From 26ac146f41091dc070d8075f5fc9de25b5a22578 Mon Sep 17 00:00:00 2001 From: Mattes D Date: Fri, 17 Apr 2020 11:36:37 +0200 Subject: More Vector3 in cBlockHandler (#4644) * cBlockHandler.OnUpdate uses Vector3 params. Also slightly changed how block ticking works. --- Server/Plugins/Debuggers/Debuggers.lua | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'Server/Plugins/Debuggers') diff --git a/Server/Plugins/Debuggers/Debuggers.lua b/Server/Plugins/Debuggers/Debuggers.lua index 657599b84..5f04d12ee 100644 --- a/Server/Plugins/Debuggers/Debuggers.lua +++ b/Server/Plugins/Debuggers/Debuggers.lua @@ -580,7 +580,7 @@ function OnPlayerUsingItem(Player, BlockX, BlockY, BlockZ, BlockFace, CursorX, C if (HeldItemType == E_ITEM_STICK) then -- Magic sTick of ticking: set the pointed block for ticking at the next tick Player:SendMessage(cChatColor.LightGray .. "Setting next block tick to {" .. BlockX .. ", " .. BlockY .. ", " .. BlockZ .. "}") - Player:GetWorld():SetNextBlockTick(BlockX, BlockY, BlockZ); + Player:GetWorld():SetNextBlockToTick(Vector3i(BlockX, BlockY, BlockZ)); return true elseif (HeldItemType == E_ITEM_BLAZE_ROD) then return OnUsingBlazeRod(Player, BlockX, BlockY, BlockZ, BlockFace, CursorX, CursorY, CursorZ); -- cgit v1.2.3