" ", count) .. name); + count = count + 1; + end, + EndElement = function (parser, name) + count = count - 1; + LOG("- " .. string.rep(" ", count) .. name); + end + } + + local p = lxp.new(callbacks); + p:parse("\nnext line\nanother line"); + p:parse("text\n"); + p:parse("\n"); + p:parse("more text"); + p:parse(""); + p:parse("\n"); + p:parse(); -- finishes the document + p:close(); -- closes the parser + + LOG("Expat bindings test ended"); +end + + + + + +function OnUsingBlazeRod(Player, BlockX, BlockY, BlockZ, BlockFace, CursorX, CursorY, CursorZ) + -- Magic rod of query: show block types and metas for both neighbors of the pointed face + local Valid, Type, Meta = Player:GetWorld():GetBlockTypeMeta(BlockX, BlockY, BlockZ); + + if (Type == E_BLOCK_AIR) then + Player:SendMessage(cChatColor.LightGray .. "Block {" .. BlockX .. ", " .. BlockY .. ", " .. BlockZ .. "}: air:" .. Meta); + else + local TempItem = cItem(Type, 1, Meta); + Player:SendMessage(cChatColor.LightGray .. "Block {" .. BlockX .. ", " .. BlockY .. ", " .. BlockZ .. "}: " .. ItemToFullString(TempItem) .. " (" .. Type .. ":" .. Meta .. ")"); + end + + local X, Y, Z = AddFaceDirection(BlockX, BlockY, BlockZ, BlockFace); + Valid, Type, Meta = Player:GetWorld():GetBlockTypeMeta(X, Y, Z); + if (Type == E_BLOCK_AIR) then + Player:SendMessage(cChatColor.LightGray .. "Block {" .. X .. ", " .. Y .. ", " .. Z .. "}: air:" .. Meta); + else + local TempItem = cItem(Type, 1, Meta); + Player:SendMessage(cChatColor.LightGray .. "Block {" .. X .. ", " .. Y .. ", " .. Z .. "}: " .. ItemToFullString(TempItem) .. " (" .. Type .. ":" .. Meta .. ")"); + end + return false; +end + + + + + +function OnUsingDiamond(Player, BlockX, BlockY, BlockZ, BlockFace, CursorX, CursorY, CursorZ) + -- Rclk with a diamond to test block area cropping and expanding + local Area = cBlockArea(); + Area:Read(Player:GetWorld(), + BlockX - 19, BlockX + 19, + BlockY - 7, BlockY + 7, + BlockZ - 19, BlockZ + 19 + ); + + LOG("Size before cropping: " .. Area:GetSizeX() .. " x " .. Area:GetSizeY() .. " x " .. Area:GetSizeZ()); + Area:DumpToRawFile("crop0.dat"); + + Area:Crop(2, 3, 0, 0, 0, 0); + LOG("Size after cropping 1: " .. Area:GetSizeX() .. " x " .. Area:GetSizeY() .. " x " .. Area:GetSizeZ()); + Area:DumpToRawFile("crop1.dat"); + + Area:Crop(2, 3, 0, 0, 0, 0); + LOG("Size after cropping 2: " .. Area:GetSizeX() .. " x " .. Area:GetSizeY() .. " x " .. Area:GetSizeZ()); + Area:DumpToRawFile("crop2.dat"); + + Area:Expand(2, 3, 0, 0, 0, 0); + LOG("Size after expanding 1: " .. Area:GetSizeX() .. " x " .. Area:GetSizeY() .. " x " .. Area:GetSizeZ()); + Area:DumpToRawFile("expand1.dat"); + + Area:Expand(3, 2, 1, 1, 0, 0); + LOG("Size after expanding 2: " .. Area:GetSizeX() .. " x " .. Area:GetSizeY() .. " x " .. Area:GetSizeZ()); + Area:DumpToRawFile("expand2.dat"); + + Area:Crop(0, 0, 0, 0, 3, 2); + LOG("Size after cropping 3: " .. Area:GetSizeX() .. " x " .. Area:GetSizeY() .. " x " .. Area:GetSizeZ()); + Area:DumpToRawFile("crop3.dat"); + + Area:Crop(0, 0, 3, 2, 0, 0); + LOG("Size after cropping 4: " .. Area:GetSizeX() .. " x " .. Area:GetSizeY() .. " x " .. Area:GetSizeZ()); + Area:DumpToRawFile("crop4.dat"); + + LOG("Crop test done"); + Player:SendMessage("Crop / expand test done."); + return false; +end + + + + + +function OnUsingEyeOfEnder(Player, BlockX, BlockY, BlockZ) + -- Rclk with an eye of ender places a predefined schematic at the cursor + local Area = cBlockArea(); + if not(Area:LoadFromSchematicFile("schematics/test.schematic")) then + LOG("Loading failed"); + return false; + end + LOG("Schematic loaded, placing now."); + Area:Write(Player:GetWorld(), BlockX, BlockY, BlockZ); + LOG("Done."); + return false; +end + + + + + +function OnUsingEnderPearl(Player, BlockX, BlockY, BlockZ, BlockFace, CursorX, CursorY, CursorZ) + -- Rclk with an ender pearl saves a predefined area around the cursor into a .schematic file. Also tests area copying + local Area = cBlockArea(); + if not(Area:Read(Player:GetWorld(), + BlockX - 8, BlockX + 8, BlockY - 8, BlockY + 8, BlockZ - 8, BlockZ + 8) + ) then + LOG("LUA: Area couldn't be read"); + return false; + end + LOG("LUA: Area read, copying now."); + local Area2 = cBlockArea(); + Area2:CopyFrom(Area); + LOG("LUA: Copied, now saving."); + if not(Area2:SaveToSchematicFile("schematics/test.schematic")) then + LOG("LUA: Cannot save schematic file."); + return false; + end + LOG("LUA: Done."); + return false; +end + + + + + +function OnUsingRedstoneTorch(Player, BlockX, BlockY, BlockZ, BlockFace, CursorX, CursorY, CursorZ) + -- Redstone torch activates a rapid dispenser / dropper discharge (at every tick): + local BlockType = Player:GetWorld():GetBlock(BlockX, BlockY, BlockZ); + if (BlockType == E_BLOCK_DISPENSER) then + table.insert(g_DropSpensersToActivate, {World = Player:GetWorld(), x = BlockX, y = BlockY, z = BlockZ}); + Player:SendMessage("Dispenser at {" .. BlockX .. ", " .. BlockY .. ", " .. BlockZ .. "} discharging"); + return true; + elseif (BlockType == E_BLOCK_DROPPER) then + table.insert(g_DropSpensersToActivate, {World = Player:GetWorld(), x = BlockX, y = BlockY, z = BlockZ}); + Player:SendMessage("Dropper at {" .. BlockX .. ", " .. BlockY .. ", " .. BlockZ .. "} discharging"); + return