From 32b38fb2649fb282b6446c4e544866c0161aa7da Mon Sep 17 00:00:00 2001 From: mohe2015 Date: Sun, 6 Nov 2016 19:30:19 +0100 Subject: Anticheat fastbreak (#3411) Added block hardness checks when breaking blocks. --- Server/Plugins/APIDump/APIDesc.lua | 1818 ++++++++++++++++++++++++++++++++++++ 1 file changed, 1818 insertions(+) (limited to 'Server') diff --git a/Server/Plugins/APIDump/APIDesc.lua b/Server/Plugins/APIDump/APIDesc.lua index 79cb2c8e3..a32bec2e8 100644 --- a/Server/Plugins/APIDump/APIDesc.lua +++ b/Server/Plugins/APIDump/APIDesc.lua @@ -2064,6 +2064,24 @@ return }, Notes = "Returns the {{cBlockInfo}} structure for the specified block type.", }, + GetHardness = + { + IsStatic = true, + Params = + { + { + Name = "BlockType", + Type = "number", + }, + }, + Returns = + { + { + Type = "number", + }, + }, + Notes = "Returns the block's hardness. The bigger the harder the block.", + }, GetBlockHeight = { IsStatic = true, @@ -14489,6 +14507,1806 @@ end }, Constants = { + E_BLOCK_ACACIA_DOOR = + { + Notes = "The blocktype for acacia door" + }, + E_BLOCK_ACACIA_FENCE = + { + Notes = "The blocktype for acacia fence" + }, + E_BLOCK_ACACIA_FENCE_GATE = + { + Notes = "The blocktype for acacia fence gate" + }, + E_BLOCK_ACACIA_WOOD_STAIRS = + { + Notes = "The blocktype for acacia wood stairs" + }, + E_BLOCK_ACTIVATOR_RAIL = + { + Notes = "The blocktype for activator rail" + }, + E_BLOCK_ACTIVE_COMPARATOR = + { + Notes = "The blocktype for active comparator" + }, + E_BLOCK_AIR = + { + Notes = "The blocktype for air" + }, + E_BLOCK_ANVIL = + { + Notes = "The blocktype for anvil" + }, + E_BLOCK_ANVIL_HIGH_DAMAGE = + { + Notes = "The blocktype for anvil high damage" + }, + E_BLOCK_ANVIL_LOW_DAMAGE = + { + Notes = "The blocktype for anvil low damage" + }, + E_BLOCK_ANVIL_NO_DAMAGE = + { + Notes = "The blocktype for anvil no damage" + }, + E_BLOCK_ANVIL_X = + { + Notes = "The blocktype for anvil x" + }, + E_BLOCK_ANVIL_Z = + { + Notes = "The blocktype for anvil z" + }, + E_BLOCK_BARRIER = + { + Notes = "The blocktype for barrier" + }, + E_BLOCK_BEACON = + { + Notes = "The blocktype for beacon" + }, + E_BLOCK_BED = + { + Notes = "The blocktype for bed" + }, + E_BLOCK_BEDROCK = + { + Notes = "The blocktype for bedrock" + }, + E_BLOCK_BED_BED_HEAD = + { + Notes = "The blocktype for bed bed head" + }, + E_BLOCK_BED_OCCUPIED = + { + Notes = "The blocktype for bed occupied" + }, + E_BLOCK_BED_XM = + { + Notes = "The blocktype for bed xm" + }, + E_BLOCK_BED_XP = + { + Notes = "The blocktype for bed xp" + }, + E_BLOCK_BED_ZM = + { + Notes = "The blocktype for bed zm" + }, + E_BLOCK_BED_ZP = + { + Notes = "The blocktype for bed zp" + }, + E_BLOCK_BEETROOTS = + { + Notes = "The blocktype for beetroots" + }, + E_BLOCK_BIG_FLOWER = + { + Notes = "The blocktype for big flower" + }, + E_BLOCK_BIRCH_DOOR = + { + Notes = "The blocktype for birch door" + }, + E_BLOCK_BIRCH_FENCE = + { + Notes = "The blocktype for birch fence" + }, + E_BLOCK_BIRCH_FENCE_GATE = + { + Notes = "The blocktype for birch fence gate" + }, + E_BLOCK_BIRCH_WOOD_STAIRS = + { + Notes = "The blocktype for birch wood stairs" + }, + E_BLOCK_BLOCK_OF_COAL = + { + Notes = "The blocktype for block of coal" + }, + E_BLOCK_BLOCK_OF_REDSTONE = + { + Notes = "The blocktype for block of redstone" + }, + E_BLOCK_BONE_BLOCK = + { + Notes = "The blocktype for bone block" + }, + E_BLOCK_BOOKCASE = + { + Notes = "The blocktype for bookcase" + }, + E_BLOCK_BREWING_STAND = + { + Notes = "The blocktype for brewing stand" + }, + E_BLOCK_BRICK = + { + Notes = "The blocktype for brick" + }, + E_BLOCK_BRICK_STAIRS = + { + Notes = "The blocktype for brick stairs" + }, + E_BLOCK_BROWN_MUSHROOM = + { + Notes = "The blocktype for brown mushroom" + }, + E_BLOCK_BURNING_FURNACE = + { + Notes = "The blocktype for burning furnace" + }, + E_BLOCK_BUTTON_PRESSED = + { + Notes = "The blocktype for button pressed" + }, + E_BLOCK_BUTTON_XM = + { + Notes = "The blocktype for button xm" + }, + E_BLOCK_BUTTON_XP = + { + Notes = "The blocktype for button xp" + }, + E_BLOCK_BUTTON_YM = + { + Notes = "The blocktype for button ym" + }, + E_BLOCK_BUTTON_YP = + { + Notes = "The blocktype for button yp" + }, + E_BLOCK_BUTTON_ZM = + { + Notes = "The blocktype for button zm" + }, + E_BLOCK_BUTTON_ZP = + { + Notes = "The