true; + else + Player:SendMessage("Neither a dispenser nor a dropper at {" .. BlockX .. ", " .. BlockY .. ", " .. BlockZ .. "}: " .. BlockType); + end + return false; +end + + + + + +function OnPlayerUsingItem(Player, BlockX, BlockY, BlockZ, BlockFace, CursorX, CursorY, CursorZ) + + -- dont check if the direction is in the air + if (BlockFace == BLOCK_FACE_NONE) then + return false + end + + local HeldItem = Player:GetEquippedItem(); + local HeldItemType = HeldItem.m_ItemType; + + if (HeldItemType == E_ITEM_STICK) then + -- Magic sTick of ticking: set the pointed block for ticking at the next tick + Player:SendMessage(cChatColor.LightGray .. "Setting next block tick to {" .. BlockX .. ", " .. BlockY .. ", " .. BlockZ .. "}") + Player:GetWorld():SetNextBlockTick(BlockX, BlockY, BlockZ); + return true + elseif (HeldItemType == E_ITEM_BLAZE_ROD) then + return OnUsingBlazeRod(Player, BlockX, BlockY, BlockZ, BlockFace, CursorX, CursorY, CursorZ); + elseif (HeldItemType == E_ITEM_DIAMOND) then + return OnUsingDiamond(Player, BlockX, BlockY, BlockZ, BlockFace, CursorX, CursorY, CursorZ); + elseif (HeldItemType == E_ITEM_EYE_OF_ENDER) then + return OnUsingEyeOfEnder(Player, BlockX, BlockY, BlockZ, BlockFace, CursorX, CursorY, CursorZ); + elseif (HeldItemType == E_ITEM_ENDER_PEARL) then + return OnUsingEnderPearl(Player, BlockX, BlockY, BlockZ, BlockFace, CursorX, CursorY, CursorZ); + end + return false; +end + + + + + +function OnPlayerUsingBlock(Player, BlockX, BlockY, BlockZ, BlockFace, CursorX, CursorY, CursorZ, BlockType, BlockMeta) + -- dont check if the direction is in the air + if (BlockFace == BLOCK_FACE_NONE) then + return false + end + + local HeldItem = Player:GetEquippedItem(); + local HeldItemType = HeldItem.m_ItemType; + + if (HeldItemType == E_BLOCK_REDSTONE_TORCH_ON) then + return OnUsingRedstoneTorch(Player, BlockX, BlockY, BlockZ, BlockFace, CursorX, CursorY, CursorZ); + end +end + + + + + +function OnTakeDamage(Receiver, TDI) + -- Receiver is cPawn + -- TDI is TakeDamageInfo + + -- LOG(Receiver:GetClass() .. " was dealt " .. DamageTypeToString(TDI.DamageType) .. " damage: Raw " .. TDI.RawDamage .. ", Final " .. TDI.FinalDamage .. " (" .. (TDI.RawDamage - TDI.FinalDamage) .. " covered by armor)"); + return false; +end + + + + + +function OnTick1() + -- For testing multiple hook handlers per plugin + LOGINFO("Tick1"); +end + + + + + +function OnTick2() + -- For testing multiple hook handlers per plugin + LOGINFO("Tick2"); +end + + + + + +--- When set to a positive number, the following OnTick() will perform GC and decrease until 0 again +GCOnTick = 0; + + + + + +function OnTick() + -- Activate all dropspensers in the g_DropSpensersToActivate list: + local ActivateDrSp = function(DropSpenser) + if (DropSpenser:GetContents():GetFirstUsedSlot() == -1) then + return true; + end + DropSpenser:Activate(); + return false; + end + -- Walk the list backwards, because we're removing some items + local idx = #g_DropSpensersToActivate; + for i = idx, 1, -1 do + local DrSp = g_DropSpensersToActivate[i]; + if not(DrSp.World:DoWithDropSpenserAt(DrSp.x, DrSp.y, DrSp.z, ActivateDrSp)) then + table.remove(g_DropSpensersToActivate, i); + end + end + + + -- If GCOnTick > 0, do a garbage-collect and decrease by one + if (GCOnTick > 0) then + collectgarbage(); + GCOnTick = GCOnTick - 1; + end + + return false; +end + + + + + +function OnWorldTick(a_World, a_Dt) + -- Report food stats, if switched on: + local Tick = a_World:GetWorldAge(); + if (not(g_ShowFoodStats) or (math.mod(Tick, 10) ~= 0)) then + return false; + end + a_World:ForEachPlayer( + function(a_Player) + a_Player:SendMessage( + tostring(Tick / 10) .. + " > FS: fl " .. a_Player:GetFoodLevel() .. + "; sat " .. a_Player:GetFoodSaturationLevel() .. + "; exh " .. a_Player:GetFoodExhaustionLevel() + ); + end + ); +end + + + + + +function OnChat(a_Player, a_Message) + return false, "blabla " .. a_Message; +end + + + + + +function OnPlayerRightClickingEntity(a_Player, a_Entity) + LOG("Player " .. a_Player:GetName() .. " right-clicking entity ID " .. a_Entity:GetUniqueID() .. ", a " .. a_Entity:GetClass()); + return false; +end + + + + + +function OnPluginsLoaded() + LOG("All plugins loaded"); +end + + + + + +function OnChunkGenerated(a_World, a_ChunkX, a_ChunkZ, a_ChunkDesc) + -- Get the topmost block coord: + local Height = a_ChunkDesc:GetHeight(0, 0); + + -- Create a sign there: + a_ChunkDesc:SetBlockTypeMeta(0, Height + 1, 0, E_BLOCK_SIGN_POST, 0); + local BlockEntity = a_ChunkDesc:GetBlockEntity(0, Height + 1, 0); + if (BlockEntity ~= nil) then + local SignEntity = tolua.cast(BlockEntity, "cSignEntity"); + SignEntity:SetLines("Chunk:", tonumber(a_ChunkX) .. ", " .. tonumber(a_ChunkZ), "", "(Debuggers)"); + end + + -- Update the heightmap: + a_ChunkDesc:SetHeight(0, 0, Height + 1); +end + + + + + +-- Function "round" copied from http://lua-users.org/wiki/SimpleRound +function round(num, idp) + local mult = 10^(idp or 0) + if num >= 0 then return math.floor(num * mult + 0.5) / mult + else return math.ceil(num * mult - 0.5) / mult end +end + + + + + +function HandleNickCmd(Split, Player) + if (Split[2] == nil) then + Player:SendMessage("Usage: /nick [CustomName]"); + return true; + end + + Player:SetCustomName(Split[2]); + Player:SendMessageSuccess("Custom name setted to " .. Player:GetCustomName() .. "!") + return true +end + + + + + +function HandleListEntitiesCmd(Split, Player) + local NumEntities = 0; + + local ListEntity = function(Entity) + if (Entity:IsDestroyed()) then + -- The entity has already been destroyed, don't list it + return false; + end; + local cls = Entity:GetClass(); + Player:SendMessage(" " .. Entity:GetUniqueID() .. ": " .. cls .. " {" .. round(Entity:GetPosX(), 2) .. ", " .. round(Entity:GetPosY(), 2) .. ", " .. round(Entity:GetPosZ(), 2) .."