blocktype for button zp" + }, + E_BLOCK_CACTUS = + { + Notes = "The blocktype for cactus" + }, + E_BLOCK_CAKE = + { + Notes = "The blocktype for cake" + }, + E_BLOCK_CARPET = + { + Notes = "The blocktype for carpet" + }, + E_BLOCK_CARROTS = + { + Notes = "The blocktype for carrots" + }, + E_BLOCK_CAULDRON = + { + Notes = "The blocktype for cauldron" + }, + E_BLOCK_CHAIN_COMMAND_BLOCK = + { + Notes = "The blocktype for chain command block" + }, + E_BLOCK_CHEST = + { + Notes = "The blocktype for chest" + }, + E_BLOCK_CHORUS_FLOWER = + { + Notes = "The blocktype for chorus flower" + }, + E_BLOCK_CHORUS_PLANT = + { + Notes = "The blocktype for chorus plant" + }, + E_BLOCK_CLAY = + { + Notes = "The blocktype for clay" + }, + E_BLOCK_COAL_ORE = + { + Notes = "The blocktype for coal ore" + }, + E_BLOCK_COBBLESTONE = + { + Notes = "The blocktype for cobblestone" + }, + E_BLOCK_COBBLESTONE_STAIRS = + { + Notes = "The blocktype for cobblestone stairs" + }, + E_BLOCK_COBBLESTONE_WALL = + { + Notes = "The blocktype for cobblestone wall" + }, + E_BLOCK_COBWEB = + { + Notes = "The blocktype for cobweb" + }, + E_BLOCK_COCOA_POD = + { + Notes = "The blocktype for cocoa pod" + }, + E_BLOCK_COMMAND_BLOCK = + { + Notes = "The blocktype for command block" + }, + E_BLOCK_CRAFTING_TABLE = + { + Notes = "The blocktype for crafting table" + }, + E_BLOCK_CROPS = + { + Notes = "The blocktype for crops" + }, + E_BLOCK_DANDELION = + { + Notes = "The blocktype for dandelion" + }, + E_BLOCK_DARK_OAK_DOOR = + { + Notes = "The blocktype for dark oak door" + }, + E_BLOCK_DARK_OAK_FENCE = + { + Notes = "The blocktype for dark oak fence" + }, + E_BLOCK_DARK_OAK_FENCE_GATE = + { + Notes = "The blocktype for dark oak fence gate" + }, + E_BLOCK_DARK_OAK_WOOD_STAIRS = + { + Notes = "The blocktype for dark oak wood stairs" + }, + E_BLOCK_DAYLIGHT_SENSOR = + { + Notes = "The blocktype for daylight sensor" + }, + E_BLOCK_DEAD_BUSH = + { + Notes = "The blocktype for dead bush" + }, + E_BLOCK_DETECTOR_RAIL = + { + Notes = "The blocktype for detector rail" + }, + E_BLOCK_DIAMOND_BLOCK = + { + Notes = "The blocktype for diamond block" + }, + E_BLOCK_DIAMOND_ORE = + { + Notes = "The blocktype for diamond ore" + }, + E_BLOCK_DIRT = + { + Notes = "The blocktype for dirt" + }, + E_BLOCK_DISPENSER = + { + Notes = "The blocktype for dispenser" + }, + E_BLOCK_DOUBLE_RED_SANDSTONE_SLAB = + { + Notes = "The blocktype for double red sandstone slab" + }, + E_BLOCK_DOUBLE_STONE_SLAB = + { + Notes = "The blocktype for double stone slab" + }, + E_BLOCK_DOUBLE_WOODEN_SLAB = + { + Notes = "The blocktype for double wooden slab" + }, + E_BLOCK_DRAGON_EGG = + { + Notes = "The blocktype for dragon egg" + }, + E_BLOCK_DROPPER = + { + Notes = "The blocktype for dropper" + }, + E_BLOCK_EMERALD_BLOCK = + { + Notes = "The blocktype for emerald block" + }, + E_BLOCK_EMERALD_ORE = + { + Notes = "The blocktype for emerald ore" + }, + E_BLOCK_ENCHANTMENT_TABLE = + { + Notes = "The blocktype for enchantment table" + }, + E_BLOCK_ENDER_CHEST = + { + Notes = "The blocktype for ender chest" + }, + E_BLOCK_END_BRICKS = + { + Notes = "The blocktype for end bricks" + }, + E_BLOCK_END_GATEWAY = + { + Notes = "The blocktype for end gateway" + }, + E_BLOCK_END_PORTAL = + { + Notes = "The blocktype for end portal" + }, + E_BLOCK_END_PORTAL_FRAME = + { + Notes = "The blocktype for end portal frame" + }, + E_BLOCK_END_ROD = + { + Notes = "The blocktype for end rod" + }, + E_BLOCK_END_STONE = + { + Notes = "The blocktype for end stone" + }, + E_BLOCK_FARMLAND = + { + Notes = "The blocktype for farmland" + }, + E_BLOCK_FENCE = + { + Notes = "The blocktype for fence" + }, + E_BLOCK_FENCE_GATE = + { + Notes = "The blocktype for fence gate" + }, + E_BLOCK_FIRE = + { + Notes = "The blocktype for fire" + }, + E_BLOCK_FLOWER = + { + Notes = "The blocktype for flower" + }, + E_BLOCK_FLOWER_POT = + { + Notes = "The blocktype for flower pot" + }, + E_BLOCK_FROSTED_ICE = + { + Notes = "The blocktype for frosted ice" + }, + E_BLOCK_FURNACE = + { + Notes = "The blocktype for furnace" + }, + E_BLOCK_GLASS = + { + Notes = "The blocktype for glass" + }, + E_BLOCK_GLASS_PANE = + { + Notes = "The blocktype for glass pane" + }, + E_BLOCK_GLOWSTONE = + { + Notes = "The blocktype for glowstone" + }, + E_BLOCK_GOLD_BLOCK = + { + Notes = "The blocktype for gold block" + }, + E_BLOCK_GOLD_ORE = + { + Notes = "The blocktype for gold ore" + }, + E_BLOCK_GRASS = + { + Notes = "The blocktype for grass" + }, + E_BLOCK_GRASS_PATH = + { + Notes = "The blocktype for grass path" + }, + E_BLOCK_GRAVEL = + { + Notes = "The blocktype for gravel" + }, + E_BLOCK_HARDENED_CLAY = + { + Notes = "The blocktype for hardened clay" + }, + E_BLOCK_HAY_BALE = + { + Notes = "The blocktype for hay bale" + }, + E_BLOCK_HEAD = + { + Notes = "The blocktype for head" + }, + E_BLOCK_HEAVY_WEIGHTED_PRESSURE_PLATE = + { + Notes = "The blocktype for heavy weighted pressure plate" + }, + E_BLOCK_HOPPER = + { + Notes = "The blocktype for hopper" + }, + E_BLOCK_HUGE_BROWN_MUSHROOM = + { + Notes = "The blocktype for huge brown mushroom" + }, + E_BLOCK_HUGE_RED_MUSHROOM = + { + Notes = "The blocktype for huge red mushroom" + }, + E_BLOCK_ICE = + { + Notes = "The blocktype for ice" + }, + E_BLOCK_INACTIVE_COMPARATOR = + { + Notes = "The blocktype for inactive comparator" + }, + E_BLOCK_INVERTED_DAYLIGHT_SENSOR = + { + Notes = "The blocktype for inverted daylight sensor" + }, + E_BLOCK_IRON_BARS = + { + Notes = "The blocktype for iron bars" + }, + E_BLOCK_IRON_BLOCK = + { + Notes = "The blocktype for iron block" + }, + E_BLOCK_IRON_DOOR = + { + Notes = "The blocktype for iron door" + }, + E_BLOCK_IRON_ORE = + { + Notes = "The blocktype for iron ore" + }, + E_BLOCK_IRON_TRAPDOOR = + { + Notes = "The blocktype for iron trapdoor" + }, + E_BLOCK_JACK_O_LANTERN = + { + Notes = "The blocktype for jack o lantern" + }, + E_BLOCK_JUKEBOX = + { + Notes = "The blocktype for jukebox" + }, + E_BLOCK_JUNGLE_DOOR = + { + Notes = "The blocktype for jungle door" + }, + E_BLOCK_JUNGLE_FENCE = + { + Notes = "The blocktype for jungle fence" + }, + E_BLOCK_JUNGLE_FENCE_GATE = + { + Notes = "The blocktype for jungle fence gate" + }, + E_BLOCK_JUNGLE_WOOD_STAIRS = + { + Notes = "The blocktype for jungle wood stairs" + }, + E_BLOCK_LADDER = + { + Notes = "The blocktype for ladder" + }, + E_BLOCK_LAPIS_BLOCK = + { + Notes = "The blocktype for lapis block" + }, + E_BLOCK_LAPIS_ORE = + { + Notes = "The blocktype for lapis ore" + }, + E_BLOCK_LAVA = + { + Notes = "The blocktype for lava" + }, + E_BLOCK_LEAVES = + { + Notes = "The blocktype for leaves" + }, + E_BLOCK_LEVER = + { + Notes = "The blocktype for lever" + }, + E_BLOCK_LIGHT_WEIGHTED_PRESSURE_PLATE = + { + Notes = "The blocktype for light weighted pressure plate" + }, + E_BLOCK_LILY_PAD = + { + Notes = "The blocktype for lily pad" + }, + E_BLOCK_LIT_FURNACE = + { + Notes = "The blocktype for lit furnace" + }, + E_BLOCK_LOG = + { + Notes = "The blocktype for log" + }, + E_BLOCK_MAGMA = + { + Notes = "The blocktype for magma" + }, + E_BLOCK_MAX_TYPE_ID = + { + Notes = "The blocktype for max type id" + }, + E_BLOCK_MELON = + { + Notes = "The blocktype for melon" + }, + E_BLOCK_MELON_STEM = + { + Notes = "The blocktype for melon stem" + }, + E_BLOCK_MINECART_TRACKS = + { + Notes = "The blocktype for minecart tracks" + }, + E_BLOCK_MOB_SPAWNER = + { + Notes = "The blocktype for mob spawner" + }, + E_BLOCK_MOSSY_COBBLESTONE = + { + Notes = "The blocktype for mossy cobblestone" + }, + E_BLOCK_MYCELIUM = + { + Notes = "The blocktype for mycelium" + }, + E_BLOCK_NETHERRACK = + { + Notes = "The blocktype for netherrack" + }, + E_BLOCK_NETHER_BRICK = + { + Notes = "The blocktype for nether brick" + }, + E_BLOCK_NETHER_BRICK_FENCE = + { + Notes = "The blocktype for nether brick fence" + }, + E_BLOCK_NETHER_BRICK_STAIRS = + { + Notes = "The blocktype for nether brick stairs" + }, + E_BLOCK_NETHER_PORTAL = + { + Notes = "The blocktype for nether portal" + }, + E_BLOCK_NETHER_QUARTZ_ORE = + { + Notes = "The blocktype for nether quartz ore" + }, + E_BLOCK_NETHER_WART = + { + Notes = "The blocktype for nether wart" + }, + E_BLOCK_NETHER_WART_BLOCK = + { + Notes = "The blocktype for nether wart block" + }, + E_BLOCK_NEW_LEAVES = + { + Notes = "The blocktype for new leaves" + }, + E_BLOCK_NEW_LOG = + { + Notes = "The blocktype for new log" + }, + E_BLOCK_NOTE_BLOCK = + { + Notes = "The blocktype for note block" + }, + E_BLOCK_NUMBER_OF_TYPES = + { + Notes = "The blocktype for number of types" + }, + E_BLOCK_OAK_DOOR = + { + Notes = "The blocktype for oak door" + }, + E_BLOCK_OAK_FENCE_GATE = + { + Notes = "The blocktype for oak fence gate" + }, + E_BLOCK_OAK_WOOD_STAIRS = + { + Notes = "The blocktype for oak wood stairs" + }, + E_BLOCK_OBSIDIAN = + { + Notes = "The blocktype for obsidian" + }, + E_BLOCK_PACKED_ICE = + { + Notes = "The blocktype for packed ice" + }, + E_BLOCK_PISTON = + { + Notes = "The blocktype for piston" + }, + E_BLOCK_PISTON_EXTENSION = + { + Notes = "The blocktype for piston extension" + }, + E_BLOCK_PISTON_MOVED_BLOCK = + { + Notes = "The blocktype for piston moved block" + }, + E_BLOCK_PLANKS = + { + Notes = "The blocktype for planks" + }, + E_BLOCK_POTATOES = + { + Notes = "The blocktype for potatoes" + }, + E_BLOCK_POWERED_RAIL = + { + Notes = "The blocktype for powered rail" + }, + E_BLOCK_PRISMARINE_BLOCK = + { + Notes = "The blocktype for prismarine block" + }, + E_BLOCK_PUMPKIN = + { + Notes = "The blocktype for pumpkin" + }, + E_BLOCK_PUMPKIN_STEM = + { + Notes = "The blocktype for pumpkin stem" + }, + E_BLOCK_PURPUR_BLOCK = + { + Notes = "The blocktype for purpur block" + }, + E_BLOCK_PURPUR_DOUBLE_SLAB = + { + Notes = "The blocktype for purpur double slab" + }, + E_BLOCK_PURPUR_PILLAR = + { + Notes = "The blocktype for purpur pillar" + }, + E_BLOCK_PURPUR_SLAB = + { + Notes = "The blocktype for purpur slab" + }, + E_BLOCK_PURPUR_STAIRS = + { + Notes = "The blocktype for purpur stairs" + }, + E_BLOCK_QUARTZ_BLOCK = + { + Notes = "The blocktype for quartz block" + }, + E_BLOCK_QUARTZ_STAIRS = + { + Notes = "The blocktype for quartz stairs" + }, + E_BLOCK_RAIL = + { + Notes = "The blocktype for rail" + }, + E_BLOCK_REDSTONE_LAMP_OFF = + { + Notes = "The blocktype for redstone lamp off" + }, + E_BLOCK_REDSTONE_LAMP_ON = + { + Notes = "The blocktype for redstone lamp on" + }, + E_BLOCK_REDSTONE_ORE = + { + Notes = "The blocktype for redstone ore" + }, + E_BLOCK_REDSTONE_ORE_GLOWING = + { + Notes = "The blocktype for redstone ore glowing" + }, + E_BLOCK_REDSTONE_REPEATER_OFF = + { + Notes = "The blocktype for redstone repeater off" + }, + E_BLOCK_REDSTONE_REPEATER_ON = + { + Notes = "The blocktype for redstone repeater on" + }, + E_BLOCK_REDSTONE_TORCH_OFF = + { + Notes = "The blocktype for redstone torch off" + }, + E_BLOCK_REDSTONE_TORCH_ON = + { + Notes = "The blocktype for redstone torch on" + }, + E_BLOCK_REDSTONE_WIRE = + { + Notes = "The blocktype for redstone wire" + }, + E_BLOCK_RED_MUSHROOM = + { + Notes = "The blocktype for red mushroom" + }, + E_BLOCK_RED_NETHER_BRICK = + { + Notes = "The blocktype for red nether brick" + }, + E_BLOCK_RED_ROSE = + { + Notes = "The blocktype for red rose" + }, + E_BLOCK_RED_SANDSTONE = + { + Notes = "The blocktype for red sandstone" + }, + E_BLOCK_RED_SANDSTONE_SLAB = + { + Notes = "The blocktype for red sandstone slab" + }, + E_BLOCK_RED_SANDSTONE_STAIRS = + { + Notes = "The blocktype for red sandstone stairs" + }, + E_BLOCK_REEDS = + { + Notes = "The blocktype for reeds" + }, + E_BLOCK_REPEATING_COMMAND_BLOCK = + { + Notes = "The blocktype for repeating command block" + }, + E_BLOCK_SAND = + { + Notes = "The blocktype for sand" + }, + E_BLOCK_SANDSTONE = + { + Notes = "The blocktype for sandstone" + }, + E_BLOCK_SANDSTONE_STAIRS = + { + Notes = "The blocktype for sandstone stairs" + }, + E_BLOCK_SAPLING = + { + Notes = "The blocktype for sapling" + }, + E_BLOCK_SEA_LANTERN = + { + Notes = "The blocktype for sea lantern" + }, + E_BLOCK_SIGN_POST = + { + Notes = "The blocktype for sign post" + }, + E_BLOCK_SILVERFISH_EGG = + { + Notes = "The blocktype for silverfish egg" + }, + E_BLOCK_SLIME_BLOCK = + { + Notes = "The blocktype for slime block" + }, + E_BLOCK_SNOW = + { + Notes = "The blocktype for snow" + }, + E_BLOCK_SNOW_BLOCK = + { + Notes = "The blocktype for snow block" + }, + E_BLOCK_SOULSAND = + { + Notes = "The blocktype for soulsand" + }, + E_BLOCK_SPONGE = + { + Notes = "The blocktype for sponge" + }, + E_BLOCK_SPRUCE_DOOR = + { + Notes = "The blocktype for spruce door" + }, + E_BLOCK_SPRUCE_FENCE = + { + Notes = "The blocktype for spruce fence" + }, + E_BLOCK_SPRUCE_FENCE_GATE = + { + Notes = "The blocktype for spruce fence gate" + }, + E_BLOCK_SPRUCE_WOOD_STAIRS = + { + Notes = "The blocktype for spruce wood stairs" + }, + E_BLOCK_STAINED_CLAY = + { + Notes = "The blocktype for stained clay" + }, + E_BLOCK_STAINED_GLASS = + { + Notes = "The blocktype for stained glass" + }, + E_BLOCK_STAINED_GLASS_PANE = + { + Notes = "The blocktype for stained glass pane" + }, + E_BLOCK_STAIRS_UPSIDE_DOWN = + { + Notes = "The blocktype for stairs upside down" + }, + E_BLOCK_STAIRS_XM = + { + Notes = "The blocktype for stairs xm" + }, + E_BLOCK_STAIRS_XP = + { + Notes = "The blocktype for stairs xp" + }, + E_BLOCK_STAIRS_ZM = + { + Notes = "The blocktype for stairs zm" + }, + E_BLOCK_STAIRS_ZP = + { + Notes = "The blocktype for stairs zp" + }, + E_BLOCK_STANDING_BANNER = + { + Notes = "The blocktype for standing banner" + }, + E_BLOCK_STATIONARY_LAVA = + { + Notes = "The blocktype for stationary lava" + }, + E_BLOCK_STATIONARY_WATER = + { + Notes = "The blocktype for stationary water" + }, + E_BLOCK_STICKY_PISTON = + { + Notes = "The blocktype for sticky piston" + }, + E_BLOCK_STONE = + { + Notes = "The blocktype for stone" + }, + E_BLOCK_STONE_BRICKS = + { + Notes = "The blocktype for stone bricks" + }, + E_BLOCK_STONE_BRICK_STAIRS = + { + Notes = "The blocktype for stone brick stairs" + }, + E_BLOCK_STONE_BUTTON = + { + Notes = "The blocktype for stone button" + }, + E_BLOCK_STONE_PRESSURE_PLATE = + { + Notes = "The blocktype for stone pressure plate" + }, + E_BLOCK_STONE_SLAB = + { + Notes = "The blocktype for stone slab" + }, + E_BLOCK_STRUCTURE_BLOCK = + { + Notes = "The blocktype for structure block" + }, + E_BLOCK_STRUCTURE_VOID = + { + Notes = "The blocktype for structure void" + }, + E_BLOCK_SUGARCANE = + { + Notes = "The blocktype for sugarcane" + }, + E_BLOCK_TALL_GRASS = + { + Notes = "The blocktype for tall grass" + }, + E_BLOCK_TNT = + { + Notes = "The blocktype for tnt" + }, + E_BLOCK_TORCH = + { + Notes = "The blocktype for torch" + }, + E_BLOCK_TRAPDOOR = + { + Notes = "The blocktype for trapdoor" + }, + E_BLOCK_TRAPPED_CHEST = + { + Notes = "The blocktype for trapped chest" + }, + E_BLOCK_TRIPWIRE = + { + Notes = "The blocktype for tripwire" + }, + E_BLOCK_TRIPWIRE_HOOK = + { + Notes = "The blocktype for tripwire hook" + }, + E_BLOCK_VINES = + { + Notes = "The blocktype for vines" + }, + E_BLOCK_WALLSIGN = + { + Notes = "The blocktype for wallsign" + }, + E_BLOCK_WALL_BANNER = + { + Notes = "The blocktype for wall banner" + }, + E_BLOCK_WATER = + { + Notes = "The blocktype for water" + }, + E_BLOCK_WOODEN_BUTTON = + { + Notes = "The blocktype for wooden button" + }, + E_BLOCK_WOODEN_DOOR = + { + Notes = "The blocktype for wooden door" + }, + E_BLOCK_WOODEN_PRESSURE_PLATE = + { + Notes = "The blocktype for wooden pressure plate" + }, + E_BLOCK_WOODEN_SLAB = + { + Notes = "The blocktype for wooden slab" + }, + E_BLOCK_WOODEN_STAIRS = + { + Notes = "The blocktype for wooden stairs" + }, + E_BLOCK_WOOL = + { + Notes = "The blocktype for wool" + }, + E_BLOCK_WORKBENCH = + { + Notes = "The blocktype for workbench" + }, + E_BLOCK_YELLOW_FLOWER = + { + Notes = "The blocktype for yellow flower" + }, + E_ITEM_11_DISC = + { + Notes = "The itemtype for 11 disc" + }, + E_ITEM_13_DISC = + { + Notes = "The itemtype for 13 disc" + }, + E_ITEM_ACACIA_DOOR = + { + Notes = "The itemtype for acacia door" + }, + E_ITEM_ARMOR_STAND = + { + Notes = "The itemtype for armor stand" + }, + E_ITEM_ARROW = + { + Notes = "The itemtype for arrow" + }, + E_ITEM_BAKED_POTATO = + { + Notes = "The itemtype for baked potato" + }, + E_ITEM_BANNER = + { + Notes = "The itemtype for banner" + }, + E_ITEM_BED = + { + Notes = "The itemtype for bed" + }, + E_ITEM_BIRCH_DOOR = + { + Notes = "The itemtype for birch door" + }, + E_ITEM_BLAZE_POWDER = + { + Notes = "The itemtype for blaze powder" + }, + E_ITEM_BLAZE_ROD = + { + Notes = "The itemtype for blaze rod" + }, + E_ITEM_BLOCKS_DISC = + { + Notes = "The itemtype for blocks disc" + }, + E_ITEM_BOAT = + { + Notes = "The itemtype for boat" + }, + E_ITEM_BONE = + { + Notes = "The itemtype for bone" + }, + E_ITEM_BOOK = + { + Notes = "The itemtype for book" + }, + E_ITEM_BOOK_AND_QUILL = + { + Notes = "The itemtype for book and quill" + }, + E_ITEM_BOTTLE_O_ENCHANTING = + { + Notes = "The itemtype for bottle o enchanting" + }, + E_ITEM_BOW = + { + Notes = "The itemtype for bow" + }, + E_ITEM_BOWL = + { + Notes = "The itemtype for bowl" + }, + E_ITEM_BREAD = + { + Notes = "The itemtype for bread" + }, + E_ITEM_BREWING_STAND = + { + Notes = "The itemtype for brewing stand" + }, + E_ITEM_BUCKET = + { + Notes = "The itemtype for bucket" + }, + E_ITEM_CAKE = + { + Notes = "The itemtype for cake" + }, + E_ITEM_CARROT = + { + Notes = "The itemtype for carrot" + }, + E_ITEM_CARROT_ON_STICK = + { + Notes = "The itemtype for carrot on stick" + }, + E_ITEM_CAT_DISC = + { + Notes = "The itemtype for cat disc" + }, + E_ITEM_CAULDRON = + { + Notes = "The itemtype for cauldron" + }, + E_ITEM_CHAIN_BOOTS = + { + Notes = "The itemtype for chain boots" + }, + E_ITEM_CHAIN_CHESTPLATE = + { + Notes = "The itemtype for chain chestplate" + }, + E_ITEM_CHAIN_HELMET = + { + Notes = "The itemtype for chain helmet" + }, + E_ITEM_CHAIN_LEGGINGS = + { + Notes = "The itemtype for chain leggings" + }, + E_ITEM_CHEST_MINECART = + { + Notes = "The itemtype for chest minecart" + }, + E_ITEM_CHIRP_DISC = + { + Notes = "The itemtype for chirp disc" + }, + E_ITEM_CLAY = + { + Notes = "The itemtype for clay" + }, + E_ITEM_CLAY_BRICK = + { + Notes = "The itemtype for clay brick" + }, + E_ITEM_CLOCK = + { + Notes = "The itemtype for clock" + }, + E_ITEM_COAL = + { + Notes = "The itemtype for coal" + }, + E_ITEM_COMPARATOR = + { + Notes = "The itemtype for comparator" + }, + E_ITEM_COMPASS = + { + Notes = "The itemtype for compass" + }, + E_ITEM_COOKED_CHICKEN = + { + Notes = "The itemtype for cooked chicken" + }, + E_ITEM_COOKED_FISH = + { + Notes = "The itemtype for cooked fish" + }, + E_ITEM_COOKED_MUTTON = + { + Notes = "The itemtype for cooked mutton" + }, + E_ITEM_COOKED_PORKCHOP = + { + Notes = "The itemtype for cooked porkchop" + }, + E_ITEM_COOKED_RABBIT = + { + Notes = "The itemtype for cooked rabbit" + }, + E_ITEM_COOKIE = + { + Notes = "The itemtype for cookie" + }, + E_ITEM_DARK_OAK_DOOR = + { + Notes = "The itemtype for dark oak door" + }, + E_ITEM_DIAMOND = + { + Notes = "The itemtype for diamond" + }, + E_ITEM_DIAMOND_AXE = + { + Notes = "The itemtype for diamond axe" + }, + E_ITEM_DIAMOND_BOOTS = + { + Notes = "The itemtype for diamond boots" + }, + E_ITEM_DIAMOND_CHESTPLATE = + { + Notes = "The itemtype for diamond chestplate" + }, + E_ITEM_DIAMOND_HELMET = + { + Notes = "The itemtype for diamond helmet" + }, + E_ITEM_DIAMOND_HOE = + { + Notes = "The itemtype for diamond hoe" + }, + E_ITEM_DIAMOND_HORSE_ARMOR = + { + Notes = "The itemtype for diamond horse armor" + }, + E_ITEM_DIAMOND_LEGGINGS = + { + Notes = "The itemtype for diamond leggings" + }, + E_ITEM_DIAMOND_PICKAXE = + { + Notes = "The itemtype for diamond pickaxe" + }, + E_ITEM_DIAMOND_SHOVEL = + { + Notes = "The itemtype for diamond shovel" + }, + E_ITEM_DIAMOND_SWORD = + { + Notes = "The itemtype for diamond sword" + }, + E_ITEM_DYE = + { + Notes = "The itemtype for dye" + }, + E_ITEM_EGG = + { + Notes = "The itemtype for egg" + }, + E_ITEM_EMERALD = + { + Notes = "The itemtype for emerald" + }, + E_ITEM_EMPTY = + { + Notes = "The itemtype for empty" + }, + E_ITEM_EMPTY_MAP = + { + Notes = "The itemtype for empty map" + }, + E_ITEM_ENCHANTED_BOOK = + { + Notes = "The itemtype for enchanted book" + }, + E_ITEM_ENDER_PEARL = + { + Notes = "The itemtype for ender pearl" + }, + E_ITEM_EYE_OF_ENDER = + { + Notes = "The itemtype for eye of ender" + }, + E_ITEM_FAR_DISC = + { + Notes = "The itemtype for far disc" + }, + E_ITEM_FEATHER = + { + Notes = "The itemtype for feather" + }, + E_ITEM_FERMENTED_SPIDER_EYE = + { + Notes = "The itemtype for fermented spider eye" + }, + E_ITEM_FIREWORK_ROCKET = + { + Notes = "The itemtype for firework rocket" + }, + E_ITEM_FIREWORK_STAR = + { + Notes = "The itemtype for firework star" + }, + E_ITEM_FIRE_CHARGE = + { + Notes = "The itemtype for fire charge" + }, + E_ITEM_FIRST = + { + Notes = "The itemtype for first" + }, + E_ITEM_FIRST_DISC = + { + Notes = "The itemtype for first disc" + }, + E_ITEM_FISHING_ROD = + { + Notes = "The itemtype for fishing rod" + }, + E_ITEM_FLINT = + { + Notes = "The itemtype for flint" + }, + E_ITEM_FLINT_AND_STEEL = + { + Notes = "The itemtype for flint and steel" + }, + E_ITEM_FLOWER_POT = + { + Notes = "The itemtype for flower pot" + }, + E_ITEM_FURNACE_MINECART = + { + Notes = "The itemtype for furnace minecart" + }, + E_ITEM_GHAST_TEAR = + { + Notes = "The itemtype for ghast tear" + }, + E_ITEM_GLASS_BOTTLE = + { + Notes = "The itemtype for glass