}"); + if (cls == "cPickup") then + local Pickup = Entity; + tolua.cast(Pickup, "cPickup"); + Player:SendMessage(" Age: " .. Pickup:GetAge() .. ", IsCollected: " .. tostring(Pickup:IsCollected())); + end + NumEntities = NumEntities + 1; + end + + Player:SendMessage("Listing all entities..."); + Player:GetWorld():ForEachEntity(ListEntity); + Player:SendMessage("List finished, " .. NumEntities .. " entities listed"); + return true; +end + + + + + +function HandleKillEntitiesCmd(Split, Player) + local NumEntities = 0; + + local KillEntity = function(Entity) + -- kill everything except for players: + if (Entity:GetEntityType() ~= cEntity.etPlayer) then + Entity:Destroy(); + NumEntities = NumEntities + 1; + end; + end + + Player:SendMessage("Killing all entities..."); + Player:GetWorld():ForEachEntity(KillEntity); + Player:SendMessage("Killed " .. NumEntities .. " entities."); + return true; +end + + + + + +function HandleWoolCmd(Split, Player) + local Wool = cItem(E_BLOCK_WOOL, 1, E_META_WOOL_BLUE); + Player:GetInventory():SetArmorSlot(0, Wool); + Player:GetInventory():SetArmorSlot(1, Wool); + Player:GetInventory():SetArmorSlot(2, Wool); + Player:GetInventory():SetArmorSlot(3, Wool); + Player:SendMessage("You have been bluewooled :)"); + return true; +end + + + + + +function HandleTestWndCmd(a_Split, a_Player) + local WindowType = cWindow.wtHopper; + local WindowSizeX = 5; + local WindowSizeY = 1; + if (#a_Split == 4) then + WindowType = tonumber(a_Split[2]); + WindowSizeX = tonumber(a_Split[3]); + WindowSizeY = tonumber(a_Split[4]); + elseif (#a_Split ~= 1) then + a_Player:SendMessage("Usage: /testwnd [WindowType WindowSizeX WindowSizeY]"); + return true; + end + + -- Test out the OnClosing callback's ability to refuse to close the window + local attempt = 1; + local OnClosing = function(Window, Player, CanRefuse) + Player:SendMessage("Window closing attempt #" .. attempt .. "; CanRefuse = " .. tostring(CanRefuse)); + attempt = attempt + 1; + return CanRefuse and (attempt <= 3); -- refuse twice, then allow, unless CanRefuse is set to true + end + + -- Log the slot changes + local OnSlotChanged = function(Window, SlotNum) + LOG("Window \"" .. Window:GetWindowTitle() .. "\" slot " .. SlotNum .. " changed."); + end + + local Window = cLuaWindow(WindowType, WindowSizeX, WindowSizeY, "TestWnd"); + local Item2 = cItem(E_ITEM_DIAMOND_SWORD, 1, 0, "1=1"); + local Item3 = cItem(E_ITEM_DIAMOND_SHOVEL); + Item3.m_Enchantments:SetLevel(cEnchantments.enchUnbreaking, 4); + local Item4 = cItem(Item3); -- Copy + Item4.m_Enchantments:SetLevel(cEnchantments.enchEfficiency, 3); -- Add enchantment + Item4.m_Enchantments:SetLevel(cEnchantments.enchUnbreaking, 5); -- Overwrite existing level + local Item5 = cItem(E_ITEM_DIAMOND_CHESTPLATE, 1, 0, "thorns=1;unbreaking=3"); + Window:SetSlot(a_Player, 0, cItem(E_ITEM_DIAMOND, 64)); + Window:SetSlot(a_Player, 1, Item2); + Window:SetSlot(a_Player, 2, Item3); + Window:SetSlot(a_Player, 3, Item4); + Window:SetSlot(a_Player, 4, Item5); + Window:SetOnClosing(OnClosing); + Window:SetOnSlotChanged(OnSlotChanged); + + a_Player:OpenWindow(Window); + + -- To make sure that the object has the correct life-management in Lua, + -- let's garbage-collect in the following few ticks + GCOnTick = 10; + + return true; +end + + + + + +function HandleGCCmd(a_Split, a_Player) + collectgarbage(); + return true; +end + + + + + + +function HandleFastCmd(a_Split, a_Player) + if (a_Player:GetNormalMaxSpeed() <= 0.11) then + -- The player has normal speed, set double speed: + a_Player:SetNormalMaxSpeed(0.2); + a_Player:SendMessage("You are now fast"); + else + -- The player has fast speed, set normal speed: + a_Player:SetNormalMaxSpeed(0.1); + a_Player:SendMessage("Back to normal speed"); + end + return true; +end + + + + + +function HandleDashCmd(a_Split, a_Player) + if (a_Player:GetSprintingMaxSpeed() <= 0.14) then + -- The player has normal sprinting speed, set double Sprintingspeed: + a_Player:SetSprintingMaxSpeed(0.4); + a_Player:SendMessage("You can now sprint very fast"); + else + -- The player has fast sprinting speed, set normal sprinting speed: + a_Player:SetSprintingMaxSpeed(0.13); + a_Player:SendMessage("Back to normal sprinting"); + end + return true; +end; + + + + + +function HandleHungerCmd(a_Split, a_Player) + a_Player:SendMessage("FoodLevel: " .. a_Player:GetFoodLevel()); + a_Player:SendMessage("FoodSaturationLevel: " .. a_Player:GetFoodSaturationLevel()); + a_Player:SendMessage("FoodTickTimer: " .. a_Player:GetFoodTickTimer()); + a_Player:SendMessage("FoodExhaustionLevel: " .. a_Player:GetFoodExhaustionLevel()); + a_Player:SendMessage("FoodPoisonedTicksRemaining: " .. a_Player:GetFoodPoisonedTicksRemaining()); + return true; +end + + + + + +function HandlePoisonCmd(a_Split, a_Player) + a_Player:FoodPoison(15 * 20); + return true; +end + + + + + +function HandleStarveCmd(a_Split, a_Player) + a_Player:SetFoodLevel(0); + a_Player:SendMessage("You are now starving"); + return true; +end + + + + + +function HandleFoodLevelCmd(a_Split, a_Player) + if (#a_Split ~= 2) then + a_Player:SendMessage("Missing an argument: the food level to set"); + return true; + end + + a_Player:SetFoodLevel(tonumber(a_Split[2])); + a_Player:SetFoodSaturationLevel(5); + a_Player:SetFoodExhaustionLevel(0); + a_Player:SendMessage( + "Food level set to " .. a_Player:GetFoodLevel() .. + ", saturation reset to " .. a_Player:GetFoodSaturationLevel() .. + " and exhaustion reset to " .. a_Player:GetFoodExhaustionLevel() + ); + return true; +end + + + + + +function HandleSpideyCmd(a_Split, a_Player) + -- Place a line of cobwebs from the player's eyes until non-air block, in the line-of-sight of the player + local World = a_Player:GetWorld(); + + local Callbacks = { + OnNextBlock = function(a_BlockX, a_BlockY, a_BlockZ, a_BlockType, a_BlockMeta) + if (a_BlockType ~= E_BLOCK_AIR) then + -- abort the trace + return true; + end + World:SetBlock(a_BlockX, a_BlockY, a_BlockZ, E_BLOCK_COBWEB, 0); + end + }; + + local EyePos = a_Player:GetEyePosition(); + local LookVector = a_Player:GetLookVector(); + LookVector:Normalize(); + + -- Start cca 2 blocks away from the eyes + local Start = EyePos + LookVector + LookVector; + local End = EyePos + LookVector * 50; + + cLineBlockTracer.Trace(World, Callbacks, Start.x, Start.y, Start.z, End.x, End.y, End.z); + + return true; +end + + + + + +function HandleEnchCmd(a_Split, a_Player) + local Wnd = cLuaWindow(cWindow.wtEnchantment, 1, 1, "Ench"); + a_Player:OpenWindow(Wnd); + Wnd:SetProperty(0, 10); + Wnd:SetProperty(1, 15); + Wnd:SetProperty(2, 25); + return true; +end + + + + + +function HandleFoodStatsCmd(a_Split, a_Player) + g_ShowFoodStats = not(g_ShowFoodStats); + return true; +end + + + + + +function HandleArrowCmd(a_Split, a_Player) + local World = a_Player:GetWorld(); + local Pos = a_Player:GetEyePosition(); + local Speed = a_Player:GetLookVector(); + Speed:Normalize(); + Pos = Pos + Speed; + + World:CreateProjectile(Pos.x, Pos.y, Pos.z, cProjectileEntity.pkArrow, a_Player, Speed * 10); + return true; +end + + + + + +function HandleFireballCmd(a_Split, a_Player) + local World = a_Player:GetWorld(); + local Pos = a_Player:GetEyePosition(); + local Speed = a_Player:GetLookVector(); + Speed:Normalize(); + Pos = Pos + Speed * 2; + + World:CreateProjectile(Pos.x, Pos.y, Pos.z, cProjectileEntity.pkGhastFireball, a_Player, Speed * 10); + return true; +end + + + + +function HandleAddExperience(a_Split, a_Player) + a_Player:DeltaExperience(200); + + return true; +end + + + + + +function HandleRemoveXp(a_Split, a_Player) + a_Player:SetCurrentExperience(0); + + return true; +end + + + + + +function HandleFill(a_Split, a_Player) + local World = a_Player:GetWorld(); + local ChunkX = a_Player:GetChunkX(); + local ChunkZ = a_Player:GetChunkZ(); + World:ForEachBlockEntityInChunk(ChunkX, ChunkZ, + function(a_BlockEntity) + local BlockType = a_BlockEntity:GetBlockType(); + if ( + (BlockType == E_BLOCK_CHEST) or + (BlockType == E_BLOCK_DISPENSER) or + (BlockType == E_BLOCK_DROPPER) or + (BlockType == E_BLOCK_FURNACE) or + (BlockType == E_BLOCK_HOPPER) + ) then + -- This block entity has items (inherits from cBlockEntityWithItems), fill it: + -- Note that we're not touching lit furnaces, don't wanna mess them up + local EntityWithItems = tolua.cast(a_BlockEntity, "cBlockEntityWithItems"); + local ItemGrid = EntityWithItems:GetContents(); + local NumSlots = ItemGrid:GetNumSlots(); + local ItemToSet = cItem(E_ITEM_GOLD_NUGGET); + for i = 0, NumSlots - 1 do + if (ItemGrid:GetSlot(i):IsEmpty()) then + ItemGrid:SetSlot(i, ItemToSet); + end + end + end + end + ); + return true; +end + + + + + +function HandleFurnaceRecipe(a_Split, a_Player) + local HeldItem = a_Player:GetEquippedItem(); + local Out, NumTicks, In = cRoot:GetFurnaceRecipe(HeldItem); + if (Out ~= nil) then + a_Player:SendMessage( + "Furnace turns " .. ItemToFullString(In) .. + " to " .. ItemToFullString(Out) .. + " in " .. NumTicks .. " ticks (" .. + tostring(NumTicks / 20) .. " seconds)." + ); + else + a_Player:SendMessage("There is no furnace recipe that would smelt " .. ItemToString(HeldItem)); + end + return true; +end + + + + + +function HandleFurnaceFuel(a_Split, a_Player) + local HeldItem = a_Player:GetEquippedItem(); + local NumTicks = cRoot:GetFurnaceFuelBurnTime(HeldItem); + if (NumTicks > 0) then + a_Player:SendMessage( + ItemToFullString(HeldItem) .. " would power a furnace for " .. NumTicks .. + " ticks (" .. tostring(NumTicks / 20) .. " seconds)." + ); + else + a_Player:SendMessage(ItemToString(HeldItem) .. " will not power furnaces."); + end + return true; +end + + + + + +function HandleSched(a_Split, a_Player) + local World = a_Player:GetWorld() + + -- Schedule a broadcast of a countdown message: + for i = 1, 10 do + World:ScheduleTask(i * 20, + function(a_World) + a_World:BroadcastChat("Countdown: " .. 