bottle" + }, + E_ITEM_GLISTERING_MELON = + { + Notes = "The itemtype for glistering melon" + }, + E_ITEM_GLOWSTONE_DUST = + { + Notes = "The itemtype for glowstone dust" + }, + E_ITEM_GOLD = + { + Notes = "The itemtype for gold" + }, + E_ITEM_GOLDEN_APPLE = + { + Notes = "The itemtype for golden apple" + }, + E_ITEM_GOLDEN_CARROT = + { + Notes = "The itemtype for golden carrot" + }, + E_ITEM_GOLD_AXE = + { + Notes = "The itemtype for gold axe" + }, + E_ITEM_GOLD_BOOTS = + { + Notes = "The itemtype for gold boots" + }, + E_ITEM_GOLD_CHESTPLATE = + { + Notes = "The itemtype for gold chestplate" + }, + E_ITEM_GOLD_HELMET = + { + Notes = "The itemtype for gold helmet" + }, + E_ITEM_GOLD_HOE = + { + Notes = "The itemtype for gold hoe" + }, + E_ITEM_GOLD_HORSE_ARMOR = + { + Notes = "The itemtype for gold horse armor" + }, + E_ITEM_GOLD_LEGGINGS = + { + Notes = "The itemtype for gold leggings" + }, + E_ITEM_GOLD_NUGGET = + { + Notes = "The itemtype for gold nugget" + }, + E_ITEM_GOLD_PICKAXE = + { + Notes = "The itemtype for gold pickaxe" + }, + E_ITEM_GOLD_SHOVEL = + { + Notes = "The itemtype for gold shovel" + }, + E_ITEM_GOLD_SWORD = + { + Notes = "The itemtype for gold sword" + }, + E_ITEM_GUNPOWDER = + { + Notes = "The itemtype for gunpowder" + }, + E_ITEM_HEAD = + { + Notes = "The itemtype for head" + }, + E_ITEM_IRON = + { + Notes = "The itemtype for iron" + }, + E_ITEM_IRON_AXE = + { + Notes = "The itemtype for iron axe" + }, + E_ITEM_IRON_BOOTS = + { + Notes = "The itemtype for iron boots" + }, + E_ITEM_IRON_CHESTPLATE = + { + Notes = "The itemtype for iron chestplate" + }, + E_ITEM_IRON_DOOR = + { + Notes = "The itemtype for iron door" + }, + E_ITEM_IRON_HELMET = + { + Notes = "The itemtype for iron helmet" + }, + E_ITEM_IRON_HOE = + { + Notes = "The itemtype for iron hoe" + }, + E_ITEM_IRON_HORSE_ARMOR = + { + Notes = "The itemtype for iron horse armor" + }, + E_ITEM_IRON_LEGGINGS = + { + Notes = "The itemtype for iron leggings" + }, + E_ITEM_IRON_PICKAXE = + { + Notes = "The itemtype for iron pickaxe" + }, + E_ITEM_IRON_SHOVEL = + { + Notes = "The itemtype for iron shovel" + }, + E_ITEM_IRON_SWORD = + { + Notes = "The itemtype for iron sword" + }, + E_ITEM_ITEM_FRAME = + { + Notes = "The itemtype for item frame" + }, + E_ITEM_JUNGLE_DOOR = + { + Notes = "The itemtype for jungle door" + }, + E_ITEM_LAST = + { + Notes = "The itemtype for last" + }, + E_ITEM_LAST_DISC = + { + Notes = "The itemtype for last disc" + }, + E_ITEM_LAST_DISC_PLUS_ONE = + { + Notes = "The itemtype for last disc plus one" + }, + E_ITEM_LAVA_BUCKET = + { + Notes = "The itemtype for lava bucket" + }, + E_ITEM_LEAD = + { + Notes = "The itemtype for lead" + }, + E_ITEM_LEATHER = + { + Notes = "The itemtype for leather" + }, + E_ITEM_LEATHER_BOOTS = + { + Notes = "The itemtype for leather boots" + }, + E_ITEM_LEATHER_CAP = + { + Notes = "The itemtype for leather cap" + }, + E_ITEM_LEATHER_PANTS = + { + Notes = "The itemtype for leather pants" + }, + E_ITEM_LEATHER_TUNIC = + { + Notes = "The itemtype for leather tunic" + }, + E_ITEM_MAGMA_CREAM = + { + Notes = "The itemtype for magma cream" + }, + E_ITEM_MALL_DISC = + { + Notes = "The itemtype for mall disc" + }, + E_ITEM_MAP = + { + Notes = "The itemtype for map" + }, + E_ITEM_MAX_CONSECUTIVE_TYPE_ID = + { + Notes = "The itemtype for max consecutive type id" + }, + E_ITEM_MELLOHI_DISC = + { + Notes = "The itemtype for mellohi disc" + }, + E_ITEM_MELON_SEEDS = + { + Notes = "The itemtype for melon seeds" + }, + E_ITEM_MELON_SLICE = + { + Notes = "The itemtype for melon slice" + }, + E_ITEM_MILK = + { + Notes = "The itemtype for milk" + }, + E_ITEM_MINECART = + { + Notes = "The itemtype for minecart" + }, + E_ITEM_MINECART_WITH_COMMAND_BLOCK = + { + Notes = "The itemtype for minecart with command block" + }, + E_ITEM_MINECART_WITH_HOPPER = + { + Notes = "The itemtype for minecart with hopper" + }, + E_ITEM_MINECART_WITH_TNT = + { + Notes = "The itemtype for minecart with tnt" + }, + E_ITEM_MUSHROOM_SOUP = + { + Notes = "The itemtype for mushroom soup" + }, + E_ITEM_NAME_TAG = + { + Notes = "The itemtype for name tag" + }, + E_ITEM_NETHER_BRICK = + { + Notes = "The itemtype for nether brick" + }, + E_ITEM_NETHER_QUARTZ = + { + Notes = "The itemtype for nether quartz" + }, + E_ITEM_NETHER_STAR = + { + Notes = "The itemtype for nether star" + }, + E_ITEM_NETHER_WART = + { + Notes = "The itemtype for nether wart" + }, + E_ITEM_NUMBER_OF_CONSECUTIVE_TYPES = + { + Notes = "The itemtype for number of consecutive types" + }, + E_ITEM_PAINTING = + { + Notes = "The itemtype for painting" + }, + E_ITEM_PAPER = + { + Notes = "The itemtype for paper" + }, + E_ITEM_POISONOUS_POTATO = + { + Notes = "The itemtype for poisonous potato" + }, + E_ITEM_POTATO = + { + Notes = "The itemtype for potato" + }, + E_ITEM_POTION = + { + Notes = "The itemtype for potion" + }, + E_ITEM_POTIONS = + { + Notes = "The itemtype for potions" + }, + E_ITEM_PRISMARINE_CRYSTALS = + { + Notes = "The itemtype for prismarine crystals" + }, + E_ITEM_PRISMARINE_SHARD = + { + Notes = "The itemtype for prismarine shard" + }, + E_ITEM_PUMPKIN_PIE = + { + Notes = "The itemtype for pumpkin pie" + }, + E_ITEM_PUMPKIN_SEEDS = + { + Notes = "The itemtype for pumpkin seeds" + }, + E_ITEM_RABBITS_FOOT = + { + Notes = "The itemtype for rabbits foot" + }, + E_ITEM_RABBIT_HIDE = + { + Notes = "The itemtype for rabbit hide" + }, + E_ITEM_RABBIT_STEW = + { + Notes = "The itemtype for rabbit stew" + }, + E_ITEM_RAW_BEEF = + { + Notes = "The itemtype for raw beef" + }, + E_ITEM_RAW_CHICKEN = + { + Notes = "The itemtype for raw chicken" + }, + E_ITEM_RAW_FISH = + { + Notes = "The itemtype for raw fish" + }, + E_ITEM_RAW_MUTTON = + { + Notes = "The itemtype for raw mutton" + }, + E_ITEM_RAW_PORKCHOP = + { + Notes = "The itemtype for raw porkchop" + }, + E_ITEM_RAW_RABBIT = + { + Notes = "The itemtype for raw rabbit" + }, + E_ITEM_REDSTONE_DUST = + { + Notes = "The itemtype for redstone dust" + }, + E_ITEM_REDSTONE_REPEATER = + { + Notes = "The itemtype for redstone repeater" + }, + E_ITEM_RED_APPLE = + { + Notes = "The itemtype for red apple" + }, + E_ITEM_ROTTEN_FLESH = + { + Notes = "The itemtype for rotten flesh" + }, + E_ITEM_SADDLE = + { + Notes = "The itemtype for saddle" + }, + E_ITEM_SEEDS = + { + Notes = "The itemtype for seeds" + }, + E_ITEM_SHEARS = + { + Notes = "The itemtype for shears" + }, + E_ITEM_SIGN = + { + Notes = "The itemtype for sign" + }, + E_ITEM_SLIMEBALL = + { + Notes = "The itemtype for slimeball" + }, + E_ITEM_SNOWBALL = + { + Notes = "The itemtype for snowball" + }, + E_ITEM_SPAWN_EGG = + { + Notes = "The itemtype for spawn egg" + }, + E_ITEM_SPIDER_EYE = + { + Notes = "The itemtype for spider eye" + }, + E_ITEM_SPRUCE_DOOR = + { + Notes = "The itemtype for spruce door" + }, + E_ITEM_STAL_DISC = + { + Notes = "The itemtype for stal disc" + }, + E_ITEM_STEAK = + { + Notes = "The itemtype for steak" + }, + E_ITEM_STICK = + { + Notes = "The itemtype for stick" + }, + E_ITEM_STONE_AXE = + { + Notes = "The itemtype for stone axe" + }, + E_ITEM_STONE_HOE = + { + Notes = "The itemtype for stone hoe" + }, + E_ITEM_STONE_PICKAXE = + { + Notes = "The itemtype for stone pickaxe" + }, + E_ITEM_STONE_SHOVEL = + { + Notes = "The itemtype for stone shovel" + }, + E_ITEM_STONE_SWORD = + { + Notes = "The itemtype for stone sword" + }, + E_ITEM_STRAD_DISC = + { + Notes = "The itemtype for strad disc" + }, + E_ITEM_STRING = + { + Notes = "The itemtype for string" + }, + E_ITEM_SUGAR = + { + Notes = "The itemtype for sugar" + }, + E_ITEM_SUGARCANE = + { + Notes = "The itemtype for sugarcane" + }, + E_ITEM_SUGAR_CANE = + { + Notes = "The itemtype for sugar cane" + }, + E_ITEM_WAIT_DISC = + { + Notes = "The itemtype for wait disc" + }, + E_ITEM_WARD_DISC = + { + Notes = "The itemtype for ward disc" + }, + E_ITEM_WATER_BUCKET = + { + Notes = "The itemtype for water bucket" + }, + E_ITEM_WHEAT = + { + Notes = "The itemtype for wheat" + }, + E_ITEM_WOODEN_AXE = + { + Notes = "The itemtype for wooden axe" + }, + E_ITEM_WOODEN_DOOR = + { + Notes = "The itemtype for wooden door" + }, + E_ITEM_WOODEN_HOE = + { + Notes = "The itemtype for wooden hoe" + }, + E_ITEM_WOODEN_PICKAXE = + { + Notes = "The itemtype for wooden pickaxe" + }, + E_ITEM_WOODEN_SHOVEL = + { + Notes = "The itemtype for wooden shovel" + }, + E_ITEM_WOODEN_SWORD = + { + Notes = "The itemtype for wooden sword" + }, + E_ITEM_WRITTEN_BOOK = + { + Notes = "The itemtype for written book" + }, BLOCK_FACE_BOTTOM = { Notes = "Please use BLOCK_FACE_YM instead. Interacting with the bottom face of the block.", -- cgit v1.2.3