11 - i) + end + ) + end + + -- Schedule a broadcast of the final message and a note to the originating player + -- Note that we CANNOT use the a_Player in the callback - what if the player disconnected? + -- Therefore we store the player's EntityID + local PlayerID = a_Player:GetUniqueID() + World:ScheduleTask(220, + function(a_World) + a_World:BroadcastChat("Countdown: BOOM") + a_World:DoWithEntityByID(PlayerID, + function(a_Entity) + if (a_Entity:IsPlayer()) then + -- Although unlikely, it is possible that this player is not the originating player + -- However, I leave this as an excercise to you to fix this "bug" + local Player = tolua.cast(a_Entity, "cPlayer") + Player:SendMessage("Countdown finished") + end + end + ) + end + ) + + return true +end + + + + + +function HandleRMItem(a_Split, a_Player) + -- Check params: + if (a_Split[2] == nil) then + a_Player:SendMessage("Usage: /rmitem [Count]") + return true + end + + -- Parse the item type: + local Item = cItem() + if (not StringToItem(a_Split[2], Item)) then + a_Player:SendMessageFailure(a_Split[2] .. " isn't a valid item") + return true + end + + -- Parse the optional item count + if (a_Split[3] ~= nil) then + local Count = tonumber(a_Split[3]) + if (Count == nil) then + a_Player:SendMessageFailure(a_Split[3] .. " isn't a valid number") + return true + end + + Item.m_ItemCount = Count + end + + -- Remove the item: + local NumRemovedItems = a_Player:GetInventory():RemoveItem(Item) + a_Player:SendMessageSuccess("Removed " .. NumRemovedItems .. " Items!") + return true +end + + + + + +function HandleRequest_Debuggers(a_Request) + local FolderContents = cFile:GetFolderContents("./"); + return "

The following objects have been returned by cFile:GetFolderContents():

  • " .. table.concat(FolderContents, "
  • ") .. "

"; +end + + + + + +local g_Counter = 0 +local g_JavaScript = +[[ + +]] + +function HandleRequest_StressTest(a_Request) + if (a_Request.PostParams["counter"]) then + g_Counter = g_Counter + 1 + return tostring(g_Counter) + end + return g_JavaScript .. "

The counter below should be reloading as fast as possible

0
" +end + + + + + +function OnPluginMessage(a_Client, a_Channel, a_Message) + LOGINFO("Received a plugin message from client " .. a_Client:GetUsername() .. ": channel '" .. a_Channel .. "', message '" .. a_Message .. "'"); + + if (a_Channel == "REGISTER") then + if (a_Message:find("WECUI")) then + -- The client has WorldEditCUI mod installed, test the comm by sending a few WECUI messages: + --[[ + WECUI messages have the following generic format: + | + If shape is p (cuboid selection), the params are sent individually for each corner click and have the following format: + |||| + point-index is 0 or 1 (lclk / rclk) + volume is the 3D volume of the current cuboid selected (all three coords' deltas multiplied), including the edge blocks; -1 if N/A + --]] + -- Select a 51 * 51 * 51 block cuboid: + a_Client:SendPluginMessage("WECUI", "p|0|50|50|50|-1"); + a_Client:SendPluginMessage("WECUI", "p|1|100|100|100|132651"); -- 132651 = 51 * 51 * 51 + end + end +end + + + + + +function HandleChunkStay(a_Split, a_Player) + -- As an example of using ChunkStay, this call will load 3x3 chunks around the specified chunk coords, + -- then build an obsidian pillar in the middle of each one. + -- Once complete, the player will be teleported to the middle pillar + + if (#a_Split ~= 3) then + a_Player:SendMessageInfo("Usage: /cs ") + return true + end + + local ChunkX = tonumber(a_Split[2]) + local ChunkZ = tonumber(a_Split[3]) + if ((ChunkX == nil) or (ChunkZ == nil)) then + a_Player:SendMessageFailure("Invalid chunk coords.") + return true + end + + local World = a_Player:GetWorld() + local PlayerID = a_Player:GetUniqueID() + a_Player:SendMessageInfo("Loading chunks, stand by..."); + + -- Set the wanted chunks: + local Chunks = {} + for z = -1, 1 do for x = -1, 1 do + table.insert(Chunks, {ChunkX + x, ChunkZ + z}) + end end + + -- The function that is called when all chunks are available + -- Will perform the actual action with all those chunks + -- Note that the player needs to be referenced using their EntityID - in case they disconnect before the chunks load + local OnAllChunksAvailable = function() + LOGINFO("ChunkStay all chunks now available") + -- Build something on the neighboring chunks, to verify: + for z = -1, 1 do for x = -1, 1 do + local BlockX = (ChunkX + x) * 16 + 8 + local BlockZ = (ChunkZ + z) * 16 + 8 + for y = 20, 80 do + World:SetBlock(BlockX, y, BlockZ, E_BLOCK_OBSIDIAN, 0) + end + end end + + -- Teleport the player there for visual inspection: + World:DoWithEntityByID(PlayerID, + function (a_CallbackPlayer) + a_CallbackPlayer:TeleportToCoords(ChunkX * 16 + 8, 85, ChunkZ * 16 + 8) + a_CallbackPlayer:SendMessageSuccess("ChunkStay fully available") + end + ) + end + + -- This function will be called for each chunk that is made available + -- Note that the player needs to be referenced using their EntityID - in case they disconnect before the chunks load + local OnChunkAvailable = function(a_ChunkX, a_ChunkZ) + LOGINFO("ChunkStay now has chunk [" .. a_ChunkX .. ", " .. a_ChunkZ .. "]") + World:DoWithEntityByID(PlayerID, + function (a_CallbackPlayer) + a_CallbackPlayer:SendMessageInfo("ChunkStay now has chunk [" .. a_ChunkX .. ", " .. a_ChunkZ .. "]") + end + ) + end + + -- Process the ChunkStay: + World:ChunkStay(Chunks, OnChunkAvailable, OnAllChunksAvailable) + return true +end + + + + + +function HandleCompo(a_Split, a_Player) + -- Send one composite message to self: + local msg = cCompositeChat() + msg:AddTextPart("Hello! ", "b@e") -- bold yellow + msg:AddUrlPart("MCServer", "http://mc-server.org") + msg:AddTextPart(" rules! ") + msg:AddRunCommandPart("Set morning", "/time set 0") + a_Player:SendMessage(msg) + + -- Broadcast another one to the world: + local msg2 = cCompositeChat() + msg2:AddSuggestCommandPart(a_Player:GetName(), "/tell " .. a_Player:GetName() .. " ") + msg2:AddTextPart(" knows how to use cCompositeChat!"); + a_Player:GetWorld():BroadcastChat(msg2) + + return true +end + + + + + +function HandleSetBiome(a_Split, a_Player) + local Biome = biJungle + local Size = 20 + local SplitSize = #a_Split + if (SplitSize > 3) then + a_Player:SendMessage("Too many parameters. Usage: " .. a_Split[1] .. " ") + return true + end + + if (SplitSize >= 2) then + Biome = StringToBiome(a_Split[2]) + if (Biome == biInvalidBiome) then + a_Player:SendMessage("Unknown biome: '" .. a_Split[2] .. "'. Command ignored.") + return true + end + end + if (SplitSize >= 3) then + Size = tostring(a_Split[3]) + if (Size == nil) then + a_Player:SendMessage("Unknown size: '" .. a_Split[3] .. "'. Command ignored.") + return true + end + end + + local BlockX = math.floor(a_Player:GetPosX()) + local BlockZ = math.floor(a_Player:GetPosZ()) + a_Player:GetWorld():SetAreaBiome(BlockX - Size, BlockX + Size, BlockZ - Size, BlockZ + Size, Biome) + a_Player:SendMessage( + "Blocks {" .. (BlockX - Size) .. ", " .. (BlockZ - Size) .. + "} - {" .. (BlockX + Size) .. ", " .. (BlockZ + Size) .. + "} set to biome #" .. tostring(Biome) .. "." + ) + return true +end + + + + + +function HandleWESel(a_Split, a_Player) + -- Check if the selection is a cuboid: + local IsCuboid = cPluginManager:CallPlugin("WorldEdit", "IsPlayerSelectionCuboid") + if (IsCuboid == nil) then + a_Player:SendMessage(cCompositeChat():SetMessageType(mtFailure):AddTextPart("Cannot adjust selection, WorldEdit is not loaded")) + return true + elseif (IsCuboid == false) then + a_Player:SendMessage(cCompositeChat():SetMessageType(mtFailure):AddTextPart("Cannot adjust selection, the selection is not a cuboid")) + return true + end + + -- Get the selection: + local SelCuboid = cCuboid() + local IsSuccess = cPluginManager:CallPlugin("WorldEdit", "GetPlayerCuboidSelection", a_Player, SelCuboid) + if not(IsSuccess) then + a_Player:SendMessage(cCompositeChat():SetMessageType(mtFailure):AddTextPart("Cannot adjust selection, WorldEdit reported failure while getting current selection")) + return true + end + + -- Adjust the selection: + local NumBlocks = tonumber(a_Split[2] or "1") or 1 + SelCuboid:Expand(NumBlocks, NumBlocks, 0, 0, NumBlocks, NumBlocks) + + -- Set the selection: + IsSuccess = cPluginManager:CallPlugin("WorldEdit", "SetPlayerCuboidSelection", a_Player, SelCuboid) + if not(IsSuccess) then + a_Player:SendMessage(cCompositeChat():SetMessageType(mtFailure):AddTextPart("Cannot adjust selection, WorldEdit reported failure while setting new selection")) + return true + end + a_Player:SendMessage(cCompositeChat():SetMessageType(mtInformation):AddTextPart("Successfully adjusted the selection by " .. NumBlocks .. " block(s)")) + return true +end + + + + + +function OnPlayerJoined(a_Player) + -- Test composite chat chaining: + a_Player:SendMessage(cCompositeChat() + :AddTextPart("Hello, ") + :AddUrlPart(a_Player:GetName(), "http://www.mc-server.org", "u@2") + :AddSuggestCommandPart(", and welcome.", "/help", "u") + :AddRunCommandPart(" SetDay", "/time set 0") + ) +end + + + + + +function OnProjectileHitBlock(a_Projectile, a_BlockX, a_BlockY, a_BlockZ, a_BlockFace, a_BlockHitPos) + -- Test projectile hooks by setting the blocks they hit on fire: + local BlockX, BlockY, BlockZ = AddFaceDirection(a_BlockX, a_BlockY, a_BlockZ, a_BlockFace) + local World = a_Projectile:GetWorld() + + World:SetBlock(BlockX, BlockY, BlockZ, E_BLOCK_FIRE, 0) +end + + + + + +function OnChunkUnloading(a_World, a_ChunkX, a_ChunkZ) + -- Do not let chunk [0, 0] unload, so that it continues ticking [cWorld:SetChunkAlwaysTicked() test] + if ((a_ChunkX == 0) and (a_ChunkZ == 0)) then + return true + end +end + + + + + +function OnWorldStarted(a_World) + -- Make the chunk [0, 0] in every world keep ticking [cWorld:SetChunkAlwaysTicked() test] + a_World:ChunkStay({{0, 0}}, nil, + function() + -- The chunk is loaded, make it always tick: + a_World:SetChunkAlwaysTicked(0, 0, true) + end + ) +end + + + + + +function OnProjectileHitBlock(a_ProjectileEntity, a_BlockX, a_BlockY, a_BlockZ, a_BlockFace, a_BlockHitPos) + -- This simple test is for testing issue #1326 - simply declaring this hook would crash the server upon call + LOG("Projectile hit block") + LOG(" Projectile EntityID: " .. a_ProjectileEntity:GetUniqueID()) + LOG(" Block: {" .. a_BlockX .. ", " .. a_BlockY .. ", " .. a_BlockZ .. "}, face " .. a_BlockFace) + LOG(" HitPos: {" .. a_BlockHitPos.x .. ", " .. a_BlockHitPos.y .. ", " .. a_BlockHitPos.z .. "}") +end + + + + + +local PossibleItems = +{ + cItem(E_ITEM_DIAMOND), + cItem(E_ITEM_GOLD), + cItem(E_ITEM_IRON), + cItem(E_ITEM_DYE, 1, E_META_DYE_BLUE), -- Lapis lazuli + cItem(E_ITEM_COAL), +} + + + + + +function HandlePickups(a_Split, a_Player) + local PlayerX = a_Player:GetPosX() + local PlayerY = a_Player:GetPosY() + local PlayerZ = a_Player:GetPosZ() + local World = a_Player:GetWorld() + local Range = 12 + for x = 0, Range do for z = 0, Range do + local px = PlayerX + x - Range / 2 + local pz = PlayerZ + z - Range / 2 + local Items = cItems() + Items:Add(PossibleItems[math.random(#PossibleItems)]) + World:SpawnItemPickups(Items, px, PlayerY, pz, 0) + end end -- for z, for x + return true +end + + + + +function HandlePoof(a_Split, a_Player) + local PlayerPos = Vector3d(a_Player:GetPosition()) -- Create a copy of the position + PlayerPos.y = PlayerPos.y - 1 + local Box = cBoundingBox(PlayerPos, 4, 2) + local NumEntities = 0 + a_Player:GetWorld():ForEachEntityInBox(Box, + function (a_Entity) + if not(a_Entity:IsPlayer()) then + local AddSpeed = a_Entity:GetPosition() - PlayerPos -- Speed away from the player + a_Entity:AddSpeed(AddSpeed * 32 / (AddSpeed:SqrLength() + 1)) -- The further away, the less speed to add + NumEntities = NumEntities + 1 + end + end + ) + a_Player:SendMessage("Poof! (" .. NumEntities .. " entities)") + return true +end + + + + + +-- List of hashing functions to test: +local HashFunctions = +{ + {"md5", md5 }, + {"cCryptoHash.md5", cCryptoHash.md5 }, + {"cCryptoHash.md5HexString", cCryptoHash.md5HexString }, + {"cCryptoHash.sha1", cCryptoHash.sha1 }, + {"cCryptoHash.sha1HexString", cCryptoHash.sha1HexString }, +} + +-- List of strings to try hashing: +local HashExamples = +{ + "", + "\0", + "test", +} + +function HandleConsoleHash(a_Split) + for _, str in ipairs(HashExamples) do + LOG("Hashing string \"" .. str .. "\":") + for _, hash in ipairs(HashFunctions) do + if not(hash[2]) then + LOG("Hash function " .. hash[1] .. " doesn't exist in the API!") + else + LOG(hash[1] .. "() = " .. hash[2](str)) + end + end -- for hash - HashFunctions[] + end -- for str - HashExamples[] + return true +end + + + + + +--- Monitors the state of the "inh" entity-spawning hook +-- if false, the hook is installed before the "inh" command processing +local isInhHookInstalled = false + +function HandleConsoleInh(a_Split, a_FullCmd) + -- Check the param: + local kindStr = a_Split[2] or "pkArrow" + local kind = cProjectileEntity[kindStr] + if (kind == nil) then + return true, "There's no projectile kind '" .. kindStr .. "'." + end + + -- Get the world to test in: + local world = cRoot:Get():GetDefaultWorld() + if (world == nil) then + return true, "Cannot test inheritance, no default world" + end + + -- Install the hook, if needed: + if not(isInhHookInstalled) then + cPluginManager:AddHook(cPluginManager.HOOK_SPAWNING_ENTITY, + function (a_CBWorld, a_CBEntity) + LOG("New entity is spawning:") + LOG(" Lua type: '" .. type(a_CBEntity) .. "'") + LOG(" ToLua type: '" .. tolua.type(a_CBEntity) .. "'") + LOG(" GetEntityType(): '" .. a_CBEntity:GetEntityType() .. "'") + LOG(" GetClass(): '" .. a_CBEntity:GetClass() .. "'") + end + ) + isInhHookInstalled = true + end + + -- Create the projectile: + LOG("Creating a " .. kindStr .. " projectile in world " .. world:GetName() .. "...") + local msg + world:ChunkStay({{0, 0}}, + nil, + function () + -- Create a projectile at {8, 100, 8}: + local entityID = world:CreateProjectile(8, 100, 8, kind, nil, nil) + if (entityID < 0) then + msg = "Cannot test inheritance, projectile creation failed." + return + end + LOG("Entity created, ID #" .. entityID) + + -- Call a function on the newly created entity: + local hasExecutedCallback = false + world:DoWithEntityByID( + entityID, + function (a_CBEntity) + LOG("Projectile created and found using the DoWithEntityByID() callback") + LOG("Lua type: '" .. type(a_CBEntity) .. "'") + LOG("ToLua type: '" .. tolua.type(a_CBEntity) .. "'") + LOG("GetEntityType(): '" .. a_CBEntity:GetEntityType() .. "'") + LOG("GetClass(): '" .. a_CBEntity:GetClass() .. "'") + hasExecutedCallback = true + end + ) + if not(hasExecutedCallback) then + msg = "The callback failed to execute" + return + end + + msg = "Inheritance test finished" + end + ) + + return true, msg +end + + + + + +function HandleConsoleLoadChunk(a_Split) + -- Check params: + local numParams = #a_Split + if (numParams ~= 3) and (numParams ~= 4) then + return true, "Usage: " .. a_Split[1] .. " []" + end + + -- Get the chunk coords: + local chunkX = tonumber(a_Split[2]) + if (chunkX == nil) then + return true, "Not a number: '" .. a_Split[2] .. "'" + end + local chunkZ = tonumber(a_Split[3]) + if (chunkZ == nil) then + return true, "Not a number: '" .. a_Split[3] .. "'" + end + + -- Get the world: + local world + if (a_Split[4] == nil) then + world = cRoot:Get():GetDefaultWorld() + else + world = cRoot:Get():GetWorld(a_Split[4]) + if (world == nil) then + return true, "There's no world named '" .. a_Split[4] .. "'." + end + end + + -- Queue a ChunkStay for the chunk, log a message when the chunk is loaded: + world:ChunkStay({{chunkX, chunkZ}}, nil, + function() + LOG("Chunk [" .. chunkX .. ", " .. chunkZ .. "] is loaded") + end + ) + return true +end + + + + + +function HandleConsolePrepareChunk(a_Split) + -- Check params: + local numParams = #a_Split + if (numParams ~= 3) and (numParams ~= 4) then + return true, "Usage: " .. a_Split[1] .. " []" + end + + -- Get the chunk coords: + local chunkX = tonumber(a_Split[2]) + if (chunkX == nil) then + return true, "Not a number: '" .. a_Split[2] .. "'" + end + local chunkZ = tonumber(a_Split[3]) + if (chunkZ == nil) then + return true, "Not a number: '" .. a_Split[3] .. "'" + end + + -- Get the world: + local world + if (a_Split[4] == nil) then + world = cRoot:Get():GetDefaultWorld() + else + world = cRoot:Get():GetWorld(a_Split[4]) + if (world == nil) then + return true, "There's no world named '" .. a_Split[4] .. "'." + end + end + + -- Queue the chunk for preparing, log a message when prepared: + world:PrepareChunk(chunkX, chunkZ, + function(a_CBChunkX, a_CBChunkZ) + LOG("Chunk [" .. chunkX .. ", " .. chunkZ .. "] has been prepared") + end + ) + return true +end + + + + + +function HandleConsoleSchedule(a_Split) + local prev = os.clock() + LOG("Scheduling a task for 2 seconds in the future (current os.clock is " .. prev .. ")") + cRoot:Get():GetDefaultWorld():ScheduleTask(40, + function () + local current = os.clock() + local diff = current - prev + LOG("Scheduled function is called. Current os.clock is " .. current .. ", difference is " .. diff .. ")") + end + ) + return true, "Task scheduled" +end + + + + + +--- Returns the square of the distance from the specified point to the specified line +local function SqDistPtFromLine(x, y, x1, y1, x2, y2) + local dx = x - x1 + local dy = y - y1 + local px = x2 - x1 + local py = y2 - y1 + local ss = px * dx + py * dy + local ds = px * px + py * py + + if (ss < 0) then + -- Return sqdistance from point 1 + return dx * dx + dy * dy + end + if (ss > ds) then + -- Return sqdistance from point 2 + return ((x2 - x) * (x2 - x) + (y2 - y) * (y2 - y)) + end + + -- Return sqdistance from the line + if ((px * px + py * py) == 0) then + return dx * dx + dy * dy + else + return (py * dx - px * dy) * (py * dx - px * dy) / (px * px + py * py) + end +end + + + + + +function HandleConsoleTestTracer(a_Split, a_EntireCmd) + -- Check required params: + if not(a_Split[7]) then + return true, "Usage: " .. a_Split[1] .. " []" + end + local Coords = {} + for i = 1, 6 do + local v = tonumber(a_Split[i + 1]) + if not(v) then + return true, "Parameter " .. (i + 1) .. " (" .. tostring(a_Split[i + 1]) .. ") not a number " + end + Coords[i] = v + end + + -- Get the world in which to test: + local World + if (a_Split[8]) then + World = cRoot:GetWorld(a_Split[2]) + else + World = cRoot:Get():GetDefaultWorld() + end + if not(World) then + return true, "No such world" + end + + -- Define the callbacks to use for tracing: + local Callbacks = + { + OnNextBlock = function(a_BlockX, a_BlockY, a_BlockZ, a_BlockType, a_BlockMeta, a_EntryFace) + LOG(string.format("{%d, %d, %d}: %s", a_BlockX, a_BlockY, a_BlockZ, ItemToString(cItem(a_BlockType, 1, a_BlockMeta)))) + end, + OnNextBlockNoData = function(a_BlockX, a_BlockY, a_BlockZ, a_EntryFace) + LOG(string.format("{%d, %d, %d} (no data)", a_BlockX, a_BlockY, a_BlockZ)) + end, + OnNoChunk = function() + LOG("Chunk not loaded") + end, + OnNoMoreHits = function() + LOG("Trace finished") + end, + OnOutOfWorld = function() + LOG("Out of world") + end, + OnIntoWorld = function() + LOG("Into world") + end, + } + + -- Approximate the chunks needed for the trace by iterating over all chunks and measuring their center's distance from the traced line + local Chunks = {} + local sx = math.floor(Coords[1] / 16) + local sz = math.floor(Coords[3] / 16) + local ex = math.floor(Coords[4] / 16) + local ez = math.floor(Coords[6] / 16) + local sgnx = (sx < ex) and 1 or -1 + local sgnz = (sz < ez) and 1 or -1 + for z = sz, ez, sgnz do + local ChunkCenterZ = z * 16 + 8 + for x = sx, ex, sgnx do + local ChunkCenterX = x * 16 + 8 + local sqdist = SqDistPtFromLine(ChunkCenterX, ChunkCenterZ, Coords[1], Coords[3], Coords[4], Coords[6]) + if (sqdist <= 128) then + table.insert(Chunks, {x, z}) + end + end + end + + -- Load the chunks and do the trace once loaded: + World:ChunkStay(Chunks, + nil, + function() + cLineBlockTracer:Trace(World, Callbacks, Coords[1], Coords[2], Coords[3], Coords[4], Coords[5], Coords[6]) + end + ) + return true +end + + + + + +function HandleConsoleBBox(a_Split) + local bbox = cBoundingBox(0, 10, 0, 10, 0, 10) + local v1 = Vector3d(1, 1, 1) + local v2 = Vector3d(5, 5, 5) + local v3 = Vector3d(11, 11, 11) + + if (bbox:IsInside(v1)) then + LOG("v1 is inside bbox") + else + LOG("v1 is not inside bbox") + end + + if (bbox:IsInside(v2)) then + LOG("v2 is inside bbox") + else + LOG("v2 is not inside bbox") + end + + if (bbox:IsInside(v3)) then + LOG("v3 is inside bbox") + else + LOG("v3 is not inside bbox") + end + + if (bbox:IsInside(v1, v2)) then + LOG("v1*v2 is inside bbox") + else + LOG("v1*v2 is not inside bbox") + end + + if (bbox:IsInside(v2, v1)) then + LOG("v2*v1 is inside bbox") + else + LOG("v2*v1 is not inside bbox") + end + + if (bbox:IsInside(v1, v3)) then + LOG("v1*v3 is inside bbox") + else + LOG("v1*v3 is not inside bbox") + end + + if (bbox:IsInside(v2, v3)) then + LOG("v2*v3 is inside bbox") + else + LOG("v2*v3 is not inside bbox") + end + + return true +end + + + + -- cgit v1.2.3